Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Talent Point Planner 1.3.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: No-Friendly-Fire Autocast 1.3.1Adds an autocast option that will not cast while friendlies are in range. Nice for twilight surge for Anorithil VampireLord 1.2.4VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates
-manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist
-added talent tree spell/animous
-added talent tree cursed/fear
-shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood)
-adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger
-tweaked other things
v a2.6:
-fixed onTakeHit superload (thanks to StarKeep)
v a2.5:
-re-ajusted "sadism" talents cost
v a2.4:
-fixed exangation dialogue box resolve
v a2.3:
-preUseTalent and postUseTalent should work well now!
v a2.2:
-fix of misstyping (preUseTalent)
v a2.1:
-fixed talents requirement and order for "sadism" talent tree.
v a2.0:
-talent tree "sadism" unleached !!!
v a0.3:
-prevented summons to be added to corpse pool (need to be tested)
v a0.2:
-spellcheck
v a0.1:
-the backbone are stuffed
implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Use Item Shortcuts 1.3.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Celestial Avatar Class 1.0.1"Celestial Avatars are the representation of the heavenly bodies summoned by Anorithils to help in the defense the Gates of Morning. Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Wyrmic Tweaks 1.2.0 Weird Wyrmic 1.2.5My own take at wyrmics. Runic Golem 1.0.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Warlock Class 1.2.5Warlocks are masters of the demonic arts. Clothed in cloth, they excel in using curses, firing bolts of fire or shadow, and summoning demons to help them in combat. Warlocks, while being excellent spell casters, also excel in providing quirky buffs and utility. A warlock has very powerful abilities that, if used correctly, make them a very formidable opponent. Using their curses in combination with direct damage spells and fears, Warlocks wreak havoc and destruction. The class is in an alpha stage but is playable. Items Vault 1.3.0Donators/Buyers bonus! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.1.4 Elementals Race 1.2.5Brief Summary: This currently adds one new raceclass to the game - the Jadir, an earth elemental. They're very tanky and have a lot of wall manipulation talents. See the original thread for more details. Mage Knight 1.1.5Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Phantoms 1.2.3Geists are back, with three new trees, and a new name! "Phantoms are mages who have made a dark bargain for power. Unlike Doomed, they have yet to fall, and for what little time they have left, the shadows themselves their ally. Can they avert the impending doom upon them, or will they be lost in the darkness?" New skill trees! Vile Tactics Dark Veil Shadowkin --- v1.3 ~ A Deeper Dark Minor(Except not really) changes Bug fixes Balance changes Experimental changes(Looking for feedback on these!) --- v1.4 A Minor Darkening Tooltip fixes -Unseen Heckler has a more fitting tooltip Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Nur Kit 1.3.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 40 / 61% |
| Size | big |
| Lifes / Deaths | Killed by The Shade at level 10 on the 10th Flare 122nd year of Ascendancy at 12:16 / 135Killed by skeleton mage at level 12 on the 14th Dusk 122nd year of Ascendancy at 19:27 Killed by Rhaloren Inquisitor at level 12 on the 16th Dusk 122nd year of Ascendancy at 12:36 Killed by Ben Cruthdar, the Cursed at level 12 on the 28th Dusk 122nd year of Ascendancy at 20:35 Killed by thought-forged bowman at level 13 on the 62nd Dusk 122nd year of Ascendancy at 06:34 Killed by Barunzi the thalore at level 13 on the 62nd Dusk 122nd year of Ascendancy at 08:02 Killed by Barunzi the thalore at level 13 on the 62nd Dusk 122nd year of Ascendancy at 09:18 Killed by Barunzi the thalore at level 13 on the 62nd Dusk 122nd year of Ascendancy at 11:04 Killed by Letohro the thalore at level 13 on the 15th Haze 122nd year of Ascendancy at 05:24 Killed by Letohro the thalore at level 13 on the 15th Haze 122nd year of Ascendancy at 06:47 Killed by Mihaa the dwarf at level 13 on the 22nd Haze 122nd year of Ascendancy at 17:14 Killed by Kaxil the dwarf at level 13 on the 30th Haze 122nd year of Ascendancy at 14:36 Killed by golem at level 13 on the 54th Haze 122nd year of Ascendancy at 09:07 Killed by Poruma the broken golem at level 13 on the 54th Haze 122nd year of Ascendancy at 11:08 Killed by alchemist golem at level 13 on the 54th Haze 122nd year of Ascendancy at 13:34 Killed by shadow at level 13 on the 66th Haze 122nd year of Ascendancy at 09:39 Killed by Horned Horror at level 14 on the 73rd Haze 122nd year of Ascendancy at 06:27 Killed by Horned Horror at level 14 on the 73rd Haze 122nd year of Ascendancy at 07:54 Killed by grizzly bear at level 15 on the 78th Haze 122nd year of Ascendancy at 00:36 Killed by king cobra at level 15 on the 78th Haze 122nd year of Ascendancy at 10:41 Killed by Glyvea the midge swarm at level 16 on the 80th Haze 122nd year of Ascendancy at 16:05 Killed by ancient dragon turtle at level 17 on the 3rd Decay 122nd year of Ascendancy at 15:09 Killed by Weirdling Beast at level 17 on the 3rd Decay 122nd year of Ascendancy at 20:26 Killed by giant blue ant at level 17 on the 5th Decay 122nd year of Ascendancy at 13:35 Killed by ritch flamespitter at level 17 on the 5th Decay 122nd year of Ascendancy at 15:19 Killed by stone troll at level 17 on the 5th Decay 122nd year of Ascendancy at 19:01 Killed by Layabreda the Guardian at level 17 on the 6th Decay 122nd year of Ascendancy at 09:01 Killed by wretchling at level 18 on the 2nd Allure 123rd year of Ascendancy at 03:08 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 4th Allure 123rd year of Ascendancy at 23:43 Killed by ultimate telugoroth at level 19 on the 6th Allure 123rd year of Ascendancy at 18:40 Killed by greater telugoroth at level 19 on the 6th Allure 123rd year of Ascendancy at 21:42 Killed by Alsi at level 19 on the 7th Allure 123rd year of Ascendancy at 02:43 Killed by ultimate teluvorta at level 19 on the 7th Allure 123rd year of Ascendancy at 06:28 Killed by Alsi at level 19 on the 7th Allure 123rd year of Ascendancy at 19:05 Killed by Guth the void horror at level 19 on the 8th Allure 123rd year of Ascendancy at 00:41 Killed by Alsi at level 20 on the 8th Allure 123rd year of Ascendancy at 15:33 Killed by Alsi at level 20 on the 8th Allure 123rd year of Ascendancy at 16:45 Killed by snow giant boulder thrower at level 20 on the 10th Allure 123rd year of Ascendancy at 04:30 Killed by Alsi at level 21 on the 9th Regrowth 123rd year of Ascendancy at 00:03 Killed by Aerimina the faeros at level 21 on the 9th Regrowth 123rd year of Ascendancy at 01:45 Killed by oozing horror at level 21 on the 15th Regrowth 123rd year of Ascendancy at 18:04 Killed by degenerated skeleton warrior at level 22 on the 19th Regrowth 123rd year of Ascendancy at 09:03 Killed by Alsi at level 22 on the 19th Regrowth 123rd year of Ascendancy at 10:36 Killed by multi-hued drake at level 22 on the 19th Regrowth 123rd year of Ascendancy at 13:09 Killed by skeleton mage at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 22:10 Killed by skeleton archer at level 23 on the 23rd Regrowth 123rd year of Ascendancy at 02:43 Killed by Emalle the skeleton mage at level 24 on the 28th Regrowth 123rd year of Ascendancy at 09:49 Killed by headless horror at level 24 on the 30th Regrowth 123rd year of Ascendancy at 11:35 Killed by skeleton master archer at level 24 on the 30th Regrowth 123rd year of Ascendancy at 15:57 Killed by Eilinetha the skeleton mage at level 24 on the 30th Regrowth 123rd year of Ascendancy at 19:34 Killed by The Master at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 08:06 Killed by dolleg at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 22:57 Killed by elven blood mage at level 25 on the 34th Regrowth 123rd year of Ascendancy at 13:05 Killed by Elalrada the cutpurse at level 25 on the 35th Regrowth 123rd year of Ascendancy at 21:20 Killed by Layira the rogue at level 25 on the 35th Regrowth 123rd year of Ascendancy at 22:40 Killed by Elalrada the cutpurse at level 25 on the 35th Regrowth 123rd year of Ascendancy at 23:55 Killed by Layira the rogue at level 25 on the 36th Regrowth 123rd year of Ascendancy at 01:07 Killed by Alsi at level 25 on the 36th Regrowth 123rd year of Ascendancy at 02:42 Killed by Elalrada the cutpurse at level 25 on the 36th Regrowth 123rd year of Ascendancy at 04:40 Killed by Elalrada the cutpurse at level 25 on the 36th Regrowth 123rd year of Ascendancy at 06:13 Killed by Elalrada the cutpurse at level 25 on the 36th Regrowth 123rd year of Ascendancy at 07:54 Killed by Cultist at level 26 on the 37th Regrowth 123rd year of Ascendancy at 04:36 Killed by Grand Corruptor at level 26 on the 37th Regrowth 123rd year of Ascendancy at 13:27 Killed by Grand Corruptor at level 26 on the 37th Regrowth 123rd year of Ascendancy at 15:36 Killed by elven corruptor at level 26 on the 39th Regrowth 123rd year of Ascendancy at 19:14 Killed by Xanath the elven elite warrior at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 08:27 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 44th Regrowth 123rd year of Ascendancy at 13:32 Killed by elven cultist at level 27 on the 45th Regrowth 123rd year of Ascendancy at 23:14 Killed by Islodana the ancient elven mummy at level 27 on the 11st Pyre 123rd year of Ascendancy at 06:24 Killed by skeleton master archer at level 27 on the 11st Pyre 123rd year of Ascendancy at 16:22 Killed by armoured skeleton warrior at level 27 on the 12nd Pyre 123rd year of Ascendancy at 01:12 Killed by orc cryomancer at level 27 on the 13rd Pyre 123rd year of Ascendancy at 02:53 Killed by Alsi at level 27 on the 13rd Pyre 123rd year of Ascendancy at 21:14 Killed by animated mummy wrappings at level 27 on the 13rd Pyre 123rd year of Ascendancy at 22:51 Killed by animated mummy wrappings at level 27 on the 14th Pyre 123rd year of Ascendancy at 00:14 Killed by Greater Mummy Lord at level 28 on the 16th Pyre 123rd year of Ascendancy at 16:46 Killed by Greater Mummy Lord at level 28 on the 16th Pyre 123rd year of Ascendancy at 18:01 Killed by Greater Mummy Lord at level 28 on the 16th Pyre 123rd year of Ascendancy at 20:18 Killed by skeleton master archer at level 28 on the 17th Pyre 123rd year of Ascendancy at 08:47 Killed by skeleton master archer at level 28 on the 17th Pyre 123rd year of Ascendancy at 21:59 Killed by skeleton master archer at level 28 on the 17th Pyre 123rd year of Ascendancy at 23:15 Killed by Alsi at level 29 on the 40th Pyre 123rd year of Ascendancy at 04:16 Killed by Urkis, the High Tempest at level 29 on the 41st Pyre 123rd year of Ascendancy at 14:27 Killed by Urkis, the High Tempest at level 29 on the 41st Pyre 123rd year of Ascendancy at 16:07 Killed by Urkis, the High Tempest at level 29 on the 41st Pyre 123rd year of Ascendancy at 17:21 Killed by Betolle the bone giant at level 29 on the 55th Pyre 123rd year of Ascendancy at 10:26 Killed by Islegara the elder vampire at level 29 on the 55th Pyre 123rd year of Ascendancy at 12:54 Killed by Alsi at level 29 on the 55th Pyre 123rd year of Ascendancy at 14:50 Killed by ghoul at level 29 on the 55th Pyre 123rd year of Ascendancy at 16:50 Killed by Celia at level 29 on the 56th Pyre 123rd year of Ascendancy at 03:47 Killed by Golbug the Destroyer at level 30 on the 71st Pyre 123rd year of Ascendancy at 07:48 Killed by Alsi at level 31 on the 72nd Pyre 123rd year of Ascendancy at 09:46 Killed by skeleton mage at level 31 on the 74th Pyre 123rd year of Ascendancy at 06:29 Killed by Belaba the orc summoner at level 32 on the 64th Dusk 123rd year of Ascendancy at 05:09 Killed by Alsi at level 33 on the 64th Dusk 123rd year of Ascendancy at 14:45 Killed by fire drake at level 33 on the 65th Dusk 123rd year of Ascendancy at 18:18 Killed by Alsi at level 33 on the 65th Dusk 123rd year of Ascendancy at 19:45 Killed by greater multi-hued wyrm at level 33 on the 67th Dusk 123rd year of Ascendancy at 14:27 Killed by Alsi at level 33 on the 68th Dusk 123rd year of Ascendancy at 19:25 Killed by Alsi at level 33 on the 69th Dusk 123rd year of Ascendancy at 23:35 Killed by Silaldavena the orc master wyrmic at level 33 on the 70th Dusk 123rd year of Ascendancy at 01:31 Killed by ritch flamespitter at level 33 on the 70th Dusk 123rd year of Ascendancy at 03:11 Killed by Alsi at level 34 on the 71st Dusk 123rd year of Ascendancy at 07:42 Killed by Gorbat, Supreme Wyrmic of the Pride at level 34 on the 72nd Dusk 123rd year of Ascendancy at 09:52 Killed by icy orc wyrmic at level 34 on the 72nd Dusk 123rd year of Ascendancy at 13:19 Killed by Alsi at level 34 on the 73rd Dusk 123rd year of Ascendancy at 12:18 Killed by Vorodatta the orc warrior at level 34 on the 73rd Dusk 123rd year of Ascendancy at 13:54 Killed by Alsi at level 34 on the 76th Dusk 123rd year of Ascendancy at 12:26 Killed by Alsi at level 34 on the 4th Haze 123rd year of Ascendancy at 17:28 Killed by Alsi at level 34 on the 5th Haze 123rd year of Ascendancy at 01:40 Killed by Slasul at level 35 on the 7th Haze 123rd year of Ascendancy at 19:34 Killed by Slasul at level 35 on the 7th Haze 123rd year of Ascendancy at 21:14 Killed by Slasul at level 35 on the 8th Haze 123rd year of Ascendancy at 02:11 Killed by Ukllmswwik the Wise at level 35 on the 10th Haze 123rd year of Ascendancy at 19:07 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 123rd year of Ascendancy at 00:39 Killed by Alsi at level 36 on the 19th Haze 123rd year of Ascendancy at 06:56 Killed by Alsi at level 36 on the 20th Haze 123rd year of Ascendancy at 15:02 Killed by Alsi at level 36 on the 20th Haze 123rd year of Ascendancy at 17:26 Killed by Alsi at level 36 on the 21st Haze 123rd year of Ascendancy at 15:55 Killed by Warmaster Gnarg at level 36 on the 21st Haze 123rd year of Ascendancy at 19:34 Killed by multi-hued drake at level 36 on the 22nd Haze 123rd year of Ascendancy at 03:24 Killed by multi-hued drake at level 36 on the 22nd Haze 123rd year of Ascendancy at 04:44 Killed by overpowered greater multi-hued wyrm at level 36 on the 22nd Haze 123rd year of Ascendancy at 08:39 Killed by Alsi at level 37 on the 22nd Haze 123rd year of Ascendancy at 10:37 Killed by overpowered greater multi-hued wyrm at level 37 on the 22nd Haze 123rd year of Ascendancy at 12:22 Killed by overpowered greater multi-hued wyrm at level 37 on the 22nd Haze 123rd year of Ascendancy at 14:06 Killed by overpowered greater multi-hued wyrm at level 37 on the 22nd Haze 123rd year of Ascendancy at 15:51 Killed by overpowered greater multi-hued wyrm at level 37 on the 22nd Haze 123rd year of Ascendancy at 17:50 Killed by overpowered greater multi-hued wyrm at level 38 on the 22nd Haze 123rd year of Ascendancy at 19:43 Killed by Alsi at level 38 on the 24th Haze 123rd year of Ascendancy at 23:38 Killed by Yvyna the orc archer at level 39 on the 28th Haze 123rd year of Ascendancy at 18:56 Killed by Voryldatta the orc pyromancer at level 39 on the 29th Haze 123rd year of Ascendancy at 11:46 Killed by Ivaba the orc necromancer at level 39 on the 43rd Haze 123rd year of Ascendancy at 23:27 Killed by Alsi at level 39 on the 44th Haze 123rd year of Ascendancy at 01:38 Killed by Alsi at level 39 on the 47th Haze 123rd year of Ascendancy at 04:17 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 35 (base 28) |
| Magic | 110 (base 60) |
| Willpower | 101 (base 60) |
| Cunning | 79 (base 60) |
Resources
| Life | 507/507 |
| Mana | 438/438 |
| Healing Factor | 1 |
| Regeneration | 0.59810244363352 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7.9999999999997 |
| Infravision | 7 |
| See Stealth | 20.672660082193 |
| See Invisible | 58.046989654158 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 13 |
| Crit Chance | 34% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 84.330768307989 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54.1 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 12.850000000001 |
| Ranged Defense | 12.850000000001 |
| Fatigue | 9 |
| Physical Save | 17.6 |
| Spell Save | 57.65 |
| Mental Save | 43.375 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 973% over 10 turns and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane elements | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Wildfire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mage Armour |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Shielding |
| talent | Burning Wake |
| talent | Secrets of the Eternals |
| talent | Arcane Depths |
| talent | Spellcraft |
| talent | Premonition |
| talent | Wildfire |
| talent | Arcane Power |
| beneficial effect | Fully absorbs 4 fire attacks. Ward |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You failed to protect the lost anorithil from death by grave wight. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the lost warrior from death by vampire. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +1. | done |
You failed to protect the temporal explorer from death by Alsi. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 724. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+3 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Trails fire behind you, dealing damage based on spellpower. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. Press to compare |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 72 power out of 150/150) : Effective talent level: 5.2 Power cost: 72 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 49.17 cold damage and 46.38 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. Press to compare |
| On head | hardened leather cap 'Lightningknave' (0 def, 3 armour) hardened leather cap 'Lightningknave' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Wil Changes resistances: +7% blight Changes resistances penetration: +5% blight Changes damage: +18% lightning Mental save: +8 (+3 eff.) A cap made of leather. Press to compare |
| Tool | Tygostir [power 385] (9 cooldown) Tygostir [power 385] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Changes resistances: +3% acid / +5% arcane Maximum wards: +3 lightning / +4 temporal / +5 blight / +4 fire / +3 cold Changes resistances penetration: +10% acid Changes damage: +6% acid / +3% arcane Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 192-385), putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
| On fingers | conjurer's steel ring conjurer's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag / +5 Wil Spellpower: +7 (+1 eff.) Rings can have magical properties. Press to compare |
| On fingers | Sootkiss SootkissPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind * 15% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes stats: +6 Mag / +6 Wil Changes resistances: +6% darkness Spellpower: +7 (+1 eff.) Rings can have magical properties. Press to compare |
| Around waist | spiritwalker's hardened leather belt of the giants spiritwalker's hardened leather belt of the giantsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Changes stats: +2 Mag Spell save: +7 (+2 eff.) Mana each turn: +0.31 Maximum mana: +29.00 Size category: +1 A belt that goes around your waist. Press to compare |
| In main hand | Hanalachik the Deepspierce (129% power, 5 apr, darkness element) Hanalachik the Deepspierce (129% power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to disease Changes resistances: +12% darkness / +4% mind Changes resistances penetration: +10% darkness Changes damage: +25% darkness / +9% mind Talent granted: +1 Command Staff Mana each turn: +0.20 Equilibrium when hit: +0.08 Vim when firing critical spell: +2.00 Hate when firing a critical mind attack: +1.00 Maximum hate: +2.00 Maximum vim: +21.00 Spellpower: +26 (+5 eff.) Spell crit. chance: +4% Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +10 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
| On hands | drakeskin leather gloves of dispersion (0 def, 3 armour) drakeskin leather gloves of dispersion (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 8 arcane Changes stats: +6 Mag / +8 Wil Changes resistances: +5% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +6 (+6 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+7 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. Press to compare |
| Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +6 Mag / +6 Wil Spell save: +7 (+2 eff.) Maximum mana: +42.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | archmage's voratun amulet archmage's voratun amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Mag Changes damage: +5% acid / +5% fire / +6% cold / +6% lightning Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 113 over 5 turns)regeneration infusion (heal 113 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 113 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (87 cold damage; 21 apply power)biting gale rune (87 cold damage; 21 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 86.92 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 21. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (126 fire damage)heat beam rune (126 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 126.35 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (554.00 temporal damage, removed from time 4 turns) Rune of the Rift (554.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 554.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 5 turns)invisibility rune (power 11 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
archmage's stralite amulet archmage's stralite amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Changes damage: +5% acid / +7% fire / +5% cold / +4% lightning Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Amulets can have magical properties. Press to compare |
mindweaver's stralite amulet of murder mindweaver's stralite amulet of murderCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+6 eff.) Armour penetration: +7 Physical crit. chance: +4.0% Changes stats: +3 Wil Critical mult.: +13.00% Mental save: +8 (+3 eff.) Confusion immunity: +18% Mindpower: +8 (+3 eff.) Amulets can have magical properties. Press to compare |
Plague-Fire Sceptre (127% power, 4 apr, physical element) Plague-Fire Sceptre (127% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 127% Range: 1.2x Uses stat: 150% Mag Damage type: Fire Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+5 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 14 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. Press to compare |
lifebinding elven-wood vilestaff of wizardry (129% power, 5 apr, acid element) lifebinding elven-wood vilestaff of wizardry (129% power, 5 apr, acid element)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil / +5 Con Changes damage: +25% acid Talent granted: +1 Command Staff Life regen: +0.50 Maximum mana: +46.00 Spellpower: +23 (+5 eff.) Spell crit. chance: +4% Healing mod.: +18% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. firey stralite ritual blade of reflexes (123% power, 9 apr)firey stralite ritual blade of reflexes (123% power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 4 Power: 123% Range: 1.3x Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% Damage conversion: 15% fire When wielded/worn: Defense: +8 (+8 eff.) Changes stats: +4 Dex Changes damage: +15% fire Spell crit. chance: +8% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. fungal elven-wood longbow of naturefungal elven-wood longbow of nature Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +13 nature When wielded/worn: Changes stats: +6 Con Changes resistances: +5% all Changes resistances penetration: +9% nature Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 110 life over 5 turns, putting all charms on cooldown for 18 turns. Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental pouch of stralite shots (24/24, 155% power, 5 apr)elemental pouch of stralite shots (24/24, 155% power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 155% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 24 On weapon hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Evermoss Robe (12 def, 0 armour)Evermoss Robe (12 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+10 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+9 eff.) Life regen: +0.20 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. Press to compare |
dispeller's silk robe of Linaniil (3 def, 0 armour) dispeller's silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes resistances: +10% lightning / +11% darkness / +8% blight / +10% fire / +9% cold / +9% light Physical save: +18 (+10 eff.) Spell save: +30 (+8 eff.) Mental save: +14 (+5 eff.) Mana each turn: +0.30 Maximum mana: +68.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
stormwoven silk robe of Linaniil (3 def, 0 armour) stormwoven silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +6 Str / +5 Mag / +5 Wil Changes resistances: +10% lightning / +9% cold Changes damage: +9% lightning / +9% physical / +9% cold Mana each turn: +0.29 Maximum mana: +48.00 Spellpower: +19 (+4 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Gilantir the pair of hardened leather boots (0 def, 3 armour) Gilantir the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +4 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +1 Wil Changes resistances: +6% mind Confusion immunity: +10% Mana when firing critical spell: +1.00 A pair of boots made of leather. Press to compare |
insulating pair of drakeskin leather boots of spellbinding (0 def, 5 armour) insulating pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Mag Changes resistances: +12% fire / +12% cold Spell save: +6 (+2 eff.) Lowers spell cool-downs by: 10% A pair of boots made of leather. Press to compare |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 63 power out of 70/70) : Effective talent level: 2.0 Power cost: 63 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 49.23 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. Press to compare |
watchleader's alchemist's lamp of clarity watchleader's alchemist's lamp of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +9 (+3 eff.) Blindness immunity: +30% Confusion immunity: +18% Light radius: +8 See stealth: +15 See invisible: +16 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
dwarven lantern of corpselight dwarven lantern of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +5% blight / +6% darkness Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 20 blight damage or heals 30 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Alsi the Shalore Archmage level 29
54th Pyre 123rd year of Ascendancy at 14:13 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Alsi the Shalore Archmage level 39
29th Haze 123rd year of Ascendancy at 01:14 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Alsi the Shalore Archmage level 32
60th Dusk 123rd year of Ascendancy at 00:35 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Alsi the Shalore Archmage level 36
22nd Haze 123rd year of Ascendancy at 03:21 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Alsi the Shalore Archmage level 32
54th Dusk 123rd year of Ascendancy at 08:35 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Alsi the Shalore Archmage level 18
1st Allure 123rd year of Ascendancy at 15:06 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Alsi the Shalore Archmage level 13
28th Dusk 122nd year of Ascendancy at 21:43 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Alsi the Shalore Archmage level 35
8th Haze 123rd year of Ascendancy at 02:10 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Alsi the Shalore Archmage level 30
71st Pyre 123rd year of Ascendancy at 09:08 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Alsi the Shalore Archmage level 35
10th Haze 123rd year of Ascendancy at 10:34 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Alsi the Shalore Archmage level 19
5th Allure 123rd year of Ascendancy at 06:10 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Alsi the Shalore Archmage level 17
2nd Decay 122nd year of Ascendancy at 05:09 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alsi the Shalore Archmage level 29
41st Pyre 123rd year of Ascendancy at 20:32 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Alsi the Shalore Archmage level 32
57th Dusk 123rd year of Ascendancy at 20:18 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Alsi the Shalore Archmage level 35
11st Haze 123rd year of Ascendancy at 03:49 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alsi the Shalore Archmage level 17
4th Decay 122nd year of Ascendancy at 02:39 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Alsi the Shalore Archmage level 38
22nd Haze 123rd year of Ascendancy at 22:01 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Alsi the Shalore Archmage level 37
22nd Haze 123rd year of Ascendancy at 17:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Alsi the Shalore Archmage level 10
2nd Flare 122nd year of Ascendancy at 06:27 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Alsi the Shalore Archmage level 20
8th Allure 123rd year of Ascendancy at 06:46 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Alsi the Shalore Archmage level 30
62nd Pyre 123rd year of Ascendancy at 15:05 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Alsi the Shalore Archmage level 40
47th Haze 123rd year of Ascendancy at 09:03 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Alsi the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:32 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Alsi the Shalore Archmage level 11
8th Dusk 122nd year of Ascendancy at 15:10 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Alsi the Shalore Archmage level 31
71st Pyre 123rd year of Ascendancy at 12:02 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Alsi the Shalore Archmage level 17
4th Decay 122nd year of Ascendancy at 03:06 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Alsi the Shalore Archmage level 13
67th Haze 122nd year of Ascendancy at 13:47 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Alsi the Shalore Archmage level 8
5th Mirth 122nd year of Ascendancy at 23:59 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Alsi the Shalore Archmage level 27
57th Regrowth 123rd year of Ascendancy at 02:47 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Alsi the Shalore Archmage level 24
30th Regrowth 123rd year of Ascendancy at 08:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Alsi the Shalore Archmage level 14
73rd Haze 122nd year of Ascendancy at 05:38 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Alsi the Shalore Archmage level 24
32nd Regrowth 123rd year of Ascendancy at 09:25 see stats
Log
Talent Timeless is ready to use.
Alsi stops surging mana.
Talent Ward is ready to use.
Talent Evasion is ready to use.
Talent Inferno is ready to use.
Talent Relentless Pursuit is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 55 turns (stop reason: all resources and life at maximum).
Alsi picks up (m.): firey stralite ritual blade of reflexes (123% power, 9 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 53 turns (stop reason: at portal).
There is no way out of this level here.
Alsi deactivates Mage Armour.
Alsi deactivates Spellcraft.
Alsi deactivates Premonition.
Alsi deactivates Arcane Depths.
Alsi deactivates Keen Senses.
Alsi deactivates Shielding.
Alsi's fire ward fades
Alsi deactivates Wildfire.
Alsi deactivates Burning Wake.
Alsi deactivates Arcane Shield.
Alsi deactivates Arcane Power.
Alsi deactivates Secrets of the Eternals.
