Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Allow Respec Anywhere 1.2.3Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Items Vault 1.6.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Exponential Leveling Based More Points 1.4.3 Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Homosuperior |
Class | Cursed |
Level / Exp | 15 / 36% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 65.478413599009 (base 41) |
Dexterity | 75.956827198019 (base 41) |
Constitution | 68.956827198019 (base 41) |
Magic | 72.478413599009 (base 41) |
Willpower | 68.956827198019 (base 41) |
Cunning | 79.956827198019 (base 41) |
Resources
Life | 4024/4024 |
Positive | 282/282 |
Equilibrium | 20 |
Hate | 100/100 |
Healing Factor | 1.4700887806137 |
Regeneration | 53.437727175307 |
Speed
Mental | +202.1% |
Attack | +202.1% |
Movement | +94% |
Spell | +202.1% |
Global | +211.4% |
Vision
Sight | 10 |
Lite | 18 |
Infravision | 18 |
See Stealth | 126.81138368163 |
See Invisible | 146.76821087965 |
Offense: Mainhand
Damage | 141 |
Accuracy | 93 |
Crit Chance | 30% |
APR | 87 |
Speed | 0.33 |
Offense: Offhand
Damage | 123 |
Accuracy | 93 |
Crit Chance | 34% |
APR | 92 |
Speed | 0.33 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 33% |
Speed | 0.33101621979477 |
Cooldown Reduction | 27.3 |
Offense: Mind
Mindpower | 95 |
Crit Chance | 29% |
Speed | 0.33101621979477 |
Offense: Damage Bonus
Acid | +34% |
Blight | +28% |
Arcane | +28% |
Cold | +28% |
All | 0% |
Physical | +28% |
Lightning | +48% |
Light | +85% |
Temporal | +28% |
Mind | +28% |
Darkness | +40% |
Fire | +75% |
Nature | +28% |
Offense: Damage Penetration
Acid | +28% |
Blight | +28% |
Arcane | +28% |
Cold | +28% |
Physical | +28% |
Darkness | +28% |
Light | +28% |
Temporal | +28% |
Lightning | +34% |
Mind | +28% |
Fire | +28% |
Nature | +28% |
Defense: Base
Armour (hardiness) | 106.49 (100%) |
Defense | 87 |
Ranged Defense | 87 |
Fatigue | 0 |
Physical Save | 98 |
Spell Save | 97 |
Mental Save | 116 |
Defense: Resistances
Acid | + 84%(100%) |
Blight | + 82%(100%) |
Arcane | + 82%(100%) |
Cold | + 82%(100%) |
All | + 75%(100%) |
Physical | + 87%(106%) |
Lightning | + 87%(100%) |
Light | + 91%(100%) |
Temporal | + 82%(100%) |
Mind | + 81%(100%) |
Darkness | + 90%(115%) |
Fire | + 86%(100%) |
Nature | + 82%(100%) |
Defense: Immunities
Stun Resistance | 85% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 85% |
Disarm Resistance | 21% |
Poison Resistance | 10% |
Knockback Resistance | 85% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 420% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cursed / Gloom | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cursed / Predator | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cursed / Rampage | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cursed / Strife | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cursed / Endless hunt | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Corruption / Bone | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cursed / Fears | 5.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
Cursed / Cursed aura | 5.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cunning / Survival | 5.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Celestial / Chants | 5.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Combat training | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 5.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cursed / Cursed form | 5.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Effects
talent | Savage Hunter |
talent | Chant of Fortitude |
talent | Elemental Harmony |
talent | Gloom |
talent | Cleave |
talent | Stalk |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 9.5)Penalty : Fractured Sanity: -7% Mind Resistance, -9% Confusion Immunity Power 1+: Unleashed: +28% critical damage, +28% off-hand weapon damage Power 2+: -1 Luck, +18 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 115% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 7.4% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 8.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+55% chance to avoid traps). Power 2+: -1 Luck, +16 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+21% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 62% if the increase would be enough to kill your opponent. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+32% resist all). Shroud of Passing |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 9.5)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +21% damage against the undead. Power 2+: -1 Luck, +9 Strength, +9 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 7) when you fall below 52% health Power 4+: Reprieve from Death: Humanoids you slay have a 51% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.5): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 7% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +12 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 91 mind and 99 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 10 nightmare (summon Terrors and chances to slow, deal 134 Mind damage, and deal 147 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 7.5)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 5%) for 4 turns. Power 1+: Nightwalker: +30 Darkness Resistance, +15% Max Darkness Resistance, +17 See Invisible Power 2+: -1 Luck, +14 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 32% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 32% for 3 turns. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed skeleton mage skull. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed bloated horror heart. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | wanderer's pair of hardened leather boots of evasion (Corpses) (2 def, 3 armour) wanderer's pair of hardened leather boots of evasion (Corpses) (2 def, 3 armour)2.0 T3 feet armor [Ego++] Master While equipped: Stats +2 Cun +3 Con ----- def ----- Armour +3 Defense +2 (+1 eff.) Phys.save +15 (+3 eff.) Mind.save +11 (+2 eff.) Curse of Corpses Evasion: (Instant) Puts all charms on 7 cooldown Level 3.0 Pwr.cost 7 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Quiver | psychokinetic quiver of ash arrows of crippling (Madness) (19/19, 126% power, 7 apr) psychokinetic quiver of ash arrows of crippling (Madness) (19/19, 126% power, 7 apr)3.0 T2 arrow ammo [Ego++] Master/Psionic Power 127% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 19 Ranged+ +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 337 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Curse of Madness Arrows are used with bows to pierce your foes to death. |
Light source | Summertide Phial (Shrouds) Summertide Phial (Shrouds)1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Curse of Shrouds Call light, dispelling darkness and lighting tiles in radius 20.(125 power, based on Willpower). Uses 3 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | clarifying cashmere wizard hat of arcana (Misfortune) (2 def, 0 armour) clarifying cashmere wizard hat of arcana (Misfortune) (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Mind.save +6 (+1 eff.) ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Curse of Misfortune A pointy cloth hat, very wizardly... |
On hands | spellstreaming iron gauntlets of the iron hand (Madness) (0 def, 1 armour) spellstreaming iron gauntlets of the iron hand (Madness) (0 def, 1 armour)1.5 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Wil +2 Con dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Disarm- +21% ---------- misc Mana/turn +0.10 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ash wand of lightning storm 'Poxblack' (Nightmares) [power 170] (4 cooldown) ash wand of lightning storm 'Poxblack' (Nightmares) [power 170] (4 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Dex +2 Mag +5 Cun dps ---------- Melee Ret 4 nature Curse of Nightmares Create a radius 3 storm for 5 turns. Each turn, creatures within take 50 lightning damage and will be dazed for 1 turn (251 total damage) Puts all charms on 4 cooldown 100% to heal for 39. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | warrior's copper ring of lightning (+20%) (Shrouds) warrior's copper ring of lightning (+20%) (Shrouds)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% lightning ----- def ----- Armour +4 Resists +20% lightning Curse of Shrouds Rings can have magical properties. |
On fingers | wizard's steel ring of pilfering (Madness) wizard's steel ring of pilfering (Madness)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Acc +7 (+2 eff.) Apr +7 ----- def ----- Defense +8 (+2 eff.) Spell.save +8 (+1 eff.) Curse of Madness Disengage: Puts all charms on 3 cooldown Level 2.0 Pwr.cost 3 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | wanderer's steel amulet (Corpses) wanderer's steel amulet (Corpses)0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +2.00 ---------- misc Stam/turn +0.60 Curse of Corpses Amulets can have magical properties. |
In main hand | Voruratha the iron longsword (Misfortune) (115% power, 2 apr) Voruratha the iron longsword (Misfortune) (115% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Dmg.mod +6% acid On Hit (Melee): * 10% chance to reduce armor by 40% ----- def ----- Resists +9% acid +3% light ---------- misc See.Invis +3 Curse of Misfortune Sharp, long, and deadly. |
Around waist | Olydan the Dourgore (Madness) Olydan the Dourgore (Madness)1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +12% darkness ----- def ----- Armour +2 Resists +3% light Phys.save +5 (+1 eff.) HP.reg +4.00 Poison- +10% Curse of Madness A belt that goes around your waist. |
In off hand | elemental dwarven-steel dagger of massacre (Corpses) (129% power, 7 apr) elemental dwarven-steel dagger of massacre (Corpses) (129% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 130% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 107 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +10% lightning Res.pen +6% lightning Curse of Corpses Sharp, short and deadly. |
Cloak | spellcowled linen cloak of the guardian (Misfortune) (7 def, 4 armour) spellcowled linen cloak of the guardian (Misfortune) (7 def, 4 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +4 Defense +7 (+2 eff.) Phys.save +12 (+2 eff.) Spell.save +16 (+3 eff.) Mind.save +11 (+2 eff.) ---------- misc Max.mana +41.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | volcanic hardened leather armour of the hero (Corpses) (9 def, 14 armour) volcanic hardened leather armour of the hero (Corpses) (9 def, 14 armour)9.0 T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +3 Str +4 Dex +5 Mag +5 Wil +4 Cun dps ---------- Melee+ 6 fire Ranged+ 7 fire ----- def ----- Armour +14 Defense +9 (+2 eff.) Fatigue +8% Resists +14% fire +10% physical Max.HP +35.00 Curse of Corpses A suit of armour made of leather. |
Inventory
wild infusion of the warrior (res 29%; mental; dur 3; cd 14) wild infusion of the warrior (res 29%; mental; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (33% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
starseer's copper amulet of perfection (0.11 Cunning / Survival,0.11 Cursed / Slaughter) (Corpses) starseer's copper amulet of perfection (0.11 Cunning / Survival,0.11 Cursed / Slaughter) (Corpses)0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +1 Mag dps ---------- Spell.crit +3% Spell.pwr +3 (+0 eff.) Dmg.mod +5% darkness +4% temporal +4% light +4% physical ---------- misc Masteries +0.11 Cunning/Survival +0.11 Cursed/Slaughter Curse of Corpses Amulets can have magical properties. |
Bill's Tree Trunk (Misfortune) (136% power, 7 apr) Bill's Tree Trunk (Misfortune) (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 137% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Curse of Misfortune Shattering Blow: Level 2.0 Pwr.cost 5 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
blazebringer's iron dagger of crippling (Nightmares) (98% power, 5 apr) blazebringer's iron dagger of crippling (Nightmares) (98% power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Nature/Master Power 99% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +5 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% All.spd +2% Res.pen +6% fire Curse of Nightmares Sharp, short and deadly. |
flaming steel dagger of massacre (Corpses) (120% power, 6 apr) flaming steel dagger of massacre (Corpses) (120% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 121% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +5 fire Curse of Corpses Sharp, short and deadly. |
resonating mossy mindstar of resolve (Corpses) (77% power, 12 apr, mind damage) resonating mossy mindstar of resolve (Corpses) (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +3% mind Res.pen +3% mind ----- def ----- Resists +3% mind Dmg.Resnn +5% Spell.save +3 (+0 eff.) ---------- misc Psi/ret +0.60 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering thorny mindstar of sand (Nightmares) (97% power, 24 apr, nature damage) hungering thorny mindstar of sand (Nightmares) (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 4 physical Dmg.mod +5% physical Res.pen +7% physical ----- def ----- Resists +6% physical ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Curse of Nightmares Inflict 203.52 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 5 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
quiver of elm arrows of amnesia (Corpses) (14/14, 104% power, 5 apr) quiver of elm arrows of amnesia (Corpses) (14/14, 104% power, 5 apr)3.0 T1 arrow ammo [Ego+] Psionic Power 105% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 14 On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Curse of Corpses Arrows are used with bows to pierce your foes to death. |
deadly pouch of iron shots of accuracy (Nightmares) (16/16, 119% power, 1 apr) deadly pouch of iron shots of accuracy (Nightmares) (16/16, 119% power, 1 apr)3.0 T1 shot ammo [Ego] Master Power 120% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +1 Crit +4.0% Capacity 16 Curse of Nightmares Shots are used with slings to pummel your foes to death. |
sentry's pouch of steel shots of accuracy (Shrouds) (36/38, 129% power, 5 apr) sentry's pouch of steel shots of accuracy (Shrouds) (36/38, 129% power, 5 apr)3.0 T2 shot ammo [Ego+] Arcane/Master Power 129% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +5 Crit +4.5% Capacity 38 Rld cld 5 Curse of Shrouds Shots are used with slings to pummel your foes to death. |
Coral Spray (Shrouds) (8 def, 8 armour, 100% power, 48 block) Coral Spray (Shrouds) (8 def, 8 armour, 100% power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Shrouds A chunk of jagged coral, dredged from the ocean. |
reinforced steel shield of fire resistance (+16%) (Nightmares) (0 def, 5 armour, 100% power, 68 block) reinforced steel shield of fire resistance (+16%) (Nightmares) (0 def, 5 armour, 100% power, 68 block)7.0 T2 shield armor [Ego] Master When used to Attack: Power 116% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +68 While equipped: ----- def ----- Armour +5 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
reinforced steel shield of mind resistance (+10%) (Misfortune) (0 def, 7 armour, 100% power, 63 block) reinforced steel shield of mind resistance (+10%) (Misfortune) (0 def, 7 armour, 100% power, 63 block)7.0 T2 shield armor [Ego] Master/Psionic When used to Attack: Power 111% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +63 While equipped: ----- def ----- Armour +7 Fatigue +8% Resists +10% mind ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Mankini (Shrouds) (0 def, 0 armour) Mankini (Shrouds) (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all Curse of Shrouds Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
shimmering linen robe of Angolwen (Nightmares) (0 def, 0 armour) shimmering linen robe of Angolwen (Nightmares) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +6 (+1 eff.) S.pwr/crit +3 Dmg.mod +10% arcane ----- def ----- Resists +7% all Silence- +20% ---------- misc Max.mana +17.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (Nightmares) (0 def, 0 armour) verdant elven-silk robe (Nightmares) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +15% all Poison- +23% Disease- +22% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour of the hero (Shrouds) (3 def, 2 armour) rough leather armour of the hero (Shrouds) (3 def, 2 armour)9.0 T1 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +3 Dex +4 Mag +4 Wil +3 Cun ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +30.00 Curse of Shrouds A suit of armour made of leather. |
Spiderrock the rough leather belt (Corpses) Spiderrock the rough leather belt (Corpses)1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal +6% nature +6% darkness ---------- misc Light +1 Curse of Corpses A belt that goes around your waist. |
Prismstake (Corpses) (0 def, 1 armour) Prismstake (Corpses) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% light Melee Ret 6 mind ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+1 eff.) Spell.save +3 (+0 eff.) Cut- +20% Confus- +20% ---------- misc Max.enc +20 Curse of Corpses A pair of boots made of leather. |
Chamuvor the pair of iron boots (Madness) (0 def, 3 armour) Chamuvor the pair of iron boots (Madness) (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +3 Fatigue +2% Silence- +20% Confus- +21% Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +20.00 Max.vim +10.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (Shrouds) (0 def, 0 armour) Sludgegrip (Shrouds) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds These gloves are coated with a thick, green liquid. |
radiant dwarven-steel gauntlets of dexterity (+3) (Shrouds) (0 def, 2 armour) radiant dwarven-steel gauntlets of dexterity (+3) (Shrouds) (0 def, 2 armour)1.5 T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 light Dmg.mod +3% light Acc +14 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +8% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Cloudsear the rough leather cap (Nightmares) (0 def, 1 armour) Cloudsear the rough leather cap (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +15% lightning +3% mind Melee Ret 2 acid ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning Curse of Nightmares A cap made of leather. |
Singeglean the rough leather cap (Shrouds) (0 def, 1 armour) Singeglean the rough leather cap (Shrouds) (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% nature +9% fire ----- def ----- Armour +1 Fatigue +1% Resists +12% acid +3% fire Curse of Shrouds A cap made of leather. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern 'Areyarin' (Nightmares) brass lantern 'Areyarin' (Nightmares)2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Apr +1 ----- def ----- Armour +2 Defense +25 (+5 eff.) Resists +2% physical Phys.save +6 (+1 eff.) Heal.mod +11% ---------- misc Light +3 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Burngrit' (Madness) brass lantern 'Burngrit' (Madness)2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% fire ---------- misc Light +6 Infravis +3 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tarrostir the Demonrupture (Misfortune) (dig speed 29 turns) Tarrostir the Demonrupture (Misfortune) (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Cun +3 Con dps ---------- Dmg.mod +3% physical Acc +4 (+1 eff.) Melee Ret 2 darkness ----- def ----- Armour +10 Die.at -20.00 life ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (Corpses) (dig speed 37 turns) iron pickaxe of endurance (Corpses) (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (Madness) (dig speed 30 turns) sapper's iron pickaxe (Madness) (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Imp Claw (Shrouds) Imp Claw (Shrouds)2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Curse of Shrouds Flame: Level 2.0 Pwr.cost 2 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 298.67 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (9/9) Rod of Recall (9/9)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 43 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Aerufast the Homosuperior Cursed level 6
6th Mirth 122nd year of Ascendancy at 04:26 see stats
By Aerufast the Homosuperior Cursed level 9
22nd Haze 122nd year of Ascendancy at 03:32 see stats
By Aerufast the Homosuperior Cursed level 10
23rd Haze 122nd year of Ascendancy at 07:33 see stats
By Aerufast the Homosuperior Cursed level 12
27th Haze 122nd year of Ascendancy at 21:48 see stats
By Aerufast the Homosuperior Cursed level 12
34th Haze 122nd year of Ascendancy at 02:37 see stats
By Aerufast the Homosuperior Cursed level 3
75th Pyre 122nd year of Ascendancy at 14:28 see stats
By Aerufast the Homosuperior Cursed level 4
6th Mirth 122nd year of Ascendancy at 04:26 see stats
By Aerufast the Homosuperior Cursed level 2
74th Pyre 122nd year of Ascendancy at 16:12 see stats
Log
Saving done.
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Today is the 58th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:55.
Today is the 59th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 60th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:15.
Today is the 61st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 62nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:56.
Today is the 63rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 09:13.
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Today is the 64th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:30.
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There is a Iron Council (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
Today is the 65th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:00.
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There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.
Aerufast deactivates Gloom.
Aerufast deactivates Stalk.
Aerufast deactivates Chant of Fortitude.
Aerufast deactivates Cleave.
Aerufast deactivates Savage Hunter.
Aerufast deactivates Elemental Harmony.