Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Allow Respec Anywhere 1.2.3Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Exponential Leveling Based More Points 1.4.3 Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Ogre |
Class | Bulwark |
Level / Exp | 37 / 53% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 134 (base 60) |
Dexterity | 74 (base 60) |
Constitution | 75 (base 60) |
Magic | 82 (base 60) |
Willpower | 58 (base 60) |
Cunning | 88 (base 60) |
Resources
Life | 12654/12654 |
Stamina | 884/884 |
Healing Factor | 1.4979591836735 |
Regeneration | 208.42633618733 |
Speed
Mental | +190% |
Attack | +200% |
Movement | +219.2% |
Spell | +200% |
Global | +280% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 35 |
See Stealth | 196.88405527844 |
See Invisible | 196.88405527844 |
Offense: Mainhand
Damage | 735 |
Accuracy | 146 |
Crit Chance | 144% |
APR | 125 |
Speed | 0.34 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 73 |
Crit Chance | 40% |
Speed | 0.33333333333333 |
Cooldown Reduction | 70.2 |
Offense: Mind
Mindpower | 84 |
Crit Chance | 40% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
Acid | +102% |
Blight | +102% |
Arcane | +152% |
Cold | +127% |
All | +30% |
Physical | +146% |
Lightning | +127% |
Light | +117% |
Temporal | +102% |
Mind | +102% |
Darkness | +117% |
Fire | +153% |
Nature | +102% |
Offense: Damage Penetration
Acid | +82% |
Blight | +82% |
Arcane | +107% |
Cold | +126% |
All | +10% |
Physical | +99% |
Lightning | +121% |
Light | +82% |
Temporal | +82% |
Mind | +82% |
Darkness | +82% |
Fire | +107% |
Nature | +82% |
Defense: Base
Armour (hardiness) | 325.66388839187 (100%) |
Defense | 145 |
Ranged Defense | 145 |
Fatigue | 0 |
Physical Save | 175 |
Spell Save | 209 |
Mental Save | 145 |
Defense: Resistances
Acid | + 66%(100%) |
Blight | + 66%(100%) |
Arcane | +100%(100%) |
Cold | + 66%(100%) |
All | + 94%(100%) |
Physical | + 66%(100%) |
Lightning | + 66%(100%) |
Light | + 66%(100%) |
Temporal | + 66%(100%) |
Mind | + 66%(100%) |
Darkness | + 66%(100%) |
Fire | + 66%(100%) |
Nature | + 66%(100%) |
Defense: Immunities
Stun Resistance | 96% |
Instadeath Resistance | 100% |
Knockback Resistance | 96% |
Inscriptions (3/6)
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.3 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 5 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Superiority | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Battle tactics | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Ogre | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 22.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Shattering Impact |
talent | Onslaught |
talent | Shield Wall |
talent | Precise Strikes |
beneficial effect | All damage increased by 30% Elemental Surge: Fire |
beneficial effect | Immune to physical effects. Spine of the World |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
detrimental effect | Ethereal Form bonuses reduced by 15% Ethereal Form |
beneficial effect | Increases defense by 68. Mobile Defense |
beneficial effect | Reduces all damage taken by 660. Blocking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 222 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 2 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Quiver | tundral pouch of steel shots (21/21, 120% power, 2 apr) tundral pouch of steel shots (21/21, 120% power, 2 apr)3.0 T2 shot ammo [Ego] Nature Power 121% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 21 Ranged+ +10 cold On Crit.r2 +6 cold Shots are used with slings to pummel your foes to death. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | werebeast's drakeskin leather cap (0 def, 5 armour) werebeast's drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature While equipped: Stats +5 Str +8 Dex +7 Cun +7 Con ----- def ----- Armour +5 Fatigue +5% Resists -39% light ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A cap made of leather. |
On hands | heroic dwarven-steel gauntlets of strength (+3) (0 def, 5 armour) heroic dwarven-steel gauntlets of strength (+3) (0 def, 5 armour)1.5 T2 hands armor [Ego+] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+1 eff.) ----- def ----- Armour +5 Fatigue +3% Mind.save +7 (+1 eff.) Max.HP +52.00 Unarmed combat: Power 136% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Honeywood Chalice Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+1 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
On fingers | sneakthief's gold ring sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +7 Dex dps ---------- Acc +8 (+1 eff.) Rings can have magical properties. |
On fingers | Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around neck | serendipitous gold amulet of constitution (+8) serendipitous gold amulet of constitution (+8)0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck +5 Con dps ---------- Acc +6 (+0 eff.) ----- def ----- Defense +7 (+1 eff.) Unseen.red 13% Amulets can have magical properties. |
In main hand | stormbringer's stralite greatmaul of rage (169% power, 3 apr) stormbringer's stralite greatmaul of rage (169% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Nature/Master Power 169% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +16 lightning +23 cold While equipped: Stats +5 Str dps ---------- Mov.spd +39% Dmg.mod +19% physical Res.pen +14% lightning +19% cold Acc +21 (+2 eff.) Massive two-handed mauls. |
Around waist | ravager's drakeskin leather belt of containment ravager's drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +20% physical Res.pen +17% physical ----- def ----- Anom.red +20 Max.HP +104.00 ---------- misc Max.mana +62.00 Max.stam +47.00 Max.hate +18.00 Max.psi +33.00 Max.vim +34.00 Max.P.En +40.00 Max.N.En +28.00 A belt that goes around your waist. |
In off hand | reinforced voratun shield of the stars (0 def, 18 armour, 100% power, 260.5 block) reinforced voratun shield of the stars (0 def, 18 armour, 100% power, 260.5 block)7.0 T5 shield armor [Ego+] Arcane/Master When used to Attack: Power 181% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +260 Melee+ +15 light +11 darkness While equipped: Stats +1 Cun +6 Mag dps ---------- Dmg.mod +15% light +15% darkness ----- def ----- Armour +18 Fatigue +8% Resists +11% light +15% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | marshal's cashmere cloak of the hunter (2 def, 0 armour) marshal's cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Acc +23 (+2 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -6% Phys.save +10 (+1 eff.) Max.HP +142.00 ---------- misc Max.stam +27.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
wanderer's stralite amulet of mastery (0.30 Technique / Combat techniques) wanderer's stralite amulet of mastery (0.30 Technique / Combat techniques)0.1 T4 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.50 Masteries +0.30 Technique/Combat techniques Amulets can have magical properties. |
copper ring of misery copper ring of misery0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 8 physical Ranged+ 5 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 44 On Hit (Ranged): * 11% chance to reduce all saves and defense by 44 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 2 cooldown Level 44.4 Pwr.cost 2 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 309% weapon damage. If the attack hits, the target will bleed for 558% weapon damage over 7 turns, and all healing will be reduced by 135%. Rings can have magical properties. |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Staff of Destruction (120% power, 4 apr, fire element) Staff of Destruction (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Fire Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
warbringer's dwarven-steel battleaxe of enduring (139% power, 2 apr) warbringer's dwarven-steel battleaxe of enduring (139% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Nature/Master Power 139% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +16 Wil +20 Con dps ---------- Phys.pwr +16 (+2 eff.) Res.pen +14% physical ----- def ----- Max.HP +51.00 Disarm- +27% Massive two-handed battleaxes. |
inquisitor's voratun battleaxe of ruin (169% power, 4 apr) inquisitor's voratun battleaxe of ruin (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Disrupt/Master Power 169% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Deals 131 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +17.0% Crit.mult +40.00% Apr +19 Massive two-handed battleaxes. |
Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 40% Wil, 60% Mag, 120% Str Dmg Nature Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +12 spydric poison While equipped: Stats +2 Dex +2 Cun +2 Mag dps ---------- Dmg.mod +4% nature ----- def ----- Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Spinel: Nature Imbue the hammer with a gem of your choice. Uses 1 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
flaming voratun greatmaul of paradox (178% power, 4 apr) flaming voratun greatmaul of paradox (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Arcane Power 178% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 temporal On Hit.r1 +16 fire While equipped: ----- def ----- Resists +16% temporal Massive two-handed mauls. |
Unrotar (153% power, 2 apr) Unrotar (153% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master Power 154% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: 20% Curse of Death 3 On Hit: * Create an explosion dealing 118 acid damage (1/turn) While equipped: Stats +7 Con dps ---------- Dmg.mod +14% acid Res.pen +10% acid ---------- misc Light +3 Massive two-handed swords. |
elemental steel mace (108% power, 3 apr) elemental steel mace (108% power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Arcane Power 108% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Create an explosion dealing 118 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +14% acid Res.pen +9% acid Blunt and deadly. |
plaguebringer's stralite mace (145% power, 5 apr) plaguebringer's stralite mace (145% power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Arcane Power 146% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 4 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 32 While equipped: ----- def ----- Disease- +16% Blunt and deadly. |
hateful dwarven-steel waraxe of the mystic (118% power, 4 apr) hateful dwarven-steel waraxe of the mystic (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane/Psionic Power 119% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +11 darkness Against +11% Living While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +10 (+2 eff.) One-handed war axes. |
Nithan's Force Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 5.2 Pwr.cost 1 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 222% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
ranger's drakeskin leather sling of piercing ranger's drakeskin leather sling of piercing4.0 T5 sling 1H weapon [Ego+] Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +5 Dex dps ---------- Res.pen +12% all Acc +25 (+2 eff.) Apr +9 Slings are used to hurl stones or metal shots at your foes. |
penetrating stralite steamgun of lightning penetrating stralite steamgun of lightning4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +18 lightning Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +16% lightning Res.pen +18% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
penetrating voratun steamgun of recursion penetrating voratun steamgun of recursion4.0 T5 steamgun 1H weapon Reqs Steam Pool [Ego++] Arcane/Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit: 10% Shoot 1 Uses 2.0 Steam While equipped: dps ---------- Res.pen +17% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
deadly pouch of voratun shots of disruption (23/23, 175% power, 6 apr) deadly pouch of voratun shots of disruption (23/23, 175% power, 6 apr)3.0 T5 shot ammo [Ego+] Disrupt/Master Power 176% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Against +20% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Shots are used with slings to pummel your foes to death. |
crackling stralite shield of resistance (0 def, 8 armour, 100% power, 135 block) crackling stralite shield of resistance (0 def, 8 armour, 100% power, 135 block)7.0 T4 shield armor [Ego++] Arcane/Nature When used to Attack: Power 158% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +135 Melee+ +13 lightning While equipped: Stats +2 Dex dps ---------- Melee Ret 10 lightning ----- def ----- Armour +8 Fatigue +8% Resists +10% acid +7% fire +23% lightning +6% cold ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling stralite shield of shrapnel (0 def, 8 armour, 100% power, 136 block) windwalling stralite shield of shrapnel (0 def, 8 armour, 100% power, 136 block)7.0 T4 shield armor [Ego++] Master/Psionic When used to Attack: Power 166% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +136 Melee+ +15 physical While equipped: Stats +3 Wil dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 384 physical damage over 5 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% Resists +14% physical Shield.near.proj +24 Proj.slow +14% ---------- misc Talents +1 Block Handheld deflection devices. |
The Black Wall (12 def, 9 armour, 100% power, 200 block) The Black Wall (12 def, 9 armour, 100% power, 200 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 164% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Darkness Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+2 eff.) Rng.Def +15 (+2 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
reinforced voratun shield of earthen fury (0 def, 26 armour, 100% power, 253.5 block) reinforced voratun shield of earthen fury (0 def, 26 armour, 100% power, 253.5 block)7.0 T5 shield armor [Ego+] Nature/Master When used to Attack: Power 180% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +254 On Hit: * Deal physical damage equal to your armor (326) While equipped: ----- def ----- Armour +26 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
focusing woollen robe of protection (2 def, 3 armour) focusing woollen robe of protection (2 def, 3 armour)2.0 T2 cloth armor [Ego] Master/Psionic While equipped: Stats +6 Mag +6 Wil ----- def ----- Armour +3 Defense +2 (+0 eff.) Resists +9% all Phys.save +19 (+2 eff.) ---------- misc Mana/turn +0.17 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic hardened leather armour of delving (9 def, 6 armour) prismatic hardened leather armour of delving (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Master While equipped: Stats +5 Str ----- def ----- Armour +6 Defense +9 (+1 eff.) Fatigue +8% Resists +10% physical +30% darkness +15% light ---------- misc Light +1 Track: Puts all charms on 2 cooldown Level 44.4 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 144 for 22 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
enlightening voratun plate armour of delving (0 def, 16 armour) enlightening voratun plate armour of delving (0 def, 16 armour)17.0 T5 massive armor [Ego++] Master/Psionic While equipped: Stats +6 Str +5 Cun +5 Wil ----- def ----- Armour +16 Fatigue +22% Resists +13% darkness +8% physical Mind.save +15 (+2 eff.) ---------- misc Light +1 Track: Puts all charms on 2 cooldown Level 44.4 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 144 for 22 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
searing voratun plate armour (0 def, 16 armour) searing voratun plate armour (0 def, 16 armour)17.0 T5 massive armor [Ego+] Arcane While equipped: dps ---------- Melee+ 23 acid 17 fire Melee Ret 15 acid 13 fire ----- def ----- Armour +16 Fatigue +22% Resists +20% acid +23% fire A suit of armour made of metal plates. |
balancing hardened leather belt of burglary balancing hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +9 Dex +8 Cun +7 Lck dps ---------- Phys.crit +7.0% Mind.crit +10% ----- def ----- Stealth +7 ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
restorative cashmere cloak of Iron Throne (2 def, 0 armour) restorative cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +2 (+0 eff.) Resists +12% nature +13% blight HP.reg +5.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient elven-silk cloak of fog (11 def, 0 armour) resilient elven-silk cloak of fog (11 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +11 (+2 eff.) Resists +20% light +20% fire Stealth +13 Max.HP +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellstreaming drakeskin leather gloves of sorrow (0 def, 3 armour) spellstreaming drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +6% Spell.pwr +9 (+2 eff.) Mind.pwr +5 (+1 eff.) Melee+ 16 mind 23 darkness On Hit (Melee): * 16% chance to reduce all saves and defense by 44 ----- def ----- Armour +3 Mind.save -10 (-1 eff.) ---------- misc Mana/turn +0.31 Unarmed combat: Power 133% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +14 arcane On Hit: 10% Reproach 5 On Hit: 10% Elemental Bolt 5 Ruined Earth: Puts all charms on 2 cooldown Level 3.9 Pwr.cost 2 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 44% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
thaloren dwarven-steel helm of might (0 def, 4 armour) thaloren dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor [Ego++] Master While equipped: Stats +3 Str +4 Wil +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +7% blight Mind.save +8 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
348 alchemist agate 348 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's voratun pickaxe (dig speed 24 turns) woodsman's voratun pickaxe (dig speed 24 turns)3.0 T5 digger tool [Ego] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +8% nature ----- def ----- Resists +13% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Lahro the Ogre Bulwark level 17
75th Pyre 122nd year of Ascendancy at 23:40 see stats
By Lahro the Ogre Bulwark level 31
79th Pyre 122nd year of Ascendancy at 02:28 see stats
By Lahro the Ogre Bulwark level 9
75th Pyre 122nd year of Ascendancy at 03:53 see stats
By Lahro the Ogre Bulwark level 25
77th Pyre 122nd year of Ascendancy at 20:06 see stats
By Lahro the Ogre Bulwark level 10
75th Pyre 122nd year of Ascendancy at 06:30 see stats
By Lahro the Ogre Bulwark level 20
76th Pyre 122nd year of Ascendancy at 18:45 see stats
By Lahro the Ogre Bulwark level 30
78th Pyre 122nd year of Ascendancy at 20:16 see stats
By Lahro the Ogre Bulwark level 36
1st Mirth 122nd year of Ascendancy at 03:43 see stats
By Lahro the Ogre Bulwark level 28
78th Pyre 122nd year of Ascendancy at 14:43 see stats
By Lahro the Ogre Bulwark level 26
78th Pyre 122nd year of Ascendancy at 03:41 see stats
By Lahro the Ogre Bulwark level 24
77th Pyre 122nd year of Ascendancy at 17:32 see stats
By Lahro the Ogre Bulwark level 28
78th Pyre 122nd year of Ascendancy at 14:43 see stats
By Lahro the Ogre Bulwark level 4
74th Pyre 122nd year of Ascendancy at 12:53 see stats
By Lahro the Ogre Bulwark level 2
74th Pyre 122nd year of Ascendancy at 11:48 see stats
By Lahro the Ogre Bulwark level 18
76th Pyre 122nd year of Ascendancy at 10:26 see stats
Log
Rej Arkatis performs a melee critical strike against Lahro!
Lahro shrugs off the effect 'Deep Wound'!
Lahro HEALS from fire damage!
Rej Arkatis hits Lahro for 1 fire damage.
Lahro uses You Shall Be My Weapon!.
Lahro performs a melee critical strike against Rej Arkatis!
Rej Arkatis is recovering from the damage!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Nightmare (Roguelike) difficulty)!
Welcome to level 37 [Lahro].
Lahro has 844 stat point(s), 767 class talent point(s), 771 generic talent point(s), 7 category point(s), 10 prodigies point(s) to spend. Press p to use them.
Lahro surges with fiery power!
Lahro performs a melee critical strike against Rej Arkatis!
Lahro prepares for the next kill!.
Lahro hits Rej Arkatis for 5372 fire damage.
Lahro killed Rej Arkatis!
Lahro uses Block.
Lahro slows down.
Lahro is no longer poisoned.
Block is still on cooldown for 5 turns.
Lahro deactivates Daunting Presence.
Lahro deactivates Shield Wall.
Lahro deactivates Precise Strikes.
Lahro deactivates Shattering Impact.
Lahro is less impervious to physical effects.
Lahro deactivates Onslaught.