Nocturna the level 9 Cornac Rogue by Toskin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Hulk! 1.4.8
Harbinger 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassRogue
Level / Exp9 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity31 (base 31)
Constitution12 (base 10)
Magic12 (base 10)
Willpower19 (base 10)
Cunning28 (base 24)

Resources

Life207/207
Stamina146/146
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-1000
Infravision10
See Stealth56.327703514839
See Invisible56.327703514839
Stealth20.25

Offense: Mainhand

Damage30
Accuracy23
Crit Chance17%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy23
Crit Chance17%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance8%
Speed1

Offense: Mind

Mindpower23
Crit Chance12%
Speed1

Offense: Damage Bonus

Darkness+10%
Acid+21%
Fire+5%
Mind+6%

Defense: Base

Armour (hardiness)10 (57.811550151976%)
Defense35
Ranged Defense37
Fatigue0
Physical Save8
Spell Save15
Mental Save17

Defense: Resistances

Darkness+ 20%( 70%)
Acid+ 26%( 70%)
Fire+ 34%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
5/5
3/5
0/5
0/5
Cunning / Trapping1.30
3/5
1/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
5/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
0/5
0/5
3/5

Effects

talent

Quests

done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

Log

You have no more inscription slots.
You are now inscribed with Infusion: Regeneration.

Nocturna wears (replacing
mindwoven linen wizard hat of darkness (+15%) (1 def, 0 armour)): Searwinnow (1 def, 0 armour).

Resting starts...

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 21 turns (stop reason: dialog is displayed).


Nocturna wears (replacing
iron pickaxe of endurance (dig speed 40 turns)): Prox's Lucky Halfling Foot.

You gain 0.48 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 2.50 gold from the transmogrification of
Helm of the Slow (0 def, 8 armour).
You gain 4.67 gold from the transmogrification of
dreamer's pair of iron boots of rushing (0 def, 3 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.82 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 0.44 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 2.34 gold from the transmogrification of
balanced iron mace (105% power, 2 apr).
You gain 1.45 gold from the transmogrification of
earthen elm magestaff (100% power, 2 apr, cold element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (100% power, 0 apr, darkness element).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Nocturna deactivates Stealth.