Blood the level 6 Superhuman Blood Mage by TomaProducts2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSuperhuman
ClassBlood Mage
Level / Exp6 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 16)
Dexterity20 (base 10)
Constitution50.482048821305 (base 28)
Magic39 (base 29)
Willpower23 (base 13)
Cunning23 (base 13)

Resources

Life513/523
Vim30/30
Healing Factor1
Regeneration5.8

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2
Infravision4

Offense: Mainhand

Damage48
Accuracy38
Crit Chance23%
APR2
Speed1.00

Offense: Spell

Spellpower33.5
Crit Chance34%
Speed1

Offense: Mind

Mindpower23.65
Crit Chance21%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense32.05
Ranged Defense33.55
Fatigue0
Physical Save36.609358543728
Spell Save29.075
Mental Save25.775

Defense: Resistances

All+ 10%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (2/5)

Infusions
Runes

Class Talents

Cunning / Tactical1.50
2/5
0/5
0/5
0/5
Corruption / Blood1.30
5/5
0/5
0/5
0/5
Corruption / Vim1.30
3/5
0/5
0/5
0/5
Corruption / Trauma1.30
5/5
0/5
0/5
0/5
Corruption / Pyre1.30
1/5
3/5
0/5
0/5
Corruption / Plague1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Corruption / Blood magic1.30
5/5
1/5
0/5
0/5
Corruption / Blood spear1.30
5/5
1/5
0/5
0/5
Technique / Combat training1.00
3/5
0/5
3/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Log


You pickup 0.55 gold pieces.

Blood wears (replacing
scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour)): traveler's pair of iron boots of uncanny dodging (3 def, 3 armour).

Resting starts...

Talent Searing Beam is ready to use.
Talent Soul Rot is ready to use.
Talent Blood Spray is ready to use.
Talent Searing Ire is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Blood picks up (f.):
spinel.
Blood picks up (g.):
zircon.
Blood picks up (f.):
agate.
Blood picks up (f.):
agate.
Blood picks up (g.):
spinel.
Blood picks up (g.):
spinel.
Blood picks up (c.):
gifted mossy mindstar (3-3.3 power, 12 apr, mind damage).
You pickup 0.50 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.45 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.80 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Blood deactivates Blood Spear.

Blood activates Blood Spear.

Blood deactivates Blood Spear.