Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.0Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Whitehoof |
Class | Adventurer |
Level / Exp | 29 / 88% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 628.48709094159 (base 58) |
Dexterity | 186.97418188317 (base 58) |
Constitution | 474.97418188317 (base 58) |
Magic | 152.48709094159 (base 58) |
Willpower | 88.974181883178 (base 58) |
Cunning | 197.97418188318 (base 58) |
Resources
Mana | 453/453 |
Negative | 104/104 |
Life | 1712/1712 |
Paradox | 300 |
Soul | 39/39 |
Steam | 365/365 |
Hate | 100/100 |
Equilibrium | 0 |
Vim | 364/364 |
Insanity | 69/100 |
Positive | 99/99 |
Stamina | 351/351 |
Psi | 139/139 |
Healing Factor | 2.5 |
Regeneration | 537.1495228077 |
Speed
Mental | 0% |
Attack | +58.704878597025% |
Movement | +931.41175430847% |
Spell | +164.27186732001% |
Global | +203.49942894288% |
Vision
Sight | 20 |
Lite | 24 |
Infravision | 36 |
See Stealth | 216.29206911163 |
See Invisible | 243.2662509948 |
ESP Range | 15 |
ESP Kinds | dragon/cold, undead |
Offense: Mainhand
Damage | 718 |
Accuracy | 134 |
Crit Chance | 285% |
APR | 54 |
Speed | 1.00 |
Offense: Spell
Spellpower | 212 |
Crit Chance | 100% |
Speed | 0.37839820414524 |
Offense: Mind
Mindpower | 183 |
Crit Chance | 56% |
Speed | 0.63010035283109 |
Offense: Damage Bonus
Acid | +21% |
Blight | +74% |
Arcane | +35% |
Cold | +52% |
All | +10% |
Lightning | +88% |
Light | +243% |
Temporal | +19% |
Darkness | +351% |
Fire | +352% |
Mind | +20% |
Offense: Damage Penetration
Light | +85% |
Lightning | +100% |
Fire | +25% |
All | +25% |
Defense: Base
Armour (hardiness) | 366.94101342473 (100%) |
Defense | 152 |
Ranged Defense | 175 |
Fatigue | 0 |
Physical Save | 141 |
Spell Save | 199 |
Mental Save | 92 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | +263%( 70%) |
Physical | + 77%( 77%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 70%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 86%( 86%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1558 damage for 5 turns. Its effects scale with your Magic stat. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. |
Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (38% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 5 arcane, 5 cold |
Class Talents
Spell / Animus | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Undead drake | 10.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 10.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Tactical | 10.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Demented / Path of horror | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Glyphs | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Radiance | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Absorption | 10.60 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Poisons | 11.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Mechstar | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Demented / Tentacles | 10.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Projection | 10.60 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Spell / Storm | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Earthen vines | 10.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Glacial waste | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 10.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Artillery | 10.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Advanced shadowmancy | 10.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 10.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / One with shadows | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Gloom | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Engineering | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Black-magic | 10.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Cursed aura | 10.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Whitehooves | 10.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Undead / Skeleton | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Unarmed training | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Ghoul | 10.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Dirges | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Yeek | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Blacksmith | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrosis | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Ogre | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Race / Higher | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 10.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Physics | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Lich | 10.60 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Dark sustenance | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Through The Crowd |
talent | Arcane Combat |
talent | Range Amplification Device |
talent | Glyphs |
talent | Savage Hunter |
talent | Thunderstorm |
talent | Tempest |
talent | Kinetic Aura |
talent | Arcane Feed |
talent | Insidious Poison |
talent | Kinetic Shield |
talent | Abyssal Shield |
talent | Phantasmal Shield |
talent | Gloom |
talent | Charged Shield |
talent | Dirge of Pestilence |
talent | Apply Poison |
talent | Reaping |
talent | Feather Wind |
talent | Thought-Form: Bowman |
talent | Call Shadows |
talent | Shadows Empathy |
talent | Beyond the Flesh |
talent | Temporal Hounds |
talent | Hurricane |
talent | Hymn Nocturnalist |
talent | Spikes of Decrepitude |
talent | Raze |
talent | Infestation |
talent | Charged Aura |
talent | Aether Permeation |
talent | Daunting Presence |
talent | Chant of Resistance |
talent | Hymn of Shadows |
talent | Bleak Outcome |
talent | Shadow Decoy |
talent | Hiemal Shield |
talent | Numbing Poison |
talent | Searing Sight |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 12.5)Penalty : Fractured Sanity: -2% Mind Resistance, -3% Confusion Immunity Power 1+: Unleashed: +37% critical damage, +28% off-hand weapon damage Power 2+: -1 Luck, +24 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 145% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 6.2% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Hunting: Marked Prey- Goyalle the minotaur - Arildara the shivgoroth - Lisitta the grey mold - Veligatha the umber hulk - Adytira the orc soldier - Adatha the degenerated skeleton warrior - Porille the giant yellow ant - Layirin the fire drake hatchling - Aeridhessra the rogue - Nerutha the fiery orc wyrmic - Salyrelle the giant grey mouse - Emeluma the snow giant thunderer - Onilug - Onilug - Human guard - Brown bear - Broken golem - Skeleton warrior - Orc assassin - Elven warrior - Elven archer - Snow giant 64% Received damage reduction against: - Human - Ant - Molds - Rodent - Minor - Skeleton - Ice - Venom - Oozes - Orc - Elf - Shalore - Minotaur - Eldritch - Snake - Swarms - Xorn - Bear - Jelly - Troll - Fire - Golem |
beneficial effect | Detects creatures of type dragon/cold in radius 15. Overseer of Nations |
beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (3.0 counters remaining) Counter Attacking |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 12.5)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 2%) for 4 turns. Power 1+: Nightwalker: +50 Darkness Resistance, +16% Max Darkness Resistance, +27 See Invisible Power 2+: -1 Luck, +24 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 57% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 57% for 3 turns. |
beneficial effect | The thrill of combat improves the target's maximum life by 36%, life regeneration by 105.95, and stamina regeneration by 21.19. Bloodbath |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 10.5): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 2% when tested. Power 1+: Removed from Reality: +11 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +20 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 140 mind and 527 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 18 nightmare (summon Terrors and chances to slow, deal 232 Mind damage, and deal 870 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+57% resist all). Shroud of Passing |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 13.5)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +29% damage against the undead. Power 2+: -1 Luck, +13 Strength, +13 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 11) when you fall below 56% health Power 4+: Reprieve from Death: Humanoids you slay have a 57% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | You have 5 charges. Death Momentum |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+57% resist all). Shroud of Death |
beneficial effect | All talent cooldowns reduced by 20%. Elemental Surge: Light |
beneficial effect | A divine glyph recently triggered, providing 5% light and darkness affinity and resistence. Empowered Glyphs |
beneficial effect | Increases physical save, spell save, and mental save by 40. Global speed increased by 12%. Through The Crowd |
beneficial effect | Do not try to resist it! Ogric Wrath |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 12.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+56% chance to avoid traps). Power 2+: -1 Luck, +24 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+22% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 66% if the increase would be enough to kill your opponent. |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Isaba of mindblast (Corpses) [power 105] (3 cooldown) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | Stormfront (Shrouds) (136% power, 15 apr) Stormfront (Shrouds) (136% power, 15 apr)3.0 T2 battleaxe 1H weapon [Unique] Nature Power 137% Range: 1.5x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold Curse of Shrouds The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Quiver | Scattermind (Misfortune) (20/20, 115% power, 7 apr) Scattermind (Misfortune) (20/20, 115% power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 115% Range: 1.2x Uses 40% Wil, 50% Mag, 96% Cun Dmg Mind Acc+ +0.2% base dam (max 20%) Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. Curse of Misfortune A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
Light source | brass lantern of health (Nightmares) brass lantern of health (Nightmares)2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +3 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Kahell the Frostraven (Corpses) (1 def, 0 armour) Kahell the Frostraven (Corpses) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Melee Ret 2 cold On Hit (Melee): * 10% chance to reduce armor by 73% ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +6% fire Curse of Corpses A pointy cloth hat, very wizardly... |
On feet | grounding pair of rough leather boots of speed (Madness) (0 def, 1 armour) grounding pair of rough leather boots of speed (Madness) (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Nature While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Resists +5% lightning +6% temporal Curse of Madness A pair of boots made of leather. |
Tool | The Jolt (Madness) The Jolt (Madness)2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. Curse of Madness This torque feels tingly to the touch, but seems to enhance your thinking. |
On fingers | Mayokira the Blazehack (Shrouds) Mayokira the Blazehack (Shrouds)0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +9% temporal +10% darkness +10% arcane Res.pen +15% lightning ----- def ----- Resists +3% lightning +20% darkness +10% arcane Spell.save +4 (+0 eff.) Curse of Shrouds Rings make your fingers look great! |
On fingers | Vargh Redemption (Corpses) Vargh Redemption (Corpses)0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Curse of Corpses Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 28.82 cold and 20.86 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 9 power out of 60/60 This azure ring seems to be always moist to the touch. |
Around neck | copper amulet of strength (+3) (Madness) copper amulet of strength (+3) (Madness)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Curse of Madness Amulets make your neck look great! |
In main hand | steel steamsaw 'Glorylle' (Corpses) (118% power, 0 apr) steel steamsaw 'Glorylle' (Corpses) (118% power, 0 apr)3.0 T2 steamsaw 1H weapon [Random Unique] Master/Psionic/Steamtech Power 118% Range: 1.5x Uses 100% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +26 Melee+ +6 darkness Against +6% Living Uses 1.0 Steam While equipped: Stats +2 Con ----- def ----- Armour +5 Defense +7 (+1 eff.) Fatigue +6% Resists +17% acid +3% blight ---------- misc Talents +1 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
On hands | Storm Bringer's Gauntlets (Misfortune) (0 def, 5 armour) Storm Bringer's Gauntlets (Misfortune) (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+1 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 126% Range: 1.4x Uses 64% Wil, 64% Cun, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 100% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. Curse of Misfortune This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Around waist | noble's rough leather belt (Corpses) noble's rough leather belt (Corpses)1.0 T1 belt armor [Ego+] Master While equipped: Stats +5 Cun +5 Wil dps ---------- Against +16% Summoned ----- def ----- D.Red.from +15% Summoned Curse of Corpses A belt that goes around your waist. |
Cloak | thick linen cloak (Shrouds) (2 def, 8 armour) thick linen cloak (Shrouds) (2 def, 8 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +10% cold Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Bindings of Eternal Night (Misfortune) (12 def, 12 armour) Bindings of Eternal Night (Misfortune) (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+1 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Curse of Misfortune Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
Nightsong (Misfortune) Nightsong (Misfortune)0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Curse of Misfortune Shadowstep: Level 3.5 Pwr.cost 8 out of 50/50. Range 10 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Earyrim the ash starstaff (Nightmares) (111% power, 3 apr, physical element) Earyrim the ash starstaff (Nightmares) (111% power, 3 apr, physical element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +8% Crit.mult +14.00% Spell.pwr +12 (+1 eff.) Melee+ 19 arcane Dmg.mod +15% physical ----- def ----- Resists +1% physical Max.HP +60.00 ---------- misc Mana/turn +0.12 Max.mana +51.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
thought-forged iron battleaxe of paradox (Shrouds) (109% power, 1 apr) thought-forged iron battleaxe of paradox (Shrouds) (109% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Psionic Power 109% Range: 1.5x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 temporal +10 mind On Hit: * 20% chance to reduce all saves and defense by 72 While equipped: Stats +3 Cun +2 Wil ----- def ----- Resists +9% temporal Curse of Shrouds Massive two-handed battleaxes. |
balanced iron greatsword of daylight (Shrouds) (111% power, 1 apr) balanced iron greatsword of daylight (Shrouds) (111% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 111% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 light Against +9% Undead While equipped: dps ---------- Acc +9 (+1 eff.) ----- def ----- Defense +9 (+1 eff.) Disarm- +31% Curse of Shrouds Massive two-handed swords. |
hateful steel greatsword of daylight (Misfortune) (121% power, 2 apr) hateful steel greatsword of daylight (Misfortune) (121% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Psionic Power 122% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 darkness +10 light Against +9% Living +14% Undead Curse of Misfortune Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (Madness) (160% power, 9 apr) Golden Three-Edged Sword 'The Truth' (Madness) (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 117% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target Curse of Madness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
flaming iron waraxe of paradox (Nightmares) (103% power, 2 apr) flaming iron waraxe of paradox (Nightmares) (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 104% Range: 1.4x Uses 100% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 temporal On Hit.r1 +5 fire While equipped: ----- def ----- Resists +6% temporal Curse of Nightmares One-handed war axes. |
hateful iron waraxe of vileness (Misfortune) (100% power, 2 apr) hateful iron waraxe of vileness (Misfortune) (100% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Psionic Power 100% Range: 1.4x Uses 100% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 blight +5 darkness Against +6% Living On Hit: * 6% chance to reduce strength, dexterity, and constitution by 62 Curse of Misfortune One-handed war axes. |
steel waraxe of crippling (Madness) (112% power, 3 apr) steel waraxe of crippling (Madness) (112% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master Power 112% Range: 1.4x Uses 100% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Curse of Madness One-handed war axes. |
horrifying vined mindstar of clarity (Shrouds) (87% power, 18 apr, nature damage) horrifying vined mindstar of clarity (Shrouds) (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 87% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Melee+ 4 mind 3 darkness Dmg.mod +3% mind +4% darkness ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +19.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of clarity (Nightmares) (83% power, 18 apr, nature damage) vined mindstar of clarity (Nightmares) (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 84% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) ----- def ----- Mind.save +4 (+1 eff.) ---------- misc Max.psi +10.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling 'Ravenlash' (Nightmares) cured leather sling 'Ravenlash' (Nightmares)4.0 T2 sling 1H weapon [Random Unique] Arcane Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +16 cold While equipped: dps ---------- Dmg.mod +29% cold On Hit (Ranged): * 20% chance to reduce damage dealt by 57% ----- def ----- Crit.chn- 5.00% Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
self-loading pouch of steel shots of erosion (Misfortune) (15/15, 121% power, 2 apr) self-loading pouch of steel shots of erosion (Misfortune) (15/15, 121% power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Nature Power 122% Range: 1.2x Uses 40% Wil, 50% Mag, 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Rld cld 5 Ranged+ +8 nature Curse of Misfortune Shots are used with slings to pummel your foes to death. |
woollen robe 'Zubewen' (Madness) (0 def, 0 armour) woollen robe 'Zubewen' (Madness) (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Mind.crit +3% Crit.mult +5.00% Phys.pwr +10 (+1 eff.) Mind.pwr +3 (+0 eff.) Apr +1 ----- def ----- Resists +2% physical +9% all Phys.save +6 (+1 eff.) Mind.save +17 (+4 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of protection (Misfortune) (2 def, 3 armour) mindwoven silk robe of protection (Misfortune) (2 def, 3 armour)2.0 T4 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) ----- def ----- Armour +3 Defense +2 (+0 eff.) Resists +13% all Phys.save +15 (+2 eff.) Mind.save +17 (+4 eff.) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing cured leather armour of clarity (Nightmares) (6 def, 4 armour) cleansing cured leather armour of clarity (Nightmares) (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +11% blight +6% mind +12% nature Mind.save +11 (+2 eff.) Curse of Nightmares A suit of armour made of leather. |
cured leather armour of acid resistance (Nightmares) (6 def, 4 armour) cured leather armour of acid resistance (Nightmares) (6 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +17% acid Curse of Nightmares A suit of armour made of leather. |
impenetrable steel mail armour of spell shielding (Shrouds) (2 def, 11 armour) impenetrable steel mail armour of spell shielding (Shrouds) (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +11 Defense +2 (+0 eff.) Fatigue +12% Resists +5% arcane Spell.save +10 (+1 eff.) Curse of Shrouds A suit of armour made of mail. |
Rainstreaker (Madness) (0 def, 2 armour) Rainstreaker (Madness) (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+0 eff.) Melee+ 6 blight Dmg.mod +11% blight ----- def ----- Armour +2 Resists +5% blight HP.reg +1.00 ---------- misc Stam/turn +0.90 Max.stam +10.00 Unarmed combat: Power 122% Range: 1.1x Uses 64% Wil, 64% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Crit.r2 +5 blight On Hit: 10% Nightmare 3 On Hit: 20% Soul Rot 3 Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of strength (+2) (Corpses) (0 def, 2 armour) hardened leather gloves of strength (+2) (Corpses) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+1 eff.) ----- def ----- Armour +2 Unarmed combat: Power 124% Range: 1.1x Uses 64% Wil, 64% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Gunozilakor' (Misfortune) (1 def, 0 armour) linen wizard hat 'Gunozilakor' (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +18% acid +6% blight +3% light +5% arcane Blind- +10% Curse of Misfortune A pointy cloth hat, very wizardly... |
Yaldan Baoth (Corpses) (0 def, 10 armour) Yaldan Baoth (Corpses) (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Corpses Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 6 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 5 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
137 alchemist agate (Corpses) 137 alchemist agate (Corpses)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Corpses Gems can be sold for money or used in arcane rituals. |
iron pickaxe (Shrouds) (dig speed 37 turns) iron pickaxe (Shrouds) (dig speed 37 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (6/6) Rod of Entropy (6/6)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 202% of the healing done. This effect scales with your Magic stat.. Uses 11 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Woeobeisance the steel torque of gale force (Shrouds) [power 155] (3 cooldown) Woeobeisance the steel torque of gale force (Shrouds) [power 155] (3 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 57% ----- def ----- Resists +6% fire Spell.save +3 (+0 eff.) Curse of Shrouds Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 171 physical damage Puts all charms on 3 cooldown 100% to heal for 37. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Eremykalthovon the Whitehoof Adventurer level 16
75th Pyre 122nd year of Ascendancy at 15:06 see stats
By Eremykalthovon the Whitehoof Adventurer level 27
76th Pyre 122nd year of Ascendancy at 19:29 see stats
By Eremykalthovon the Whitehoof Adventurer level 10
74th Pyre 122nd year of Ascendancy at 17:25 see stats
By Eremykalthovon the Whitehoof Adventurer level 20
76th Pyre 122nd year of Ascendancy at 04:13 see stats
By Eremykalthovon the Whitehoof Adventurer level 17
75th Pyre 122nd year of Ascendancy at 18:40 see stats
By Eremykalthovon the Whitehoof Adventurer level 6
74th Pyre 122nd year of Ascendancy at 13:11 see stats
By Eremykalthovon the Whitehoof Adventurer level 4
74th Pyre 122nd year of Ascendancy at 12:06 see stats
By Eremykalthovon the Whitehoof Adventurer level 15
75th Pyre 122nd year of Ascendancy at 03:34 see stats
By Eremykalthovon the Whitehoof Adventurer level 16
75th Pyre 122nd year of Ascendancy at 17:09 see stats
Log
Shadow casts Phase Door.
--------------------------------
Shadow casts Phase Door.
--------------------------------
Resting starts...
Shadow casts Phase Door.
Your summoned walking corpse disappears.
Eremykalthovon's spell attains critical power!
Eremykalthovon's aura of power vanishes.
Talent Wrath of the Highborn is ready to use.
Eremykalthovon is no longer subject to the dark power.
Arildara the shivgoroth is no longer evading attacks.
Shadow casts Phase Door.
Talent Pain Enhancement System is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
--------------------------------
Shadow casts Phase Door.
Eremykalthovon surges with light power!
Eremykalthovon receives 2360 healing from Something.
Shadow casts Phase Door.
Shadow casts Phase Door.
Eremykalthovon picks up (n.): woollen robe 'Zubewen' (Madness) (0 def, 0 armour).
Ran for 26 turns (stop reason: hostile spotted to the southeast (cold drake hatchling)).
--------------------------------
The furious lightning storm around Eremykalthovon calms down and disappears.
Eremykalthovon no longer revels in blood quite so much.