








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Campaign Planning 1.2.2 (1.7.0)A companion piece to Talent Point Planner (release 11.3.1 or later, or via ZOmnibus Addon Pack or ZOmnibus Lite release 17.7.4 or later); adds talent point sources for various campaigns provided by third-party addons. Currently supported:
Mannendake's Improved Auto-explore and Rest 3.5.2 (1.7.2)Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Quantum Slider 1.1.3 (1.7.4)Adds a new race: the Vorloth. Vorloths are not from Eyal, they are from planet Luxam. Adds a new Chronomancer subclass, the Quantum Slider. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Their new, unique trees are: - starting unlocked class trees - Quantum Theory - for paradox management and unique mobility benefits (defense & utility) - locked higher (from lvl 10) class trees - Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! - starting unlocked generic trees - Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff) Paths - contains 8 individual "MINI-PRODIGIES" (specializations) - locked generic trees - Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff) Quantum Sliders also have a Class Evolution, the: Táltos. The addon also contains new effects and new damage types for the class. The possible power level is higher than with a paradox mage. Slider is a very strong class if it's played in a simple way, but the more complex Thanks for playing and for the feedback! Particle Cleanup 1.1.4 (1.7.0)An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Two-Handed Dual-Wielding Counts 1.0.0 (1.7.0)If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Automatic Notes 1.3.2 (1.7.0)Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.1.4 (1.7.4)Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Planning for Class 1.0.0 (1.7.0)A companion piece to Talent Point Planner; adds talent sources for various classes provided by other addons. Currently supported:
Embers of Rage 1.1.10 (1.7.4)Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 17.8.2 (1.7.4)Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Tinker Tinkering 1.7.2 (1.7.0)A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 2.1.1 (1.7.5)This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Forbidden Cults 1.0.12 (1.7.4)Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Planned Evolution 1.2.0 (1.7.0)A companion piece to Talent Point Planner; adds talent point sources for various class evolutions provided by other addons: Currently supported:
Showing Items Tier in Inventory 1.1.0 (1.7.2)This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Tinker Gem Flexibility 1.0.0 (1.7.0)Modifies certain tinker recipes from the Embers of Rage DLC (required) to require a different gem type as ingredient for different tinker tiers, rather than requiring the same gem type for all tiers. Affected recipes:
Frequently Asked Questions: Addon Versions in Character Sheet 1.0.0 (1.7.0)Modifies the addons list on the online character sheet to include both the addon version (if available) and the minimum supported game module version (in parentheses if both are present). Better Item Description 1.3.3 (1.7.4)This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Visibly Distinct Subvaults 1.0.0 (1.7.0)Changes the appearance of the entrance to "sub-vaults" in the Orc Prides and High Peak to be different from the stairs down to the next level, to avoid confusion. Allow Transmo Schematics 0.0.2 (1.7.6)Allows schematics in the transmo chest. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Vorloth |
| Class | Quantum Slider (Táltos) |
| Level / Exp | 50 / 6595% |
| Size | medium |
| Lifes / Deaths | Killed by Betymira the brown bear at level 11 on the 25th Haze 122nd year of Ascendancy at 13:06 4 / 3Killed by Elogara the gigantic corrosive tunneler at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 10:06 Killed by Ygg-Chal the Worldeater at level 50 on the 39th Regrowth 124th year of Ascendancy at 17:13 |
Primary Stats
| Strength | 44 (base 10) |
| Dexterity | 44 (base 11) |
| Constitution | 75 (base 21) |
| Magic | 200 (base 60) |
| Willpower | 219 (base 65) |
| Cunning | 217 (base 61) |
Resources
| Mana | 1516/1516 |
| Vim | 371/371 |
| Life | 903/903 |
| Paradox | 1800 |
| Steam | 100/100 |
| Healing Factor | 1.3995578233781 |
| Regeneration | 3.1490051026006 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +79.83333333331% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 14 |
| Infravision | 2 |
| See Stealth | 104.29512263707 |
| See Invisible | 104.29512263707 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 38 |
| Crit Chance | 80% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 38 |
| Crit Chance | 85% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 96 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 5 |
Offense: Mind
| Mindpower | 95 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Arcane | +74% |
| Cold | +59% |
| All | +7% |
| Lightning | +114% |
| Light | +83% |
| Temporal | +105% |
| Physical | +59% |
| Darkness | +22% |
| Fire | +125% |
| Nature | +31% |
Offense: Damage Penetration
| Lightning | +84% |
| Light | +64% |
| Darkness | +10% |
| Blight | +20% |
| Cold | +24% |
| Fire | +79% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 95.170323561713 (98.304188961773%) |
| Defense | 177 |
| Ranged Defense | 177 |
| Fatigue | 0 |
| Physical Save | 70 |
| Spell Save | 89 |
| Mental Save | 100 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 36%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 44%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 40%( 70%) |
| Temporal | + 43%( 70%) |
| Lightning | + 63%( 70%) |
| Mind | + 38%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 47% |
| Fear Resistance | 0% |
| Poison Resistance | 100% |
| Blind Resistance | 62% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (2/2)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 225 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Chronodynamics | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Paradox Mysticism | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Quantum Theory | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Reality Sculpting | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Googolplex Existence | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Field Extension | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Pocket Universe | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Quantum Coherence | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Chronomancy / Prajna | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Ancient chronomancy / Sorcery | 1.00 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Paths | 1.00 |
| 1/1 |
| 0/1 |
| 1/1 |
| 1/1 |
| 0/1 |
| 1/1 |
| 1/1 |
| 0/1 |
| Chronomancy / Anomaly Alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Quantum Fusion | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Beads in a String | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Wanderlust | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Vorloth | 1.00 |
| 1/1 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost tinker from death by 3-headed hydra. Escort: lost tinker (level 2 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Deluremas. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Deluremas. Escort: temporal explorer (level 4 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Emelobeth the large brown snake. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1685. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
The exosphere of Luxam was always quiet and peaceful. Particle density here is usually very low. The Fate of LuxamSomehow all matter is flowing into one direction. You need to investigate what is going on. * You obtained back the missing Part of the Great Harmony. * You have explored Luxams exosphere and could not prevent Luxams destruction. You fought with the Worldeater who would have killed you, but Zemekkys interrupted the fight and brought you back in time. * You prevented the sorcerers to open the Portal to the Void. * You should go back to Point Zero and speak with Zemekkys. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold Phys.save +12 (+3 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 219, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 457.50 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Infused Cerebrum (8 def, 0 armour) 2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +20 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+2 eff.) ----- def ----- Defense +8 (+1 eff.) Mind.save +15 (+3 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
| On hands | Fist of the Destroyer (8 def, 0 armour) 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+1 eff.) Disarm- +100% Stun/Frz- +20% ---------- misc Max.vim +25.00 Talents +5 Iron Grip Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 14% Darkfire: Level 7.8 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 367.57 fire damage and 198.79 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Tool | Brenygas [power 434] (15 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +8 Mag +7 Wil +5 Cun +8 Con dps ---------- Mind.crit +3% Crit.mult +27.06% Res.pen +20% blight ---------- misc Psi/ret +0.32 Create a radius 3 storm for 5 turns. Each turn, creatures within take 186 lightning damage and will be dazed for 1 turn (931 total damage) Puts all charms on 15 cooldown 100% to reduce fatigue by 52% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Essence of the Great Harmony Essence of the Great Harmony0.1 T1 ring jewelry [Plot Item] Unknown While equipped: dps ---------- Dmg.mod +15% lightning +15% physical +15% light +15% fire +15% temporal Increases the wearer's Magic, Willpower and Cunning based on the wearer's character level. Current bonus: 50 Affect the target's inner energy, deconstructing their amplitude for 8 turns. The target can not heal or regenerate in this altered state.. Uses 20 power out of 19/20 The very essence of the Vorloth Harmony, a part of the cosmic song of your race. It reminds you to your homeworld, the beautiful Luxam. |
| On fingers | voratun ring 'Furnacecrypt'0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +8 Mag +8 Wil +15 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +15% blight +40% fire Mind.save +6 (+1 eff.) Disarm- +24% Stun/Frz- +20% Rings make your fingers look great! |
| Around neck | steel amulet 'Sparksear' =+11 DEX=0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +11 Dex +9 Cun +7 Con dps ---------- Mov.spd +20% Dmg.mod +9% lightning ----- def ----- Fatigue -10% Resists +15% lightning HP.reg +2.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
| In main hand | dragonbone magestaff 'Gorerupture' (30-36 power, 6 apr, arcane element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +8 Cun +8 Con dps ---------- Phys.crit +10.0% Spell.crit +24% Crit.mult +44.00% Phys.pwr +15 (+5 eff.) Spell.pwr +25 (+5 eff.) Dmg.mod +9% acid +30% arcane +24% nature Acc +15 (+5 eff.) On Hit (Melee): * 24% chance to reduce armor by 48% ----- def ----- Resists +6% cold +9% temporal ---------- misc N.En/turn +0.20 Vim/s.crit +7.00 Max.vim +50.00 Max.N.En +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | drakeskin leather belt 'Ivylewen' 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +10 Mag +18 Wil +7 Cun dps ---------- Spell.crit +6% Against +34% Summoned ----- def ----- Fatigue -29% Resists +15% temporal +9% fire +6% mind +1% physical Crit.chn- 10.00% D.Red.from +39% Summoned Phys.save +3 (+0 eff.) Mind.save +6 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +99 A belt that goes around your waist. |
| In off hand | voratun dagger 'Falidebar' (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Psionic Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +24 mind On Crit.r2 +29 lightning +45 cold On Hit: * 30% chance to reduce all saves and defense by 48 While equipped: Stats +20 Wil +6 Cun +15 Con dps ---------- Mov.spd +42% Res.pen +20% lightning +24% cold ----- def ----- Armour +8 Resists +15% acid +12% mind +6% lightning Phys.save +3 (+0 eff.) Max.HP +110.00 Sharp, short and deadly. |
| Cloak | Ce'Nelragathra (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +5 Str +4 Dex +3 Mag +5 Wil +5 Con dps ---------- Spell.crit +5% ----- def ----- Defense +1 (+0 eff.) Resists +30% lightning Stun/Frz- +50% ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Galen's Flowing Robe (0 def, 0 armour) 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +6 Str +6 Dex +13 Mag +13 Wil +13 Cun +6 Con dps ---------- Spell.crit +12% Spell.pwr +35 (+7 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Inventory
steam generator implant (steam 11)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.5 steam per turn. Can be activated for an instant burst of 57 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 24)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 24.7 steam per turn. Can be activated for an instant burst of 123 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 21)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 21.7 steam per turn. Can be activated for an instant burst of 108 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1100 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (1026.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 2109.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 299; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 299 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 262; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 262 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 133; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 261; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 261 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 52; blocks 4; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 50; blocks 2; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 50 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 83; blocks 11; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 11 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 43; blocks 12; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 12 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Noonsever =+25% lght pen=0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +25% light Melee Ret 4 light ----- def ----- Resists +9% light ---------- misc Masteries +0.13 Technique/Combat training Amulets make your neck look great! |
Stormveil =+20% fire pen=0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +20% fire On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Resists +12% lightning +12% light +21% cold +5% arcane +11% darkness Blind- +23% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 539 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Hathozor0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Mag +5 Con dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal ---------- misc Light +3 Amulets make your neck look great! |
Elagariamira the Hailmarrow =-38% stun=0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight +24% cold Res.pen +25% cold ----- def ----- Resists +22% lightning +18% cold +9% blight Stun/Frz- +38% Amulets make your neck look great! |
Sunstreaker0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun dps ---------- Res.pen +31% mind Melee Ret 6 light ----- def ----- Armour +18 Defense +25 (+6 eff.) Resists +18% light +12% fire Heal.mod +24% Cut- +24% Knockbk- +24% Def/telep +18 Res/telep +18% Dur/telep +18% Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (196). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 57 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
stralite amulet 'Floewish'0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- S.pwr/crit +6 Res.pen +25% cold ----- def ----- Defense +30 (+6 eff.) Resists +9% lightning +6% physical +18% fire Phys.save +9 (+2 eff.) Silence- +22% Disarm- +22% Confus- +20% ---------- misc Mana/turn +0.35 Max.mana +50.00 Amulets make your neck look great! |
Adedhewe the Kindlewyrd0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +7% acid +12% blight +8% fire +8% lightning +8% cold Res.pen +10% blight +10% light Melee Ret 2 arcane ----- def ----- Fatigue -10% Resists +15% blight HP.reg +4.00 Blind- +34% ---------- misc Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+3 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 346.79 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
voratun amulet 'Abyssbrace'0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +4 Cun +18 Wil dps ---------- Crit.mult +18.00% Spell.pwr +15 (+3 eff.) Dmg.mod +15% blight +27% fire Res.pen +33% lightning On Hit (Melee): * 26% chance to reduce all saves and defense by 48 ----- def ----- Resists +12% mind +15% fire ---------- misc Hate/m.crit +4.00 Amulets make your neck look great! |
voratun amulet 'Blazemire'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Mag +5 Wil +10 Con dps ---------- Mind.crit +5% Res.pen +30% lightning On Hit (Melee): * 33% chance to slow global speed by 78% ----- def ----- Resists +15% blight +8% arcane +27% lightning Mind.save +30 (+5 eff.) Heal.mod +33% Pinning- +33% Amulets make your neck look great! |
voratun amulet 'Kyvon'0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Spell.pwr +30 (+6 eff.) Phasing +40% ----- def ----- Defense +40 (+9 eff.) Resists +30% lightning +20% temporal +6% arcane Phys.save +21 (+5 eff.) Max.HP +120.00 Cut- +27% Silence- +27% Stun/Frz- +48% ---------- misc Mana/s.crit +2.71 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+1 eff.) Confus- +23% Rings make your fingers look great! |
copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +21 Rings make your fingers look great! |
Manulin the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Mag +3 Wil +6 Cun dps ---------- Phys.crit +7.0% Spell.crit +3% Phys.pwr +15 (+5 eff.) ----- def ----- Armour +6 Defense +12 (+3 eff.) Die.at -80.00 life Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+2 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Sootquench0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +18% darkness Res.pen +15% light Acc +10 (+3 eff.) Melee Ret 6 darkness ----- def ----- Resists +12% fire +5% arcane +15% darkness ---------- misc Light +3 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 45.75 cold and 45.75 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
sneakthief's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +5 (+2 eff.) Rings make your fingers look great! |
steel ring 'Arthildil' =disengage=0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +10% darkness Acc +9 (+3 eff.) Apr +9 ----- def ----- Armour +10 Defense +9 (+1 eff.) Resists +20% darkness +6% lightning Phys.save +6 (+1 eff.) Mind.save +7 (+1 eff.) Confus- +22% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 7 physical Ranged+ 5 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 48 On Hit (Ranged): * 12% chance to reduce all saves and defense by 48 ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
Daylore the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +9% mind +30% light Res.pen +10% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 48 ----- def ----- Resists +12% acid +15% mind Spell.save +14 (+3 eff.) Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Eleyawyn the gold ring =-35% stun=0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Spell.crit +8% Mind.crit +3% Crit.mult +20.00% Mind.pwr +10 (+2 eff.) Dmg.mod +12% acid ----- def ----- Resists +12% blight HP.reg +6.00 Stun/Frz- +35% ---------- misc Max.vim +20.00 Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
gold ring 'Bregukalthorevon' =+10 CUN=0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +10 Cun +5 Mag dps ---------- Spell.crit +3% Dmg.mod +18% blight +16% fire Res.pen +28% temporal On Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane +32% fire ---------- misc Max.vim +30.00 Rings make your fingers look great! |
gold ring 'Islodassra' =+8 DEX=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Dex +6 Mag +7 Cun +4 Con dps ---------- Acc +11 (+4 eff.) ----- def ----- Resists +9% lightning +5% physical +21% darkness Spell.save +15 (+3 eff.) Max.HP +60.00 Disarm- +22% Rings make your fingers look great! |
gold ring of speed0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +19% Acc +10 (+3 eff.) ----- def ----- Defense +10 (+1 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings make your fingers look great! |
psionicist's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +7 Wil +3 Mag dps ---------- Melee+ 17 light Ranged+ 22 light Dmg.mod +12% light ----- def ----- Mind.save +14 (+3 eff.) Rings make your fingers look great! |
sneakthief's gold ring of fire (+26%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +13% fire Acc +9 (+3 eff.) ----- def ----- Resists +26% fire Rings make your fingers look great! |
titan's gold ring of misery0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Cun +4 Con dps ---------- Melee+ 17 physical Ranged+ 11 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 48 On Hit (Ranged): * 12% chance to reduce all saves and defense by 48 ----- def ----- Phys.save +8 (+2 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
Bidir the Lavawinnow0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +21% blight +21% fire Res.pen +33% blight +20% fire Melee Ret 12 light ----- def ----- Resists +18% blight +9% fire Spell.save +18 (+4 eff.) ---------- misc Light +4 Rings make your fingers look great! |
Haretovor the Flamebiter0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +6 Wil +14 Mag dps ---------- Phys.crit +5.0% Dmg.mod +27% fire Res.pen +30% fire ----- def ----- Defense +25 (+6 eff.) Resists +12% temporal Spell.save +10 (+2 eff.) Die.at -100.00 life HP.reg +5.38 Disarm- +26% ---------- misc Max.stam +40.36 Rings make your fingers look great! |
conjurer's stralite ring of life0.1 T4 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +13 (+3 eff.) ----- def ----- Max.HP +67.00 HP.reg +17.00 Heal.mod +18% Rings make your fingers look great! |
solipsist's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +13 (+3 eff.) Acc +15 (+5 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite Goedalath Rock ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Spell.save +16 (+3 eff.) Heal.mod +50% ---------- misc Max.stam +26.00 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
Chalolen =-46% stun=0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +2 Str +1 Dex +6 Con dps ---------- Acc +14 (+5 eff.) Apr +14 ----- def ----- Defense +15 (+3 eff.) Resists +18% light Spell.save +19 (+4 eff.) Die.at -60.00 life HP.reg +7.00 Silence- +10% Stun/Frz- +46% ---------- misc Max.stam +40.00 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 1164.47 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 9 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glacierking the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% blight +12% cold +39% mind Res.pen +20% lightning +20% cold +20% mind Melee Ret 13 acid On Hit (Melee): * 26% chance to reduce armor by 48% ----- def ----- Resists +18% blight +27% cold +12% mind +12% lightning Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Poluyatira0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +13 Cun dps ---------- Dmg.mod +16% lightning ----- def ----- Defense +43 (+9 eff.) Resists +32% lightning +6% darkness +3% blight Phys.save +18 (+4 eff.) Spell.save +18 (+4 eff.) Mind.save +17 (+3 eff.) Die.at -100.00 life Heal.mod +10% Poison- +10% Cut- +10% Knockbk- +10% Rings make your fingers look great! |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+4 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +6 Con dps ---------- Dmg.mod +18% darkness +3% light Res.pen +5% blight Melee Ret 6 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Resists +3% blight +36% darkness +9% light Spell.save +19 (+4 eff.) Mind.save +14 (+3 eff.) Confus- +40% ---------- misc Max.stam +36.00 Light +1 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
conjurer's voratun ring of sensing0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Mag +6 Wil dps ---------- Spell.pwr +14 (+3 eff.) ----- def ----- Blind- +50% ---------- misc Infravis +6 See.Stealth +22 See.Invis +25 Rings make your fingers look great! |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Frozenjam'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Spell.pwr +20 (+4 eff.) Mind.pwr +18 (+4 eff.) Dmg.mod +24% blight +24% cold +24% lightning +8% all Res.pen +20% cold Melee Ret 10 lightning 10 cold ----- def ----- Armour +8 Resists +9% blight +15% cold +24% mind +21% temporal Heal.mod +33% Disease- +33% Pinning- +33% Rings make your fingers look great! |
voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +22% acid +30% fire +30% lightning +30% cold Rings make your fingers look great! |
wizard's voratun ring of speed0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +10 Mag dps ---------- Mov.spd +25% Acc +15 (+5 eff.) ----- def ----- Defense +15 (+3 eff.) Spell.save +20 (+4 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 138/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Tempestnull the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +7 Str +5 Mag +6 Wil dps ---------- Dmg.mod +29% lightning +10% physical +12% fire +3% arcane +11% cold Res.pen +15% lightning Melee Ret 10 lightning ----- def ----- Resists +37% lightning +18% fire +10% cold +5% arcane +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 5.5 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 505.66 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Ururastir the Blazepunish1.0 T3 belt armor [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +18% light +18% mind Res.pen +31% mind +31% lightning ----- def ----- Resists +18% mind ---------- misc Mana/turn +0.33 Max.mana +44.00 Light +3 A belt that goes around your waist. |
hardened leather belt 'Morbusspawn'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.crit +5% Crit.mult +10.00% Phys.pwr +10 (+4 eff.) Dmg.mod +15% physical Acc +25 (+8 eff.) On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Armour +8 Defense +10 (+1 eff.) ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
Blazehunt1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +6 Str +12 Con dps ---------- Phys.pwr +13 (+5 eff.) Mind.pwr +10 (+2 eff.) Melee Ret 4 blight 8 fire ----- def ----- Defense +15 (+3 eff.) Resists +15% lightning +11% temporal Phys.save +15 (+3 eff.) Mind.save +15 (+3 eff.) Max.HP +120.00 Heal.mod +5% Silence- +10% Knockbk- +20% ---------- misc Size +1 A belt that goes around your waist. |
Brenikath1.0 T5 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Str +11 Mag +11 Wil +2 Cun dps ---------- Spell.crit +6% Mind.pwr +10 (+2 eff.) Res.pen +25% blight Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Resists +6% acid +15% light +13% darkness Crit.chn- 10.00% Phys.save +15 (+3 eff.) ---------- misc Infravis +1 See.Invis +6 A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
drakeskin leather belt 'Glintquick'1.0 T5 belt armor [Random Unique] Master While equipped: Stats +5 Dex +7 Wil +12 Cun +9 Lck dps ---------- Dmg.mod +9% light Against +31% Summoned Melee Ret 2 light On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +13 Defense +11 (+3 eff.) Resists +6% fire +9% nature +3% cold D.Red.from +41% Summoned Phys.save +22 (+5 eff.) Stealth +15 ---------- misc T.Disarm +22 Infravis +5 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+1 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 110 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Woebane the pair of rough leather boots (0 def, 1 armour) =-22% stun=2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +5% acid ----- def ----- Armour +1 Resists +6% darkness +6% fire Silence- +21% Confus- +24% Stun/Frz- +22% A pair of boots made of leather. |
pair of rough leather boots 'Zubetira' (3 def, 1 armour) =+8 STR, evasion=2.0 T1 feet armor [Rare] Master While equipped: Stats +8 Str +3 Con dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +1 Defense +3 (+0 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Airworm the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +12% lightning Melee Ret 4 acid On Hit (Melee): * 27% chance to reduce armor by 48% * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Resists +3% acid +12% fire +15% lightning +13% cold Silence- +50% Confus- +50% Stun/Frz- +50% Rush: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Ashpunish the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +3 Dex +8 Mag +8 Wil +1 Cun +10 Con dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind +9% physical Melee Ret 6 fire ----- def ----- Armour +5 Crit.chn- 20.00% ---------- misc Max.hate +6.00 Infravis +5 Size +1 Blink to a nearby random location (rad 49) Puts all charms on 25 cooldown A pair of boots made of leather. |
undeterred pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Silence- +25% Confus- +26% Stun/Frz- +26% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lighthash the pair of dwarven-steel boots (0 def, 10 armour) =+25 lght lntg pen=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +25% lightning +25% light +10% arcane ----- def ----- Armour +10 Fatigue +3% Resists +9% lightning +5% arcane +6% light ---------- misc Light +3 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brightdredge the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% cold +12% fire Res.pen +36% darkness +40% temporal Melee Ret 2 cold On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Armour +5 Fatigue +4% Resists +31% fire +54% temporal +52% darkness +27% cold Def/telep +60 Res/telep +38% Dur/telep +59% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gora (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +4 Wil +1 Cun dps ---------- Spell.crit +3% Phys.pwr +18 (+6 eff.) Spell.pwr +30 (+6 eff.) Mind.pwr +18 (+4 eff.) Dmg.mod +6% blight ----- def ----- Armour +5 Fatigue +4% Resists +15% fire +15% cold Crit.chn- 20.00% ---------- misc Max.psi +30.00 See.Invis +15 Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unlightbolt the pair of voratun boots (0 def, 7 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +5 Wil +12 Cun +6 Con dps ---------- Crit.mult +20.00% Dmg.mod +3% darkness +9% physical Apr +2 ----- def ----- Armour +7 Fatigue +4% Resists +12% acid +3% darkness +15% fire +15% cold +12% light Phys.save +36 (+9 eff.) Spell.save +15 (+3 eff.) Mind.save +35 (+6 eff.) ---------- misc Max.stam +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 3.5 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 427.20 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Ragyregosin the Sparktorrent (0 def, 1 armour) =+15% ltng pen=1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Mag +2 Con dps ---------- Melee+ 6 lightning Dmg.mod +7% lightning +9% light Res.pen +15% lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Glintfoe the linen wizard hat (1 def, 0 armour) =+15% lght pen=2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Res.pen +15% light ----- def ----- Defense +1 (+0 eff.) Resists +3% blight +9% acid Crit.chn- 10.00% ---------- misc Equi/ret +1.00 Psi/ret +0.90 Hate/ret +0.90 Light +1 A pointy cloth hat, very wizardly... |
drakeskin leather hat 'Winterwend' (7 def, 22 armour) =+17 STR=2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +17 Str +6 Dex +7 Cun +7 Con dps ---------- Res.pen +15% cold ----- def ----- Armour +22 Defense +7 (+1 eff.) Fatigue +5% Resists +3% light +6% all Phys.save +11 (+2 eff.) Max.HP +20.00 Teleport- +20% A hat made of leather. Very stylish. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+7 eff.) Apr +15 ----- def ----- Defense +10 (+1 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Borotar the Smolderblast (0 def, 11 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Wil dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +12% blight +3% fire Res.pen +15% temporal +5% fire Melee Ret 8 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Fatigue +5% Resists +13% physical +12% nature +9% fire Phys.save +14 (+3 eff.) Spell.save +10 (+2 eff.) Max.HP +86.00 Heal.mod +20% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Infravis +4 A cap made of leather. |
Flameraven (0 def, 7 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +8 Str +9 Dex +5 Wil +4 Cun dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +9% cold ----- def ----- Armour +7 Fatigue +5% Resists +9% nature +20% fire +6% arcane +13% cold Spell.save +12 (+2 eff.) Silence- +26% Confus- +10% Teleport- +10% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 258.7 Physical damage. If the attack hits, the target is confused (37% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
Glittervile (12 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +20 Str +3 Dex +10 Wil +13 Cun dps ---------- Phys.pwr +12 (+4 eff.) Dmg.mod +6% light Res.pen +33% light Acc +12 (+4 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+3 eff.) Fatigue +5% Resists +14% physical Phys.save +15 (+3 eff.) A cap made of leather. |
Gunufang (11 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +6 Cun +15 Con dps ---------- Phys.pwr +6 (+2 eff.) Acc +12 (+4 eff.) On Hit (Melee): * 26% chance to reduce armor by 48% * 20% chance to slow global speed by 78% * 26 arcane resource burn On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+3 eff.) Fatigue +5% Resists +39% cold +3% fire A hat made of leather. Very stylish. |
Windtrial (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +8 Str +15 Wil +5 Con dps ---------- Dmg.mod +20% arcane +21% nature Res.pen +20% darkness On Hit (Melee): * 26% chance to slow global speed by 78% ----- def ----- Defense +3 (+0 eff.) Resists +18% nature Crit.chn- 20.00% ---------- misc Max.mana +110.00 See.Invis +15 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Aeriyakira' (10 def, 13 armour) =-48% conf=2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Wil +5 Cun +17 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Crit.mult +30.00% Mind.pwr +5 (+1 eff.) S.pwr/crit +8 Melee Ret 6 physical ----- def ----- Armour +13 Defense +10 (+1 eff.) Fatigue +5% Resists +25% mind Mind.save +30 (+5 eff.) Confus- +48% ---------- misc Max.mana +20.00 A cap made of leather. |
drakeskin leather cap 'Cinderwarden' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +9 Dex +5 Wil +14 Cun +9 Con dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +6% acid +12% fire Res.pen +30% fire +5% cold Melee Ret 14 acid 6 fire ----- def ----- Armour +5 Fatigue +5% Resists +19% fire +27% cold A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Arazor the Freezeslice (23 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +10 Str dps ---------- Dmg.mod +9% cold On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 78% ----- def ----- Armour +13 Defense +23 (+4 eff.) Fatigue +5% Resists +15% acid +13% lightning +14% cold +14% fire +7% all Crit.chn- 15.00% Phys.save +15 (+3 eff.) Mind.save +3 (+1 eff.) Disease- +20% Silence- +26% Confus- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Branyroddalach the Burnseam (0 def, 5 armour) =+22 DEX=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +16 Str +22 Dex +7 Wil +4 Cun dps ---------- Phys.pwr +11 (+4 eff.) Res.pen +15% fire ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness +13% physical Phys.save +15 (+3 eff.) ---------- misc Infravis +11 See.Invis +9 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 258.7 Physical damage. If the attack hits, the target is confused (37% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lightning's kiss (10 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +5 Dex +1 Wil +11 Cun dps ---------- Dmg.mod +6% mind Acc +10 (+3 eff.) Apr +7 Melee Ret 2 blight On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+1 eff.) Fatigue +5% Resists +9% lightning +12% blight ---------- misc Psi/ret +0.04 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 258.7 Physical damage. If the attack hits, the target is confused (37% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed voratun helm of the bounder (0 def, 5 armour) =+9 DEX=3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +21 Str +9 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 258.7 Physical damage. If the attack hits, the target is confused (37% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2061 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
56 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
brass lantern 'Scabstriker' =+9 WIL=2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +9 Wil +9 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Resists +6% light ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Melee Ret 15 fire ----- def ----- Resists +9% blight +5% fire +9% darkness ---------- misc Light +4 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 41 blight damage or heals 58 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Frozenshear the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Con +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+4 eff.) Dmg.mod +6% cold ----- def ----- Resists +15% blight +15% cold +8% arcane +9% light Spell.save +12 (+2 eff.) Mind.save +18 (+3 eff.) HP.reg +20.00 Blind- +80% Confus- +30% Knockbk- +30% ---------- misc Light +11 See.Stealth +25 See.Invis +25 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 44 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Hazevein the dwarven lantern1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +18 Wil dps ---------- Phys.crit +11.0% Crit.mult +35.00% Phys.pwr +19 (+7 eff.) Dmg.mod +12% cold +12% light +15% mind Res.pen +5% cold On Hit (Melee): * 27% chance to reduce all saves and defense by 48 ----- def ----- Resists +6% blight +3% cold +3% mind ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
perfect head lamp0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +25 (+8 eff.) ---------- misc Light +7 Tinkers can be attached to normal items to improve them with steam power! |
good mana coil0.0 T2 steamtech tinker [Normal] Steamtech Attachable to weapon/staff When attached: ---------- misc Mana/turn +2.00 Mana regeneration, on spell hit 25% chances to cast lightning. Tinkers can be attached to normal items to improve them with steam power! |
voratun pickaxe of quickening (dig speed 18 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +3 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of quickening (dig speed 17 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +3 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1310.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 4.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 210 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
cleansing stralite torque of mindblast [power 345] (15 cooldown)2.0 T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 369 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Salubreba the dragonbone totem of thorny skin [power 85] (20 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% cold +5% arcane +6% temporal ---------- misc See.Invis +3 Harden the skin for 7 turns increasing armour by 85 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to increase all damage by 20% for 2 turns. 100% to gain a 29% chance to evade weapon attacks for 2 turns. 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
powerful dragonbone totem of healing [power 560] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending elven-wood wand of shielding [power 434] (20 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Madness (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Deluremas the Vorloth Quantum Slider level 41
1st Mirth 123rd year of Ascendancy at 02:32 see stats
A different point of view (Madness (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Deluremas the Vorloth Quantum Slider level 50
44th Haze 123rd year of Ascendancy at 16:34 see stats
Against all odds (Madness (Adventure) difficulty)
Killed Ukruk in the ambush.By Deluremas the Vorloth Quantum Slider level 41
53rd Pyre 123rd year of Ascendancy at 14:29 see stats
Arachnophobia (Madness (Adventure) difficulty)
Destroyed the spydric menace.By Deluremas the Vorloth Quantum Slider level 48
17th Dusk 123rd year of Ascendancy at 15:58 see stats
Are you out of your mind?! (Madness (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Deluremas the Vorloth Quantum Slider level 50
21st Dusk 123rd year of Ascendancy at 03:59 see stats
Back and there again (Madness (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Deluremas the Vorloth Quantum Slider level 50
2nd Haze 123rd year of Ascendancy at 23:08 see stats
Brave new world (Madness (Adventure) difficulty)
Went to the Far East and took part in the war.By Deluremas the Vorloth Quantum Slider level 45
16th Dusk 123rd year of Ascendancy at 18:09 see stats
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Deluremas the Vorloth Quantum Slider level 23
14th Regrowth 123rd year of Ascendancy at 15:15 see stats
Destroyer's bane (Madness (Adventure) difficulty)
Killed Golbug the Destroyer.By Deluremas the Vorloth Quantum Slider level 44
14th Dusk 123rd year of Ascendancy at 06:57 see stats
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By Deluremas the Vorloth Quantum Slider level 32
74th Regrowth 123rd year of Ascendancy at 12:08 see stats
Earth Master (Madness (Adventure) difficulty)
Killed Harkor'Zun.By Deluremas the Vorloth Quantum Slider level 32
74th Regrowth 123rd year of Ascendancy at 14:51 see stats
Evil denied (Madness (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Deluremas the Vorloth Quantum Slider level 50
37th Regrowth 124th year of Ascendancy at 19:50 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Deluremas the Vorloth Quantum Slider level 25
30th Regrowth 123rd year of Ascendancy at 11:02 see stats
Eye of the storm (Madness (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Deluremas the Vorloth Quantum Slider level 37
39th Pyre 123rd year of Ascendancy at 22:40 see stats
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By Deluremas the Vorloth Quantum Slider level 27
33rd Regrowth 123rd year of Ascendancy at 09:38 see stats
Fear of Fours (Madness (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Deluremas the Vorloth Quantum Slider level 50
71st Haze 123rd year of Ascendancy at 12:33 see stats
Home sweet home (Madness (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Deluremas the Vorloth Quantum Slider level 30
44th Regrowth 123rd year of Ascendancy at 10:11 see stats
I cleared the room of death and all I got was this lousy achievement! (Madness (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Deluremas the Vorloth Quantum Slider level 50
21st Dusk 123rd year of Ascendancy at 04:03 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Deluremas the Vorloth Quantum Slider level 10
11st Haze 122nd year of Ascendancy at 08:10 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Deluremas the Vorloth Quantum Slider level 20
65th Haze 122nd year of Ascendancy at 22:18 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By Deluremas the Vorloth Quantum Slider level 30
44th Regrowth 123rd year of Ascendancy at 05:23 see stats
Level 40 (Madness (Adventure) difficulty)
Got a character to level 40.By Deluremas the Vorloth Quantum Slider level 40
53rd Pyre 123rd year of Ascendancy at 00:13 see stats
Level 50 (Madness (Adventure) difficulty)
Got a character to level 50.By Deluremas the Vorloth Quantum Slider level 50
21st Dusk 123rd year of Ascendancy at 03:43 see stats
Orcrist (Madness (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Deluremas the Vorloth Quantum Slider level 50
71st Haze 123rd year of Ascendancy at 07:44 see stats
Overpowered! (Madness (Adventure) difficulty)
Did over 6000 damage in one attack.By Deluremas the Vorloth Quantum Slider level 31
68th Regrowth 123rd year of Ascendancy at 17:13 see stats
Poisonous (Madness (Adventure) difficulty)
Sided with the assassin lord.By Deluremas the Vorloth Quantum Slider level 34
23rd Pyre 123rd year of Ascendancy at 06:34 see stats
Race through fire (Madness (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Deluremas the Vorloth Quantum Slider level 50
53rd Haze 123rd year of Ascendancy at 18:09 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By Deluremas the Vorloth Quantum Slider level 30
66th Regrowth 123rd year of Ascendancy at 15:49 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Deluremas the Vorloth Quantum Slider level 8
3rd Mirth 122nd year of Ascendancy at 20:10 see stats
Sliders (Madness (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Deluremas the Vorloth Quantum Slider level 44
14th Dusk 123rd year of Ascendancy at 08:58 see stats
Tactical master (Madness (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Deluremas the Vorloth Quantum Slider level 50
37th Regrowth 124th year of Ascendancy at 19:49 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Deluremas the Vorloth Quantum Slider level 10
11st Haze 122nd year of Ascendancy at 19:44 see stats
The Legend of Garkul (Madness (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Deluremas the Vorloth Quantum Slider level 50
71st Haze 123rd year of Ascendancy at 08:14 see stats
The Sun Still Shines (Madness (Adventure) difficulty)
Aeryn survived the last battle.By Deluremas the Vorloth Quantum Slider level 50
37th Regrowth 124th year of Ascendancy at 19:50 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By Deluremas the Vorloth Quantum Slider level 31
68th Regrowth 123rd year of Ascendancy at 17:13 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Deluremas the Vorloth Quantum Slider level 8
4th Mirth 122nd year of Ascendancy at 06:31 see stats
There and back again (Madness (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Deluremas the Vorloth Quantum Slider level 50
39th Dusk 123rd year of Ascendancy at 06:35 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Deluremas the Vorloth Quantum Slider level 24
24th Regrowth 123rd year of Ascendancy at 05:11 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Deluremas the Vorloth Quantum Slider level 14
50th Haze 122nd year of Ascendancy at 01:55 see stats
Vampire crusher (Madness (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Deluremas the Vorloth Quantum Slider level 40
53rd Pyre 123rd year of Ascendancy at 10:15 see stats
Well trained (Madness (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Deluremas the Vorloth Quantum Slider level 31
68th Regrowth 123rd year of Ascendancy at 17:15 see stats
Wibbly Wobbly Timey Wimey Stuff (Madness (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Deluremas the Vorloth Quantum Slider level 8
3rd Mirth 122nd year of Ascendancy at 20:03 see stats
Log
Ygg-Chal the Worldeater hits Deluremas for (105 flat reduction), (112 resilience), (106 ignored), 355 temporal, 90 healing (356 total damage) [91 healing].
Deluremas receives 208 healing from Returned from Taygetus.
Deluremas hits Ygg-Chal the Worldeater for (500 flat reduction), 567 temporal (567 total damage).
Deluremas's spell attains critical power!
Ygg-Chal the Worldeater has been overcharged!
Ygg-Chal the Worldeater resists the silence!
Ygg-Chal the Worldeater resists the effect 'Siphoned'!
Deluremas resists the silence!
Ygg-Chal the Worldeater reflects damage back to Deluremas!
Deluremas HEALS from temporal damage!
Ygg-Chal the Worldeater hits Deluremas for (105 flat reduction), (112 resilience), (106 ignored), 355 temporal, 90 healing (356 total damage) [91 healing].
Deluremas receives 208 healing from Returned from Taygetus.
Deluremas hits Ygg-Chal the Worldeater for (500 flat reduction), 567 temporal (567 total damage).
Deluremas's spell attains critical power!
Ygg-Chal the Worldeater has been overcharged!
Ygg-Chal the Worldeater resists the silence!
Ygg-Chal the Worldeater resists the effect 'Siphoned'!
Deluremas resists the silence!
Ygg-Chal the Worldeater reflects damage back to Deluremas!
Ygg-Chal the Worldeater hits Deluremas for (105 flat reduction), (112 resilience), (106 ignored), 355 temporal (356 total damage).
Deluremas receives 208 healing from Returned from Taygetus.
Deluremas hits Ygg-Chal the Worldeater for (500 flat reduction), 567 temporal (567 total damage).
Deluremas the level 50 vorloth quantum slider was spaghettified across the whole of space and time to death by a Ygg-Chal the Worldeater eaten by the Worldeater on level 1 of N th Dimension.
Deluremas's spell attains critical power!
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Returned from Taygetus killed Deluremas!
Saving game...
Saving done.









































































































































