Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including: - maximum width - speed of scrolling - delay before scrolling at top and bottom - font size - unlocked transparency This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Water Purification 1.7.0Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed. [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Stealth Transmo 1.7.0Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 24 / 28% |
Size | medium |
Lifes / Deaths | Killed by ritch flamespitter at level 24 on the 25th Dusk 122nd year of Ascendancy at 22:58 / 1 |
Primary Stats
Strength | 67 (base 53) |
Dexterity | 20 (base 14) |
Constitution | 46 (base 36) |
Magic | 19 (base 10) |
Willpower | 24 (base 12) |
Cunning | 50 (base 19) |
Resources
Life | 730/730 |
Stamina | 263/263 |
Steam | 100/100 |
Healing Factor | 1.2567804250994 |
Regeneration | 10.893203373676 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 33.595095619122 |
See Invisible | 33.595095619122 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 123 |
Accuracy | 52 |
Crit Chance | 33% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Nature | +3% |
Fire | +9% |
Arcane | +22% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Arcane | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 41.08934837382 (81.151787968034%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 8 |
Physical Save | 44 |
Spell Save | 43 |
Mental Save | 33 |
Defense: Resistances
Acid | + 28%( 70%) |
Light | + 18%( 70%) |
Temporal | + 18%( 70%) |
Lightning | + 41%( 70%) |
Arcane | + 23%( 70%) |
Fire | + 26%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 50% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 187 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 470% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved spell save by +12. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Islewe the giant lightning ant. Escort: repented thief (level 3 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Flash's kiss (0 def, 3 armour) Flash's kiss (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun dps ---------- Res.pen +10% darkness ----- def ----- Armour +3 Fatigue -3% Resists +15% fire Phys.save +6 (+2 eff.) ---------- misc Max.enc +24 Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Goregrind Goregrind2.0 T1 lite [Rare] Disrupt While equipped: Stats +2 Con dps ---------- Acc +10 (+3 eff.) Melee Ret 2 light 6 nature ----- def ----- Armour +2 Resists +3% all Spell.save +6 (+2 eff.) ---------- misc Stam/turn +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cashmere wizard hat 'Glayana' (2 def, 0 armour) cashmere wizard hat 'Glayana' (2 def, 0 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil +6 Cun +1 Con dps ---------- Phys.pwr +20 (+5 eff.) Acc +20 (+6 eff.) Apr +4 Melee Ret 2 physical ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+2 eff.) Mind.save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
Tool | Festerwend the elm totem of summon tentacle [power 95] (18 cooldown) Festerwend the elm totem of summon tentacle [power 95] (18 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +9% arcane +3% nature ---------- misc Mana/turn +0.16 Max.vim +30.00 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 225 Base Damage: 97 Armor: 4 All Resist: 2 Puts all charms on 18 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper agate ring copper agate ring0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +4 Cun +3 Con dps ---------- Melee+ 5 physical Ranged+ 8 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 23 On Hit (Ranged): * 11% chance to reduce all saves and defense by 23 ----- def ----- Spell.save +11 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +11.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
On fingers | titan's copper ring of perseverance titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Around waist | hardened leather belt 'Yvithra' hardened leather belt 'Yvithra' 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Dex +2 Wil +2 Cun dps ---------- Dmg.mod +9% arcane Res.pen +20% arcane ----- def ----- Defense +13 (+7 eff.) Fatigue -12% Resists +6% temporal Phys.save +15 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +12 (+6 eff.) Stealth +8 Max.HP +40.00 ---------- misc Max.enc +30 A belt that goes around your waist. |
In main hand | hateful dwarven-steel greatsword of massacre (153% power, 14 apr) hateful dwarven-steel greatsword of massacre (153% power, 14 apr) 3.0 T3 greatsword 2H weapon [Ego] Master/Psionic Power 153% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +14 Crit +15.5% Atk.spd 100% Melee+ +14 darkness Against +14% Living Massive two-handed swords. |
On hands | Noonshear (0 def, 2 armour) Noonshear (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +3 Mag +5 Cun dps ---------- Dmg.mod +4% arcane Res.pen +10% arcane Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +2 Resists +6% light +5% arcane HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Cloudclamor the dwarven-steel plate armour (0 def, 23 armour) Cloudclamor the dwarven-steel plate armour (0 def, 23 armour) 17.0 T3 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag +5 Wil +1 Cun dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +4% Phys.pwr +13 (+3 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +14 (+6 eff.) Dmg.mod +15% lightning Melee Ret 30 physical ----- def ----- Armour +23 Fatigue +23% Resists +18% acid +7% arcane +15% lightning Spell.save +12 (+4 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
Cloak | Silenn (1 def, 0 armour) Silenn (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +2 Cun +1 Con ----- def ----- Defense +1 (+1 eff.) Resists +18% lightning Die.at -20.00 life Stun/Frz- +30% ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Baramas the Ashlash Baramas the Ashlash0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +2 Cun dps ---------- Dmg.mod +15% mind +9% fire Melee Ret 10 mind 6 fire ---------- misc Equi/ret +0.08 Amulets make your neck look great! |
Inventory
steam generator implant (steam 7) steam generator implant (steam 7)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.7 steam per turn. Can be activated for an instant burst of 38 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 7) steam generator implant of the titan (steam 7)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.5 steam per turn. Can be activated for an instant burst of 37 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the sneak (heal 144; cd 10) healing infusion of the sneak (heal 144; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 144 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 379; 16 cd) regeneration infusion of the warrior (heal 379; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 379 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 17%; mental; dur 3; cd 10) wild infusion (res 17%; mental; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 17%; mental; dur 4; cd 12) wild infusion (res 17%; mental; dur 4; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 19%; magical; dur 2; cd 11) wild infusion of the psychic (res 19%; magical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 20%; physical; dur 3; cd 10) wild infusion of the psychic (res 20%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
schematic: Armour Reinforcement schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple 2 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Blindfury the copper amulet Blindfury the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +18% darkness Melee Ret 6 lightning ----- def ----- Resists +3% darkness Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of vision copper amulet of vision0.1 T1 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +10% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
steel amulet 'Xanonne' steel amulet 'Xanonne'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Spell.pwr +15 (+3 eff.) Melee Ret 4 acid ----- def ----- Resists +7% physical +11% light +10% darkness Blind- +20% ---------- misc Stam/turn +0.30 Max.mana +60.00 Amulets make your neck look great! |
mindweaver's gold amulet of cunning (+2) mindweaver's gold amulet of cunning (+2)0.1 T3 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +7 (+3 eff.) Confus- +11% Amulets make your neck look great! |
copper ring 'Oledunahir' copper ring 'Oledunahir'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +10% nature +3% physical ----- def ----- Armour +2 Resists +20% nature Phys.save +3 (+1 eff.) Die.at -20.00 life ---------- misc Equi/ret +0.08 Hate/m.crit +3.00 Rings make your fingers look great! |
copper ring of power copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+2 eff.) Rings make your fingers look great! |
mule's copper ring of clarity mule's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +6 (+3 eff.) Confus- +22% ---------- misc Max.enc +20 Rings make your fingers look great! |
rogue's steel ring of tenacity rogue's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+4 eff.) Max.HP +20.00 Disarm- +20% Pinning- +24% Knockbk- +22% Rings make your fingers look great! |
titan's steel ring of the mind (+10%) titan's steel ring of the mind (+10%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Phys.save +8 (+3 eff.) Rings make your fingers look great! |
gold ring gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring of luminosity gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Melee+ 12 light Ranged+ 13 light Dmg.mod +10% light Rings make your fingers look great! |
pixie's gold ring pixie's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +5 Mag dps ---------- Spell.pwr +7 (+1 eff.) Rings make your fingers look great! |
Eremedustir the steel battleaxe (138% power, 2 apr) Eremedustir the steel battleaxe (138% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 138% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +7 light Against +10% Undead While equipped: Stats +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +12% blight Res.pen +10% physical ----- def ----- Disarm- +15% ---------- misc Infravis +2 Massive two-handed battleaxes. |
Pureweeper the dwarven-steel greatsword (157% power, 2 apr) Pureweeper the dwarven-steel greatsword (157% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 157% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 50% While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% darkness +5% cold Melee Ret 8 darkness ----- def ----- Resists +6% cold Massive two-handed swords. |
Falurab (2 def, 19 armour) Falurab (2 def, 19 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: ----- def ----- Armour +19 Defense +2 (+1 eff.) Fatigue +12% Resists +15% acid Mind.save +3 (+1 eff.) Max.HP +20.00 HP.reg +2.00 Heal.mod +13% Confus- +10% A suit of armour made of mail. |
Blindward the rough leather belt Blindward the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Crit.mult +5.00% Dmg.mod +6% cold Res.pen +5% darkness ----- def ----- Fatigue -5% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +21 A belt that goes around your waist. |
balancing rough leather belt of transcendence balancing rough leather belt of transcendence1.0 T1 belt armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.crit +6.0% Mind.crit +6% Mind.pwr +3 (+1 eff.) ----- def ----- Phys.save +6 (+2 eff.) A belt that goes around your waist. |
rough leather belt 'Nimbusire' rough leather belt 'Nimbusire'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +1 Dex dps ---------- Phys.pwr +2 (+1 eff.) Dmg.mod +6% lightning Res.pen +5% fire ----- def ----- Crit.chn- 15.00% Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
noble's hardened leather belt noble's hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: Stats +3 Cun +5 Wil dps ---------- Against +23% Summoned ----- def ----- D.Red.from +27% Summoned A belt that goes around your waist. |
Chalodir the linen cloak (6 def, 0 armour) Chalodir the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Resists +3% darkness +3% mind Phys.save +6 (+2 eff.) Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layoda the Blastfurnace (1 def, 2 armour) Layoda the Blastfurnace (1 def, 2 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Str +2 Mag +1 Wil dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% lightning Apr +2 ----- def ----- Armour +2 Defense +1 (+1 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Dronarirak' (5 def, 1 armour) pair of rough leather boots 'Dronarirak' (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +3 ----- def ----- Armour +1 Defense +5 (+3 eff.) Resists +9% blight +3% temporal Spell.save +9 (+3 eff.) Die.at -60.00 life A pair of boots made of leather. |
undeterred pair of iron boots (0 def, 3 armour) undeterred pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +22% Confus- +21% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Polywyn the Scorpionoblivion (0 def, 2 armour) Polywyn the Scorpionoblivion (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +7 Str +2 Dex +2 Mag dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +3% nature +12% cold Acc +7 (+2 eff.) Apr +10 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Spell.save +11 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Getorath (1 def, 0 armour) Getorath (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex +1 Wil dps ---------- Phys.crit +1.0% ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning +7% temporal +9% darkness ---------- misc Stam/turn +2.00 A pointy cloth hat, very wizardly... |
Glimmerwisp (0 def, 1 armour) Glimmerwisp (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% light Res.pen +10% physical Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+4 eff.) ---------- misc Max.stam +20.00 A cap made of leather. |
Voidwasp the rough leather cap (0 def, 1 armour) Voidwasp the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Dex dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +9% darkness +6% blight ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Betuba the iron helm (0 def, 3 armour) Betuba the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% nature +9% light Spell.save +4 (+1 eff.) Max.HP +48.00 Heal.mod +11% ---------- misc Stam/turn +1.00 Max.stam +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Arthokath' (0 def, 3 armour) iron helm 'Arthokath' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +12% acid +6% cold Spell.save +6 (+2 eff.) HP.reg +4.00 Poison- +10% Cut- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
156 alchemist agate 156 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tempestbreak Tempestbreak2.0 T1 lite [Rare] Nature While equipped: Stats +1 Mag +3 Con dps ---------- Res.pen +5% lightning ----- def ----- Defense +25 (+13 eff.) Max.HP +43.00 ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Voromira' brass lantern 'Voromira'2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Crit.mult +10.00% Res.pen +15% physical ----- def ----- Die.at -20.00 life ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 21 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind 'Flashpulverizer' [power 1] (18 cooldown) iron torque of clear mind 'Flashpulverizer' [power 1] (18 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Wil +2 Con dps ---------- Phys.crit +3.0% Spell.crit +1% Res.pen +5% light Acc +20 (+6 eff.) Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 18 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield [power 49] (18 cooldown) steel torque of psionic shield [power 49] (18 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Emelylera the Dourkiller [power 122] (11 cooldown) Emelylera the Dourkiller [power 122] (11 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Apr +3 On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Defense +15 (+8 eff.) Die.at -40.00 life ---------- misc Stam/turn +1.00 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 11 cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Salomira [power 116] (11 cooldown) Salomira [power 116] (11 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.pwr +25 (+10 eff.) ----- def ----- Resists +9% lightning HP.reg +2.00 Heal.mod +15% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 11 cooldown 100% to heal for 33. Natural totems are made by powerful wilders to store nature power. |
cleansing elm totem of stinging [power 116] (11 cooldown) cleansing elm totem of stinging [power 116] (11 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 119 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Poledhekira [power 9] (11 cooldown) Poledhekira [power 9] (11 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +6% acid ---------- misc Psi/ret +0.12 Max.psi +10.00 Reveal the area around you, dispelling darkness (radius 9, power 42 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 11 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm [power 110] (11 cooldown) elm wand of lightning storm [power 110] (11 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (126 total damage) Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elm wand of shielding [power 146] (18 cooldown) supercharged elm wand of shielding [power 146] (18 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 146 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 18 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Emeladhewe the Tidenail [power 10] (11 cooldown) Emeladhewe the Tidenail [power 10] (11 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% light Res.pen +10% acid Melee Ret 8 light ----- def ----- Resists +24% cold Reveal the area around you, dispelling darkness (radius 10, power 43 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 11 cooldown 100% to reduce fatigue by 25% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful yew wand of shielding [power 230] (14 cooldown) powerful yew wand of shielding [power 230] (14 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown 100% to increase all damage by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Rcik the Cornac Berserker level 8
4th Mirth 122nd year of Ascendancy at 06:47 see stats
By Rcik the Cornac Berserker level 23
24th Dusk 122nd year of Ascendancy at 15:12 see stats
By Rcik the Cornac Berserker level 15
4th Flare 122nd year of Ascendancy at 09:40 see stats
By Rcik the Cornac Berserker level 10
7th Mirth 122nd year of Ascendancy at 22:09 see stats
By Rcik the Cornac Berserker level 20
8th Dusk 122nd year of Ascendancy at 07:24 see stats
By Rcik the Cornac Berserker level 24
25th Dusk 122nd year of Ascendancy at 19:02 see stats
By Rcik the Cornac Berserker level 7
79th Pyre 122nd year of Ascendancy at 03:39 see stats
By Rcik the Cornac Berserker level 14
2nd Flare 122nd year of Ascendancy at 21:53 see stats
By Rcik the Cornac Berserker level 19
6th Dusk 122nd year of Ascendancy at 22:49 see stats
By Rcik the Cornac Berserker level 24
25th Dusk 122nd year of Ascendancy at 22:58 see stats
Log
black jelly oozes over the ground!!
Rcik uses Infusion: Movement.
Rcik is moving at extreme speed!
Ritch flamespitter spits flames!
Ritch flamespitter hits Rcik for 100 fire damage.
Talent Death Dance is ready to use.
There is a way to the previous level here (press '' or right click to use).
There is a way to the next level here (press '' or right click to use).
Saving game...
Saving done.
Resting starts...
Rcik slows down.
Talent Berserker Rage is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Movement is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Battle Shout is ready to use.
Today is the 26th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Blinding Speed is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).