Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Steel Drakes 1.7.6Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including: - maximum width - speed of scrolling - delay before scrolling at top and bottom - font size - unlocked transparency This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Water Purification 1.7.0Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed. [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: Stealth Transmo 1.7.0Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 35 / 62% |
Size | medium |
Lifes / Deaths | Killed by Glyrema the grizzly bear at level 35 on the 69th Haze 122nd year of Ascendancy at 07:31 / 2Killed by Glyrema the grizzly bear at level 35 on the 69th Haze 122nd year of Ascendancy at 07:42 |
Primary Stats
Strength | 104 (base 60) |
Dexterity | 36 (base 14) |
Constitution | 85 (base 60) |
Magic | 23 (base 10) |
Willpower | 30 (base 14) |
Cunning | 51 (base 19) |
Resources
Life | -157/1160 |
Stamina | 261/319 |
Psi | 120/120 |
Healing Factor | 1.7417726352502 |
Regeneration | 19.594942146567 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +49.2% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 33.891010379467 |
See Invisible | 42.891010379467 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 166 |
Accuracy | 58 |
Crit Chance | 37% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +5% |
Light | +24% |
Physical | +41% |
All | 0% |
Nature | +16% |
Offense: Damage Penetration
Lightning | +17% |
Light | +15% |
Cold | +13% |
Darkness | +10% |
Physical | +16% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 48.723073231957 (96.438666929426%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 15 |
Physical Save | 53 |
Spell Save | 22 |
Mental Save | 27 |
Defense: Resistances
Acid | + 27%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 22%( 70%) |
All | + 15%( 70%) |
Lightning | + 29%( 70%) |
Light | + 49%( 70%) |
Temporal | + 35%( 70%) |
Darkness | + 20%( 70%) |
Fire | + 37%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Instadeath Resistance | 100% |
Disarm Resistance | 26% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 546 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 248 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 750% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Porarin the xaren. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 686. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed naga tongue. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed black mamba head. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed length of troll intestine. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. * You offered your services to the Assassin Lord, abandoning the lost merchant to his fate. The Assassin Lord promised (threatened?) to contact you later with orders. | done |
Equipment
On feet | Dimblight the pair of hardened leather boots (0 def, 3 armour) Dimblight the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +5 Dex +5 Lck dps ---------- Res.pen +10% darkness ----- def ----- Armour +3 Stealth +8 ---------- misc Stam/turn +3.00 Max.stam +30.00 A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | werebeast's rough leather cap of trickery (0 def, 1 armour) werebeast's rough leather cap of trickery (0 def, 1 armour)2.0 T1 head armor [Ego++] Nature/Master While equipped: Stats +2 Str +4 Dex +4 Cun +2 Con dps ---------- Apr +4 ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Tool | Branoldir [power 77] (1/15 cooldown) Branoldir [power 77] (1/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +8 Resists +6% lightning +15% acid Crit.chn- 15.00% Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Setup a psionic shield, reducing all damage taken by 77 for 5 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Sparkpierce Sparkpierce0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +10 Str +5 Cun +6 Con dps ---------- Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Dmg.mod +6% lightning ----- def ----- Armour +8 Defense +10 (+5 eff.) Resists +6% fire +3% light +3% temporal Rings make your fingers look great! |
Around waist | Glareba the Glitterglory Glareba the Glitterglory1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +22% physical Res.pen +16% physical Melee Ret 10 light ----- def ----- Resists +21% fire +5% arcane +9% cold HP.reg +4.00 Disease- +20% A belt that goes around your waist. |
In main hand | Unrileg the dwarven-steel battleaxe (152% power, 2 apr) Unrileg the dwarven-steel battleaxe (152% power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Nature/Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +4 physical On Crit.r2 +12 lightning +19 cold While equipped: Stats +7 Str +9 Dex +9 Mag +10 Wil +10 Cun +11 Con dps ---------- Mov.spd +39% Dmg.mod +12% physical Res.pen +17% lightning +13% cold Acc +5 (+2 eff.) ---------- misc Stam/turn +2.00 Massive two-handed battleaxes. |
On hands | Glintwrecker the hardened leather gloves (0 def, 2 armour) Glintwrecker the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +4 Cun +2 Con dps ---------- Dmg.mod +6% light ----- def ----- Armour +2 Resists +7% light +7% darkness Crit.chn- 15.00% Phys.save +13 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) HP.reg +3.00 Disarm- +26% ---------- misc Stam/turn +0.80 Max.stam +16.00 Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 12 cooldown Level 1.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 37.62 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Balokan the steel plate armour (15 def, 9 armour) Balokan the steel plate armour (15 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Arcane While equipped: dps ---------- Mind.crit +5% Phys.pwr +25 (+5 eff.) Acc +15 (+4 eff.) ----- def ----- Armour +9 Defense +15 (+7 eff.) Fatigue +22% Resists +21% temporal Phys.save +12 (+4 eff.) ---------- misc Stam/turn +3.00 A suit of armour made of metal plates. |
Cloak | Daywolf (2 def, 0 armour) Daywolf (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +9% nature Res.pen +15% light +5% mind Acc +17 (+5 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Max.HP +50.00 ---------- misc Max.stam +21.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Cyrewe the steel amulet Cyrewe the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +2 Wil +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% Resists +11% lightning HP.reg +1.00 Stun/Frz- +23% ---------- misc Stam/turn +0.30 Light +1 See.Invis +9 Amulets make your neck look great! |
Inventory
heroism infusion of the duelist (die at -517; dur 5; cd 26) heroism infusion of the duelist (die at -517; dur 5; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -517 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1034 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -519; dur 7; cd 26) heroism infusion of the titan (die at -519; dur 7; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -519 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1038 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 826%; cd 9) movement infusion of the titan (speed 826%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 826% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 457; 16 cd) regeneration infusion of the warrior (heal 457; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 424; 12 cd) regeneration infusion of the warrior (heal 424; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 424 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 413; 14 cd) regeneration infusion of the warrior (heal 413; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 413 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; mental, magical; dur 3; cd 11) wild infusion (res 16%; mental, magical; dur 3; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 36%; magical, physical; dur 2; cd 12) wild infusion of the titan (res 36%; magical, physical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 118; cd 12) shatter afflictions rune of the titan (absorb 118; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 455; dur 3; cd 16) shielding rune of the psychic (absorb 455; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 455 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 511; dur 3; cd 15) shielding rune of the warrior (absorb 511; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 511 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 63; blocks 2; dur 4; cd 12) stormshield rune (threshold 63; blocks 2; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 63 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 159; cd 12) teleportation rune of the titan (range 159; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 159 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Demonwreath the steel amulet Demonwreath the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +6% darkness +6% fire +24% mind +6% physical Res.pen +10% darkness +10% mind ----- def ----- Resists +15% mind +6% fire Amulets make your neck look great! |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
restful steel amulet of vision restful steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -6% HP.reg +2.00 Blind- +12% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
savior's steel amulet savior's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +10 (+3 eff.) Spell.save +11 (+5 eff.) Mind.save +12 (+6 eff.) Amulets make your neck look great! |
cleansing gold amulet of vision cleansing gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +10% nature +11% blight Blind- +18% Poison- +28% Disease- +28% ---------- misc Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
wanderer's gold amulet of perfection (0.19 Technique / Bloodthirst,0.19 Technique / Combat training) wanderer's gold amulet of perfection (0.19 Technique / Bloodthirst,0.19 Technique / Combat training)0.1 T3 amulet jewelry [Ego++] Master While equipped: Stats +5 Dex +5 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +1.00 ---------- misc Stam/turn +0.60 Masteries +0.19 Technique/Bloodthirst +0.19 Technique/Combat training Amulets make your neck look great! |
savior's stralite amulet of vision savior's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +17 (+6 eff.) Spell.save +13 (+6 eff.) Mind.save +18 (+9 eff.) Blind- +25% ---------- misc Infravis +6 Sight +2 See.Invis +8 Amulets make your neck look great! |
Barkborn Barkborn0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.pwr +15 (+3 eff.) Mind.pwr +6 (+3 eff.) Res.pen +5% nature +5% physical On Hit (Melee): * 10% chance to reduce armor by 22% ----- def ----- Defense +15 (+7 eff.) Resists +6% acid Die.at -20.00 life Rings make your fingers look great! |
copper ring 'Cracklepall' copper ring 'Cracklepall'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +15% cold ----- def ----- Resists +6% acid +6% temporal +6% blight +5% arcane +9% nature Max.HP +42.00 HP.reg +7.00 Heal.mod +12% Rings make your fingers look great! |
warrior's copper ring of sensing warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Blind- +23% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 11.73 cold and 16.66 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 36 power out of 60/60 This azure ring seems to be always moist to the touch. |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +8 (+4 eff.) Acc +10 (+3 eff.) Apr +10 ----- def ----- Defense +10 (+5 eff.) Stun/Frz- +30% Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 110% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 9 physical Ranged+ 10 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 20 On Hit (Ranged): * 12% chance to reduce all saves and defense by 20 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +1.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
gold ring 'Tempestbright' gold ring 'Tempestbright'0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +6% fire +13% mind Res.pen +20% acid +20% fire Melee Ret 6 acid ----- def ----- Resists +24% acid +13% mind +6% lightning Rings make your fingers look great! |
savior's gold ring of perseverance savior's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +9 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +12 (+6 eff.) HP.reg +3.00 Stun/Frz- +22% Rings make your fingers look great! |
sneakthief's gold ring of corrosion (+30%) sneakthief's gold ring of corrosion (+30%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +15% acid Acc +10 (+3 eff.) ----- def ----- Resists +30% acid Rings make your fingers look great! |
rogue's stralite ring of lightning (+28%) rogue's stralite ring of lightning (+28%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +14% lightning ----- def ----- Defense +10 (+5 eff.) Resists +28% lightning Rings make your fingers look great! |
stralite quartz ring stralite quartz ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
stralite ring 'Glyvena' stralite ring 'Glyvena'0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +3 Str +3 Mag +1 Wil +1 Con dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +13 (+6 eff.) Mind.pwr +11 (+6 eff.) ----- def ----- Blind- +40% Silence- +28% ---------- misc Mana/turn +0.22 Light +3 Infravis +5 See.Stealth +12 See.Invis +14 Rings make your fingers look great! |
Magmapiercer the voratun ring Magmapiercer the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +20% lightning Res.pen +25% fire Melee Ret 4 mind ----- def ----- Resists +52% lightning +6% fire ---------- misc Psi/ret +0.12 Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +13 Cun +7 Dex dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 26 physical Ranged+ 26 physical Dmg.mod +13% light Acc +10 (+3 eff.) Melee Ret 6 mind On Hit (Melee): * 14% chance to reduce all saves and defense by 20 On Hit (Ranged): * 16% chance to reduce all saves and defense by 20 ----- def ----- Resists +9% blight +26% light +5% arcane ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
acidic stralite battleaxe of amnesia (156% power, 3 apr) acidic stralite battleaxe of amnesia (156% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Psionic Power 156% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 Massive two-handed battleaxes. |
enhanced stralite battleaxe (155% power, 3 apr) enhanced stralite battleaxe (155% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature Power 155% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +7 Str +10 Dex +7 Mag +5 Wil +9 Cun +14 Con Massive two-handed battleaxes. |
blazebringer's stralite greatmaul of massacre (180% power, 3 apr) blazebringer's stralite greatmaul of massacre (180% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Nature/Master Power 180% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +40 fire While equipped: dps ---------- All.spd +7% Res.pen +13% fire Massive two-handed mauls. |
stralite greatmaul 'Murkspar' (167% power, 3 apr) stralite greatmaul 'Murkspar' (167% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 167% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +20 nature +12 darkness On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +13 Dex +2 Con dps ---------- Phys.spd +10% Acc +19 (+5 eff.) Melee Ret 4 darkness Massive two-handed mauls. |
Spectral Blade (130% power, 25 apr) Spectral Blade (130% power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 130% Range: 1.6x Uses 10% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 160% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
plaguebringer's stralite greatsword (161% power, 3 apr) plaguebringer's stralite greatsword (161% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane Power 161% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 4 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 13 While equipped: ----- def ----- Disease- +25% Massive two-handed swords. |
stralite greatsword 'Poxvice' (157% power, 3 apr) stralite greatsword 'Poxvice' (157% power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Disrupt Power 157% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +12 fire On Crit.r2 +16 nature +16 fire On Hit: * 31 arcane resource burn * 20% chance to slow global speed by 46% While equipped: Stats +3 Cun +4 Wil dps ---------- Melee Ret 6 fire ----- def ----- Resists +15% nature Massive two-handed swords. |
warbringer's stralite greatsword of massacre (166% power, 3 apr) warbringer's stralite greatsword of massacre (166% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 166% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +19% Massive two-handed swords. |
dwarven-steel shield 'Corpsebiter' (0 def, 18 armour, 130% power, 86.5 block) dwarven-steel shield 'Corpsebiter' (0 def, 18 armour, 130% power, 86.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 130% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +86 Melee+ +20 nature While equipped: ----- def ----- Armour +18 Fatigue +8% Resists +5% arcane +21% fire Heal.mod +10% Blind- +20% Confus- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
dwarven-steel mail armour 'Boltlace' (28 def, 8 armour) dwarven-steel mail armour 'Boltlace' (28 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +3% physical ----- def ----- Armour +8 Defense +28 (+12 eff.) Fatigue +12% Resists +23% lightning +6% temporal +12% darkness +9% acid Disease- +20% A suit of armour made of mail. |
Nereda (0 def, 30 armour) Nereda (0 def, 30 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Acc +25 (+7 eff.) ----- def ----- Armour +30 Fatigue +22% Resists +6% acid +6% light +6% mind Teleport- +20% ---------- misc Stam/turn +3.00 A suit of armour made of metal plates. |
Vorysetira the steel plate armour (0 def, 12 armour) Vorysetira the steel plate armour (0 def, 12 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature While equipped: ----- def ----- Armour +12 Fatigue +22% Resists +14% acid +7% physical +12% light +5% lightning +14% cold +5% arcane +7% fire Max.HP +30.00 HP.reg +1.00 Heal.mod +12% Disarm- +23% Stun/Frz- +22% Knockbk- +22% ---------- misc Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
Revenant (8 def, 20 armour) Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+4 eff.) Fatigue +12% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
blurring rough leather belt of unlife blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+5 eff.) Resists +5% blight Stealth +7 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Prismrot the hardened leather belt Prismrot the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +3% physical Res.pen +25% light ----- def ----- Resists +9% light Mind.save +5 (+2 eff.) ---------- misc Stam/turn +2.00 Max.stam +10.00 A belt that goes around your waist. |
monstrous hardened leather belt of the giants monstrous hardened leather belt of the giants1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +14 (+3 eff.) ----- def ----- Phys.save +5 (+2 eff.) Spell.save +8 (+4 eff.) ---------- misc Size +2 A belt that goes around your waist. |
noble's hardened leather belt of the vagrant noble's hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Wil +3 Cun +3 Con dps ---------- Mind.pwr +6 (+3 eff.) Against +29% Summoned ----- def ----- D.Red.from +24% Summoned Mind.save +8 (+4 eff.) A belt that goes around your waist. |
skylord's hardened leather belt of the vagrant skylord's hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature While equipped: Stats +3 Str +4 Dex +4 Wil +3 Cun +3 Con dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Phys.save +14 (+5 eff.) Spell.save +13 (+6 eff.) Mind.save +21 (+10 eff.) A belt that goes around your waist. |
marshal's cashmere cloak (2 def, 0 armour) marshal's cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Str +4 Con ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+2 eff.) Max.HP +65.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Corpsemistress the dwarven-steel helm (0 def, 4 armour) Corpsemistress the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +15% lightning +12% nature Res.pen +10% nature Melee Ret 4 fire ----- def ----- Armour +4 Fatigue +4% Resists +3% fire +6% nature +8% physical Phys.save +8 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm of ire (0 def, 4 armour) thaloren dwarven-steel helm of ire (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +4 Wil +3 Con ----- def ----- Armour +4 Fatigue +4% Resists +6% blight Phys.save +6 (+2 eff.) Mind.save +14 (+7 eff.) Battle Cry: Puts all charms on 17 cooldown Level 2.6 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
500 alchemist agate 500 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Adolrakira' brass lantern 'Adolrakira'2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+1 eff.) Acc +20 (+6 eff.) Melee Ret 4 blight 11 fire ----- def ----- Defense +10 (+5 eff.) Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
bright alchemist's lamp of focus bright alchemist's lamp of focus1.0 T3 lite [Ego] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +8% mind ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Gaseda the Burnwalker (dig speed 29 turns) Gaseda the Burnwalker (dig speed 29 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Res.pen +25% fire ----- def ----- Resists +9% fire +6% darkness +9% temporal ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of wreckage (dig speed 23 turns) dwarven-steel pickaxe of wreckage (dig speed 23 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +4 Str dps ---------- Apr +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 cooldown Level 5.2 Pwr.cost 16 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +102 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Ragamadin the Kindlewoe [power 3] (1/15 cooldown) Ragamadin the Kindlewoe [power 3] (1/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +9% light +12% mind Res.pen +10% light ----- def ----- Resists +12% light ---------- misc Light +3 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind 'Winterstalker' [power 3] (1/15 cooldown) dwarven-steel torque of clear mind 'Winterstalker' [power 3] (1/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Spell.crit +3% Crit.mult +20.00% Dmg.mod +15% cold +15% temporal Res.pen +25% cold Phasing +30% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of psionic shield [power 139] (1/18 cooldown) supercharged stralite torque of psionic shield [power 139] (1/18 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 139 for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging 'Kilnwyrd' [power 200] (1/9 cooldown) ash totem of stinging 'Kilnwyrd' [power 200] (1/9 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +15% acid Apr +4 Melee Ret 4 fire ----- def ----- Phys.save +6 (+2 eff.) Sting an enemy dealing 234 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to heal for 39. Natural totems are made by powerful wilders to store nature power. |
Adyrekira the Kindlemire [power 240] (1/15 cooldown) Adyrekira the Kindlemire [power 240] (1/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light +12% mind Res.pen +10% mind Melee Ret 8 light ----- def ----- Resists +9% cold +6% mind +6% light ---------- misc Light +3 Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 695 Base Damage: 272 Armor: 30 All Resist: 21 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Velywe the yew totem of thorny skin [power 40] (1/12 cooldown) Velywe the yew totem of thorny skin [power 40] (1/12 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +6% arcane Res.pen +10% temporal ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +10.00 Harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50% Puts all charms on 12 cooldown 100% to heal for 37. 100% to reduce fatigue by 38% for 2 turns. 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing yew totem of summon tentacle [power 225] (1/15 cooldown) cleansing yew totem of summon tentacle [power 225] (1/15 cooldown)2.0 T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 490 Base Damage: 253 Armor: 2 All Resist: 0 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
evasive yew totem of healing [power 254] (1/9 cooldown) evasive yew totem of healing [power 254] (1/9 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 9 cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Phoenixcrypt [power 434] (1/9 cooldown) Phoenixcrypt [power 434] (1/9 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: ----- def ----- Armour +12 Resists +27% fire Crit.chn- 10.00% HP.reg +4.00 Knockbk- +20% ---------- misc Light +3 Sting an enemy dealing 507 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
ash wand of shielding 'Horan' [power 206] (1/12 cooldown) ash wand of shielding 'Horan' [power 206] (1/12 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +3% mind Melee Ret 4 mind ----- def ----- Resists +20% light +15% fire +6% mind +6% darkness Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Isada [power 302] (1/9 cooldown) Isada [power 302] (1/9 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +7 Cun +2 Wil dps ---------- Res.pen +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ---------- misc Equi/ret +0.08 Max.psi +20.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 64 lightning damage and will be dazed for 1 turn (320 total damage) Puts all charms on 9 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending yew wand of clairvoyance [power 11] (1/9 cooldown) extending yew wand of clairvoyance [power 11] (1/9 cooldown)2.0 T3 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 11, power 47 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful yew wand of conjuration [power 230] (1/9 cooldown) powerful yew wand of conjuration [power 230] (1/9 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a magical bolt dealing 229 cold damage Puts all charms on 9 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding [power 278] (1/12 cooldown) yew wand of shielding [power 278] (1/12 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Crun the Cornac Berserker level 35
68th Haze 122nd year of Ascendancy at 22:09 see stats
By Crun the Cornac Berserker level 8
2nd Mirth 122nd year of Ascendancy at 03:15 see stats
By Crun the Cornac Berserker level 27
25th Dusk 122nd year of Ascendancy at 06:16 see stats
By Crun the Cornac Berserker level 23
9th Dusk 122nd year of Ascendancy at 17:51 see stats
By Crun the Cornac Berserker level 28
27th Dusk 122nd year of Ascendancy at 14:05 see stats
By Crun the Cornac Berserker level 27
23rd Dusk 122nd year of Ascendancy at 06:35 see stats
By Crun the Cornac Berserker level 23
9th Dusk 122nd year of Ascendancy at 08:08 see stats
By Crun the Cornac Berserker level 15
3rd Flare 122nd year of Ascendancy at 12:04 see stats
By Crun the Cornac Berserker level 10
4th Mirth 122nd year of Ascendancy at 06:08 see stats
By Crun the Cornac Berserker level 20
7th Flare 122nd year of Ascendancy at 18:24 see stats
By Crun the Cornac Berserker level 30
32nd Dusk 122nd year of Ascendancy at 21:19 see stats
By Crun the Cornac Berserker level 34
22nd Haze 122nd year of Ascendancy at 07:29 see stats
By Crun the Cornac Berserker level 20
8th Flare 122nd year of Ascendancy at 00:15 see stats
By Crun the Cornac Berserker level 32
63rd Dusk 122nd year of Ascendancy at 07:03 see stats
By Crun the Cornac Berserker level 7
79th Pyre 122nd year of Ascendancy at 02:52 see stats
By Crun the Cornac Berserker level 15
2nd Flare 122nd year of Ascendancy at 01:48 see stats
By Crun the Cornac Berserker level 24
11st Dusk 122nd year of Ascendancy at 03:13 see stats
By Crun the Cornac Berserker level 17
6th Flare 122nd year of Ascendancy at 04:28 see stats
By Crun the Cornac Berserker level 35
69th Haze 122nd year of Ascendancy at 07:32 see stats
Log
You are unable to move!
Crun hits Glyrema the grizzly bear for 27 physical, 11 physical, 3 light (43 total damage).
Bleeding from Crun hits Glyrema the grizzly bear for 55 physical damage.
Mindrot hits Crun for 18 mind, 17 darkness (36 total damage).
Glyrema the grizzly bear uses Stun.
Glyrema the grizzly bear performs a melee critical strike against Crun!
Crun shrugs off Glyrema the grizzly bear's 'Cripple'!
Crun shrugs off the effect 'Stunned'!
Melee retaliation hits Glyrema the grizzly bear for 0 light damage.
Glyrema the grizzly bear hits Crun for 283 physical damage.
Crun overcomes the gloom
Crun has recovered!
Crun uses Battle Cry.
Glyrema the grizzly bear's will is shattered.
Bleeding from Crun hits Glyrema the grizzly bear for 55 physical damage.
Mindrot hits Crun for 9 mind, 17 darkness (27 total damage).
Melee retaliation hits Glyrema the grizzly bear for 1 light damage.
Glyrema the grizzly bear hits Crun for 275 physical damage.
Talent Stunning Blow is ready to use.
Glyrema the grizzly bear stops bleeding.
Crun hits Glyrema the grizzly bear for 27 physical, 11 physical, 10 light (50 total damage).
Mindrot hits Crun for 18 mind, 17 darkness (36 total damage).
Glyrema the grizzly bear uses Slash.
Glyrema the grizzly bear performs a melee critical strike against Crun!
Melee retaliation hits Glyrema the grizzly bear for 3 light damage.
Glyrema the grizzly bear hits Crun for 450 physical damage.
Crun the level 35 cornac berserker was skewered to death by Glyrema the grizzly bear on level 3 of Bearscape.
Crun no longer revels in blood quite so much.