










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Maj'Eyal Whitehoof |
| Class | Adventurer |
| Level / Exp | 24 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by Polavea the brown bear at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:26 / 77Killed by brown bear at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:05 Killed by Vorann the brown bear at level 5 on the 2nd Mirth 122nd year of Ascendancy at 01:12 Killed by ritch flamespitter at level 5 on the 2nd Mirth 122nd year of Ascendancy at 02:09 Killed by Bethuyama the poison ivy at level 6 on the 2nd Mirth 122nd year of Ascendancy at 04:26 Killed by Gath the copperhead snake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 09:47 Killed by Emelymima the copperhead snake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:09 Killed by Bethowen the brown bear at level 6 on the 3rd Mirth 122nd year of Ascendancy at 02:12 Killed by Bethowen the brown bear at level 6 on the 3rd Mirth 122nd year of Ascendancy at 03:41 Killed by Elivena the rattlesnake at level 7 on the 3rd Mirth 122nd year of Ascendancy at 10:08 Killed by Elivena the rattlesnake at level 7 on the 3rd Mirth 122nd year of Ascendancy at 11:10 Killed by ritch flamespitter at level 7 on the 4th Mirth 122nd year of Ascendancy at 07:25 Killed by Elussra the forest troll at level 8 on the 4th Mirth 122nd year of Ascendancy at 17:16 Killed by Neribrethra the grizzly bear at level 10 on the 5th Flare 122nd year of Ascendancy at 09:54 Killed by Betogarath the white worm mass at level 11 on the 6th Flare 122nd year of Ascendancy at 07:24 Killed by Eilinyrewen the black crystal at level 11 on the 6th Flare 122nd year of Ascendancy at 08:11 Killed by Ysri the halfling at level 14 on the 19th Dusk 122nd year of Ascendancy at 08:37 Killed by Ysri the halfling at level 14 on the 19th Dusk 122nd year of Ascendancy at 09:30 Killed by Koie the thalore at level 14 on the 19th Dusk 122nd year of Ascendancy at 10:14 Killed by Thidi the shalore at level 14 on the 38th Dusk 122nd year of Ascendancy at 12:09 Killed by Thidi the shalore at level 14 on the 38th Dusk 122nd year of Ascendancy at 13:00 Killed by Ulker the human at level 15 on the 48th Dusk 122nd year of Ascendancy at 10:50 Killed by Redloon the human at level 15 on the 49th Dusk 122nd year of Ascendancy at 17:56 Killed by Zubuwen the hummerhorn at level 17 on the 30th Haze 122nd year of Ascendancy at 06:09 Killed by ritch flamespitter at level 17 on the 30th Haze 122nd year of Ascendancy at 19:33 Killed by champion of Urh'Rok at level 17 on the 30th Haze 122nd year of Ascendancy at 23:41 Killed by champion of Urh'Rok at level 17 on the 31st Haze 122nd year of Ascendancy at 00:12 Killed by champion of Urh'Rok at level 17 on the 31st Haze 122nd year of Ascendancy at 00:52 Killed by champion of Urh'Rok at level 17 on the 31st Haze 122nd year of Ascendancy at 01:40 Killed by champion of Urh'Rok at level 17 on the 31st Haze 122nd year of Ascendancy at 02:14 Killed by champion of Urh'Rok at level 17 on the 31st Haze 122nd year of Ascendancy at 02:53 Killed by champion of Urh'Rok at level 17 on the 31st Haze 122nd year of Ascendancy at 03:40 Killed by champion of Urh'Rok at level 17 on the 31st Haze 122nd year of Ascendancy at 05:11 Killed by Layilaith the giant black ant at level 18 on the 32nd Haze 122nd year of Ascendancy at 05:11 Killed by Gebreravena the warg at level 18 on the 32nd Haze 122nd year of Ascendancy at 10:13 Killed by skeleton warrior at level 18 on the 32nd Haze 122nd year of Ascendancy at 14:26 Killed by skeleton magus at level 18 on the 32nd Haze 122nd year of Ascendancy at 16:46 Killed by forest wight at level 18 on the 32nd Haze 122nd year of Ascendancy at 18:38 Killed by Silirewen the skeleton magus at level 18 on the 32nd Haze 122nd year of Ascendancy at 19:34 Killed by barrow wight at level 18 on the 32nd Haze 122nd year of Ascendancy at 20:21 Killed by Gowe the midge swarm at level 18 on the 33rd Haze 122nd year of Ascendancy at 03:30 Killed by Glorudata the giant black ant at level 18 on the 33rd Haze 122nd year of Ascendancy at 05:09 Killed by Glorudata the giant black ant at level 18 on the 33rd Haze 122nd year of Ascendancy at 06:32 Killed by Wrathroot at level 19 on the 33rd Haze 122nd year of Ascendancy at 10:38 Killed by Cyrokira the giant green ant at level 19 on the 33rd Haze 122nd year of Ascendancy at 17:59 Killed by ritch flamespitter at level 19 on the 33rd Haze 122nd year of Ascendancy at 18:34 Killed by Poroth the large brown snake at level 19 on the 33rd Haze 122nd year of Ascendancy at 19:08 Killed by Cyrokira the giant green ant at level 19 on the 33rd Haze 122nd year of Ascendancy at 20:46 Killed by Lisidhebeth the squid at level 20 on the 34th Haze 122nd year of Ascendancy at 18:04 Killed by Isythra the squid at level 20 on the 34th Haze 122nd year of Ascendancy at 18:34 Killed by Cyrygawyn the water imp at level 20 on the 34th Haze 122nd year of Ascendancy at 19:18 Killed by Isythra the squid at level 20 on the 34th Haze 122nd year of Ascendancy at 21:05 Killed by Nerethra the treant at level 20 on the 35th Haze 122nd year of Ascendancy at 19:36 Killed by Nerethra the treant at level 20 on the 35th Haze 122nd year of Ascendancy at 21:09 Killed by Ivoribeth the copperhead snake at level 20 on the 35th Haze 122nd year of Ascendancy at 22:46 Killed by Lisavea the mass of parasitic leeches at level 20 on the 36th Haze 122nd year of Ascendancy at 03:42 Killed by Xenor the large white snake at level 20 on the 36th Haze 122nd year of Ascendancy at 08:19 Killed by Xenor the large white snake at level 20 on the 36th Haze 122nd year of Ascendancy at 10:05 Killed by Xenor the large white snake at level 20 on the 36th Haze 122nd year of Ascendancy at 11:47 Killed by Xenor the large white snake at level 20 on the 36th Haze 122nd year of Ascendancy at 13:46 Killed by Cyredarin the rattlesnake at level 21 on the 37th Haze 122nd year of Ascendancy at 03:57 Killed by freezing trap at level 21 on the 37th Haze 122nd year of Ascendancy at 05:35 Killed by Unmunnri the dwarf at level 21 on the 43rd Haze 122nd year of Ascendancy at 10:44 Killed by Ivubeth the ghoul at level 21 on the 50th Haze 122nd year of Ascendancy at 00:15 Killed by Ivemirin the skeleton archer at level 21 on the 50th Haze 122nd year of Ascendancy at 10:10 Killed by Silokira the ghoul at level 22 on the 50th Haze 122nd year of Ascendancy at 12:21 Killed by Betheminne the ghast at level 22 on the 50th Haze 122nd year of Ascendancy at 20:49 Killed by skeleton mage at level 22 on the 50th Haze 122nd year of Ascendancy at 23:21 Killed by skeleton magus at level 22 on the 51st Haze 122nd year of Ascendancy at 03:30 Killed by Xawe the ghast at level 22 on the 51st Haze 122nd year of Ascendancy at 08:04 Killed by Lisynne the armoured skeleton warrior at level 22 on the 51st Haze 122nd year of Ascendancy at 09:57 Killed by Xawe the ghast at level 22 on the 51st Haze 122nd year of Ascendancy at 11:40 Killed by Imdoansha the Invoker at level 22 on the 51st Haze 122nd year of Ascendancy at 17:41 Killed by skeleton master archer at level 23 on the 53rd Haze 122nd year of Ascendancy at 04:51 Killed by Belaldatha the skeleton warrior at level 23 on the 53rd Haze 122nd year of Ascendancy at 06:51 Killed by Layeyalaith the armoured skeleton warrior at level 23 on the 53rd Haze 122nd year of Ascendancy at 08:38 Killed by Belaldatha the skeleton warrior at level 23 on the 53rd Haze 122nd year of Ascendancy at 15:32 |
Primary Stats
| Strength | 56 (base 36) |
| Dexterity | 28 (base 12) |
| Constitution | 35 (base 24) |
| Magic | 60 (base 36) |
| Willpower | 17 (base 12) |
| Cunning | 41 (base 24) |
Resources
| Life | 847/847 |
| Mana | 292/292 |
| Stamina | 166/166 |
| Vim | 147/147 |
| Healing Factor | 1.4429268292683 |
| Regeneration | 7.4310731707318 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
| See Stealth | 10 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 32 |
| Crit Chance | 42% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| Lightning | +6% |
| Light | +9% |
| Mind | +3% |
| Blight | +21% |
| Physical | +16% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +12% |
| Light | +5% |
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 40.273489764713 (74.117647058824%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 20 |
| Physical Save | 38 |
| Spell Save | 28 |
| Mental Save | 25 |
Defense: Resistances
| Nature | + 17%( 70%) |
| Temporal | + 23%( 70%) |
| Blight | + 13%( 70%) |
| Fire | + 13%( 70%) |
| Cold | + 12%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 72% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 801% for 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 106.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 37 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Magical combat | 1.20 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Thunderstrike | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Spell / Earth | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Whitehooves | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Abyssal Shield |
| talent | Arcane Combat |
| talent | Share the Pain |
| talent | Arcane Shield |
| talent | Stone Skin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost warrior from death by Veliriakira the poison ivy. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of faeros ash. * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | eldritch pair of dwarven-steel boots of speed (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +3 Wil Mana each turn: +0.22 Maximum mana: +33.00 Spell crit. chance: +3% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Kudoneg the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% blight Grants telepathy: Demon/Minor Demon/Major Physical save: +9 (+4 eff.) Pinning immunity: +20% Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Smolderire (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% fire / +5% cold Changes damage: +15% blight / +6% fire Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 A hat made of leather. Very stylish. |
| Tool | Prismstinger (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +9% physical / +6% nature / +9% light Life regen: +0.40 Maximum life: +70.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | GlowknavePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +4 Cun / +5 Dex Changes resistances penetration: +5% light Blindness immunity: +23% Silence immunity: +22% Mana each turn: +0.14 Equilibrium when hit: +0.04 Mental crit. chance: +3% Infravision radius: +3 See stealth: +10 See invisible: +6 Rings can have magical properties. |
| On fingers | NeratiraCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +5 Dex / +7 Mag / +3 Wil / +6 Cun Changes damage: +6% blight Critical mult.: +20.00% Mana when firing critical spell: +2.00 Rings can have magical properties. |
| Around waist | skylord's rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Wil / +3 Cun Physical save: +11 (+4 eff.) Spell save: +11 (+6 eff.) Mental save: +10 (+5 eff.) Maximum life: +30.00 A belt that goes around your waist. |
| In main hand | Shocktorrent (42-63 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +34 cold Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +4 lightning When wielded/worn: Armour penetration: +10 Changes resistances penetration: +12% physical Changes damage: +6% lightning / +7% physical Massive two-handed mauls. |
| On hands | rough leather gloves of war-making (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Armour: +1 Critical mult.: +6.00% Spell crit. chance: +7% Mental crit. chance: +6% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Elorin (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 12 mind Changes stats: +2 Str / +4 Con Changes resistances: +17% temporal Changes resistances penetration: +20% mind Changes damage: +3% mind Life regen: +1.00 Maximum life: +88.00 Healing mod.: +14% A suit of armour made of metal plates. |
| Cloak | Umbraworth the linen cloak (6 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Armour: +6 Defense: +6 (+5 eff.) Damage when hit (Melee): 8 darkness Changes stats: +1 Str Physical save: +6 (+3 eff.) Life regen: +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +2 Mag / +3 Cun / +5 Con Life regen: +0.30 Stamina each turn: +0.60 Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
biting gale rune of the titan (79 cold damage; freeze 3 turns with power 41)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 79.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 41 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
taint of the reaper (12 extra physical power for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Charge yourself with death for 6 turns. Everytime a creature dies you draw energy from it and regain 12 stamina/mana/vim/psi/hate (spread to whichever are not at maximum). This increases your physical power by 12 but decreases your spell save by 12. Scales with Taintmarks, which will increase when you inscribe a Taint. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Glorilranor the AirbearerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Dex / +2 Mag / +2 Con Changes resistances penetration: +15% lightning Changes damage: +15% lightning Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Maximum life: +20.00 Maximum mana: +29.00 Amulets can have magical properties. |
Zubimille the copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +4 Str / +5 Dex / +7 Wil Mental save: +6 (+3 eff.) Disarm immunity: +5% Amulets can have magical properties. |
Ce'Nymira the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +1 Physical crit. chance: +3.0% Changes stats: +1 Con Critical mult.: +3.00% Mental save: +5 (+2 eff.) Confusion immunity: +20% Rings can have magical properties. |
Chamehad the GlittershaperCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +12% light Critical mult.: +9.00% Physical save: +10 (+4 eff.) Spell save: +9 (+5 eff.) Mental save: +8 (+4 eff.) Life regen: +0.60 Stamina each turn: +0.40 Light radius: +2 Rings can have magical properties. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
sneakthief's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +4 Cun / +4 Dex Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +24.00 Rings can have magical properties. |
steel ring 'Halidil'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +24% lightning / +22% nature Changes damage: +12% lightning / +11% nature Mental save: +4 (+2 eff.) Psi when hit: +0.04 Maximum hate: +4.00 Rings can have magical properties. |
Bregogas the steel battleaxe (31-46.5 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +17 insidious poison / +10 temporal / +7 nature When wielded/worn: Damage when hit (Melee): 4 temporal Cut immunity: +15% Pinning immunity: +5% Massive two-handed battleaxes. |
Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 101.52 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
flaming dwarven-steel greatsword of massacre (49-78.4 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +12 fire Massive two-handed swords. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 117.83 physical damage to all targets in line, and inflicting bleeding for another 58.92 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Harokath (1 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 Defense: +1 (+1 eff.) Changes stats: +5 Mag Changes resistances: +12% cold Changes resistances penetration: +25% mind Changes damage: +6% blight Grants telepathy: Demon/Minor Demon/Major Spell save: +20 (+10 eff.) Mana when firing critical spell: +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cobrareign the pair of hardened leather boots (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes stats: +1 Wil Changes resistances penetration: +15% nature Physical save: +9 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +5 (+2 eff.) Life regen: +1.50 Stamina each turn: +0.50 Maximum stamina: +15.00 See invisible: +6 Healing mod.: +15% A pair of boots made of leather. |
restorative pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Life regen: +1.60 Healing mod.: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flareschism (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 12 fire Changes stats: +2 Str / +5 Dex / +2 Wil / +7 Cun / +1 Con Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+3 eff.) Light radius: +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Korintir' (0 def, 2 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 cold Changes resistances: +6% acid / +7% cold Changes damage: +9% arcane / +3% cold Critical mult.: +5.00% Life regen: +4.50 Stamina each turn: +1.30 Psi each turn: +0.16 Maximum stamina: +16.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Borayalen the Cloudwish (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: -1% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +6 Str / +4 Con Changes damage: +6% lightning Infravision radius: +2 A hat made of leather. Very stylish. |
Emeluriassra the iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex / +3 Wil / +2 Cun / +6 Con Grants telepathy: Dragon Mindpower: +4 (+2 eff.) Light radius: +3 Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Kheladig the iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Physical power: +20 (+7 eff.) Armour: +3 Fatigue: +5% Damage when hit (Melee): 8 physical Changes resistances: +6% fire / +6% cold Changes damage: +6% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Pitchwend the iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +7 Str / +1 Wil / +2 Con Changes damage: +3% darkness Grants telepathy: Dragon See invisible: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glirin the Firespike (5 def, 17 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +5 (+5 eff.) Fatigue: +18% Damage (Melee): 8 acid / 10 fire Damage when hit (Melee): 10 acid / 11 fire Changes resistances: +21% acid / +8% physical / +16% fire Changes damage: +27% acid / +3% fire Physical save: +21 (+8 eff.) A suit of armour made of metal plates. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
471 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
UlfugodarInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Armour: +6 Defense: +3 (+3 eff.) Ranged Defense: +3 (+3 eff.) Changes resistances: +3% physical Physical save: +12 (+5 eff.) Mental save: +6 (+3 eff.) Stamina each turn: +0.40 Light radius: +2 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 136.94 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of conjuration 'Duathelriver' [power 157] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +6% mind / +18% darkness Changes resistances penetration: +10% mind Changes damage: +12% darkness Talent cooldown: Volcano (-2 turns) Talent granted: +2 Volcano It can be used to fire a bolt of a random element with (base) damage 78 to 157, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of conjuration 'Polyrivea' [power 97] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Physical power: +8 (+3 eff.) Changes resistances: +9% mind Changes resistances penetration: +25% physical Life regen: +0.20 Maximum life: +50.00 It can be used to fire a bolt of a random element with (base) damage 48 to 97, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Belias the Maj'Eyal Whitehoof Adventurer level 20
34th Haze 122nd year of Ascendancy at 04:55 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Belias the Maj'Eyal Whitehoof Adventurer level 23
53rd Haze 122nd year of Ascendancy at 04:19 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Belias the Maj'Eyal Whitehoof Adventurer level 21
38th Haze 122nd year of Ascendancy at 12:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Belias the Maj'Eyal Whitehoof Adventurer level 10
10th Mirth 122nd year of Ascendancy at 11:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Belias the Maj'Eyal Whitehoof Adventurer level 20
33rd Haze 122nd year of Ascendancy at 22:16 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Belias the Maj'Eyal Whitehoof Adventurer level 15
52nd Dusk 122nd year of Ascendancy at 15:17 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Belias the Maj'Eyal Whitehoof Adventurer level 9
9th Mirth 122nd year of Ascendancy at 02:57 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Belias the Maj'Eyal Whitehoof Adventurer level 18
32nd Haze 122nd year of Ascendancy at 19:28 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Belias the Maj'Eyal Whitehoof Adventurer level 10
1st Flare 122nd year of Ascendancy at 02:11 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Belias the Maj'Eyal Whitehoof Adventurer level 21
38th Haze 122nd year of Ascendancy at 09:30 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Belias the Maj'Eyal Whitehoof Adventurer level 15
52nd Dusk 122nd year of Ascendancy at 15:17 see stats
Log
Resting starts...
You are yanked out of this place!
Rested for 37 turns (stop reason: dialog is displayed).
You gain 0.35 gold from the melting of hateful steel torque of kinetic psionic shield [power 53] (20 cooldown).
You collect a new ingredient: lump of dwarven steel (1).
You gain 0.80 gold from the melting of pouch of dwarven-steel shots of accuracy (23/23, 31-37.2 power, 3 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 1.50 gold from the melting of dwarven-steel mail armour (3 def, 8 armour).
You collect a new ingredient: lump of iron (1).
You gain 2.40 gold from the melting of acidic iron waraxe of daylight (10-14 power, 2 apr).
You gain 3.94 gold from the melting of short yew starstaff of fate (20-24 power, 4 apr, physical element).
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.75 gold from the melting of truestriking dwarven-steel greatsword (34.5-55.2 power, 2 apr).
You collect a new ingredient: stack of herbs (viperweed) (2).
You gain 8.00 gold from the melting of schematic: Crystal Plating.
You collect a new ingredient: stack of herbs (sessali) (5).
You gain 1.30 gold from the melting of regeneration infusion of the titan (heal 220 over 5 turns).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Belias deactivates Abyssal Shield.
Belias deactivates Arcane Shield.
Belias deactivates Share the Pain.
Belias deactivates Arcane Combat.
Belias deactivates Stone Skin.
Belias deactivates Arcane Feed.
















































































