Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Effigy Race 1.3.1Adds the Effigy race, artificial constructs created to carry the spirits of the dead. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.5.0Donators/Buyers bonus! Playable Yaech Race 1.3.0Adds Yaech as a playable race, as water breathing psionics with a leaning towards cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Raccoonian Race 1.3.0Adds Raccoonian as a playable race, a forest creature with keen senses.Raccoonians are usually timid and reclusive, albeit some individuals crave for a more adventurous lifestyle. They possess agile limbs, natural cunning, keen senses and strong bonds with their animal ancestry. They do not practice arcane magic and have no talent for it. Stat modifiers:
Life per level: 11Experience modifier: +15% Racial talents:Raccoonian Malice: Passive. Boosts your racial aptitudes for malice and thievery, increasing cunning and dexterity.Raccoonian Senses: Sustained. Focus on the scents and noises around you, revealing all creatures in a radius which scales with your cunning. Your deep focus will also slow you down while active.Rockstar Raccoon Rampage: Active. Enter a destructive rampage state, boosting your movement speed for a short amount of time. Besides, once per turn you unleash your destructive behaviour, granting a free attack to a random adjacent enemy as phyisical damage.Raccoonian Rage: Passive. Your animal nature makes you react to pain and wounds with a wild frenzy, giving you action speed scaling with your missing live percentage. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. nsrr's Exotic Weapons 1.4.8 Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. |
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dragon |
| Class | Fire Drake |
| Level / Exp | 64 / 66% |
| Size | big |
| Lifes / Deaths | Killed by Adedana the gwelgoroth at level 60 on the 75th Pyre 122nd year of Ascendancy at 20:31 4 / 4Killed by Yvuldann the orc berserker at level 61 on the 75th Pyre 122nd year of Ascendancy at 23:13 Killed by Vorurerin the armoured skeleton warrior at level 64 on the 76th Pyre 122nd year of Ascendancy at 01:58 Killed by The Dargon at level 64 on the 76th Pyre 122nd year of Ascendancy at 03:14 |
Primary Stats
| Strength | 68 (base 62) |
| Dexterity | 60 (base 62) |
| Constitution | 69 (base 67) |
| Magic | 62 (base 62) |
| Willpower | 65 (base 62) |
| Cunning | 8 (base 11) |
Resources
| Life | 1681/1681 |
| Mana | 418/418 |
| Stamina | 355/355 |
| Equilibrium | 55 |
| Healing Factor | 1.3702928870293 |
| Regeneration | 13.908472803347 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.038217257044% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +13% |
Offense: Damage Penetration
| Fire | +61% |
Defense: Base
| Armour (hardiness) | 86.309015752782 (74.280688191447%) |
| Defense | 34 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 32 |
| Mental Save | 22 |
Defense: Resistances
| Blight | + 29%( 70%) |
| Arcane | + 37%( 70%) |
| Fire | + 41%(100%) |
| All | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 63% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Wild-heart / Lumbering Beast | 1.10 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Wild-heart / Snarling Beast | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Wild-heart / Savaging Claws | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Mighty Wings | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Wild-heart / Fiery Breath | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Spell / Wildfire | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Adventure / Partner | 1.00 |
| 0/26 |
| 0/35 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Wild-heart / Hoarding Beast | 1.00 |
| 6/5 |
| 6/5 |
| 1/5 |
| 3/5 |
| Wild-heart / Dragon Army | 1.10 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Wild-heart / Tyranny | 1.10 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 11/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 11/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| Wild-heart / Dragon Scales | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Wild-heart / Dragon Brood | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Ego / Dragon | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Combat training | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Overshadow |
| talent | Battle Formations |
| talent | Concurrency |
| talent | Blur Sight |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Wildfire |
| talent | Heat Sink |
| talent | Heavy Swing |
| talent | Relativity |
| talent | Burning Wake |
| talent | Feather Wind |
| talent | Boldly and Fiercely |
| talent | Shielding |
| talent | Phantasmal Shield |
| talent | Reverence |
| talent | Sovereign's Domain |
| talent | Arcane Shield |
| talent | Turn Up The Heat |
| beneficial effect | Extreme heat is forming a barrier, converting 31% of damage into Fire and absorbing 267/267 intentional damage. Fiery Shield |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
elven-wood magestaff 'Flashire' (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +6.5% Atk.spd 100% Phasing +10% While equipped: Stats +3 Dex +5 Mag +5 Wil dps ---------- Spell.crit +4% Crit.mult +31.00% Spell.pwr +47 (+14 eff.) Melee+ 31 fire Dmg.mod +25% arcane Res.pen +5% lightning On Hit (Melee): * 33% chance to daze at end of turn ----- def ----- Armour +6 Phys.save +9 (+5 eff.) Heal.mod +5% ---------- misc Mana/turn +0.30 Max.mana +90.00 See.Invis +16 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
caustic iron battleaxe (108% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Nature Power 108% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 12% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +10% acid ----- def ----- HP.reg +0.98 Massive two-handed battleaxes. |
Orc Feller (156% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Master Power 156% Range: 1.3x Uses 55% Dex, 35% Str Dmg Physical Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
cosmic stralite shield (10 def, 2 armour, 135 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego+] Arcane While equipped: ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +12% light +11% darkness ---------- misc Talents +4 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
marauder's drakeskin leather armour of Eyal (13 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +8 Str +10 Dex ----- def ----- Armour +8 Defense +13 (+6 eff.) Fatigue +8% Phys.save +14 (+7 eff.) Max.HP +70.00 HP.reg +3.80 Heal.mod +23% A suit of armour made of leather. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By The Dargon the Dragon Fire Drake level 10
74th Pyre 122nd year of Ascendancy at 11:04 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By The Dargon the Dragon Fire Drake level 20
74th Pyre 122nd year of Ascendancy at 11:04 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By The Dargon the Dragon Fire Drake level 30
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By The Dargon the Dragon Fire Drake level 40
74th Pyre 122nd year of Ascendancy at 14:47 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By The Dargon the Dragon Fire Drake level 50
74th Pyre 122nd year of Ascendancy at 20:33 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By The Dargon the Dragon Fire Drake level 60
75th Pyre 122nd year of Ascendancy at 23:01 see stats
Log
Talent Relativity is ready to use.
Talent Sovereign's Domain is ready to use.
The Dargon activates Relativity.
The Dargon activates Relativity.
The Dargon activates Sovereign's Domain.
The Dargon activates Sovereign's Domain.
Talent Arcane Power is ready to use.
Talent Spellcraft is ready to use.
Talent Burning Wake is ready to use.
Talent Wildfire is ready to use.
Talent Arcane Shield is ready to use.
The Dargon activates Arcane Shield.
The Dargon activates Arcane Shield.
The Dargon activates Wildfire.
The Dargon activates Wildfire.
The Dargon activates Spellcraft.
The Dargon activates Spellcraft.
The Dargon activates Arcane Power.
The Dargon activates Arcane Power.
The Dargon activates Burning Wake.
The Dargon activates Burning Wake.
A fiery shield flares up around The Dargon!
A fiery shield forms around The Dargon.
Rested for 23 turns (stop reason: all resources and life at maximum).
PAI_STATE_EXPLORE
PAI_STATE_EXPLORE
Saving done.
Saving game...



























































