








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Effigy Race 1.3.1Adds the Effigy race, artificial constructs created to carry the spirits of the dead. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.5.0Donators/Buyers bonus! Playable Yaech Race 1.3.0Adds Yaech as a playable race, as water breathing psionics with a leaning towards cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Raccoonian Race 1.3.0Adds Raccoonian as a playable race, a forest creature with keen senses.Raccoonians are usually timid and reclusive, albeit some individuals crave for a more adventurous lifestyle. They possess agile limbs, natural cunning, keen senses and strong bonds with their animal ancestry. They do not practice arcane magic and have no talent for it. Stat modifiers:
Life per level: 11Experience modifier: +15% Racial talents:Raccoonian Malice: Passive. Boosts your racial aptitudes for malice and thievery, increasing cunning and dexterity.Raccoonian Senses: Sustained. Focus on the scents and noises around you, revealing all creatures in a radius which scales with your cunning. Your deep focus will also slow you down while active.Rockstar Raccoon Rampage: Active. Enter a destructive rampage state, boosting your movement speed for a short amount of time. Besides, once per turn you unleash your destructive behaviour, granting a free attack to a random adjacent enemy as phyisical damage.Raccoonian Rage: Passive. Your animal nature makes you react to pain and wounds with a wild frenzy, giving you action speed scaling with your missing live percentage. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 78 / 31% |
| Size | big |
| Lifes / Deaths | Killed by Gelaith the giant venus flytrap at level 16 on the 5th Mirth 122nd year of Ascendancy at 02:03 0 / 8Killed by Zubeta the rattlesnake at level 16 on the 5th Mirth 122nd year of Ascendancy at 06:49 Killed by Aeragakira the elven cultist at level 30 on the 5th Flare 122nd year of Ascendancy at 21:00 Killed by Aerulle the broken golem at level 31 on the 38th Dusk 122nd year of Ascendancy at 08:06 Killed by Gloritira the luminous horror at level 40 on the 73rd Dusk 122nd year of Ascendancy at 03:35 Killed by Kralas the Impermeable at level 64 on the 68th Haze 122nd year of Ascendancy at 04:11 Killed by Bethann the mountain troll at level 74 on the 9th Decay 122nd year of Ascendancy at 20:20 Killed by Liserianor the ice wyrm at level 78 on the 1st Allure 123rd year of Ascendancy at 00:48 |
| Antimagic | Follower |
Primary Stats
| Strength | 121 (base 87) |
| Dexterity | 51 (base 37) |
| Constitution | 129 (base 87) |
| Magic | 14 (base 10) |
| Willpower | 139.89907482728 (base 87) |
| Cunning | 131.06016485261 (base 87) |
Resources
| Life | -77/965 |
| Psi | 597/832 |
| Stamina | 656/656 |
| Equilibrium | 91 |
| Healing Factor | 1.7969899665552 |
| Regeneration | 286.58642332841 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +135.93236878323% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 241 |
| Accuracy | 80 |
| Crit Chance | 57% |
| APR | 114 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 232 |
| Accuracy | 80 |
| Crit Chance | 57% |
| APR | 112 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 81 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +42% |
| Blight | +12% |
| Physical | +10% |
| Mind | +16% |
| All | 0% |
| Lightning | +9% |
| Temporal | +9% |
| Darkness | +3% |
| Fire | +15% |
| Nature | +29% |
Offense: Damage Penetration
| Acid | +49% |
| Blight | +35% |
| Physical | +30% |
| Mind | +40% |
| All | +20% |
| Darkness | +40% |
| Light | +55% |
| Lightning | +35% |
| Fire | +35% |
| Nature | +45% |
Defense: Base
| Armour (hardiness) | 46.418416350737 (68.311688311688%) |
| Defense | 58 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 40 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 55%( 70%) |
| Arcane | + 70%( 70%) |
| Mind | + 26%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 27%( 70%) |
| Light | -8%( 70%) |
| Temporal | + 39%( 70%) |
| Lightning | + 34%( 70%) |
| Physical | + 11%( 70%) |
| Fire | + 47%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 44% |
| Bleed Resistance | 92% |
| Confusion Resistance | 15% |
| Knockback Resistance | 58% |
| Pinning Resistance | 70% |
| Poison Resistance | 82% |
| Blind Resistance | 82% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 705 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 681 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 802% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Slumber | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 7/5 |
| 7/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.60 |
| 7/5 |
| 6/5 |
| 7/5 |
| 7/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.50 |
| 7/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Psionic / Psychic Assault | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
| Wild-gift / Ooze | 1.30 |
| 7/5 |
| 5/5 |
| 4/5 |
| 7/5 |
| Wild-gift / Slime | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Wild-gift / Mucus | 1.30 |
| 7/5 |
| 6/5 |
| 7/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 6/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 10/26 |
| 21/35 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Forge | 1.70 |
| 7/5 |
| 6/5 |
| 7/5 |
| 6/5 |
| Psionic / Feedback | 1.30 |
| 7/5 |
| 1/5 |
| 7/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 7/5 |
| 6/5 |
| 6/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.50 |
| 5/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.65 |
| 7/5 |
| 1/5 |
| 7/5 |
| 0/5 |
| Technique / Conditioning | 0.80 |
| 7/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 5/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Adventure Friendly Fire Disabler |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| talent | Acidic Soil |
| talent | Forge Shield |
| talent | Dreamforge |
| talent | Lucid Dreamer |
| talent | Acidic Skin |
| beneficial effect | Acid damage increased by 23%. Corrosive Nature |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| beneficial effect | A flow of life spins around the target, regenerating 140.93 life per turn. Regeneration |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 39. Intimidated |
| detrimental effect | This character's flames are feeding the source, healing them for 6 per turn and giving them 3 vim. Devouring flames |
| detrimental effect | The target is plagued by inner demons and each turn there's a 35% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
| detrimental effect | The target is on fire, taking 136.27 fire damage per turn. Burning |
| detrimental effect | The target is being ravaged by distortion, taking 231.55 physical damage and is losing one physical effect turn. Ravage |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Absorbs 42 damage from the next blockable attack. Currently Blocking: Fire, Mind, Physical. Forge Shield |
| detrimental effect | Kralas the Impermeable has heard the hateful whisper. Hateful Whisper |
| detrimental effect | On death will restore to the source up to 4 times the vim's worth. Bleak Outcome |
| detrimental effect | Kralas the Impermeable is writhing in agony, suffering from 51 to 255 damage over 5 turns. Agony |
| beneficial effect | You gain 61% resistance against arcane. Resolve |
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 28%. Distortion |
| detrimental effect | The target's mental faculties have been impaired, reducing its mental save by 42. Sundered Mind |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is encased in thorny vines, dealing 63 nature damage each turn and reducing its speed by 27%. Thorn Grab |
| detrimental effect | The target's dreams have been broken by the dreamforge, reducing its mental save by 37 and reducing its chance of successfully casting a spell by 28%. Broken Dream |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+48% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lost sun paladin from death by Salyriassra the ghoulking. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Kralas the Impermeable. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by Yvymira the giant acid ant. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Aeruwen the fox. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by Xaniba the orc archer. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Yvana the skeleton magus. Escort: lost warrior (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2423. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed minotaur nose. * You've found the needed mummified bone. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed vampire lord fang. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed electric eel tail. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Dimgrit' (7 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Dmg.mod +3% darkness Res.pen +20% darkness Apr +9 Melee Ret 20 darkness 12 acid ----- def ----- Armour +5 Defense +7 (+2 eff.) Rng.Def +7 (+2 eff.) Fatigue +5% Resists +6% darkness Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. This object's appearance was changed to Frost Treads. |
| Light source | Belann the dwarven lantern1.0 T5 lite [Random Unique] Nature/Disrupt While equipped: Stats +5 Con +6 Wil dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +9 (+2 eff.) Dmg.mod +6% mind Melee Ret 12 mind ----- def ----- Resists +11% blight +3% fire +6% nature +3% all Spell.save +18 (+0 eff.) HP.reg +6.50 ---------- misc Max.psi +30.00 Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Morningpunish' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Str +5 Dex +4 Cun +18 Con dps ---------- Mind.crit +2% Phys.pwr +6 (+2 eff.) Res.pen +35% light +10% mind Melee Ret 8 light ----- def ----- Armour +5 Fatigue +1% Resists -40% light HP.reg +7.70 ---------- misc Max.psi +40.00 A cap made of leather. |
| On hands | hardened leather gloves 'Betotira' (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +4 Cun dps ---------- Spell.pwr +2 (+0 eff.) Melee+ 10 fire Dmg.mod +9% acid +5% fire +9% blight ----- def ----- Armour +2 Resists +7% fire Phys.save +8 (+0 eff.) HP.reg +2.50 ---------- misc Stam/turn +0.80 Psi/turn +0.17 Max.vim +30.00 Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Flamewrought. |
| Tool | Haletomnir (dig speed 4 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +3 Cun +2 Con dps ---------- Crit.mult +31.00% Phys.pwr +16 (+4 eff.) Dmg.mod +3% blight Res.pen +15% blight Apr +12 ----- def ----- Armour +4 Defense +7 (+2 eff.) Resists +8% physical Crit.dmg- 5.00% ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Urthydar'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +3 Dex +4 Mag +1 Wil +4 Cun +8 Con dps ---------- Phys.pwr +14 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Max.HP +141.00 HP.reg +1.60 Heal.mod +20% Disarm- +44% Pinning- +38% Knockbk- +32% Rings can have magical properties. |
| On fingers | Layonn0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Wil +4 Cun +8 Con dps ---------- Phys.pwr +7 (+2 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Armour +2 Phys.save +6 (+0 eff.) Pinning- +5% ---------- misc Psi/ret +0.12 Rings can have magical properties. |
| Around neck | gold amulet 'Bokolar'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun ----- def ----- Resists +6% blight +15% temporal +6% lightning Cut- +10% Confus- +15% Pinning- +27% Knockbk- +26% ---------- misc Masteries +0.25 Wild-gift/Oozing blades +0.25 Wild-gift/Antimagic Amulets can have magical properties. |
| In main hand | Core of the Forge (127% power, 85 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 121% Wil, 40% Cun Dmg Dreamforge Mastery Psiblades Acc uses Wil Apr +85 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun +12 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +32 (+6 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 5.1 Pwr.cost 24 out of 11/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 49.12 mind damage, 48.69 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 4.38 mind and 4.34 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. This object's appearance was changed to ???. |
| Around waist | Emeba the Blazestoker1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +11 (+3 eff.) Dmg.mod +9% nature +9% lightning Res.pen +15% lightning +5% nature Melee Ret 12 temporal ----- def ----- Resists +9% lightning Spell.save +15 (+0 eff.) Max.HP +54.00 ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Eyal's Will (124% power, 83 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 119% Wil, 40% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +83 Crit +5.0% Atk.spd 100% While equipped: Stats +20 Wil dps ---------- Mind.crit +9% Mind.pwr +36 (+7 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 30 out of 11/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 75.85 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. This object's appearance was changed to ???. |
| Cloak | Pyreveil the cashmere cloak (11 def, 6 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +2 Str +1 Con dps ---------- Crit.mult +16.00% Dmg.mod +9% temporal Res.pen +15% fire Acc +7 (+2 eff.) Apr +8 ----- def ----- Armour +6 Defense +11 (+3 eff.) Resists +6% fire +6% temporal Phys.save +11 (+0 eff.) Spell.save +12 (+0 eff.) Mind.save +14 (+4 eff.) Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to kruk cloak. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Punishments +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. This object's appearance was changed to Spider-Silk Robe of Spydrë. |
Inventory
healing infusion of the wizard (heal 120)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 120 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (461% speed; 9 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 461% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Primal Infusion (affinity 23%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 23% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Aereganne0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Con dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +10% cold ----- def ----- Resists +20% cold Spell.save +10 (+0 eff.) HP.reg +0.80 Stun/Frz- +24% ---------- misc Max.stam +10.00 Rings can have magical properties. |
Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 189.56 fire damage, and flames will be left dealing a further 44.24 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Latafayn (180% power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 180% Range: 1.6x Uses 125% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Beteyanne the Nimbusstar (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 blight +28 lightning On Hit: 10% Epidemic 5 On Hit: * 20% chance to disease * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +13% physical +9% temporal Res.pen +20% lightning +19% physical Apr +20 ----- def ----- Resists +6% temporal Disease- +32% Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed swords. |
Champion's Will (179% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 115% Str, 20% Con Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 0 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Butcher (159% power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 160% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+5 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
quick dwarven-steel mace of shearing (130% power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 111% While equipped: Stats +5 Dex dps ---------- Dmg.mod +11% physical Res.pen +10% physical Acc +11 (+3 eff.) Apr +11 Blunt and deadly. |
Malediction (167% power, 15 apr)3.0 T4 waraxe 1H weapon [Unique] Arcane Power 167% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% HP.leech +5% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+0 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Chygund the Demonpierce (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +8 blight +4 darkness On Hit: * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +10% blight +15% acid Acc +15 (+4 eff.) On Hit (Melee): * 41% chance to corrode armour by 30% ----- def ----- Defense +15 (+4 eff.) Resists +12% darkness +6% acid Disarm- +50% One-handed war axes. |
Glintspiker the voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +8 light On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown While equipped: dps ---------- Phys.crit +5.0% Crit.mult +9.00% Dmg.mod +9% light +15% physical Res.pen +15% physical Apr +15 ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Max.HP +20.00 ---------- misc Telepathy Dragon One-handed war axes. |
Lisurariawen the voratun waraxe (161% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 161% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to torment the target * Random elemental explosion While equipped: dps ---------- Res.pen +15% acid +15% darkness +17% lightning +17% cold +15% mind +17% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +6% fire Crit.dmg- 10.00% Phys.save +41 (+0 eff.) Poison- +5% Disease- +5% Stun/Frz- +15% ---------- misc Hate/m.crit +1.00 One-handed war axes. |
elemental dwarven-steel dagger (111% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane Power 111% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +11% acid +11% fire +11% cold +11% lightning Sharp, short and deadly. |
arcing stralite dagger of phasing (137% power, 20 apr)1.0 T4 dagger 1H weapon [Ego] Arcane Power 137% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +8.0% Atk.spd 100% Phasing +35% Melee+ +14 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
caustic stralite dagger of corruption (134% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Nature Power 134% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 14% chance to inflict 15% damage reduction * 19% chance to corrode armour by 30% * 20% chance to curse the target While equipped: dps ---------- Res.pen +10% acid ----- def ----- HP.reg +2.00 Sharp, short and deadly. |
Guldarin the thorny mindstar (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This natural mindstar calls for a summoner. Power 97% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag dps ---------- Mind.crit +3% Spell.pwr +8 (+0 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +9% acid +10% physical +4% darkness +10% fire +4% mind +8% cold Res.pen +4% acid +4% fire +3% physical +4% cold Phasing +20% Melee Ret 5 mind 5 darkness ----- def ----- Mind.save +4 (+1 eff.) ---------- misc Max.psi +16.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to ???. |
pulsing mindstar 'Salath' (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This natural venom should be returned to the wyrm. Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Cun +2 Str dps ---------- Mind.crit +4% Crit.mult +10.00% Mind.pwr +8 (+1 eff.) Dmg.mod +5% nature +7% acid Res.pen +8% acid Melee Ret 5 acid ----- def ----- Fatigue -4% Resists +6% blight +9% acid Spell.save +12 (+0 eff.) HP.reg +0.60 Disease- +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to ???. |
Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Shimmertooth (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature This natural lightning should be returned to the wyrm. Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +3 Dex +3 Mag +3 Wil +4 Cun +2 Con dps ---------- Mind.crit +5% Mind.pwr +16 (+3 eff.) Dmg.mod +18% lightning Res.pen +24% lightning Melee Ret 19 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +15% lightning Max.HP +36.00 HP.reg +1.50 ---------- misc Light +1 Infravis +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
coruscating dwarven-steel steamsaw (125% power, 14 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 125% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +42 Uses 1.0 Steam While equipped: Stats +4 Str dps ---------- Melee Ret 21 fire ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +16% fire ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
corrosive stralite steamsaw of patience (140% power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego++] Arcane/Steamtech Power 140% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +72 Uses 1.0 Steam While equipped: Stats +5 Con dps ---------- Melee Ret 15 temporal Melee Ret Eff: * 18% chance to corrode armour by 30% ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +18% acid +18% temporal ---------- misc Talents +2 Block Time Shield: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (171) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
cosmic stralite steamsaw (140% power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 140% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +70 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +13% light +13% darkness ---------- misc Talents +2 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dragonbone longbow 'Grinarayon'4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +2 mind On Hit: * 57% chance to disease While equipped: Stats +23 Dex dps ---------- Phys.crit +23.0% Mind.pwr +2 (+0 eff.) Dmg.mod +6% acid +3% blight Res.pen +33% physical Acc +21 (+6 eff.) ---------- misc Hate/m.crit +4.00 Telepathy Demon/Minor Demon/Major Longbows are used to shoot arrows at your foes. |
Betorelle the pouch of voratun shots (22/22, 173% power, 11 apr)3.0 T5 shot ammo [Random Unique] Arcane/Psionic Power 173% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +11 Crit +15.0% Capacity 22 Ranged+ +20 blight +8 physical On Hit.r1 +24 fire On Hit: 10% Epidemic 5 On Hit: * 20% chance to disease * 25% chance to put talents on cooldown While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
dwarven-steel shield of earthen fury (8 def, 13 armour, 79.5 block)7.0 T3 shield armor [Ego+] Nature While equipped: ----- def ----- Armour +13 Hardiness +8% Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +16% physical ---------- misc Talents +3 Block Handheld deflection devices. |
Lunar Shield (12 def, 7 armour, 250 block)7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+0 eff.) Dmg.mod +15% darkness ----- def ----- Armour +7 Defense +12 (+3 eff.) Rng.Def +5 (+1 eff.) Fatigue +2% Resists +25% darkness ---------- misc Light +1 Talents +5 Block Masteries +0.20 Celestial/Star fury +0.10 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+3 eff.) Rng.Def +15 (+4 eff.) Fatigue +28% Resists +2% all ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield offense +0.20 Technique/Shield defense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
cosmic voratun shield of crushing (12 def, 3 armour, 213 block)7.0 T5 shield armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +8 (+2 eff.) ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +15% light +14% darkness ---------- misc Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Firewalker (8 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +8 (+2 eff.) Resists -10% cold +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
searing rough leather armour of alacrity (1 def, 2 armour)9.0 T1 light armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 11 acid 11 fire Melee Ret 10 acid 10 fire ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +14% acid +14% fire A suit of armour made of leather. |
spiked rough leather armour of stability (1 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +6% physical Phys.save +13 (+0 eff.) A suit of armour made of leather. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+0 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+3 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 28.61 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Porana the Torchumbra (16 def, 20 armour)14.0 T5 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +15 Cun +9 Wil dps ---------- Spell.pwr +4 (+0 eff.) Res.pen +10% fire Melee Ret 8 blight 24 fire 12 light ----- def ----- Armour +20 Defense +16 (+4 eff.) Fatigue +16% Resists +6% light +6% fire Mind.save +41 (+13 eff.) Max.HP +57.00 ---------- misc Max.vim +30.00 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 45.24 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
fortifying voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +30% lightning Max.HP +93.00 A suit of armour made of mail. |
radiant voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor [Ego++] Nature While equipped: Stats +6 Wil dps ---------- Melee Ret 7 light ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +30% blight +30% darkness Max.HP +91.00 HP.reg +4.00 Heal.mod +30% ---------- misc Light +2 A suit of armour made of mail. |
fortifying dwarven-steel plate armour of natural resilience (5 def, 11 armour)17.0 T3 massive armor [Ego++] Disrupt/Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +16% nature +16% blight D.Red.from +11% Unnatural Max.HP +71.00 A suit of armour made of metal plates. |
Coalspar the hardened leather belt1.0 T3 belt armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +5% arcane Melee Ret 8 arcane 8 darkness On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +13% acid +5% temporal +3% darkness +15% fire +24% lightning +14% cold A belt that goes around your waist. |
kruk cloak (2 def, 0 armour)2.0 T1 cloak armor [Unique] While equipped: ----- def ----- Defense +2 (+1 eff.) A stylish kruk-style cloak, to look awesome. |
Mayorevea the Sunworth (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +10 Wil +9 Mag dps ---------- Spell.crit +8% Res.pen +10% light Melee Ret 8 light 24 blight On Hit (Melee): * 27% chance to disease * 30% chance to blind ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +24% cold +12% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Skybone the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +8 Dex +2 Cun +7 Lck dps ---------- Melee Ret 12 lightning ----- def ----- Armour +3 Fatigue -3% Resists +18% lightning Phys.save +8 (+0 eff.) Stealth +8 ---------- misc Max.enc +26 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. This object's appearance was changed to The Black Boots. |
invigorating pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -5% Max.HP +60.00 ---------- misc Stam/turn +0.70 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 27.46 fire damage and 24.60 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
alchemist's drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 T5 hands armor [Ego++] Arcane While equipped: Stats +11 Mag +5 Wil +6 Cun dps ---------- Melee+ 10 acid 10 fire 10 lightning 10 cold ----- def ----- Armour +3 Resists +10% light +10% darkness ---------- misc Infravis +2 Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 18.40 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Kindleglamour' (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +5 Dex +5 Cun dps ---------- Spell.crit +10% Spell.pwr +14 (+0 eff.) Melee Ret 12 blight ----- def ----- Armour +3 Resists +6% acid +6% temporal +9% light +7% arcane Phys.save +14 (+0 eff.) Spell.save +20 (+0 eff.) HP.reg +4.00 Disease- +15% Confus- +15% ---------- misc Stam/turn +1.50 Mana/turn +0.40 Max.stam +40.00 Light +3 Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T3 hands armor [Ego++] Master While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Phys.crit +14.0% Spell.crit +12% Mind.crit +14% Crit.mult +11.00% ----- def ----- Armour +2 Phys.save +11 (+0 eff.) ---------- misc Cooldown Double Strike -1 Metal gloves protecting the hands up to the middle of the lower arm. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+0 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 9.66 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
aegis elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +8% lightning +8% temporal +8% light +8% fire +8% nature +8% acid +6% blight +7% cold +7% darkness Shield.pwr +14% HP.reg +4.90 A pointy cloth hat, very wizardly... |
Urochak the drakeskin leather cap (10 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +11 Dex +1 Wil +7 Cun +3 Con dps ---------- Acc +9 (+3 eff.) On Hit (Melee): * Slows global speed by 30% Melee Ret Eff: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+3 eff.) Fatigue +5% Resists +6% temporal -31% light +20% darkness Spell.save +30 (+0 eff.) HP.reg +4.30 ---------- misc Infravis +6 A cap made of leather. This object's appearance was changed to Aletta's Diadem. |
Daimydin the Pitchstrike (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +4 Wil dps ---------- Res.pen +15% darkness ----- def ----- Armour +4 Fatigue +4% Resists +9% lightning +7% blight +11% cold +5% arcane +3% fire Mind.save +9 (+3 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Aletta's Diadem. |
mindcaging dwarven-steel helm of ire (0 def, 4 armour)3.0 T3 head armor [Ego++] Master/Psionic While equipped: Stats +4 Str +4 Con ----- def ----- Armour +4 Fatigue +4% Resists +19% mind Phys.save +11 (+0 eff.) Mind.save +32 (+10 eff.) Confus- +38% Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
stralite torque of kinetic psionic shield 'Tarroradur' [power 113] (20 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% blight +3% mind Res.pen +10% blight Melee Ret 4 blight ----- def ----- Resists +9% blight ---------- misc Talents +4 Telekinetic Blast Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 113 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Kralas the Impermeable the Cornac Oozemancer level 68
76th Haze 122nd year of Ascendancy at 05:16 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Kralas the Impermeable the Cornac Oozemancer level 59
53rd Haze 122nd year of Ascendancy at 20:53 see stats
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Kralas the Impermeable the Cornac Oozemancer level 30
4th Dusk 122nd year of Ascendancy at 12:17 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Kralas the Impermeable the Cornac Oozemancer level 48
12nd Haze 122nd year of Ascendancy at 11:19 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Kralas the Impermeable the Cornac Oozemancer level 30
10th Flare 122nd year of Ascendancy at 18:08 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Kralas the Impermeable the Cornac Oozemancer level 42
75th Dusk 122nd year of Ascendancy at 10:18 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Kralas the Impermeable the Cornac Oozemancer level 38
70th Dusk 122nd year of Ascendancy at 21:05 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Kralas the Impermeable the Cornac Oozemancer level 35
49th Dusk 122nd year of Ascendancy at 00:00 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kralas the Impermeable the Cornac Oozemancer level 65
68th Haze 122nd year of Ascendancy at 18:12 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kralas the Impermeable the Cornac Oozemancer level 42
75th Dusk 122nd year of Ascendancy at 12:37 see stats
I'm a cool hero (Nightmare (Adventure) difficulty)
Saved Derth without a single inhabitant dying.By Kralas the Impermeable the Cornac Oozemancer level 63
57th Haze 122nd year of Ascendancy at 00:15 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Kralas the Impermeable the Cornac Oozemancer level 10
79th Pyre 122nd year of Ascendancy at 20:13 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Kralas the Impermeable the Cornac Oozemancer level 20
6th Mirth 122nd year of Ascendancy at 09:56 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Kralas the Impermeable the Cornac Oozemancer level 30
5th Flare 122nd year of Ascendancy at 20:48 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Kralas the Impermeable the Cornac Oozemancer level 40
72nd Dusk 122nd year of Ascendancy at 20:05 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Kralas the Impermeable the Cornac Oozemancer level 50
38th Haze 122nd year of Ascendancy at 18:45 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Kralas the Impermeable the Cornac Oozemancer level 31
30th Dusk 122nd year of Ascendancy at 06:35 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Kralas the Impermeable the Cornac Oozemancer level 44
1st Haze 122nd year of Ascendancy at 00:42 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Kralas the Impermeable the Cornac Oozemancer level 33
47th Dusk 122nd year of Ascendancy at 07:52 see stats
Take you with me (Nightmare (Adventure) difficulty)
Killed a boss while already dead.By Kralas the Impermeable the Cornac Oozemancer level 42
1st Time of Equilibrium 122nd year of Ascendancy at 10:06 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Kralas the Impermeable the Cornac Oozemancer level 63
56th Haze 122nd year of Ascendancy at 22:23 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Kralas the Impermeable the Cornac Oozemancer level 51
40th Haze 122nd year of Ascendancy at 01:49 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Kralas the Impermeable the Cornac Oozemancer level 25
3rd Summertide 122nd year of Ascendancy at 12:50 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Kralas the Impermeable the Cornac Oozemancer level 21
7th Mirth 122nd year of Ascendancy at 02:18 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Kralas the Impermeable the Cornac Oozemancer level 58
53rd Haze 122nd year of Ascendancy at 05:59 see stats
Log
Kralas the Impermeable's mind surges with critical power!
Kralas the Impermeable is invigorated by the attack!
Kralas the Impermeable is invigorated by the attack!
Kralas the Impermeable is invigorated by the attack!
Kralas the Impermeable's mind surges with critical power!
Kralas the Impermeable is invigorated by the attack!
Kralas the Impermeable's Inner Demon's mind surges with critical power!
Kralas the Impermeable's Inner Demon is invigorated by the attack!
Kralas the Impermeable is invigorated by the attack!
Kralas the Impermeable's Inner Demon is invigorated by the attack!
Kralas the Impermeable is invigorated by the attack!
Kralas the Impermeable's Inner Demon's mind surges with critical power!
Kralas the Impermeable's Inner Demon is invigorated by the attack!
Kralas the Impermeable's mind surges with critical power!
Kralas the Impermeable is invigorated by the attack!
Kralas the Impermeable's Inner Demon's mind surges with critical power!
Kralas the Impermeable's Inner Demon is invigorated by the attack!
Kralas the Impermeable is invigorated by the attack!
Kralas the Impermeable's Inner Demon's mind surges with critical power!
Kralas the Impermeable's Inner Demon is invigorated by the attack!
Kralas the Impermeable shares damage with her oozes!
Kralas the Impermeable converts some damage to Psi!
Kralas the Impermeable's Inner Demon hits Kralas the Impermeable for (42 blocked), 144 to psi, 153 physical, (32 blocked), 0 mind, (16 blocked), 0 fire, 0 arcane, (10 blocked), 0 fire, (15 blocked), 0 mind, (7 blocked), 0 fire, (35 blocked), 0 mind, 0 arcane, 0 arcane, 0 arcane, 0 arcane, 0 arcane (298 total damage).
Kralas the Impermeable hits Kralas the Impermeable's Inner Demon for (26 antimagic), 0 acid, (4 antimagic), 0 temporal, (9 antimagic), 0 acid, (14 antimagic), 0 darkness, (20 blocked), 0 mind, (7 antimagic), 0 light (0 total damage).
Lava floor hits Kralas the Impermeable's Inner Demon for (37 blocked), 0 fire (0 total damage).
Lava floor hits Kralas the Impermeable's Inner Demon for (34 blocked), 0 fire (0 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Bloated ooze for 350 fire damage.


































































































































































