Happy Days the level 3 Hellforged Annihilator by Devily

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHellforged
ClassAnnihilator
Level / Exp3 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity20 (base 15)
Constitution18 (base 13)
Magic17 (base 10)
Willpower17 (base 10)
Cunning22 (base 17)

Resources

Life139/139
Steam100/100
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage16
Accuracy26
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower17
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)13.522593642275 (62.32946707186%)
Defense9
Ranged Defense9
Fatigue21
Physical Save12
Spell Save11
Mental Save13

Defense: Resistances

Darkness+ 15%( 70%)
Nature-15%( 70%)
Fire+ 21%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
1/5
0/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
3/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Undead / Hellforged1.00
3/5
0/5
0/5
0/5
Undead / Undeadheritage1.00
0/1
Technique / Combat training1.30
0/5
2/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On feet
Quiver
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log


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You pickup 0.60 gold pieces.

You pickup 0.90 gold pieces.

Happy Days picks up (b.):
rough leather sling of fire.
Ran for 2 turns (stop reason: at door).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 8 turns (stop reason: at door).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a portal to the next level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a portal to the previous level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a portal to the next level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).