Vess the level 18 Shalore Mindslayer by dexcat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceShalore
ClassMindslayer
Level / Exp18 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity30 (base 10)
Constitution11 (base 10)
Magic13 (base 10)
Willpower52 (base 46)
Cunning49 (base 36)

Resources

Life321/321
Mana412/412
Psi132/132
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision5
See Stealth33.294708266768
See Invisible33.294708266768
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage86
Accuracy44
Crit Chance48%
APR34
Speed1.00

Offense: Offhand

Damage17
Accuracy44
Crit Chance38%
APR42
Speed0.90

Offense: Spell

Spellpower13
Crit Chance12%
Speed1

Offense: Mind

Mindpower39
Crit Chance12%
Speed1

Offense: Damage Bonus

Lightning+3%
Light+9%
Blight+5%
Physical+14%
Fire+12%
All0%

Offense: Damage Penetration

Nature+10%
Fire+5%
All0%

Defense: Base

Armour (hardiness)30.551211628464 (93.607947236566%)
Defense29
Ranged Defense29
Fatigue20
Physical Save39
Spell Save32
Mental Save40

Defense: Resistances

Acid+ 15%( 70%)
Physical+ 7%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)
Darkness+ 12%( 70%)
Light+ 12%( 70%)
Temporal+ 3%( 70%)
Fire+ 12%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Pinning Resistance19%
Disarm Resistance92%
Bleed Resistance0%
Confusion Resistance20%
Silence Resistance22%
Stun Resistance44%
Instadeath Resistance100%
Knockback Resistance26%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Psionic / Absorption1.30
1/5
1/5
1/5
5/5
Psionic / Augmented striking1.30
1/5
1/5
1/5
2/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
1/5
1/5
1/5
2/5
Psionic / Kinetic mastery1.30
1/5
1/5
0/5
0/5
Psionic / Projection1.30
0/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
1/5
4/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
1/5
1/5
Psionic / Finer energy manipulations1.30
1/5
1/5
1/5
5/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
0/5
5/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

done
active
done
done
done
active
done
done
active
active
active
done
active

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Vess the Shalore Mindslayer level 10
2nd Summertide 122nd year of Ascendancy at 13:07
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Vess the Shalore Mindslayer level 14
45th Dusk 122nd year of Ascendancy at 10:45
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Vess the Shalore Mindslayer level 7
4th Mirth 122nd year of Ascendancy at 00:14
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Vess the Shalore Mindslayer level 9
10th Mirth 122nd year of Ascendancy at 02:44
see stats

Log

Mokalthogontir, the lost warrior has regained its confidence.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Adelaith the black mamba killed Vess!
Saving game...

Talent Infusion: Healing is ready to use.

Talent Infusion: Movement is ready to use.
Vess activates
Beyond the Flesh.
Vess uses
Track.

Saving done.

Resting starts...

Talent Rune: Shatter Afflictions is ready to use.
Talent Warding Weapon is ready to use.
Talent Arcane Eye is ready to use.
Talent Realign is ready to use.
Talent Charged Shield is ready to use.
Talent Kinetic Shield is ready to use.
Talent Augmentation is ready to use.
Vess activates
Augmentation.
Talent Track is ready to use.
Vess uses
Track.
Talent Grace of the Eternals is ready to use.
Talent Forcefield is ready to use.
Talent Track is ready to use.
Vess uses
Track.
Talent Matter is Energy is ready to use.
Rested for 40 turns (stop reason: all resources and life at maximum).