Samirim the level 4 Orc Alchemist by Kazi08

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Additional Randart Properties 1.5.5
Spell Merchants 1.0.1
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassAlchemist
Level / Exp4 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity20 (base 19)
Constitution27 (base 26)
Magic25 (base 26)
Willpower16 (base 11)
Cunning15 (base 10)

Resources

Life287/287
Mana121/121
Healing Factor1.1294416243655
Regeneration1.63769035533

Speed

Mental+2.85%
Attack+2.85%
Movement+18%
Spell+2.85%
Global+100.99%

Vision

Sight10
Lite2
Infravision6
See Stealth25.082562303769
See Invisible25.082562303769

Offense: Mainhand

Damage18
Accuracy14
Crit Chance10%
APR2
Speed0.97

Offense: Spell

Spellpower40
Crit Chance10%
Speed0.97228974234322

Offense: Mind

Mindpower34
Crit Chance8%
Speed0.97228974234322

Offense: Damage Bonus

Acid+40%
Nature+5%
All0%

Defense: Base

Armour (hardiness)10 (30%)
Defense15
Ranged Defense18
Fatigue1
Physical Save13
Spell Save14
Mental Save10

Defense: Resistances

Acid+ 3%( 70%)
Cold+ 3%( 70%)
Nature+ 10%( 70%)
Lightning+ 3%( 70%)
Fire+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
1/5
0/5
0/5
Spell / Golemancy1.30
5/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
5/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
2/5
0/5
0/5
0/5
Race / Orc1.00
2/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
4/5
1/5
0/5
0/5
Spell / Staff combat1.30
5/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
Main armor
Quiver
On hands
In main hand
Light source

Inventory

Achievements

Log

There is nowhere left to explore.

Quest 'Homeland' is done! (Press 'j' to see the quest log)
Accepted quest 'Of Steamwork and Pain'! (Press 'j' to see the quest log)
Quest 'Homeland' completed! (Press 'j' to see the quest log)

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.77 gold from the melting of
steady elm longbow of fire.
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 2.59 gold from the melting of
arcing coral trident of daylight (103% power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.26 gold from the melting of
arcing iron battleaxe of massacre (125% power, 1 apr).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Saw Shell.
Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving done.

Saving done.

Saving game...


Samirim deactivates Acid Infusion.