











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Additional Randart Properties 1.5.10 Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Necromancy Compatibility 1.3.1Sneaks in after Necromancy+, Eternal Darkness and Deathknight are done and makes all their stuff coexist. Probably makes Necromancers OP. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Wyrmic |
| Level / Exp | 50 / 3485% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Elandar at level 50 on the 1st Mirth 123rd year of Ascendancy at 15:49 12 / 2Killed by Berret at level 50 on the 1st Mirth 123rd year of Ascendancy at 21:44 |
| Antimagic | Follower |
Primary Stats
| Strength | 162 (base 60) |
| Dexterity | 80 (base 60) |
| Constitution | 85 (base 60) |
| Magic | 73 (base 60) |
| Willpower | 102 (base 60) |
| Cunning | 96 (base 60) |
Resources
| Life | 3257/4016 |
| Stamina | 849/849 |
| Equilibrium | 118 |
| Healing Factor | 1.7571764705883 |
| Regeneration | 33.987338226502 |
Speed
| Mental | +38.02509103981% |
| Attack | +38.02509103981% |
| Movement | +55.53917199996% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 14 |
| Lite | 12 |
| Infravision | 29.290279098748 |
| See Stealth | 93.929422694371 |
| See Invisible | 99.929422694371 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 299 |
| Accuracy | 72 |
| Crit Chance | 69% |
| APR | 4 |
| Speed | 0.72 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14.666666666667 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 63% |
| Speed | 0.72450595211821 |
Offense: Damage Bonus
| Acid | +39% |
| Physical | +39% |
| Cold | +24% |
| All | +11% |
| Darkness | +23% |
| Light | +26% |
| Temporal | +17% |
| Mind | +26% |
| Lightning | +24% |
| Fire | +55% |
| Nature | +52% |
Offense: Damage Penetration
| Acid | +27% |
| Physical | +27% |
| Cold | +27% |
| All | 0% |
| Lightning | +27% |
| Light | +10% |
| Mind | +30% |
| Fire | +37% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 92.759557652904 (100%) |
| Defense | 61 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 79 |
| Spell Save | 83 |
| Mental Save | 75 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Arcane | + 43%( 70%) |
| Cold | + 70%( 70%) |
| All | + 37%( 70%) |
| Darkness | + 58%( 70%) |
| Light | + 50%( 70%) |
| Mind | + 53%( 70%) |
| Physical | + 67%( 70%) |
| Lightning | + 64%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 25% |
| Pinning Resistance | 12% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 9 turns. While Heroism is active, you will only die when reaching -777 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 21% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 773 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Sand drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Wind drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Fire drake aspect | 1.89 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Sea drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.39 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Hunter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Cloud Seer |
| talent | Wild Growth |
| talent | Ember Scales |
| talent | Icy Skin |
| talent | Water Dweller |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| beneficial effect | You gain 44% resistance against cold. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved mental save by +4. | done |
You failed to protect the lone alchemist from death by skeleton archer. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved mental save by +4. | done |
You failed to protect the lost anorithil from death by skeleton magus. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 982. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | alchemist's lamp 'Salotha'1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) Dmg.mod +6% temporal Res.pen +20% mind ----- def ----- Resists +3% mind Anom.red +5 Max.HP +51.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm of fortune (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature While equipped: Stats +14 Lck dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +5% ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+2 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Eclipseburst [power 117] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Melee+ 16 darkness 12 fire Dmg.mod +12% darkness +21% fire ----- def ----- Resists +9% darkness ---------- misc Talents +3 Telekinetic Blast Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 117 for 7 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Neravea'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +12 Dex +2 Con dps ---------- Melee+ 8 physical Dmg.mod +15% acid Acc +12 (+3 eff.) ----- def ----- Phys.save +30 (+6 eff.) HP.reg +0.40 ---------- misc Max.stam +5.00 Rings can have magical properties. |
| On fingers | stralite ring 'Breezestalker'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +9 Wil dps ---------- Melee+ 12 arcane 16 nature Dmg.mod +6% nature Res.pen +5% nature ----- def ----- Resists +18% nature +9% arcane Mind.save +18 (+4 eff.) Rings can have magical properties. |
| Around neck | vitalizing voratun amulet of perfection (0.39 Cunning / Survival,0.39 Wild-gift / Fire drake aspect)0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +18 (+4 eff.) Max.HP +67.00 HP.reg +1.90 ---------- misc Masteries +0.39 Cunning/Survival +0.39 Wild-gift/Fire drake aspect Amulets can have magical properties. |
| In main hand | The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +6 Str +6 Wil dps ---------- Dmg.mod +15% nature ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
| Around waist | monstrous hardened leather belt1.0 T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Phys.save +6 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Summertide (17 def, 15 armour, 52-62.4 power, 260 block)7.0 T5 shield armor [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+4 eff.) Rng.Def +17 (+5 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 86.69 to 108.36 light damage (based on Willpower and Cunning). Uses 9 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +4.0% Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +4% all Melee Ret 30 mind ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Masteries +0.20 Cursed/Gloom +0.20 Cursed/Darkness Creeping Darkness: Level 4.8 Pwr.cost 14 out of 18/18. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 57.11 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. This object's appearance was changed to voratun plate armour. |
Inventory
movement infusion of the titan (1044% speed; 8 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1044% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion (256 manaburn damage)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 22 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to cleanse magic from the target, doing 256.00 manaburn damage, and dispelling a magical effect from the target. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
2 Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets can have magical properties. |
grounding steel amulet of mastery (0.21 Wild-gift / Cold drake aspect)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +22% ---------- misc Masteries +0.21 Wild-gift/Cold drake aspect Amulets can have magical properties. |
restful gold amulet of willpower (+6)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +6 Wil ----- def ----- Fatigue -5% HP.reg +2.70 Amulets can have magical properties. |
serendipitous stralite amulet0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +10 Lck dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +11 (+3 eff.) Unseen.red 14% Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+1 eff.) Rings can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
warrior's gold ring of frost (+26%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +13% cold ----- def ----- Armour +8 Resists +26% cold Rings can have magical properties. |
warrior's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +24.00 Disarm- +20% Pinning- +26% Knockbk- +23% Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
inquisitor's voratun battleaxe of erosion (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Disrupt Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +17 temporal +19 nature On Hit: * 33 arcane resource burn On Crit: * burns latent spell energy Massive two-handed battleaxes. |
truestriking voratun battleaxe of shearing (59.5-89.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 59.5 - 89.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +14% physical Res.pen +27% physical Acc +14 (+4 eff.) Apr +27 Massive two-handed battleaxes. |
Dream Malleus (56-84 power, 5 apr)5.0 T4 greatmaul 2H weapon [Unique] Nature/Master/Psionic Power 56.0 - 84.0 Physical Uses 70% Wil, 70% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Melee+ +21 insidious poison +17 mind On Hit: * 14% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +15 (+4 eff.) Melee+ 12 fire Dmg.mod +10% mind +10% physical Res.pen +25% darkness ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
dwarven-steel greatsword 'Murkwend' (37-59.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 37.0 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 temporal +24 nature +16 fire While equipped: dps ---------- Dmg.mod +3% nature On Mind Hit: 10% Flamespit 1 Massive two-handed swords. This object's appearance was changed to Colaryem. |
glacial voratun greatsword (61-97.6 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 61.0 - 97.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +35 ice While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +12 Massive two-handed swords. |
elemental orichalcum trident of crippling (53-84.8 power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Arcane/Master Power 53.0 - 84.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% On Hit: * Random elemental explosion On Crit: * cripple the target While equipped: dps ---------- Phys.crit +17.0% Res.pen +20% acid +24% fire +16% lightning +21% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Everpyre Blade (38-53.2 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +18.0% Atk.spd 100% Dmg.conv 50% fire While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire Fire Breath: Level 3.8 Pwr.cost 19 out of 25/25. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 707.72 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Thunderfall (50-70 power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 45 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Ureslak's Femur (52-72.8 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
elemental voratun waraxe (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +16% acid +9% fire +16% lightning +15% cold One-handed war axes. |
voratun waraxe of crippling (41-57.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% One-handed war axes. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 30% Cun, 35% Str, 35% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.6 Pwr.cost 19 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 49.99 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
plaguebringer's voratun dagger of massacre (50-65 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 50.0 - 65.0 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 blight On Hit: 10% Epidemic 5 On Hit: * 15% chance to disease While equipped: ----- def ----- Disease- +23% Sharp, short and deadly. |
epiphanous living mindstar of frost (16-17.6 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic This psionic mindstar has an epiphany about dreams. This natural frost should be returned to the wyrm. Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +14 (+4 eff.) Dmg.mod +17% mind +14% cold Res.pen +15% cold Melee Ret 7 ice ----- def ----- Armour +8 Resists +15% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady drakeskin leather sling of recursion4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Phys.crit +6.0% Acc +12 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block)7.0 T4 shield armor [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +220 While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+4 eff.) Rng.Def +15 (+4 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +5 Block On block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Poxstrike (12 def, 3 armour, 66.5-79.8 power, 197.5 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +198 Melee+ +19 nature +12 acid While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +27% lightning +9% darkness +38% blight +12% fire +42% nature Max.HP +104.00 ---------- misc Talents +5 Block Handheld deflection devices. |
Salann the voratun shield (12 def, 3 armour, 71.5-85.8 power, 192.5 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 71.5 - 85.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +192 Phasing +20% Melee+ +4 blight On Hit.r1 +8 mind On Hit: * 25% chance to corrode armour by 30% While equipped: dps ---------- Crit.mult +5.00% Melee+ 10 acid Melee Ret 16 acid ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +21% cold Max.HP +87.00 ---------- misc Mana/s.crit +7.00 Talents +5 Block Handheld deflection devices. |
wintry voratun shield of resistance (12 def, 3 armour, 63-75.6 power, 207 block)7.0 T5 shield armor [Ego++] Nature When used to Attack: Power 63.0 - 75.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +207 Melee+ +20 cold While equipped: Stats +6 Wil dps ---------- Melee Ret 19 ice ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +13% acid +30% cold +11% lightning +11% fire ---------- misc Talents +5 Block Handheld deflection devices. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Spell.save +25 (+5 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 A silk robe, darker than the darkest night sky, it radiates power. |
dispeller's elven-silk robe of power (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +17 (+2 eff.) Dmg.mod +16% all ----- def ----- Defense +5 (+1 eff.) Resists +10% lightning +9% darkness +10% blight +9% fire +10% cold +9% light Phys.save +17 (+3 eff.) Spell.save +38 (+7 eff.) Mind.save +15 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of fire (+24%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +16% fire ----- def ----- Defense +5 (+1 eff.) Resists +24% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of life (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: Stats +7 Cun dps ---------- Crit.mult +18.00% ----- def ----- Defense +5 (+1 eff.) Resists +19% blight Max.HP +90.00 HP.reg +4.40 Heal.mod +29% ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blazequill (4 def, 7 armour)9.0 T4 light armor [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Melee+ 14 acid 9 fire Res.pen +25% arcane Melee Ret 13 acid 12 fire 16 light ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +13% acid +17% fire Spell.save +18 (+3 eff.) A suit of armour made of leather. |
fortifying dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor [Ego+] Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +11 Defense +5 (+1 eff.) Fatigue +24% Max.HP +30.00 A suit of armour made of metal plates. |
Glawen the stralite plate armour (7 def, 13 armour)17.0 T4 massive armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +7 Cun +8 Wil ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +14% blight +8% physical +14% nature +12% fire D.Red.from +9% Unnatural Phys.save +15 (+3 eff.) Mind.save +30 (+7 eff.) ---------- misc Psi/ret +0.04 A suit of armour made of metal plates. |
enlightening stralite plate armour (7 def, 13 armour)17.0 T4 massive armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Mind.save +14 (+3 eff.) A suit of armour made of metal plates. |
cleansing voratun plate armour of natural resilience (9 def, 16 armour)17.0 T5 massive armor [Ego+] Disrupt While equipped: ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +31% nature +27% blight D.Red.from +12% Unnatural A suit of armour made of metal plates. |
voratun plate armour of spell shielding (9 def, 16 armour)17.0 T5 massive armor [Ego] Arcane While equipped: ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +8% arcane Spell.save +21 (+4 eff.) A suit of armour made of metal plates. |
Torchshaper1.0 T3 belt armor [Rare] Psionic While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.pwr +3 (+1 eff.) Melee+ 4 fire Dmg.mod +12% fire Res.pen +5% fire +6% all ----- def ----- Phys.save +8 (+2 eff.) A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 3.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 49% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. This object's appearance was changed to kruk cloak. |
cashmere cloak 'Halorand' (13 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Cun +3 Str dps ---------- Mov.spd +20% Dmg.mod +1% all Res.pen +6% all ----- def ----- Defense +13 (+3 eff.) Fatigue -2% Phys.save +9 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of battle (8 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +1 (+0 eff.) ----- def ----- Defense +8 (+2 eff.) Fatigue -3% Phys.save +7 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
Desert Shade (10 def, 0 armour)2.0 T4 cloak armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% physical Melee Ret 20 blinding physical ----- def ----- Defense +10 (+3 eff.) Resists +10% physical +10% fire Phys.save +10 (+2 eff.) Stealth +10 ---------- misc Masteries +0.20 Wild-curse/Ritch aspect Sandstorm: Level 4.0 Pwr.cost 15 out of 25/25. Range 8 Travel.spd 200% of base Is a nature gift a spell Description: Summons a sandstorm that moves slowly toward its target, following it if it changes position. Any foe caught in its path takes 89.04 physical damage and could be blinded. When it reaches its target, it explodes in a radius of 1 for 45.74 physical damage and possibly blinding. All the sand will also drop onto them, slowing them for 4 turns. The sandstorm will last for 14 turns, or until it reaches its target. Damage will increase with your Spellpower. The outside of the cloak is covered with shifting sands, making it look like a pile of sand on the ground. |
Delechak the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +8% Mind.crit +2% Crit.mult +10.00% Spell.pwr +4 (+0 eff.) Res.pen +28% mind ----- def ----- Defense +3 (+1 eff.) Spell.save +12 (+2 eff.) Mind.save +15 (+3 eff.) ---------- misc Mana/turn +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Dex +6 Cun +8 Mag dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +15% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+4 eff.) Resists +20% light +20% darkness Res.Cap +10% light ---------- misc Masteries +0.20 Celestial/Sun +0.20 Celestial/Radiance +0.20 Spell/Phantasm +0.20 Celestial/Light Barrier: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 122 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
marshal's elven-silk cloak of Iron Throne (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +8 Str +6 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +11 (+2 eff.) Max.HP +84.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Everstride (5 def, 5 armour)2.0 T5 feet armor [Unique] Nature/Master While equipped: Stats +8 Str +8 Con ----- def ----- Armour +5 Defense +5 (+1 eff.) Max.HP +50.00 ---------- misc Stam/turn +1.00 Max.stam +50.00 Max.Air +50.00 Masteries +0.20 Technique/Field control +0.20 Technique/Combat techniques +0.20 Technique/Combat veteran The sturdiest boots you have ever seen. Wearing them makes you feel tireless. Perfect for a hiking trip all over Eyal. |
restorative pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% HP.reg +3.60 Heal.mod +18% A pair of boots made of leather. |
Betissra the pair of iron boots (0 def, 7 armour)3.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee+ 4 mind ----- def ----- Armour +7 Fatigue +2% Resists +12% lightning +14% temporal Pinning- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to The Black Boots. |
restorative pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)3.0 T3 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +4 (+1 eff.) Rng.Def +5 (+2 eff.) Fatigue +3% HP.reg +2.40 Heal.mod +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 24 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
blightbringer's pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane While equipped: Stats +9 Mag dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% acid +9% blight Res.pen +14% darkness +20% temporal ----- def ----- Armour +5 Fatigue +4% Resists +24% darkness +29% temporal Disease- +48% Def/telep +24 Res/telep +17% Dur/telep +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor [Ego++] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Apr +11 ----- def ----- Armour +5 Fatigue +4% Rush: Puts all charms on 19 cooldown Level 3.0 Pwr.cost 19 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced pair of voratun boots of tirelessness (0 def, 13 armour)3.0 T5 feet armor [Ego+] Master While equipped: ----- def ----- Armour +13 Fatigue +4% Resists +15% acid +12% fire +11% lightning +12% cold ---------- misc Stam/turn +1.00 Max.stam +31.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stone warden's drakeskin leather gloves of dispersion (0 def, 17 armour)1.0 T5 hands armor [Ego++] Arcane While equipped: Stats +8 Mag +8 Wil +11 Con dps ---------- Melee+ 18 arcane ----- def ----- Armour +17 Hardiness +14% Resists +8% arcane +9% physical Disperse Magic: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of sorrow (0 def, 2 armour)1.5 T3 hands armor [Ego+] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 21 mind 24 darkness On Hit (Melee): * 12% chance to cause random gloom ----- def ----- Armour +2 Mind.save -11 (-3 eff.) Ruined Earth: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 17% chance to reduce effective powers by 20% * 22 arcane resource burn ----- def ----- Armour +2 Spell.save +12 (+2 eff.) Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to dwarven-steel gauntlets. |
naturalist's voratun gauntlets of strength (+4) (0 def, 3 armour)1.5 T5 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +14 (+3 eff.) Melee+ 14 nature Dmg.mod +7% nature ----- def ----- Armour +3 Resists +9% nature Metal gloves protecting the hands up to the middle of the lower arm. |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+4 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
aegis elven-silk wizard hat of earthrunes (3 def, 4 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +5 Con ----- def ----- Armour +4 Defense +3 (+1 eff.) Shield.pwr +12% HP.reg +3.70 Stone Wall: Puts all charms on 59 cooldown Level 1.0 Pwr.cost 59 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 58.30 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Salothra (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +2 Str +2 Dex +3 Cun +7 Con dps ---------- Res.pen +20% acid ----- def ----- Armour +3 Fatigue +3% Phys.save +7 (+1 eff.) Mind.save +7 (+1 eff.) Battle Cry: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +8 Str +8 Dex ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
stabilizing dwarven-steel helm of fortune (0 def, 4 armour)3.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +6 Lck dps ---------- Phys.crit +5.0% Spell.crit +4% Mind.crit +4% ----- def ----- Armour +4 Fatigue +4% Phys.save +13 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to ???. |
defender's voratun helm of might (7 def, 12 armour)3.0 T5 head armor [Ego++] Master While equipped: Stats +4 Str +2 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +12 Defense +7 (+2 eff.) Fatigue +5% Resists +6% all Phys.save +14 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's voratun helm of dexterity (+3) (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +3 Str +11 Dex +4 Cun +4 Con ----- def ----- Armour +5 Fatigue +5% Resists -30% light HP.reg +8.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
332 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
66 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life When used in a prism: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Beliriabeth2.0 T1 lite [Rare] Arcane While equipped: Stats +4 Mag +2 Wil +3 Con dps ---------- Melee Ret 12 fire ----- def ----- Resists +5% fire ---------- misc Max.psi +20.00 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +7 (+1 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's alchemist's lamp1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +7 (+1 eff.) Heal.mod +14% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shinedream the dwarven-steel pickaxe (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +14 Str +2 Dex dps ---------- Dmg.mod +15% light Acc +4 (+1 eff.) ----- def ----- Fatigue -6% Phys.save +20 (+4 eff.) Max.HP +20.00 ---------- misc Stam/turn +0.40 Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 23 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 149 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of thermal psionic shield [power 25] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of thorny skin [power 60] (15 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 60 and armour hardiness by 70% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Berret the Ogre Wyrmic level 37
29th Haze 122nd year of Ascendancy at 01:45 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Berret the Ogre Wyrmic level 49
14th Regrowth 123rd year of Ascendancy at 09:20 see stats
Against all odds
Killed Ukruk in the ambush.By Berret the Ogre Wyrmic level 36
25th Haze 122nd year of Ascendancy at 03:16 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Berret the Ogre Wyrmic level 27
2nd Haze 122nd year of Ascendancy at 19:00 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Berret the Ogre Wyrmic level 42
11st Regrowth 123rd year of Ascendancy at 16:11 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Berret the Ogre Wyrmic level 50
70th Regrowth 123rd year of Ascendancy at 09:21 see stats
Brave new world
Went to the Far East and took part in the war.By Berret the Ogre Wyrmic level 42
6th Regrowth 123rd year of Ascendancy at 18:13 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Berret the Ogre Wyrmic level 24
71st Dusk 122nd year of Ascendancy at 19:36 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Berret the Ogre Wyrmic level 40
5th Decay 122nd year of Ascendancy at 19:46 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Berret the Ogre Wyrmic level 50
15th Pyre 123rd year of Ascendancy at 07:04 see stats
Exterminator
Killed 1000 creatures.By Berret the Ogre Wyrmic level 28
17th Haze 122nd year of Ascendancy at 23:24 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Berret the Ogre Wyrmic level 21
6th Dusk 122nd year of Ascendancy at 11:09 see stats
Fear me not!
Survived the Fearscape!By Berret the Ogre Wyrmic level 37
31st Haze 122nd year of Ascendancy at 13:36 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Berret the Ogre Wyrmic level 50
52nd Pyre 123rd year of Ascendancy at 15:00 see stats
Got eggs?
Finish the Pikataclysm event.By Berret the Ogre Wyrmic level 17
6th Flare 122nd year of Ascendancy at 05:05 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Berret the Ogre Wyrmic level 15
1st Summertide 122nd year of Ascendancy at 22:19 see stats
Huge Appetite
Ate 20 bosses.By Berret the Ogre Wyrmic level 50
52nd Pyre 123rd year of Ascendancy at 11:25 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Berret the Ogre Wyrmic level 45
11st Regrowth 123rd year of Ascendancy at 17:28 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Berret the Ogre Wyrmic level 50
51st Regrowth 123rd year of Ascendancy at 01:53 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Berret the Ogre Wyrmic level 37
26th Haze 122nd year of Ascendancy at 14:28 see stats
Level 10
Got a character to level 10.By Berret the Ogre Wyrmic level 10
1st Mirth 122nd year of Ascendancy at 01:39 see stats
Level 20
Got a character to level 20.By Berret the Ogre Wyrmic level 20
4th Dusk 122nd year of Ascendancy at 09:19 see stats
Level 30
Got a character to level 30.By Berret the Ogre Wyrmic level 30
19th Haze 122nd year of Ascendancy at 16:31 see stats
Level 40
Got a character to level 40.By Berret the Ogre Wyrmic level 40
5th Decay 122nd year of Ascendancy at 02:54 see stats
Level 50
Got a character to level 50.By Berret the Ogre Wyrmic level 50
14th Regrowth 123rd year of Ascendancy at 18:51 see stats
Orcrist
Killed the leaders of the Orc Pride.By Berret the Ogre Wyrmic level 50
37th Pyre 123rd year of Ascendancy at 08:10 see stats
Poisonous
Sided with the assassin lord.By Berret the Ogre Wyrmic level 15
4th Flare 122nd year of Ascendancy at 01:03 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Berret the Ogre Wyrmic level 27
77th Dusk 122nd year of Ascendancy at 17:23 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Berret the Ogre Wyrmic level 50
1st Mirth 123rd year of Ascendancy at 21:44 see stats
Size is everything
Did over 1500 damage in one attack.By Berret the Ogre Wyrmic level 33
22nd Haze 122nd year of Ascendancy at 11:34 see stats
Size matters
Did over 600 damage in one attack.By Berret the Ogre Wyrmic level 15
3rd Flare 122nd year of Ascendancy at 20:05 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Berret the Ogre Wyrmic level 41
5th Decay 122nd year of Ascendancy at 21:08 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Berret the Ogre Wyrmic level 50
1st Mirth 123rd year of Ascendancy at 21:43 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Berret the Ogre Wyrmic level 24
66th Dusk 122nd year of Ascendancy at 06:15 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Berret the Ogre Wyrmic level 24
65th Dusk 122nd year of Ascendancy at 23:16 see stats
The bigger the better!
Did over 3000 damage in one attack.By Berret the Ogre Wyrmic level 50
16th Pyre 123rd year of Ascendancy at 11:25 see stats
The secret city
Discovered the truth about mages.By Berret the Ogre Wyrmic level 19
2nd Dusk 122nd year of Ascendancy at 02:54 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Berret the Ogre Wyrmic level 50
60th Regrowth 123rd year of Ascendancy at 04:13 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Berret the Ogre Wyrmic level 37
2nd Decay 122nd year of Ascendancy at 22:57 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Berret the Ogre Wyrmic level 25
75th Dusk 122nd year of Ascendancy at 08:18 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Berret the Ogre Wyrmic level 34
24th Haze 122nd year of Ascendancy at 14:58 see stats
Log
Berret receives 30 healing from Cold drake hatchling.
Berret receives 21 healing from Elandar.
Berret receives 30 healing from Cold drake hatchling.
Berret receives 30 healing from Cold drake hatchling.
Elandar slows down.
Elandar misses Berret.
Berret uses Prismatic Slash.
Berret performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Berret's mind surges with critical power!
Berret hits Elandar for 1250 lightning damage.
Berret killed Elandar!
Connection to online server lost, trying to reconnect.
Connection to online server established.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
Saving done.
Berret deactivates Cloud Seer.
Berret deactivates Icy Skin.
Berret deactivates Ember Scales.
Berret is no longer out of phase.
Berret is no longer attuned.
Berret deactivates Wild Growth.
Berret deactivates Water Dweller.












































































































































































