DOOM the level 10 Orc Doombringer by karth007

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
WorldEater Revive 1.7.4
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassDoombringer
Level / Exp10 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 29)
Dexterity11 (base 10)
Constitution13 (base 12)
Magic26 (base 27)
Willpower11 (base 10)
Cunning12 (base 11)

Resources

Life322/322
Stamina130/130
Vim145/145
Healing Factor1.0283363011315
Regeneration3.771471692025

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible10

Offense: Mainhand

Damage55
Accuracy35
Crit Chance12%
APR25
Speed0.90

Offense: Spell

Spellpower29
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)11.335093952971 (47.857809501309%)
Defense11
Ranged Defense11
Fatigue15
Physical Save24
Spell Save12
Mental Save18

Defense: Resistances

Cold+ 15%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
1/5
0/5
0/5
Corruption / Brutality1.30
5/5
1/5
1/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
0/5
0/5
Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.50
2/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
3/5
2/5
0/5

Effects

Quests

done
active
active
active

Equipment

On fingers
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By DOOM the Orc Doombringer level 10
16th Retaking 124th year of Ascendancy at 16:17
see stats

Log

There is nowhere left to explore.
Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the melting of
cleansing elm wand of shielding [power 116] (20 cooldown).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
pair of iron boots (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.62 gold from the melting of
prismatic iron mail armour of cold resistance (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.11 gold from the melting of
iron mail armour of clarity (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.27 gold from the melting of
iron shield of cold resistance (+16%) (0 def, 2 armour, 22.5 block).
You collect a new ingredient:
lump of steel (1).
You gain 5.61 gold from the melting of
steady steel steamgun of cold.
You collect a new ingredient:
lump of steel (1).
You gain 15.00 gold from the melting of
Talosis' Counterpoint.
You gain 2.44 gold from the melting of
mighty rough leather sling of fire.
You collect a new ingredient:
lump of steel (1).
You gain 3.05 gold from the melting of
balanced steel steamsaw of lightning resistance (+15%) (13-20 power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.65 gold from the melting of
gifted mossy mindstar (2-3 power, 12 apr, nature damage).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.46 gold from the melting of
balanced dwarven-steel longsword of massacre (29-41 power, 4 apr).
You gain 1.49 gold from the melting of
elm starstaff of fate (10-12 power, 2 apr, temporal element).
There is a Entrance to the Yeti Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.