Neilmi the level 6 Doomelf Argosine by MFS

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceDoomelf
ClassArgosine
Level / Exp6 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity17 (base 13)
Constitution16 (base 12)
Magic35 (base 29)
Willpower10 (base 11)
Cunning10 (base 10)

Resources

Life166/166
Mana85/85
Hands100/100
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth3.569456142278
See Invisible8.2960597067393

Offense: Mainhand

Damage14
Accuracy11
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance4%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)7 (35.65183292883%)
Defense21
Ranged Defense21
Fatigue0
Physical Save10
Spell Save15
Mental Save7

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 10%( 70%)
Fire+ 6%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Headless Horror1.30
5/5
1/5
0/5
0/5
Spell / Veiled Shepherd1.30
1/5
0/5
0/5
0/5
Spell / Watcher1.30
1/5
1/5
0/5
0/5
Spell / Sybarite1.30
1/5
0/5
0/5
0/5
Spell / Hale Hands1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Otherside1.00
2/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Race / Doomelf1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

There is nowhere left to explore.

wandering eye is displaced out of the reforming wall!


wandering eye is displaced out of the reforming wall!

Ran for 26 turns (stop reason: something interesting).


wandering eye is displaced out of the reforming wall!


The rod emits a strange noise, glows briefly and returns to normal.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


wandering eye is displaced out of the reforming wall!


wandering eye is displaced out of the reforming wall!


wandering eye is displaced out of the reforming wall!


wandering eye is displaced out of the reforming wall!


Ran for 5 turns (stop reason: something interesting).


wandering eye is displaced out of the reforming wall!


wandering eye is displaced out of the reforming wall!


wandering eye is displaced out of the reforming wall!