










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Shield Tactics - New Bulwark Talent Category 1.5.10Adds the 'Technique/Shield tactics' talent tree as a new generic category available to Bulwarks. Starts locked at 1.3 mastery, and requires Con. 1)Tempered Will: 2)Relentless Retaliation: 3)Tactical Defense: 4)Reflexive Block: Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Better Sounds Mod 1.5.5Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Improved Respec 1.5.10Uses version 1.5.10 LevelupDialog.lua as a base, but allows base stats to be respecced to 1 and unlearning of known categories. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 34 / 29% |
| Size | huge |
| Lifes / Deaths | Killed by Voruda the bloated horror at level 22 on the 69th Dusk 123rd year of Ascendancy at 05:48 2 / 4Killed by elven blood mage at level 29 on the 72nd Haze 123rd year of Ascendancy at 08:15 Killed by orc blood mage at level 33 on the 1st Pyre 124th year of Ascendancy at 11:35 Killed by ritch flamespitter at level 33 on the 43rd Pyre 124th year of Ascendancy at 22:41 |
Primary Stats
| Strength | 110 (base 50) |
| Dexterity | 29 (base 26) |
| Constitution | 44 (base 37) |
| Magic | 36 (base 30) |
| Willpower | 15 (base 13) |
| Cunning | 22 (base 18) |
Resources
| Life | 1438/1438 |
| Stamina | 13/126 |
| Healing Factor | 1.4983177570093 |
| Regeneration | 4.5698691588784 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 22.531537443297 |
| See Invisible | 22.531537443297 |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 34 |
| Crit Chance | 32% |
| APR | 6 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Nature | +12% |
| Lightning | +12% |
| Mind | +22% |
| Physical | +43% |
| Fire | +22% |
| All | +2% |
Offense: Damage Penetration
| Mind | +5% |
| Acid | +15% |
| Light | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 51.98115026644 (100%) |
| Defense | 26 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 35 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 11%( 70%) |
| All | + 7%( 70%) |
| Mind | + 13%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 21%( 70%) |
| Physical | + 70%( 70%) |
| Darkness | + 22%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 83% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 50% |
| Poison Resistance | 52% |
| Knockback Resistance | 53% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 144 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 486 damage for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 337 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 13% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Two-handed weapons | 0.90 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Adventure / Partner | 1.00 |
| 0/50 |
| 0/50 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Technique / Shield tactics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| talent | Chant of Fortress |
| talent | Berserker |
| talent | Precise Strikes |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases crit chance by 10% and critical power by 40%. 2 charge(s). Ogre Fury |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by Uggsmash. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by snow giant. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 332. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed bear paw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed warg claw. * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of elder vampire blood. * You've found the needed bloated horror heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Korudas the pair of hardened leather boots (3 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +1 Con ----- def ----- Armour +3 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Fatigue +3% Resists +5% lightning +9% temporal +2% physical HP.reg +1.00 Heal.mod +15% ---------- misc Stam/turn +0.80 A pair of boots made of leather. |
| Light source | Aryrerin2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% mind ----- def ----- Max.HP +40.00 Heal/summ +20 ---------- misc Psi/ret +0.12 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lightimmortal the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Res.pen +25% light ----- def ----- Defense +2 (+1 eff.) Resists +14% lightning +6% temporal +11% light +6% fire +6% nature +5% acid +6% blight +5% cold +4% darkness ---------- misc Light +3 A pointy cloth hat, very wizardly... |
| On hands | Vitriolic Punch (4 def, 2 armour)1.5 T2 hands armor [Unique] Nature While equipped: dps ---------- Melee+ 10 acid Dmg.mod +10% acid +10% nature +10% lightning ----- def ----- Armour +2 Defense +4 (+2 eff.) Resists +10% acid +10% nature +10% lightning Foul smelling gauntlets made from hardened hydra leather. |
| Tool | Lisuthra [power 11] (6 cooldown) =Keep=2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Con dps ---------- Phys.pwr +4 (+0 eff.) Dmg.mod +12% physical ----- def ----- Phys.save +20 (+6 eff.) Die.at -60.00 life Max.HP +20.00 ---------- misc Max.stam +15.00 Wards +2 lightning +3 temporal +3 blight +3 fire +3 cold Talents +1 Ward Reveal the area around you, dispelling darkness (radius 11, power 56 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | treant's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 20 light Ranged+ 27 light On Hit (Melee): * 13% chance to blind On Hit (Ranged): * 10% chance to blind ----- def ----- Resists +7% nature +9% blight Poison- +12% Disease- +12% Rings can have magical properties. |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 154 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | Burning Rage (182% power, 6 apr)5.0 T4 greatmaul 2H weapon [Unique] Psionic Power 182% Range: 1.5x Uses 60% Wil, 60% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +10.0% Atk.spd 100% Dmg.conv 50% dreamforge On Crit.r2 +100 fire burn While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +20% physical +20% mind +20% fire ----- def ----- Defense -5 (-2 eff.) This stralite maul was forged with pure rage. What the rage was about is lost, but the rage still lingers. |
| Around waist | hardened leather belt 'Halulin'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Phys.crit +3.0% ----- def ----- Armour +11 Resists +5% arcane +12% lightning Poison- +25% Pinning- +15% Create a temporary shield that absorbs 260 damage Puts all charms on 27 cooldown A belt that goes around your waist. |
| In off hand | Salydathra the stralite shield (10 def, 2 armour, 100% power, 137 block)7.0 T4 shield armor [Rare] Nature When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +137 Melee+ +14 nature On Crit.r2 +12 mind While equipped: dps ---------- Melee Ret 17 nature ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Resists +16% blight +14% nature +5% arcane Die.at -80.00 life Max.HP +83.00 Poison- +15% Stun/Frz- +15% Knockbk- +20% ---------- misc Talents +4 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Sparkstinger' (8 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +15% acid Melee Ret 20 acid On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +8 (+4 eff.) Resists +9% acid +13% fire +16% light +6% lightning Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Gorohad' (5 def, 13 armour)17.0 T3 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +9% physical ----- def ----- Armour +13 Defense +5 (+3 eff.) Fatigue +24% Resists +10% physical +7% mind +13% darkness Mind.save +26 (+13 eff.) Max.HP +68.00 HP.reg +1.60 Heal.mod +11% ---------- misc Light +1 Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
oxygen infusion of the psychic (stamina 132 over 10 turns) =Keep=0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to restore 132 stamina and air over 10 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
oxygen infusion of the wizard (stamina 195 over 10 turns) =Keep=0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to restore 195 stamina and air over 10 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Primal Infusion (affinity 15%; cure magical, physical, mental) =Keep=0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 15% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
phase door rune of the sneak (range 7; power 30; dur 4) =Keep=0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 15; power 45; dur 4) =Keep=0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 45%, your defense is increased by 45 and all your resistances by 45%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
wanderer's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.30 Blind- +16% ---------- misc Stam/turn +0.30 Infravis +3 Sight +2 See.Invis +7 Amulets can have magical properties. |
Grinolen (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 138% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 cold While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +4 (+2 eff.) S.pwr/crit +4 Dmg.mod +6% mind ----- def ----- Spell.save +9 (+4 eff.) Massive two-handed battleaxes. |
Starraider the stralite greatmaul (162% power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Arcane Power 162% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +19 lightning +16 light On Crit.r2 +4 light On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +9% acid Res.pen +20% light Melee Ret 16 acid ----- def ----- Resists +6% light Massive two-handed mauls. |
Black Mesh (8 def, 2 armour, 100% power, 120 block) =Keep=7.0 T3 shield armor [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +5.0% Block +120 While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
hardened leather belt 'Miretreason'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Resists +5% arcane Crit.dmg- 15.00% Die.at -80.00 life Max.HP +42.00 Blind- +25% Poison- +10% Knockbk- +35% A belt that goes around your waist. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star =Keep=1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Wintertide Phial =Keep=2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 36 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
burglar's alchemist's lamp of corpselight =Keep (undeath)=1.0 T3 lite [Ego++] Arcane/Master While equipped: Stats +6 Cun dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +5% blight +8% darkness ---------- misc Light -7 Infravis +10 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 27 cooldown Level 1.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 22 blight damage or heals 32 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë =Keep=2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 72 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh =Keep=5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 90 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
iron pickaxe of endurance (dig speed 39 turns) =Keep=3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One =Keep?=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb =Keep=1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest =Keep=2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) =Keep=2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 27 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) =Keep=2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 385.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Uggsmash the Ogre Bulwark level 29
65th Haze 123rd year of Ascendancy at 11:45 see stats
Against all odds
Killed Ukruk in the ambush.By Uggsmash the Ogre Bulwark level 29
62nd Haze 123rd year of Ascendancy at 05:33 see stats
Arachnophobia
Destroyed the spydric menace.By Uggsmash the Ogre Bulwark level 32
2nd Regrowth 124th year of Ascendancy at 10:05 see stats
Brave new world
Went to the Far East and took part in the war.By Uggsmash the Ogre Bulwark level 32
9th Allure 124th year of Ascendancy at 01:44 see stats
Bringer of Doom
Killed a Bringer of Doom.By Uggsmash the Ogre Bulwark level 30
2nd Allure 124th year of Ascendancy at 15:45 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Uggsmash the Ogre Bulwark level 15
51st Haze 122nd year of Ascendancy at 22:06 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Uggsmash the Ogre Bulwark level 30
3rd Allure 124th year of Ascendancy at 13:02 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Uggsmash the Ogre Bulwark level 23
11st Haze 123rd year of Ascendancy at 14:31 see stats
Exterminator
Killed 1000 creatures.By Uggsmash the Ogre Bulwark level 16
64th Haze 122nd year of Ascendancy at 03:46 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Uggsmash the Ogre Bulwark level 20
5th Dusk 123rd year of Ascendancy at 01:52 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Uggsmash the Ogre Bulwark level 22
36th Dusk 123rd year of Ascendancy at 02:23 see stats
Level 10
Got a character to level 10.By Uggsmash the Ogre Bulwark level 10
2nd Dusk 122nd year of Ascendancy at 02:34 see stats
Level 20
Got a character to level 20.By Uggsmash the Ogre Bulwark level 20
4th Dusk 123rd year of Ascendancy at 20:33 see stats
Level 30
Got a character to level 30.By Uggsmash the Ogre Bulwark level 30
10th Decay 123rd year of Ascendancy at 15:58 see stats
Poisonous
Sided with the assassin lord.By Uggsmash the Ogre Bulwark level 13
5th Haze 122nd year of Ascendancy at 04:41 see stats
Purely a Formality
Unlock a locked race or class while playing a character of that race/class.By Uggsmash the Ogre Bulwark level 25
44th Haze 123rd year of Ascendancy at 00:55 see stats
Size is everything
Did over 1500 damage in one attack.By Uggsmash the Ogre Bulwark level 32
1st Regrowth 124th year of Ascendancy at 23:08 see stats
Size matters
Did over 600 damage in one attack.By Uggsmash the Ogre Bulwark level 20
14th Dusk 123rd year of Ascendancy at 02:32 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Uggsmash the Ogre Bulwark level 31
4th Allure 124th year of Ascendancy at 13:42 see stats
That was close
Killed your target while having only 1 life left.By Uggsmash the Ogre Bulwark level 29
72nd Haze 123rd year of Ascendancy at 08:13 see stats
The Arena
Unlocked Arena mode.By Uggsmash the Ogre Bulwark level 10
47th Dusk 122nd year of Ascendancy at 17:01 see stats
The secret city
Discovered the truth about mages.By Uggsmash the Ogre Bulwark level 13
63rd Dusk 122nd year of Ascendancy at 07:39 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Uggsmash the Ogre Bulwark level 18
5th Pyre 123rd year of Ascendancy at 13:18 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Uggsmash the Ogre Bulwark level 27
56th Haze 123rd year of Ascendancy at 03:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Uggsmash the Ogre Bulwark level 20
8th Dusk 123rd year of Ascendancy at 09:51 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Uggsmash the Ogre Bulwark level 27
58th Haze 123rd year of Ascendancy at 17:03 see stats
Log
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
Uggsmash deactivates Last Stand.
Today is the 65th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 14:41.
Orc summoner stops burning.
Orc summoner misses Uggsmash.
Orc blood mage casts Soul Rot.
Uggsmash stops regenerating health quickly.
Uggsmash's vigor fades.
Talent Track is ready to use.
Orc blood mage casts Blood Grasp.
Uggsmash uses Track.
Orc blood mage's Blood Grasp hits Uggsmash for (171 absorbed), 0 blight (0 total damage).
Talent Assault is ready to use.
Talent Block is ready to use.
Orc blood mage casts Blood Grasp.
The shield around Uggsmash crumbles.
Orc summoner activates his totem!
Orc summoner's skin looks a bit thorny.
Uggsmash deactivates Chant of Fortress.
Uggsmash deactivates Berserker.
Uggsmash deactivates Shield Wall.
Uggsmash deactivates Precise Strikes.



















































































