Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | OldRPG Revival Tileset - Factions, NPC, Shaders 1.4.9 Multi-Class Challenge (Slight Edit by Rae) 1.4.2Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, look at your Game Options for a new tab. Marksman 1.4.9A complete rework for Archer. Ashes of Urh'Rok 1.4.0Official Expansion!OldRPG Revival Tileset - Player Sprites 1 of 5 1.4.9 Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Dwarven Adventurer 1.4.5This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Bastion 1.4.6A complete rework for Bulwark. Exponential Leveling 1.4.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
OldRPG Revival Tileset - Terrain 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 3 of 5 1.4.9 OldRPG Revival - Particles 2 of 2 1.4.9 OldRPG Revival - Achievements 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 5 of 5 1.4.9 White Monk 1.4.9Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. OldRPG Revival Tileset - Objects, Store, Stars 1.4.9 OldRPG Revival Tileset - Misc (Trap, Tactical, Lore, etc) 1.4.9 OldRPG Revival Tileset - Embers NPCs&Such 1.4.9 Items Vault 1.4.8Donators/Buyers bonus! OldRPG Revival Tileset - Embers Player Sprites 1 of 4 1.4.9 OldRPG Revival - Achievements 1 of 2 1.4.9 OldRPG Revival - UI 1.4.9 Embers of Rage 1.4.4Official Expansion!ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: OldRPG Revival Tileset - Embers Player Sprites 3 of 4 1.4.9 Escort Mastery Buff Addon 1.4.8OldRPG Revival - Particles 1 of 2 1.4.9 Conveyance Reward 1.4.8This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. OldRPG Revival Tileset - Embers Terrain 1 of 3 1.4.9 Modest Bulwark Rework 1.4.6A modest update to the Bulwark class to make it more viable. Please see forum thread for details! OldRPG Revival Tileset - Player Sprites 2 of 5 1.4.9 OldRPG Revival Tileset - Embers Misc 1.4.9 OldRPG Revival Tileset - Player Sprites 4 of 5 1.4.9 Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. OldRPG Revival Tileset - Embers Terrain 2 of 3 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 2 of 4 1.4.9 The Burning Coals 1.4.9This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points. Credits: there are two lore images in the addon that I got from Deviant-Art, the author URL is this: http://nicholaskay.deviantart.com/ All other new art was based on existing Shockbolt's art, or made by myself using GIMP and Krita. The addon is "complete", but I want to add more quests and some other stuff later. changelog 1.1.0 The objective of this version is fix gameplay, there was several problems that weren't found during test with DevMode tools, and also due to blind good luck during testing.
changelog 1.1.1 Just a hotfix, to fix two bugs.
changelog 1.1.2 Hotfix again!
OldRPG Revival Tileset - Embers Player Sprites 4 of 4 1.4.9 OldRPG Revival Tileset - Embers Terrain 3 of 3 1.4.9 OldRPG Revival - Talents 1.4.9oldRPG Tileset. Contains talents. OldRPG Revival Tileset - Terrain 1 of 2 1.4.9 |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Burning Coal |
| Class | Hero |
| Level / Exp | 26 / 38% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 62 (base 55) |
| Dexterity | 63 (base 55) |
| Constitution | 62 (base 55) |
| Magic | 60 (base 55) |
| Willpower | 61 (base 54) |
| Cunning | 77 (base 55) |
Resources
| Life | 2406/2455 |
| Stamina | 244/244 |
| Healing Factor | 2.095 |
| Regeneration | 53.518158654718 |
Speed
| Mental | +16.9% |
| Attack | +16.9% |
| Movement | +144.4219321406% |
| Spell | +16.9% |
| Global | +113.45% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 5 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 168 |
| Accuracy | 74 |
| Crit Chance | 107% |
| APR | 31 |
| Speed | 0.86 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 82% |
| Speed | 0.85543199315654 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 82% |
| Speed | 0.85543199315654 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +36% |
Defense: Base
| Armour (hardiness) | 41.5 (93.461538461538%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 12 |
| Physical Save | 44 |
| Spell Save | 63 |
| Mental Save | 57 |
Defense: Resistances
| All | + 13%( 80%) |
Defense: Immunities
| Pinning Resistance | 88% |
| Disarm Resistance | 100% |
| Confusion Resistance | 100% |
| Knockback Resistance | 22% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 406 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 500 damage for 25 turns. |
Class Talents
| Cunning / Poisons | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.70 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Berserker's strength | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mending | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Superiority | 1.40 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Combat techniques | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Fending | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Human / Burning coal | 1.30 |
| Technique / Arms | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.40 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.70 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Attacks of Opportunity |
| talent | Berserker Rage |
| talent | Precise Strikes |
| talent | Iron Guard |
| talent | Aura of Protection |
| talent | Revive |
| talent | Warsong |
| talent | Insidious Poison |
| beneficial effect | Increases critical hit chance by 1%. Berserker Rage |
| beneficial effect | The target is in a frenzy, improving all damage dealt by 20%. Juggernaut |
| beneficial effect | The thrill of combat improves the target's maximum life by 15%, life regeneration by 34.07, and stamina regeneration by 6.81. Bloodbath |
| detrimental effect | The target is poisoned, taking 1.57 nature damage per turn and decreasing all heals received by 11%. Insidious Poison |
| detrimental effect | The target is out of breath, preventing them from using warcries. Winded |
| beneficial effect | Increases movement speed by 70%, critical strike chance by 23% and critical damage by 47%. Battle Shout |
| beneficial effect | The target is recovering 38 life and 4 stamina each turn. Second Wind |
| detrimental effect | Zone-wide effect: Remains of some god power increases fire potency of everything by +15 and make everything easier to burn by +15 too Opressive Godly Power |
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the Embers of Creation caves, and find what you are looking for, whatever it is. The Burning Coals of Creation* You entered the cave, and now feel your chest burning, you need to find out why. * You killed an alchemist that was experimenting with some god remnants and attacked you. You found with him a potion that is essentially an extract of a god essense. * You found a red crystal, it is pure condensed power of some god that likes fire. * You must keep exploring to find out the source of the things you found so far. | active |
Equipment
| On feet | pair of hardened leather boots 'Yvotha' (0 def, 9 armour) pair of hardened leather boots 'Yvotha' (0 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +9 Fatigue: +3% Changes resistances: +9% blight Changes resistances penetration: +8% physical Physical save: +6 (+2 eff.) Confusion immunity: +10% Life regen: +2.30 Infravision radius: +2 Healing mod.: +13% A pair of boots made of leather. |
| Light source | Magical Obsidian Magical ObsidianPowered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +15% cold / +20% fire / +15% darkness / +15% light Changes resistances cap: +5% cold / +10% fire / +5% darkness / +5% light Trap disarming bonus: +10 Blindness immunity: +30% Confusion immunity: +30% Light radius: +3 Infravision radius: +5 See stealth: +5 See invisible: +5 Healing mod.: +10% A magical obsidian rock, it looks black as expected from an obsidian, but lights up the path like if it was molten lava, yet it is cold to the touch. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Bokedragen the Chargetrail [power 28] (23 cooldown) Bokedragen the Chargetrail [power 28] (23 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes stats: +1 Dex It can be used to harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40%, putting all charms on cooldown for 23 turns. When used: 100% chance to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Zubavena the gold ring Zubavena the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +16 (+5 eff.) Changes stats: +11 Cun / +4 Mag Changes resistances penetration: +10% arcane Critical mult.: +10.00% Spellpower: +5 (+1 eff.) Damage Shield penetration: +10% Rings can have magical properties. |
| On fingers | Scaldsaw ScaldsawInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% acid / +22% cold / +6% fire Changes damage: +12% acid / +11% cold / +9% nature / +3% fire Mental save: +7 (+2 eff.) Confusion immunity: +22% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Lisuldawyn the dwarven-steel greatsword (57.5-92 power, 2 apr) Lisuldawyn the dwarven-steel greatsword (57.5-92 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 57.5 - 92.0 Uses stat: 120% Str Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +9 (+3 eff.) Damage when hit (Melee): 4 temporal Changes stats: +1 Cun Disarm immunity: +45% Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. |
| On hands | dwarven-steel gauntlets 'Iseraba' (0 def, 2 armour) dwarven-steel gauntlets 'Iseraba' (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 cold Changes stats: +2 Cun / +1 Mag Changes resistances: +6% cold Changes damage: +5% cold Life regen: +2.20 Stamina each turn: +1.20 Maximum stamina: +33.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% Activating this item is instant. It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.4 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| Cloak | Gloreda (2 def, 0 armour) Gloreda (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 (+6 eff.) Defense: +2 (+0 eff.) Fatigue: -6% Changes stats: +8 Cun / +4 Dex Grants telepathy: Dragon Maximum life: +68.00 Maximum stamina: +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Darkripper the steel amulet Darkripper the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +3 Dex Changes resistances: +6% darkness / +11% temporal Pinning immunity: +25% Knockback immunity: +22% Life regen: +1.40 Amulets can have magical properties. |
Inventory
13 Failed Potion 13 Failed PotionPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to drink the potion. A vial of some blue bubbly liquid with no smell or any other distinguishing feature. |
This item will automatically be transmogrified when you leave the level. schematic: Fiery Salveschematic: Fiery Salve Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. steel greatsword 'Ulfohor' (24.5-39.2 power, 2 apr)steel greatsword 'Ulfohor' (24.5-39.2 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 19% chance to daze Damage (Melee): +14 insidious poison / +9 darkness Damage against: +10% Living When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances: +3% lightning / +6% temporal / +6% darkness Changes resistances penetration: +10% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful steel longsword (15-21 power, 3 apr)hateful steel longsword (15-21 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +5% Living Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel longsword of phasing (24.5-34.3 power, 11 apr)acidic dwarven-steel longsword of phasing (24.5-34.3 power, 11 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +11 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +15% Damage (Melee): +12 acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. fungal iron steamgun of powerfungal iron steamgun of power Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +1 Con Changes resistances penetration: +9% physical Changes damage: +10% physical Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 64 life over 5 turns, putting all charms on cooldown for 20 turns. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. mighty iron steamgun of dampeningmighty iron steamgun of dampening Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +2 Str Changes resistances: +7% acid / +8% fire / +7% lightning / +7% cold Spell save: +6 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. insidious pouch of iron shots of purging (10/12, 14.5-17.4 power, 1 apr)insidious pouch of iron shots of purging (10/12, 14.5-17.4 power, 1 apr) Requires: - Dexterity 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 12 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +11 insidious poison / +6 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Betamina the Splendournigh (6 def, 2 armour, 35 block)Betamina the Splendournigh (6 def, 2 armour, 35 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes stats: +2 Cun Changes resistances: +19% lightning / +17% fire Talent granted: +2 Block Mental save: +6 (+2 eff.) Maximum life: +55.00 Mental crit. chance: +2% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking steel shield of lightning resistance (+16%) (6 def, 2 armour, 44.5 block)shocking steel shield of lightning resistance (+16%) (6 def, 2 armour, 44.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 5 lightning Damage when hit (Melee): 12 lightning Changes resistances: +16% lightning Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting dwarven-steel shield (15 def, 2 armour, 80.5 block)deflecting dwarven-steel shield (15 def, 2 armour, 80.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Talent granted: +3 Block Deflect projectiles away: +10% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour (1 def, 2 armour)spiked rough leather armour (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Manaritar the Galescar (3 def, 6 armour)Manaritar the Galescar (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 5 light / 4 lightning Changes stats: +2 Wil Changes resistances: +15% blight / +15% fire / +10% darkness / +6% lightning Changes resistances penetration: +10% blight Life regen: +3.00 Light radius: +2 Healing mod.: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour (2 def, 6 armour)spiked steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of stability (2 def, 6 armour)steel mail armour of stability (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes resistances: +6% physical Physical save: +12 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enveloping linen cloak (7 def, 0 armour)enveloping linen cloak (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. mindwoven linen wizard hat (1 def, 0 armour)mindwoven linen wizard hat (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Psi each turn: +0.14 Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. miner's rough leather cap (0 def, 3 armour)miner's rough leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Infravision radius: +1 A cap made of leather. |
18 agate 18 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
18 spinel 18 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
19 citrine 19 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
20 zircon 20 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
586 alchemist agate 586 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Achievements
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Byun the Burning Coal Hero level 25
10th Flare 122nd year of Ascendancy at 09:00 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Byun the Burning Coal Hero level 15
4th Flare 122nd year of Ascendancy at 06:26 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By Byun the Burning Coal Hero level 14
2nd Flare 122nd year of Ascendancy at 10:33 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Byun the Burning Coal Hero level 10
7th Mirth 122nd year of Ascendancy at 05:57 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Byun the Burning Coal Hero level 20
9th Flare 122nd year of Ascendancy at 01:29 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Byun the Burning Coal Hero level 19
7th Flare 122nd year of Ascendancy at 19:08 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Byun the Burning Coal Hero level 17
5th Flare 122nd year of Ascendancy at 08:34 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Byun the Burning Coal Hero level 9
6th Mirth 122nd year of Ascendancy at 04:05 see stats
Log
Byun performs a melee critical strike against White worm mass!
Byun's warsong triggers Battle Shout!
Byun uses Battle Shout.
Byun goes into a battle rage!
Byun hits White worm mass for 444 temporal damage.
Byun killed White worm mass!
Insidious Poison from Xanosewe the white worm mass hits Byun for (0 deflected), 0 nature (0 total damage).
Byun receives 79 healing.
Berserker Rage's rage subsides!
Ran for 2 turns (stop reason: taken damage).
Insidious Poison from Xanosewe the white worm mass hits Byun for (0 deflected), 0 nature (0 total damage).
Byun receives 79 healing.
Byun's rage awakens!
Saving game...
Saving done.
Byun deactivates Iron Guard.
Byun deactivates Revive.
Byun calms down.
Byun deactivates Precise Strikes.
Byun deactivates Insidious Poison.
Byun is no longer poisoned.
Byun deactivates Attacks of Opportunity.
Byun no longer revels in blood quite so much.
Byun deactivates Warsong.
Byun deactivates Aura of Protection.
Byun deactivates Berserker Rage.
Byun's rage subsides!
