Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.6.0Donators/Buyers bonus! Dread Necromancer 1.6.4The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Miscellaneous QOL Pack 1.6.0 No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mage Knight 1.6.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. 1.6.2 Sling Fix 1.6.2Very hacky fix for 1.6.2 sling issue. I don't know how addons work and have made no effort for compatibility or proper implementation of this fix, this is purely at a glance. Editing this into an existing save should be safe. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Sea Knight |
Level / Exp | 14 / 15% |
Size | medium |
Lifes / Deaths | Killed by Glidhebressra the sick giant venus flytrap at level 14 on the 72nd Dusk 122nd year of Ascendancy at 09:22 / 1 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 13 (base 10) |
Magic | 42 (base 40) |
Willpower | 39 (base 28) |
Cunning | 21 (base 13) |
Resources
Life | -2/437 |
Essence | 91/178 |
Flow | 68/99 |
Healing Factor | 1.1245901639344 |
Regeneration | 27.833606557377 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +130.5% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 8 |
See Stealth | 13 |
See Invisible | 13 |
Offense: Mainhand
Damage | 25 |
Accuracy | 32 |
Crit Chance | 12% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 56 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +23% |
Nature | +19% |
Arcane | +17% |
Cold | +39% |
All | +14% |
Offense: Damage Penetration
Lightning | +5% |
Defense: Base
Armour (hardiness) | 31.228458585566 (70.442556228175%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 36 |
Physical Save | 14 |
Spell Save | 24 |
Mental Save | 20 |
Defense: Resistances
Acid | + 32%( 75%) |
Blight | + 21%( 71%) |
Physical | + 39%( 75%) |
Cold | + 54%( 81%) |
All | + 22%( 75%) |
Darkness | + 25%( 75%) |
Light | + 25%( 75%) |
Temporal | + 27%( 75%) |
Lightning | + 35%( 75%) |
Fire | + 35%( 75%) |
Nature | + 43%( 81%) |
Defense: Immunities
Disarm Resistance | 22% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Knockback Resistance | 22% |
Stun Resistance | 49% |
Poison Resistance | 28% |
Blind Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 542% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -182 life. The duration and life will increase by 1% for every 1% life you have lost (currently 365 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
Spell / Healing Waters | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Wizard Knight | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / One With the Sea | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Riptide | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Weapons Master | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat Casting | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Flexible Combat Training | 1.30 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
talent | Eldritch Combat |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The character is on guard, increasing resist all by 22% and new effect reduction by 33%. On guard |
detrimental effect | Elex is writhing in agony, suffering from 17 to 87 damage over 5 turns. Agony |
beneficial effect | A flow of life spins around the target, regenerating 24.50 life per turn. Regeneration |
detrimental effect | Huge cut that bleeds, doing 40.29 physical damage per turn. Bleeding |
beneficial effect | Projectiles aimed at the target are slowed by 50%. Warding |
detrimental effect | The target is poisoned, taking 39.85 nature damage per turn. Poison |
beneficial effect | Increases global action speed by 30%. Speed |
beneficial effect | Your power flares, boosting various stats by 14%. Eldritch Surge |
beneficial effect | Increases the effectiveness of all healing the target receives by 10%. Empowered Healing |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed green worm. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 30% (based on Cunning). Uses 50 power out of 6/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | Rootwolf the brass lantern Rootwolf the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +3% arcane Melee Ret 4 nature ----- def ----- Max.HP +45.00 ---------- misc Max.mana +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Brenostir the linen wizard hat (11 def, 0 armour) Brenostir the linen wizard hat (11 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Wil ----- def ----- Defense +11 (+6 eff.) Resists +1% physical +6% temporal ---------- misc Infravis +4 See.Stealth +6 See.Invis +6 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 50% and attempts to push all creatures other than yourself out of its radius, inflicting 11.29 light damage and 11.29 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 6% Str, 6% Dex, 120% Mag 6% Cun Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Tool | evasive iron torque of clear mind [power 1] (35/40 cooldown) evasive iron torque of clear mind [power 1] (35/40 cooldown)2.0 T1 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 40 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Blasthunt Blasthunt0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 6 mind ----- def ----- Blind- +24% Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +4 See.Stealth +7 See.Invis +7 Rings can have magical properties. |
Around neck | steel amulet 'Flashsear' steel amulet 'Flashsear'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +6% lightning Res.pen +5% lightning ----- def ----- Resists +11% lightning Stun/Frz- +28% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +20.00 Amulets can have magical properties. |
In main hand | magewarrior's short elm magestaff (10-12 power, 2 apr, cold element) magewarrior's short elm magestaff (10-12 power, 2 apr, cold element)5.0 T1 staff 1H weapon [Ego+] Master Power 10.0 - 12.0 Physical Uses 80% Mag Acc+ +1.3% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +3% Phys.pwr +5 (+2 eff.) Spell.pwr +9 (+3 eff.) Dmg.mod +10% cold Acc +5 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | rough leather belt 'Poramirata' rough leather belt 'Poramirata'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% acid +3% light +3% darkness Max.HP +34.00 Disease- +20% A belt that goes around your waist. |
In off hand | Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Mag, 20% Str Acc+ +2.5% proc dam (max 250%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +10% fire +15% cold ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | linen cloak 'Arukira' (7 def, 0 armour) linen cloak 'Arukira' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+4 eff.) Resists +3% blight +3% cold Phys.save +5 (+5 eff.) Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Shiverwrecker the iron plate armour (5 def, 7 armour) Shiverwrecker the iron plate armour (5 def, 7 armour)17.0 T1 massive armor [Rare] Nature While equipped: Stats +1 Str +1 Wil +1 Cun +2 Con dps ---------- Dmg.mod +15% cold ----- def ----- Armour +7 Defense +5 (+3 eff.) Fatigue +22% Resists +6% acid +6% physical +6% fire +6% cold +6% lightning Disarm- +22% Stun/Frz- +21% Knockbk- +22% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
movement infusion of the wizard (speed 667%; cd 15) movement infusion of the wizard (speed 667%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 667% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
hateful iron battleaxe (13-19.5 power, 1 apr) hateful iron battleaxe (13-19.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Psionic Power 13.0 - 19.5 Physical Uses 120% Mag, 17% Str Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 darkness Against +9% Living Massive two-handed battleaxes. |
Ulfidegund the Winterfoe (15-22.5 power, 1 apr) Ulfidegund the Winterfoe (15-22.5 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Psionic Power 15.0 - 22.5 Physical Uses 120% Mag, 17% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 mind On Hit: * 19% chance to reduce all saves and defense by 27 While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +12% cold Melee Ret 2 fire On Hit (Melee): * 20% chance to slow global speed by 54% * 10 arcane resource burn ----- def ----- Resists +3% cold Massive two-handed mauls. |
arcing iron dagger of massacre (15-19.5 power, 5 apr) arcing iron dagger of massacre (15-19.5 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 15.0 - 19.5 Physical Uses 6% Str, 90% Mag, 6% Dex Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 95 damage Sharp, short and deadly. |
Emyba the Gloomwilter (4 def, 1 armour) Emyba the Gloomwilter (4 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness +3% mind Res.pen +5% mind On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +1 Defense +4 (+2 eff.) Resists +6% darkness +6% nature Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Kendil the Firemaster (0 def, 1 armour) Kendil the Firemaster (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +1 Mag +2 Wil dps ---------- Phys.crit +3.0% Phys.pwr +4 (+2 eff.) Res.pen +15% fire Apr +4 ----- def ----- Armour +1 ---------- misc Infravis +3 A pair of boots made of leather. |
insulating pair of iron boots of tirelessness (0 def, 3 armour) insulating pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% cold +6% fire ---------- misc Stam/turn +0.50 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat 'Woequell' (1 def, 0 armour) linen wizard hat 'Woequell' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +4 Wil dps ---------- Dmg.mod +9% darkness +11% fire On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Defense +1 (+1 eff.) Resists +16% fire Mind.save +9 (+5 eff.) A pointy cloth hat, very wizardly... |
Falarelen the Darkwend (0 def, 1 armour) Falarelen the Darkwend (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Con dps ---------- Res.pen +5% darkness ----- def ----- Armour +1 Fatigue +1% Resists +3% mind +6% darkness A cap made of leather. |
Undeathwend (1 def, 0 armour) Undeathwend (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Defense +1 (+1 eff.) Resists +6% blight +3% nature Max.HP +60.00 HP.reg +4.00 ---------- misc Equi/ret +0.80 Psi/ret +0.70 Hate/ret +0.80 A pointy cloth hat, very wizardly... |
insulating rough leather cap of constitution (+2) (0 def, 1 armour) insulating rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +5% fire A cap made of leather. |
rough leather cap of the bounder (0 def, 1 armour) rough leather cap of the bounder (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +5 Str +5 Dex ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 39.3 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Kheluthad (0 def, 3 armour) Kheluthad (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex +1 Mag +3 Wil +2 Cun +4 Con ----- def ----- Armour +3 Fatigue +5% ---------- misc See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Hathondur Hathondur2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Mag +3 Wil +2 Cun dps ---------- Dmg.mod +6% mind Apr +2 ----- def ----- Armour +4 Defense +15 (+8 eff.) Phys.save +3 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bethimina (dig speed 40 turns) Bethimina (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature +12% fire Die.at -80.00 life Blind- +10% Confus- +20% Stun/Frz- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 174.00 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Elex the Thalore Sea Knight level 10
4th Mirth 122nd year of Ascendancy at 16:36 see stats
By Elex the Thalore Sea Knight level 10
4th Dusk 122nd year of Ascendancy at 21:41 see stats
By Elex the Thalore Sea Knight level 10
4th Mirth 122nd year of Ascendancy at 16:49 see stats
By Elex the Thalore Sea Knight level 13
66th Dusk 122nd year of Ascendancy at 00:12 see stats
Log
Eroded from Elex hits Glidhebressra the sick giant venus flytrap for 23 nature, 30 cold (53 total damage).
Glidhebressra the sick giant venus flytrap casts Knight Magery.
Elex resists the telekinetic force!
Glidhebressra the sick giant venus flytrap hits Elex for 89 physical damage.
Erosion Bolt is still on cooldown for 1 turns.
Elex casts Erosion Burst.
Elex stops rejuvenating.
Talent Erosion Bolt is ready to use.
Talent Knight Magery is ready to use.
Elex receives 21 healing.
Poison from Glidhebressra the sick giant venus flytrap hits Elex for 17 nature damage.
Agony from Glidhebressra the sick giant venus flytrap hits Elex for 10 mind damage.
Glidhebressra the sick giant venus flytrap resists the knockback!
Elex's prismatic repulsion area effect hits Glidhebressra the sick giant venus flytrap for 11 light, 8 darkness (19 total damage).
Eroded from Elex hits Glidhebressra the sick giant venus flytrap for 27 nature, 35 cold (62 total damage).
Elex casts Erosion Bolt.
Elex receives 49 healing.
Glidhebressra the sick giant venus flytrap uses Astral Blitz.
Elex starts to bleed.
Glidhebressra the sick giant venus flytrap uses Astral Blitz.
Glidhebressra the sick giant venus flytrap uses Block.
Glidhebressra the sick giant venus flytrap says: 'Double Defensive Astral Blitz!'
Melee retaliation hits Glidhebressra the sick giant venus flytrap for 4 nature, 3 mind, 4 nature, 2 mind, 4 nature, 2 mind, 4 nature, 2 mind, 4 nature, 3 mind, (4 blocked), 0 nature, 2 mind, (4 blocked), 0 nature, 3 mind, (4 blocked), 0 nature, 3 mind (38 total damage).
Eldritch Combat hits Elex for (0 washed away), 20 physical, (0 washed away), 3 acid, (0 washed away), 4 mind, (0 washed away), 3 lightning, (0 washed away), 8 physical, (0 washed away), 6 physical, (0 washed away), 3 nature, (0 washed away), 3 acid, (0 washed away), 2 mind, (0 washed away), 3 lightning, (0 washed away), 8 physical, (0 washed away), 23 physical, (0 washed away), 3 acid, (0 washed away), 4 mind, (0 washed away), 3 lightning, (0 washed away), 8 physical, (0 washed away), 7 physical, (0 washed away), 3 nature, (0 washed away), 3 acid, (0 washed away), 2 mind, (0 washed away), 3 lightning, (0 washed away), 8 physical, (0 washed away), 13 physical, (0 washed away), 13 physical, (0 washed away), 13 physical (170 total damage).
Glidhebressra the sick giant venus flytrap hits Elex for (31 washed away), 1 physical, (0 washed away), 3 acid, (0 washed away), 4 mind, (0 washed away), 3 lightning, (0 washed away), 15 physical, (0 washed away), 3 nature, (0 washed away), 3 acid, (0 washed away), 4 mind, (0 washed away), 3 lightning, (0 washed away), 51 physical, (0 washed away), 3 acid, (0 washed away), 4 mind, (0 washed away), 3 lightning, (0 washed away), 14 physical, (0 washed away), 3 nature, (0 washed away), 3 acid, (0 washed away), 4 mind, (0 washed away), 3 lightning (126 total damage).
Glidhebressra the sick giant venus flytrap uses Astral Blitz.
Glidhebressra the sick giant venus flytrap performs a melee critical strike against Elex!
Saving game...