Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Shalore |
Class | Sun Paladin |
Level / Exp | 50 / 15219% |
Size | medium |
Lifes / Deaths | Killed by Mayarith the orc fighter at level 50 on the 37th Regrowth 123rd year of Ascendancy at 00:08 / 1 |
Primary Stats
Strength | 148 (base 60) |
Dexterity | 147 (base 60) |
Constitution | 160 (base 60) |
Magic | 166 (base 60) |
Willpower | 157 (base 60) |
Cunning | 150 (base 60) |
Resources
Psi_feedback | 735/735 |
Life | -600/21010 |
Positive | 932/932 |
Stamina | 1350/1350 |
Equilibrium | 0 |
Healing Factor | 0.85 |
Regeneration | 266.68884830497 |
Speed
Mental | +130.54619984964% |
Attack | +130.54619984964% |
Movement | +245% |
Spell | +130.54619984964% |
Global | +345% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
Offense: Mainhand
Damage | 3800 |
Accuracy | 428 |
Crit Chance | 85% |
APR | 170 |
Speed | 0.52 |
Offense: Spell
Spellpower | 102 |
Crit Chance | 82% |
Speed | 0.43375254098839 |
Cooldown Reduction | 95.55 |
Offense: Mind
Mindpower | 119 |
Crit Chance | 66% |
Speed | 0.43375254098839 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 191 (100%) |
Defense | 86 |
Ranged Defense | 87 |
Fatigue | 0 |
Physical Save | 175 |
Spell Save | 459 |
Mental Save | 182 |
Defense: Resistances
All | +113%(100%) |
Defense: Immunities
Pinning Resistance | 5% |
Silence Resistance | 0% |
Confusion Resistance | 40% |
Knockback Resistance | 100% |
Stun Resistance | 34% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Spell (43% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Combat techniques | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Guardian | 4.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Crusader | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Combat | 1.69 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Radiance | 1.69 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 103.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 90.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
beneficial effect | All stats increased by 74. Pain Enhancement System |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 69%. Cripple |
beneficial effect | All damage reduced by 160. Subcutaneous Metallisation |
beneficial effect | The target is filled with the Sun's fury, next Sun Beam will be instant cast. Sun's Vengeance |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
detrimental effect | All damage done by the target will also hurt it for 42%. Martyrdom |
detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
Quests
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | quiver of dragonbone arrows 'Urastir' (20/20, 60-84 power, 18 apr) quiver of dragonbone arrows 'Urastir' (20/20, 60-84 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 60.0 - 84.0 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +8.0% Capacity: 20 Turns elapse between self-loadings: 3 Burst (radius 1) on hit: +8 physical When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
Light source | dreamer's dwarven lantern of health dreamer's dwarven lantern of healthInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +8 (+0 eff.) Maximum life: +80.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +12% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | insulating voratun helm of the bounder (0 def, 5 armour) insulating voratun helm of the bounder (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +7 Dex Changes resistances: +15% cold / +9% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Jetpride [power 5] (6 cooldown) Jetpride [power 5] (6 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 4 darkness / 20 acid Changes resistances: +3% darkness / +9% blight Changes damage: +3% blight Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +5 Lay Web It can be used to remove up to 5 poisons or diseases from a target within range 11 (based on Willpower), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 13 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+2 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 18 power out of 30/30) : Effective talent level: 2.4 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
On fingers | Vilerebel VilerebelPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Defense: +2 (+1 eff.) Ranged Defense: +2 (+0 eff.) Changes stats: +8 Str / +1 Mag / +10 Con Changes resistances: +27% acid / +26% lightning / +30% cold / +12% nature / +28% fire Changes resistances penetration: +5% blight / +5% fire Mental save: +20 (+2 eff.) Pinning immunity: +5% Stun/Freeze immunity: +49% Life regen: +4.10 Mana when firing critical spell: +1.00 Spell crit. chance: +5% Rings can have magical properties. |
Around waist | drakeskin leather belt 'Lustregore' drakeskin leather belt 'Lustregore'Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 8 arcane / 8 light Changes stats: +12 Wil / +9 Mag Critical mult.: +10.00% Maximum encumbrance: +60 Mental save: +14 (+1 eff.) Vim when firing critical spell: +2.00 Maximum life: +108.00 Maximum vim: +30.00 Spell crit. chance: +11% A belt that goes around your waist. |
In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stats: 30% Wil, 50% Mag, 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 490.50 to 1471.50 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 1280.25 to 2560.50 physical damage (based on Strength) to each, costing 29 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 70% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 7 power out of 12/12) : Effective talent level: 6.0 Power cost: 7 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 299.20 fire damage and 338.49 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Main armor | Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+1 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 63, based on Cunning and Magic) for 10 turns, costing 29 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Cloak | elven-silk cloak 'Shimmergrinder' (3 def, 0 armour) elven-silk cloak 'Shimmergrinder' (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 78% chance to corrode armour * 15% chance to daze Damage when hit (Melee): 16 acid Changes resistances: +15% fire Changes resistances penetration: +5% lightning / +15% acid Changes damage: +6% acid / +9% lightning Spell save: +15 (+0 eff.) Mental save: +13 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Voidmire' voratun amulet 'Voidmire'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 60% chance to inflict damage reduction * 30% chance to gain 10% of a turn Changes stats: +1 Cun / +6 Con Changes resistances: +30% light / +30% darkness Changes damage: +6% darkness Talent masteries: +0.39 Celestial / Combat +0.39 Celestial / Radiance Physical save: +18 (+2 eff.) Mental save: +3 (+0 eff.) Blindness immunity: +46% Life regen: +2.60 Psi when hit: +0.08 Maximum life: +59.00 Mindpower: +4 (+1 eff.) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. teleportation rune (range 103)teleportation rune (range 103) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Spell (43% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
gold amulet of soulsearing gold amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes damage: +10% blight / +10% fire Critical mult.: +15.00% Spellpower: +10 (+1 eff.) Amulets can have magical properties. |
warmaker's voratun amulet of soulsearing warmaker's voratun amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +10 Dex / +10 Wil Changes damage: +11% blight / +15% fire Critical mult.: +20.00% Spellpower: +15 (+2 eff.) Amulets can have magical properties. |
Glotha GlothaCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Dex / +7 Con Critical mult.: +5.00% Spell save: +19 (+1 eff.) Stun/Freeze immunity: +76% Life regen: +6.40 Maximum stamina: +21.00 Maximum vim: +20.00 Infravision radius: +3 Rings can have magical properties. |
stralite ring 'Nightwhisper' stralite ring 'Nightwhisper'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +14 (+3 eff.) Changes stats: +8 Cun Changes resistances: +6% darkness Changes resistances penetration: +15% darkness / +10% fire Changes damage: +6% fire Critical mult.: +15.00% Mental save: +35 (+3 eff.) Maximum hate: +6.00 Rings can have magical properties. |
treant's voratun ring of pilfering treant's voratun ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+0 eff.) Armour penetration: +17 Defense: +12 (+3 eff.) Changes resistances: +9% nature / +7% blight Poison immunity: +22% Disease immunity: +30% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ce'Nabrelaith (78-117 power, 4 apr) Ce'Nabrelaith (78-117 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 78.0 - 117.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * Random elemental explosion Damage Shield penetration (this weapon only): +40% When wielded/worn: Accuracy: +19 (+1 eff.) Damage when hit (Melee): 16 arcane Changes stats: +10 Dex Changes resistances: +9% lightning Changes resistances penetration: +24% acid / +24% fire / +20% cold / +24% lightning Changes damage: +6% blight Reduces incoming crit damage: 10.00% Spell save: +20 (+1 eff.) Teleport immunity: +10% Maximum mana: +80.00 Massive two-handed battleaxes. |
voratun greatmaul 'Deepsroar' (70.5-105.75 power, 4 apr) voratun greatmaul 'Deepsroar' (70.5-105.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.5 - 105.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning / +20 temporal / +8 mind When wielded/worn: Damage when hit (Melee): 8 darkness / 8 temporal Changes resistances: +3% darkness Changes resistances penetration: +15% fire Changes damage: +3% mind Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. voratun longsword of shearing (44.5-62.3 power, 6 apr)voratun longsword of shearing (44.5-62.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +10 Changes resistances penetration: +15% physical Changes damage: +15% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Cystonslaught the voratun waraxe (40-56 power, 6 apr)Cystonslaught the voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +52 insidious poison Burst (radius 2) on crit: +16 physical When wielded/worn: Changes stats: +3 Mag / +2 Wil Changes damage: +6% nature Reduces incoming crit damage: 15.00% Only die when reaching: -40.00 life Maximum stamina: +15.00 See invisible: +15 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Gilravea the BlazeruneGilravea the Blazerune Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Lightning Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 20% chance to cause random gloom Damage (Ranged): +19 acid Burst (radius 1) on hit: +4 lightning When wielded/worn: Changes resistances: +9% lightning / +6% fire / +9% mind Changes resistances penetration: +10% mind Changes damage: +22% acid / +21% fire / +6% mind Slings are used to hurl stones or metal shots at your foes. |
Darkkiss (5 def, 30 armour) Darkkiss (5 def, 30 armour)Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +30 Defense: +5 (+1 eff.) Fatigue: +16% Changes stats: +8 Cun / +7 Wil Changes resistances: +3% acid / +3% darkness / +16% blight / +20% nature / +6% arcane Changes damage: +3% mind Reduced damage from: +15% Unnatural Spell save: +6 (+0 eff.) Mental save: +14 (+1 eff.) A suit of armour made of mail. |
grounding drakeskin leather belt grounding drakeskin leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +14% lightning / +11% temporal A belt that goes around your waist. |
undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour) undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Con Silence immunity: +50% Confusion immunity: +49% Stun/Freeze immunity: +38% It can be used to activate talent Rush, placing all other charms into a 15 cooldown : Effective talent level: 1.1 Power cost: 15 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots of tirelessness (0 def, 5 armour)wanderer's pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Cun / +6 Con Physical save: +17 (+2 eff.) Mental save: +24 (+2 eff.) Stamina each turn: +1.30 Maximum stamina: +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Velita the Dazzlesin (0 def, 10 armour) Velita the Dazzlesin (0 def, 10 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +10 Damage (Melee): 9 physical Changes damage: +3% lightning / +8% physical / +12% light When used to modify unarmed attacks: Base power: 21.5 - 30.1 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 3). Damage (Melee): +4 light Burst (radius 1) on hit: +8 lightning / +11 physical / +8 light Burst (radius 2) on crit: +12 light / +9 physical Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. pearlpearl 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Bleakgore the alchemist's lamp Bleakgore the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +3% darkness Maximum hate: +6.00 Mindpower: +12 (+2 eff.) Light radius: +7 Heals friendly targets nearby when you use a nature summon: +20 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By neverlookback2? the Shalore Sun Paladin level 50
9th Allure 123rd year of Ascendancy at 21:54 see stats
By neverlookback2? the Shalore Sun Paladin level 9
74th Pyre 122nd year of Ascendancy at 13:46 see stats
By neverlookback2? the Shalore Sun Paladin level 50
18th Regrowth 123rd year of Ascendancy at 03:43 see stats
By neverlookback2? the Shalore Sun Paladin level 37
10th Mirth 122nd year of Ascendancy at 01:26 see stats
By neverlookback2? the Shalore Sun Paladin level 50
36th Regrowth 123rd year of Ascendancy at 08:47 see stats
By neverlookback2? the Shalore Sun Paladin level 50
31st Dusk 122nd year of Ascendancy at 00:22 see stats
By neverlookback2? the Shalore Sun Paladin level 50
30th Dusk 122nd year of Ascendancy at 20:11 see stats
By neverlookback2? the Shalore Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 13:46 see stats
By neverlookback2? the Shalore Sun Paladin level 20
74th Pyre 122nd year of Ascendancy at 19:37 see stats
By neverlookback2? the Shalore Sun Paladin level 30
5th Mirth 122nd year of Ascendancy at 04:46 see stats
By neverlookback2? the Shalore Sun Paladin level 40
10th Mirth 122nd year of Ascendancy at 03:12 see stats
By neverlookback2? the Shalore Sun Paladin level 50
30th Dusk 122nd year of Ascendancy at 19:21 see stats
By neverlookback2? the Shalore Sun Paladin level 50
36th Regrowth 123rd year of Ascendancy at 00:20 see stats
By neverlookback2? the Shalore Sun Paladin level 39
10th Mirth 122nd year of Ascendancy at 02:30 see stats
By neverlookback2? the Shalore Sun Paladin level 38
10th Mirth 122nd year of Ascendancy at 02:28 see stats
By neverlookback2? the Shalore Sun Paladin level 26
79th Pyre 122nd year of Ascendancy at 19:49 see stats
By neverlookback2? the Shalore Sun Paladin level 50
36th Regrowth 123rd year of Ascendancy at 01:54 see stats
By neverlookback2? the Shalore Sun Paladin level 38
10th Mirth 122nd year of Ascendancy at 02:28 see stats
By neverlookback2? the Shalore Sun Paladin level 4
74th Pyre 122nd year of Ascendancy at 13:38 see stats
By neverlookback2? the Shalore Sun Paladin level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
neverlookback2? damages herself through Martyrdom!
neverlookback2? HEALS from cold damage!
neverlookback2? HEALS from temporal damage!
neverlookback2? HEALS from physical damage!
neverlookback2? HEALS from blight damage!
neverlookback2? hits Mayarith the orc fighter for 2572 blight, 10810 physical, , , , , , 0 physical, , , , (13383 total damage).
Mayarith the orc fighter hits neverlookback2? for 204 blight, 89 healing, 4534 physical, 620 healing, (4 resist armour), 0 cold, (2 resist armour), 0 temporal, (4 resist armour), 0 cold, (2 resist armour), 0 temporal (4739 total damage) [708 healing].
Neverlookback2? shrugs off the effect 'Frozen'!
Neverlookback2?'s Blighted Maul shakes the ground with its impact!
Neverlookback2? casts Blood Grasp.
Mayarith the orc fighter deflects the projectile from neverlookback2? to the southeast!
neverlookback2? damages herself through Martyrdom!
neverlookback2? HEALS from temporal damage!
neverlookback2? HEALS from cold damage!
neverlookback2? HEALS from physical damage!
neverlookback2? hits Mayarith the orc fighter for 0 blight, 9410 physical, , , , , , 0 physical, , , , (9410 total damage).
Mayarith the orc fighter hits neverlookback2? for (93 resist armour), 3854 physical, 539 healing, (4 resist armour), 0 cold, (2 resist armour), 0 temporal, (4 resist armour), 0 cold, (2 resist armour), 0 temporal (3854 total damage) [539 healing].
Mayarith the orc fighter is afflicted by a rotting disease!
Neverlookback2?'s Blighted Maul shakes the ground with its impact!
neverlookback2? damages herself through Martyrdom!
neverlookback2? HEALS from cold damage!
neverlookback2? HEALS from temporal damage!
neverlookback2? HEALS from physical damage!
neverlookback2? HEALS from blight damage!
neverlookback2? hits Mayarith the orc fighter for 1918 blight, 8069 physical, , , , , , 546 physical, , , , (10533 total damage).
Mayarith the orc fighter hits neverlookback2? for (93 resist armour), 59 blight, 66 healing, (93 resist armour), 3291 physical, 462 healing, (4 resist armour), 0 cold, (2 resist armour), 0 temporal, (93 resist armour), 136 physical, 31 healing, (4 resist armour), 0 cold, (2 resist armour), 0 temporal (3487 total damage) [560 healing].
Mayarith the orc fighter roars triumphantly.
Saving game...