Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.6Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Wanderer5in1 |
Level / Exp | 50 / 3623% |
Size | medium |
Lifes / Deaths | Killed by Yvylaith the large brown snake at level 9 on the 17th Haze 122nd year of Ascendancy at 02:35 2 / 6Killed by Saloravea the sandworm at level 14 on the 70th Haze 122nd year of Ascendancy at 04:51 Killed by Xeroreta the skeleton magus at level 22 on the 26th Pyre 123rd year of Ascendancy at 14:04 Killed by Aromira the weaver young at level 50 on the 70th Regrowth 124th year of Ascendancy at 16:13 Killed by Elandar at level 50 on the 67th Dusk 124th year of Ascendancy at 03:54 Killed by turd at level 50 on the 67th Dusk 124th year of Ascendancy at 06:10 |
Primary Stats
Strength | 170 (base 62) |
Dexterity | 34 (base 14) |
Constitution | 111 (base 62) |
Magic | 107 (base 60) |
Willpower | 57 (base 40) |
Cunning | 30 (base 12) |
Resources
Equilibrium | 140 |
Vim | 263/336 |
Life | 2438/2176 |
Psi | 78/147 |
Stamina | 164/364 |
Paradox | 23 |
Healing Factor | 2.2093516446969 |
Regeneration | 53.5767773839 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +36.63374596402% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 6 |
See Stealth | 39.956004335202 |
See Invisible | 57.956004335202 |
Offense: Mainhand
Damage | 328 |
Accuracy | 73 |
Crit Chance | 79% |
APR | 70 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 72 |
Crit Chance | 39% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +8% |
Temporal | +23% |
Blight | +14% |
Physical | +57% |
Cold | +32% |
All | +2% |
Offense: Damage Penetration
Acid | +38% |
Light | +38% |
Darkness | +38% |
Physical | +62% |
Mind | +48% |
All | +23% |
Defense: Base
Armour (hardiness) | 134.13943112723 (100%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 37 |
Physical Save | 76 |
Spell Save | 46 |
Mental Save | 45 |
Defense: Resistances
Acid | + 60%( 70%) |
Blight | + 31%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 49%( 70%) |
All | + 18%( 70%) |
Darkness | + 65%( 70%) |
Light | + 40%( 70%) |
Temporal | + 45%( 70%) |
Physical | + 41%( 70%) |
Lightning | + 33%( 70%) |
Fire | + 31%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Disarm Resistance | 47% |
Confusion Resistance | 30% |
Pinning Resistance | 47% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1001 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1017 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1168% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Steamtech / Mecharachnid | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Demonic pact | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Doom shield | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by Mayebrethra the warg. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2043. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Bleakravage the dragonbone starstaff (30-36 power, 6 apr, physical element) Bleakravage the dragonbone starstaff (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +14.0% Spell Crit +20% Critical power +60.00% Spellpower +33 (+8 eff.) On-Hit 45 arcane 33 fire Damage +21% temporal +6% darkness +30% physical defense ------ Resistance +6% darkness Anomaly Control +20 other ------- Max mana +93.00 See Invisibility +18 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Light source | dwarven lantern 'Shadowoozer' dwarven lantern 'Shadowoozer'1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +12% all Ignore Armor +12 When Hit 4 temporal On-Hit (Melee): * 10% chance to slow global speed by 53% * 21% chance to reduce damage dealt by 22% defense ------ Resistance +6% nature +3% darkness Physical save +10 (+2 eff.) Life +80.00 Healmod +27% other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Darkschism (0 def, 17 armour) Darkschism (0 def, 17 armour)3.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +6 Str +7 Dex +7 Cun +7 Con offense ------ Physical Crit +10.0% Critical power +24.98% When Hit 8 darkness defense ------ Armor +17 Fatigue +5% Resistance +24% darkness +3% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+1 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Tool | Dritar the Sootreaper (dig speed 22 turns) Dritar the Sootreaper (dig speed 22 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +7 Str offense ------ Critical power +19.00% Physical Power +10 (+1 eff.) Ignore resists +19% physical +15% darkness +15% light Ignore Armor +7 defense ------ Fatigue -10% Resistance +12% light +9% darkness other ------- Light +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Badudar Badudar |
On fingers | Ring of the War Master Ring of the War Master 0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+1 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique other ------- Stamina/turn +5.20 Vim/turn +4.00 Talents +5 Bloodcasting A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | Blizzardonslaught the voratun amulet Blizzardonslaught the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +10 Str +10 Dex +10 Wil offense ------ Physical Power +30 (+4 eff.) Damage +30% cold Ignore resists +20% physical Accuracy +31 (+8 eff.) defense ------ Defense +15 (+5 eff.) Physical save +19 (+4 eff.) other ------- Stamina/turn +3.00 Amulets make your neck look great! |
In main hand | voratun waraxe 'Beleyawen' (54-75 power, 6 apr) voratun waraxe 'Beleyawen' (54-75 power, 6 apr) 3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Master Weapon Damage 53.5 - 74.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +16 blight On Hit: * 20% chance to reduce armor by 42% On Critical: * Wound the target dealing 414 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Wil offense ------ Physical Crit +15.0% Critical power +15.00% Physical Power +15 (+2 eff.) Ignore resists +15% acid +11% all Accuracy +25 (+7 eff.) Ignore Armor +15 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 defense ------ Resistance +9% acid other ------- Talents +3 Flame Bolts One-handed war axes. |
Around waist | Girdle of Preservation Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save +15 (+5 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | impervious voratun shield of earthen fury (0 def, 30 armour, 70-83 power, 318 block) impervious voratun shield of earthen fury (0 def, 30 armour, 70-83 power, 318 block) 7.0 Encumbrance T5 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 69.5 - 83.4 Physical Uses 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +318 On Hit: * Deal physical damage equal to your armor (134) While equipped: Stats +6 Con defense ------ Armor +30 Fatigue +8% Physical save +15 (+4 eff.) other ------- Talents +5 Blood Shield +1 Block Handheld deflection devices. |
Cloak | Ametar (3 def, 9 armour) Ametar (3 def, 9 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Critical power +45.00% Damage +12% blight Accuracy +13 (+4 eff.) Ignore Armor +15 defense ------ Armor +9 Defense +3 (+1 eff.) Resistance +22% cold Physical save +15 (+4 eff.) Mind save +15 (+5 eff.) Stealth +15 Unlife -130.00 life Life +59.00 other ------- Stamina/turn +2.00 Max vim +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | voratun plate armour 'Yarurekan' (0 def, 36 armour) voratun plate armour 'Yarurekan' (0 def, 36 armour) |
Inventory
healing infusion (heal 106; cd 13) healing infusion (heal 106; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead =1life= Ring of the Dead =1life=0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Aerelaith the dragonbone starstaff (30-36 power, 6 apr, darkness element) Aerelaith the dragonbone starstaff (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Str +5 Dex +10 Wil +4 Cun offense ------ Spell Crit +5% Mind Crit +9% Critical power +20.00% Spellpower +15 (+4 eff.) Damage +30% darkness +18% mind defense ------ Armor +5 Hardiness +5% Physical save +12 (+3 eff.) other ------- EQ when Hit +0.32 Light +4 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone vilestaff of warding (30-36 power, 6 apr, fire element) blighted dragonbone vilestaff of warding (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +26 (+6 eff.) Damage +30% fire defense ------ Armor +8 Defense +8 (+3 eff.) other ------- Vim-on-crit +6.00 Max vim +40.00 Wards +2 fire Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Arctickler' (30-36 power, 6 apr, darkness element) dragonbone vilestaff 'Arctickler' (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +7 Mag +4 Wil +7 Con offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Damage +30% darkness +21% physical Ignore resists +20% arcane defense ------ Armor +18 Resistance +12% lightning other ------- Stamina/turn +4.08 Mana/turn +0.40 Max mana +95.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful voratun mace of erosion (46-65 power, 6 apr) hateful voratun mace of erosion (46-65 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego] Nature/Psionic Weapon Damage 46.5 - 65.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +20 nature +20 darkness Damage Against +20% Living Blunt and deadly. |
living mindstar 'Erondur' (16-17 power, 40 apr, nature damage) living mindstar 'Erondur' (16-17 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 15.5 - 17.1 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +16 mind On-crit, radius 2 +16 mind On Hit: * 27% chance to reduce strength, dexterity, and constitution by 32 While equipped: Stats +3 Wil offense ------ Mind Crit +5% Critical power +20.00% Mindpower +18 (+6 eff.) Damage +21% mind Ignore resists +30% blight Ignore Shields +41% When Hit 12 arcane defense ------ Resistance +18% blight other ------- EQ when Hit +0.20 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hathochik the voratun shield (10 def, 21 armour, 66-79 power, 333.5 block) Hathochik the voratun shield (10 def, 21 armour, 66-79 power, 333.5 block)7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Master/Psionic When used to Attack: Weapon Damage 65.5 - 78.6 Physical Uses 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +334 Ignore Shields +20% On-hit +30 physical On-crit, radius 2 +40 light +33 fire While equipped: Stats +5 Wil offense ------ On shield block: * Deals 175 light and fire damage to each enemy blocked defense ------ Armor +21 Defense +10 (+3 eff.) Fatigue +8% Resistance +6% cold +14% fire +14% light +19% physical Windwall +110 Spell save +9 (+3 eff.) Slow Projectiles +35% Life +60.00 Disarm Resist +10% other ------- Mana/turn +0.12 Talents +1 Block Handheld deflection devices. |
corrosive voratun shield of the stars (0 def, 10 armour, 64-76 power, 204.5 block) corrosive voratun shield of the stars (0 def, 10 armour, 64-76 power, 204.5 block)7.0 Encumbrance T5 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 63.5 - 76.2 Physical Uses 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +204 On-hit +20 acid +15 light +20 darkness While equipped: Stats +11 Mag +11 Cun +6 Con offense ------ Damage +20% light +20% darkness When Hit: * 18% chance to reduce armor by 42% defense ------ Armor +10 Fatigue +8% Resistance +18% acid +20% light +20% darkness other ------- Talents +1 Block Handheld deflection devices. |
hardened voratun plate armour (0 def, 26 armour) hardened voratun plate armour (0 def, 26 armour)17.0 Encumbrance T5 massive armor [Ego+] Master While equipped: defense ------ Armor +26 Fatigue +22% Resistance +13% acid +13% physical +13% cold +13% lightning +12% fire A suit of armour made of metal plates. |
skylord's drakeskin leather belt of shielding skylord's drakeskin leather belt of shielding1.0 Encumbrance T5 belt armor [Ego+] Arcane/Nature While equipped: Stats +7 Str +7 Dex +7 Wil +6 Cun defense ------ Armor +15 Physical save +18 (+4 eff.) Spell save +20 (+7 eff.) Mind save +20 (+6 eff.) Create a temporary shield that absorbs 410 damage Puts all charms on 22 turn cooldown A belt that goes around your waist. |
pair of drakeskin leather boots 'Radiancequarry' (0 def, 5 armour) pair of drakeskin leather boots 'Radiancequarry' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: Stats +5 Cun offense ------ Mind Crit +9% Critical power +15.00% Mindpower +40 (+13 eff.) Damage +9% cold +9% mind +18% light Ignore resists +15% lightning defense ------ Armor +5 Resistance +15% light Silence Resist +40% Confus Resist +44% Stun Resist +48% other ------- Max hate +8.00 A pair of boots made of leather. |
fleetfooted pair of voratun boots (17 def, 5 armour) fleetfooted pair of voratun boots (17 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +14 Dex defense ------ Armor +5 Defense +17 (+6 eff.) Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
aegis elven-silk wizard hat of balance (3 def, 0 armour) aegis elven-silk wizard hat of balance (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane/Psionic While equipped: defense ------ Defense +3 (+1 eff.) Shield Power +12% Life Regen +6.00 other ------- EQ when Hit +3.00 Psi when Hit +2.50 Hate when Hit +3.00 A pointy cloth hat, very wizardly... |
2 bloodstone 2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull =Carry= Runed Skull =Carry=3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Burning Star =carry= Burning Star =carry=1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
watchleader's dwarven lantern of the sun watchleader's dwarven lantern of the sun1.0 Encumbrance T5 lite [Ego++] Arcane/Master While equipped: offense ------ Damage +15% light defense ------ Resistance +15% darkness Affinity +5% light Blind Resist +36% Confus Resist +25% other ------- Light +14 See Stealth +24 See Invisibility +25 Track: Puts all charms on 29 turn cooldown Effective talent level: 3.5 Power cost 29 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Demonic Soul Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 73 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
soldier's voratun pickaxe (dig speed 11 turns) =dig= soldier's voratun pickaxe (dig speed 11 turns) =dig=3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str defense ------ Armor +4 Defense +6 (+2 eff.) Resistance +8% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [Harkor'Zun] (26, body) demon seed [Harkor'Zun] (26, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Resistance +23% physical +23% fire other ------- Talents +5 Volcanic Skin Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (28, body) demon seed [dúathedlen] (28, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, body) demon seed [daelach] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Stun Resist +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, body) demon seed [dolleg] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blighted Path Demon status: alive (50% life). The seed of a demon. |
demon seed [fire imp] (50, body) demon seed [fire imp] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, body) demon seed [forge-giant] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, body) demon seed [onilug] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, body) demon seed [quasit] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, body) demon seed [thaurhereg] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Silence Resist +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, body) demon seed [uruivellas] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: offense ------ Global Speed +19% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, body) demon seed [water imp] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, body) demon seed [wretch titan] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, body) demon seed [wretchling] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Acidic Bath Demon status: alive (42% life). The seed of a demon. |
demon seed [dolleg] (18, finger) demon seed [dolleg] (18, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (39, finger) demon seed [onilug] (39, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (31, finger) demon seed [thaurhereg] (31, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, finger) demon seed [daelach] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, finger) demon seed [dúathedlen] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, finger) demon seed [fire imp] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (75% life). The seed of a demon. |
demon seed [quasit] (50, finger) demon seed [quasit] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (32% life). The seed of a demon. |
demon seed [uruivellas] (50, finger) demon seed [uruivellas] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, finger) demon seed [water imp] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (37% life). The seed of a demon. |
demon seed [wretch titan] (50, finger) demon seed [wretch titan] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, finger) demon seed [wretchling] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (29, mainhand) demon seed [onilug] (29, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (27, mainhand) demon seed [wretchling] (27, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, mainhand) demon seed [champion of Urh'Rok] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (48, mainhand) demon seed [daelach] (48, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, mainhand) demon seed [dolleg] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 5 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, mainhand) demon seed [dúathedlen] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrupt Light Demon status: alive (9% life). The seed of a demon. |
demon seed [forge-giant] (50, mainhand) demon seed [forge-giant] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, mainhand) demon seed [thaurhereg] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, mainhand) demon seed [uruivellas] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, mainhand) demon seed [water imp] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Frost Grab Demon status: alive (65% life). The seed of a demon. |
demon seed [wretch titan] (50, mainhand) demon seed [wretch titan] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (31, offhand) demon seed [dolleg] (31, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (35, offhand) demon seed [water imp] (35, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +25% blight +25% fire +25% darkness Ignore resists +18% blight +18% fire +18% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, offhand) demon seed [champion of Urh'Rok] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, offhand) demon seed [daelach] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, offhand) demon seed [dúathedlen] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy All Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, offhand) demon seed [fire imp] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +35% blight +35% fire +35% physical Damage Reduction +25 blight +25 fire +25 physical Demon status: alive (91% life). The seed of a demon. |
demon seed [forge-giant] (50, offhand) demon seed [forge-giant] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, offhand) demon seed [onilug] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, offhand) demon seed [quasit] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +32% acid +32% physical +32% blight Ignore resists +25% acid +25% physical +25% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, offhand) demon seed [uruivellas] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, offhand) demon seed [wretch titan] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, offhand) demon seed [wretchling] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +35% acid +35% darkness +35% blight Damage Reduction +25 acid +25 darkness +25 blight Demon status: alive (18% life). The seed of a demon. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By turd the Cornac Wanderer5in1 level 31
42nd Dusk 123rd year of Ascendancy at 11:35 see stats
By turd the Cornac Wanderer5in1 level 47
6th Allure 124th year of Ascendancy at 04:22 see stats
By turd the Cornac Wanderer5in1 level 31
36th Dusk 123rd year of Ascendancy at 12:40 see stats
By turd the Cornac Wanderer5in1 level 35
71st Dusk 123rd year of Ascendancy at 10:23 see stats
By turd the Cornac Wanderer5in1 level 44
8th Decay 123rd year of Ascendancy at 19:14 see stats
By turd the Cornac Wanderer5in1 level 33
64th Dusk 123rd year of Ascendancy at 13:08 see stats
By turd the Cornac Wanderer5in1 level 28
5th Flare 123rd year of Ascendancy at 12:54 see stats
By turd the Cornac Wanderer5in1 level 10
22nd Haze 122nd year of Ascendancy at 18:43 see stats
By turd the Cornac Wanderer5in1 level 32
60th Dusk 123rd year of Ascendancy at 15:35 see stats
By turd the Cornac Wanderer5in1 level 26
65th Pyre 123rd year of Ascendancy at 22:34 see stats
By turd the Cornac Wanderer5in1 level 32
59th Dusk 123rd year of Ascendancy at 12:25 see stats
By turd the Cornac Wanderer5in1 level 20
8th Pyre 123rd year of Ascendancy at 08:24 see stats
By turd the Cornac Wanderer5in1 level 50
12nd Pyre 124th year of Ascendancy at 23:10 see stats
By turd the Cornac Wanderer5in1 level 23
39th Pyre 123rd year of Ascendancy at 07:12 see stats
By turd the Cornac Wanderer5in1 level 32
58th Dusk 123rd year of Ascendancy at 22:12 see stats
By turd the Cornac Wanderer5in1 level 50
39th Dusk 124th year of Ascendancy at 20:26 see stats
By turd the Cornac Wanderer5in1 level 26
60th Pyre 123rd year of Ascendancy at 03:20 see stats
By turd the Cornac Wanderer5in1 level 37
72nd Dusk 123rd year of Ascendancy at 07:39 see stats
By turd the Cornac Wanderer5in1 level 10
22nd Haze 122nd year of Ascendancy at 18:41 see stats
By turd the Cornac Wanderer5in1 level 20
40th Regrowth 123rd year of Ascendancy at 02:59 see stats
By turd the Cornac Wanderer5in1 level 30
9th Dusk 123rd year of Ascendancy at 04:05 see stats
By turd the Cornac Wanderer5in1 level 40
24th Haze 123rd year of Ascendancy at 13:32 see stats
By turd the Cornac Wanderer5in1 level 50
56th Regrowth 124th year of Ascendancy at 22:50 see stats
By turd the Cornac Wanderer5in1 level 50
37th Dusk 124th year of Ascendancy at 07:14 see stats
By turd the Cornac Wanderer5in1 level 50
22nd Pyre 124th year of Ascendancy at 00:20 see stats
By turd the Cornac Wanderer5in1 level 20
1st Pyre 123rd year of Ascendancy at 22:15 see stats
By turd the Cornac Wanderer5in1 level 50
67th Dusk 124th year of Ascendancy at 06:10 see stats
By turd the Cornac Wanderer5in1 level 40
60th Haze 123rd year of Ascendancy at 01:15 see stats
By turd the Cornac Wanderer5in1 level 26
63rd Pyre 123rd year of Ascendancy at 16:35 see stats
By turd the Cornac Wanderer5in1 level 33
60th Dusk 123rd year of Ascendancy at 19:27 see stats
By turd the Cornac Wanderer5in1 level 50
67th Dusk 124th year of Ascendancy at 06:09 see stats
By turd the Cornac Wanderer5in1 level 9
15th Haze 122nd year of Ascendancy at 06:23 see stats
By turd the Cornac Wanderer5in1 level 50
38th Dusk 124th year of Ascendancy at 06:39 see stats
By turd the Cornac Wanderer5in1 level 17
2nd Regrowth 123rd year of Ascendancy at 21:39 see stats
By turd the Cornac Wanderer5in1 level 44
1st Wintertide 124th year of Ascendancy at 19:32 see stats
By turd the Cornac Wanderer5in1 level 10
44th Haze 122nd year of Ascendancy at 10:09 see stats
By turd the Cornac Wanderer5in1 level 38
9th Haze 123rd year of Ascendancy at 07:51 see stats
By turd the Cornac Wanderer5in1 level 22
31st Pyre 123rd year of Ascendancy at 05:58 see stats
By turd the Cornac Wanderer5in1 level 15
80th Haze 122nd year of Ascendancy at 03:47 see stats
By turd the Cornac Wanderer5in1 level 30
36th Dusk 123rd year of Ascendancy at 07:38 see stats
Log
turd killed Xorn!
Turd's Flame Bolts hits Mirror Image (Elandar) for 0 fire damage.
Turd's Flame Bolts hits Multi-hued drake for 184 fire damage.
Multi-hued drake breathes acid!
Deep Wound from Turd hits Mirror Image (Elandar) for 0 physical damage.
Bleeding from Turd hits Mirror Image (Elandar) for 0 physical damage.
Multi-hued drake hits turd for (68 flat reduction), (150 turned into osmosis), 150 acid (150 total damage).
Multi-hued drake hits Mirror Image (Elandar) for 1 acid damage.
Turd stops regenerating health quickly.
--------------------------------
Turd casts Detonating Charge.
turd performs a melee critical strike against Elandar!
The shield around Elandar crumbles.
You feed vim into your demon seed [forge-giant] (50, body), increasing its level to 50 and healing it.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Something receives 36 healing from turd.
turd hits Elandar for (129 absorbed), 3520 physical (3520 total damage).
Argoniel hits turd for (68 flat reduction), (76 turned into osmosis), 76 fire (76 total damage).
turd killed Elandar!
turd receives 22 healing.
--------------------------------
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Adventure) difficulty)!
Saving game...
Saving done.