Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Balanced Wanderer Trees 1.7.4This addon gives the class and generic trees equal weight, so trees like Survival are not extremely common. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.6Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Sholtar - mannendake's fork 1.5.5Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -2 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic talent point every 3 levels. This thoroughness, unfortunately, also leads to a 40% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Wanderer5in1 |
Level / Exp | 50 / 821% |
Size | medium |
Lifes / Deaths | Killed by luminous horror at level 43 on the 27th Shortage 123rd year of Ascendancy at 18:01 6 / 1 |
Primary Stats
Strength | 54 (base 15) |
Dexterity | 92 (base 60) |
Constitution | 64 (base 39) |
Magic | 22 (base 10) |
Willpower | 97 (base 60) |
Cunning | 133 (base 63) |
Resources
Hate | 10/100 |
Equilibrium | 0 |
Life | 1932/1932 |
Stamina | 404/404 |
Psi | 172/172 |
Healing Factor | 2.0828669159826 |
Regeneration | 98.921965679862 |
Speed
Mental | +30% |
Attack | 0% |
Movement | +21.79869886197% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Offense: Mainhand
Damage | 129 |
Accuracy | 94 |
Crit Chance | 126% |
APR | 122 |
Speed | 0.77 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28 |
Crit Chance | 57% |
Speed | 1 |
Offense: Mind
Mindpower | 73 |
Crit Chance | 57% |
Speed | 1 |
Offense: Damage Bonus
Acid | +7% |
Cold | +10% |
Blight | +19% |
Physical | +14% |
Fire | +16% |
All | +4% |
Offense: Damage Penetration
Acid | +53% |
Temporal | +38% |
All | +28% |
Physical | +37% |
Darkness | +33% |
Nature | +42% |
Defense: Base
Armour (hardiness) | 90 (73.292302510663%) |
Defense | 101 |
Ranged Defense | 102 |
Fatigue | 16.47761920161 |
Physical Save | 74 |
Spell Save | 61 |
Mental Save | 74 |
Defense: Resistances
Acid | + 40%( 76%) |
Blight | + 44%( 76%) |
Arcane | + 31%( 76%) |
Cold | + 35%( 76%) |
All | + 23%( 76%) |
Physical | + 59%( 76%) |
Lightning | + 43%( 76%) |
Light | + 35%( 76%) |
Temporal | + 35%( 76%) |
Mind | + 33%( 76%) |
Darkness | + 52%( 76%) |
Fire | + 51%( 76%) |
Nature | + 42%( 76%) |
Defense: Immunities
Pinning Resistance | 52% |
Confusion Resistance | 30% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 855 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 726 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 860% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Discharge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (utility) | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Called Shots | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Psionic / Kinetic mastery | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Agility | 3.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Lethality | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Repel |
talent | Trained Reactions |
talent | Rapid Shot |
talent | Deflect Projectiles |
talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by Arywyn the honey tree. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the repented thief from death by Elulaith the midge swarm. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the repented thief from death by medic turret. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2141. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Blackmonster the drakeskin leather sling Blackmonster the drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Random Unique] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +7 Cun offense ------ Physical Crit +14.0% Ignore resists +9% physical +5% darkness +15% all Accuracy +29 (+6 eff.) Ignore Armor +15 defense ------ Defense +15 (+2 eff.) Spell save +3 (+1 eff.) Unlife -80.00 life Life +40.00 Silence Resist +10% Slings are used to hurl stones or metal shots at your foes. |
Quiver | Stormtooth (21/21, 67-80 power, 6 apr) Stormtooth (21/21, 67-80 power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 67.0 - 80.4 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +22.0% Capacity 21 On-ranged-hit +16 lightning +19 darkness +4 blight Damage Against +14% Living On-Hit, radius 1 +12 lightning +8 blight On-crit, radius 2 +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 16 On Critical: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) =test= Dakhtun's Gauntlets (0 def, 6 armour) =test=1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Light source | Chegar Chegar1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: offense ------ Damage +9% blight Ignore resists +13% all Ignore Shields +20% Ignore Armor +10 defense ------ Armor +8 Resistance +6% acid +9% nature Crit Resistance 5.00% Physical save +14 (+4 eff.) Life +56.00 Healmod +25% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | voratun helm 'Darkvalor' (7 def, 13 armour) voratun helm 'Darkvalor' (7 def, 13 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Mag +5 Cun +11 Lck offense ------ Physical Crit +6.0% Spell Crit +7% Mind Crit +7% Spellpower +15 (+8 eff.) Damage +3% acid Ignore Armor +7 When Hit 2 darkness On-Hit (Melee): * 20% chance to reduce armor by 26% defense ------ Armor +13 Defense +7 (+1 eff.) Fatigue +5% Resistance +6% darkness +5% all Physical save +14 (+4 eff.) other ------- Mana/turn +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Emotira the pair of voratun boots (43 def, 5 armour) Emotira the pair of voratun boots (43 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +14 Dex +5 Wil +6 Cun offense ------ Physical Crit +6.0% Physical Power +6 (+2 eff.) Ignore Armor +13 defense ------ Armor +5 Defense +43 (+7 eff.) Fatigue +4% Resistance +6% darkness +2% physical Crit Resistance 10.00% Physical save +10 (+3 eff.) Spell save +15 (+4 eff.) Mind save +19 (+5 eff.) Unlife -93.64 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | soothing voratun torque of psionic shield [power 161] (25 cooldown) soothing voratun torque of psionic shield [power 161] (25 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 161 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 68. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of the War Master Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+3 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
On fingers | voratun ring 'Salyrelaith' voratun ring 'Salyrelaith'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun offense ------ Ignore resists +10% temporal Accuracy +14 (+3 eff.) Ignore Armor +17 On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +35 (+5 eff.) Resistance +9% lightning +3% mind Life +62.00 Life Regen +18.00 Healmod +19% Blind Resist +21% Pinning Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 4.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 146% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | voratun amulet 'Charnoon' voratun amulet 'Charnoon'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con offense ------ Damage +12% fire defense ------ Armor +8 Defense +11 (+1 eff.) Resistance +12% blight +9% fire +15% physical Max Resistance +6% all Physical save +40 (+9 eff.) Life +78.00 Life Regen +11.00 other ------- Stamina/turn +0.80 Amulets make your neck look great! |
In main hand | Glubrena the drakeskin leather sling Glubrena the drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Random Unique] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Critical Rate +4.0% Attack Speed 100% Range +10 Projectile Speed +211% On-crit, radius 2 +41 acid +29 nature While equipped: Stats +11 Str offense ------ Physical Crit +8.0% Physical Power +14 (+4 eff.) Ignore resists +25% acid +14% nature Accuracy +14 (+3 eff.) Ignore Armor +17 defense ------ Physical save +6 (+2 eff.) other ------- Reload +1 Slings are used to hurl stones or metal shots at your foes. |
Around waist | Girdle of Preservation Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save +15 (+4 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block) Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 Encumbrance T3 shield armor [Unique] Master When used to Attack: Weapon Damage 48.0 - 57.6 Physical Uses 108% Wil Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +320 While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+3 eff.) Ranged Defense +10 (+2 eff.) Fatigue +30% other ------- Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. This item has been sent to the Item's Vault. |
Cloak | Guise of the Hated (14 def, 0 armour) =test= Guise of the Hated (14 def, 0 armour) =test=2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+5 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+2 eff.) Resistance +10% darkness +10% mind Mind save +10 (+3 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | drakeskin leather armour 'Blizzardvice' (20 def, 8 armour) drakeskin leather armour 'Blizzardvice' (20 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +11 Wil offense ------ Critical power +20.00% Damage +6% blight +6% cold defense ------ Armor +8 Defense +20 (+3 eff.) Fatigue +8% Resistance +10% physical Physical save +21 (+5 eff.) Mind save +23 (+6 eff.) Life +58.00 Life Regen +7.40 Healmod +19% other ------- EQ when Hit +0.16 Max psi +10.00 A suit of armour made of leather. |
Inventory
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Harilathagen the Frigidrot (18/18, 64-76 power, 5 apr) Harilathagen the Frigidrot (18/18, 64-76 power, 5 apr)3.0 Encumbrance T4 shot ammo [Random Unique] Arcane/Master Weapon Damage 63.5 - 76.2 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +18.5% Capacity 18 On-ranged-hit +20 darkness +20 cold On-Hit, radius 1 +12 cold On-crit, radius 2 +4 darkness On Critical: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of grasping (19/19, 40-49 power, 5 apr) psychokinetic pouch of stralite shots of grasping (19/19, 40-49 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego++] Nature/Psionic Weapon Damage 40.5 - 48.6 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 19 On-ranged-hit +20 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 275 physical damage * 20% chance to create vines that bind the target to the ground dealing 275 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Shimmernigh the pouch of voratun shots (22/22, 72-86 power, 6 apr) Shimmernigh the pouch of voratun shots (22/22, 72-86 power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Master Weapon Damage 72.0 - 86.4 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +22.0% Capacity 22 On-ranged-hit +20 lightning +20 fire +4 arcane On-Hit, radius 1 +8 lightning +8 fire On-crit, radius 2 +4 lightning +12 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 47 damage On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 Shots are used with slings to pummel your foes to death. |
Sungrinder (20/20, 82-98 power, 15 apr) Sungrinder (20/20, 82-98 power, 15 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Master Weapon Damage 81.5 - 97.8 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +34.0% Capacity 20 Projectile Speed +200% On-ranged-hit +15 temporal +20 cold +21 light On-Hit, radius 1 +21 light On Hit: * 12% chance to gain 10% of a turn (3/turn limit) On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Yvoldanor (22/22, 84-100 power, 6 apr) Yvoldanor (22/22, 84-100 power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Master Weapon Damage 83.5 - 100.2 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +20.0% Capacity 22 On-ranged-hit +9 temporal +4 arcane On-Hit, radius 1 +16 arcane On-crit, radius 2 +12 arcane On Hit: * 13% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 26% On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of annihilation (20/20, 68-81 power, 13 apr) barbed pouch of voratun shots of annihilation (20/20, 68-81 power, 13 apr)3.0 Encumbrance T5 shot ammo [Ego++] Master Weapon Damage 67.5 - 81.0 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +23.0% Capacity 20 Projectile Speed +200% On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of corruption (20/20, 67-80 power, 6 apr) barbed pouch of voratun shots of corruption (20/20, 67-80 power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Arcane/Master Weapon Damage 67.0 - 80.4 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +15.0% Capacity 20 On Hit: 20% Curse of Vulnerability level 5 On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of grasping (24/24, 64-77 power, 6 apr) barbed pouch of voratun shots of grasping (24/24, 64-77 power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Nature/Master Weapon Damage 64.5 - 77.4 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +15.0% Capacity 24 On Hit: * 20% chance to create vines that bind the target to the ground dealing 275 nature damage and pinning them for 3 turns On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Tooth of the Mouth (dig speed 12 turns) =dig= Tooth of the Mouth (dig speed 12 turns) =dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Velera the dragonbone totem of stinging [power 560] (15 cooldown) Velera the dragonbone totem of stinging [power 560] (15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +3 Str +6 Dex +7 Mag +8 Wil +12 Con offense ------ Damage +9% arcane Ignore resists +26% arcane Sting an enemy dealing 582 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 36% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Hardy the Dwarf Wanderer5in1 level 33
11st Wealth 123rd year of Ascendancy at 00:41 see stats
By Hardy the Dwarf Wanderer5in1 level 50
21st Stralite 124th year of Ascendancy at 00:01 see stats
By Hardy the Dwarf Wanderer5in1 level 33
45th Profit 123rd year of Ascendancy at 06:14 see stats
By Hardy the Dwarf Wanderer5in1 level 37
30th Wealth 123rd year of Ascendancy at 11:35 see stats
By Hardy the Dwarf Wanderer5in1 level 44
1st Iron 124th year of Ascendancy at 13:47 see stats
By Hardy the Dwarf Wanderer5in1 level 35
22nd Wealth 123rd year of Ascendancy at 06:11 see stats
By Hardy the Dwarf Wanderer5in1 level 14
15th Iron 123rd year of Ascendancy at 08:22 see stats
By Hardy the Dwarf Wanderer5in1 level 35
19th Wealth 123rd year of Ascendancy at 21:44 see stats
By Hardy the Dwarf Wanderer5in1 level 34
15th Wealth 123rd year of Ascendancy at 02:08 see stats
By Hardy the Dwarf Wanderer5in1 level 23
36th Stralite 123rd year of Ascendancy at 01:50 see stats
By Hardy the Dwarf Wanderer5in1 level 43
27th Shortage 123rd year of Ascendancy at 16:34 see stats
By Hardy the Dwarf Wanderer5in1 level 50
7th Voratun 124th year of Ascendancy at 13:50 see stats
By Hardy the Dwarf Wanderer5in1 level 27
25th Voratun 123rd year of Ascendancy at 11:26 see stats
By Hardy the Dwarf Wanderer5in1 level 10
40th Dearth 122nd year of Ascendancy at 05:36 see stats
By Hardy the Dwarf Wanderer5in1 level 20
7th Gold 123rd year of Ascendancy at 16:37 see stats
By Hardy the Dwarf Wanderer5in1 level 30
7th Profit 123rd year of Ascendancy at 17:00 see stats
By Hardy the Dwarf Wanderer5in1 level 40
14th Loss 123rd year of Ascendancy at 05:07 see stats
By Hardy the Dwarf Wanderer5in1 level 50
35th Steel 124th year of Ascendancy at 21:58 see stats
By Hardy the Dwarf Wanderer5in1 level 50
37th Stralite 124th year of Ascendancy at 08:22 see stats
By Hardy the Dwarf Wanderer5in1 level 20
9th Stralite 123rd year of Ascendancy at 11:25 see stats
By Hardy the Dwarf Wanderer5in1 level 45
10th Steel 124th year of Ascendancy at 21:29 see stats
By Hardy the Dwarf Wanderer5in1 level 26
19th Voratun 123rd year of Ascendancy at 21:27 see stats
By Hardy the Dwarf Wanderer5in1 level 35
20th Wealth 123rd year of Ascendancy at 03:25 see stats
By Hardy the Dwarf Wanderer5in1 level 6
19th Voratun 122nd year of Ascendancy at 05:12 see stats
By Hardy the Dwarf Wanderer5in1 level 9
25th Dearth 122nd year of Ascendancy at 15:32 see stats
By Hardy the Dwarf Wanderer5in1 level 50
28th Gold 124th year of Ascendancy at 20:51 see stats
By Hardy the Dwarf Wanderer5in1 level 50
33rd Stralite 124th year of Ascendancy at 08:51 see stats
By Hardy the Dwarf Wanderer5in1 level 10
42nd Dearth 122nd year of Ascendancy at 20:02 see stats
By Hardy the Dwarf Wanderer5in1 level 19
2nd Gold 123rd year of Ascendancy at 07:36 see stats
By Hardy the Dwarf Wanderer5in1 level 37
18th Dearth 123rd year of Ascendancy at 12:11 see stats
By Hardy the Dwarf Wanderer5in1 level 24
3rd Voratun 123rd year of Ascendancy at 10:15 see stats
By Hardy the Dwarf Wanderer5in1 level 16
6th Steel 123rd year of Ascendancy at 22:43 see stats
By Hardy the Dwarf Wanderer5in1 level 32
44th Profit 123rd year of Ascendancy at 20:29 see stats
By Hardy the Dwarf Wanderer5in1 level 42
26th Shortage 123rd year of Ascendancy at 16:12 see stats
Log
Today is the 44th Profit of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
Today is the 45th Profit of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
Today is the 1st Wealth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.
Today is the 2nd Wealth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 3rd Wealth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
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Saving done.
Today is the 4th Wealth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 5th Wealth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
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Today is the 6th Wealth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
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Today is the 7th Wealth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
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Today is the 8th Wealth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
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There is no way out of this level here.
There is a Last Hope (Town) here (press '' or right click to use).
--------------------------------
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.