











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Laser for Everyone 1.7.4Removes the name requirement to unlock the full power of Laser Powered Giant Smasher (only for the player!). Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Gemblade 1.6.7Adds the Gemblade class, a (mostly) melee psionic who focuses their energies through a gem wielded in their offhand. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Items Vault 1.7.0Donators/Buyers bonus! Banished 1.7.2Adds the Banished, an afflicted class that pours its hate into its arrows and shadowy powers. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. Y Tooltip 1.7.2Display more infomation in actor's tooltip. And add a hotkey to show actor's talents at cursor. Showing Order: (+) is added, (*) is heavily modified - (+) Damage Modifiers - (+) Speeds - Predator Bonus if player know - Status Effects - Faction - Flavor Text Settings: These can be always shown or hidden regardless of the related talents involved These can set threshold Intention: Range that is displayed on terrain tooltip in base game is also displayed next to actor's name. Because sometimes actor's tooltip is so long that need to wait scrolling to see the range. Group relevant infomation. Color DamageType. And change colors that hard to see. Since name and level of talents is not enough information, add a way to open the actor's talents tab of character sheet quickly instead of displaying talents in the actor's tooltip. Github: https://github.com/h-youhei/tome4-y-tooltip Special Thanks: Weight: 160 Superload: Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Taste My Pain 1.7.4Disable the target warning when selecting the source of talent Link of Pain, and when selecting the target of Fearless Cleave. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Gemblade |
| Level / Exp | 6 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 6 on the 78th Pyre 122nd year of Ascendancy at 10:15 3 / 1 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 10 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 13 (base 13) |
| Willpower | 12 (base 12) |
| Cunning | 33 (base 29) |
Resources
| Life | -20/215 |
| Psi | 59/82 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 0.25708407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 25 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 25 |
| Crit Chance | 20% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +12% |
| All | +2% |
Defense: Base
| Armour (hardiness) | 20.541277419781 (58.579428603723%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 13 |
| Physical Save | 24 |
| Spell Save | 13 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Lightning | + 5%( 70%) |
| Cold | + 6%( 70%) |
| Physical | + 8%( 70%) |
| Fire | + 22%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Focus: Voidstone | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus: Sulfur | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Focus: Plagueshards | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus: Oozeheart | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Gemblade | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Gem Ward | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Crystalline Ward |
| talent | Crystalline Reinforcement |
| talent | Chant of Fortress |
| detrimental effect | The target is on fire, taking 34.66 fire damage per turn. Burning |
| beneficial effect | 10% chance to avoid weapon attacks Charm: Evasion |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | [vs. pair of rough leather boots (0 def, 1 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 (-) A pair of boots made of leather. |
| On hands | [vs. rough leather gloves (0 def, 1 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. rough leather cap of constitution (+3) (0 def, 1 armour) (On head)]rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3(-) Con ----- def ----- Armour +1 (-) Fatigue +1% (-) A cap made of leather. |
| Tool | [vs. evasive iron torque of gale force [power 105] (15/15 cooldown) (Tool)]evasive iron torque of gale force [power 105] (15/15 cooldown) 2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 107 physical damage Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. rogue's copper ring (On fingers)]rogue's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2(-) Cun ----- def ----- Defense +4 (+4 eff.) (-) Rings make your fingers look great! |
| In main hand | [vs. cruel elm starstaff of fate (100% power, 2 apr, light element) (In main hand)]cruel elm starstaff of fate (100% power, 2 apr, light element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane/Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +10% (-) Crit.mult +10.00% (-) Spell.pwr +3 (+3 eff.) (-) Dmg.mod +10%(-) light ----- def ----- Phys.save +6 (+3 eff.) (-) Spell.save +5 (+5 eff.) (-) Mind.save +5 (+5 eff.) (-) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | [vs. ametrine (In off hand)]ametrine 0.0 T1 yellow gem [Normal] Power 159% Range: 1.1x Uses 20% Wil, 100% Mag, 50% Cun Dmg Void Mastery Shape Gemblade Apr +19 (-) Crit +12.0% (-) Atk.spd 100% (-) Melee+ +13(-) light On Hit: * Can trigger multiple effects on hit, depending on learned talents. On Crit: * Can trigger multiple effects on crit, depending on learned talents. While equipped: Phys.crit +1.0% (-) Spell.crit +1% (-) Mind.crit +1% (-) Dmg.mod +2%(-) all Item imbue powers: Phys.crit +1.0% (-) Spell.crit +1% (-) Mind.crit +1% (-) Dmg.mod +2%(-) all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| Cloak | [vs. resilient linen cloak (1 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. hardened iron mail armour of fire resistance (2 def, 10 armour) (Main armor)]hardened iron mail armour of fire resistance (2 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego+] Master While equipped: ----- def ----- Armour +10 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +5%(-) acid +6%(-) physical +22%(-) fire +6%(-) cold +5%(-) lightning A suit of armour made of mail. |
Inventory
blink rune of the titan (range 3; phase 13; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (30 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 89; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 89 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 33; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 33 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. rogue's copper ring (On fingers)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: Stats +0(-2) Cun ----- def ----- Defense +0 (+0 eff.) (-4 (-4 eff.)) Rings make your fingers look great! |
[vs. cruel elm starstaff of fate (100% power, 2 apr, light element) (In main hand)]elm magestaff of illumination (100% power, 2 apr, arcane element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-9%) Crit.mult +0.00% (-10.00%) Spell.pwr +3 (+3 eff.) (-) Dmg.mod +10% arcane +0%(-10%) light ----- def ----- Defense +6 (+6 eff.) Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-5 (-5 eff.)) Mind.save +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Light +2 Talents +1.00(-) Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 63.20 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. cruel elm starstaff of fate (100% power, 2 apr, light element) (In main hand)]acidic iron greatmaul of massacre (131% power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 131% (+31%) Range: 1.5x (+0.3x) Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +0.5% (-2.0%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 While equipped: dps ---------- Spell.crit +0% (-10%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-3 eff.)) Dmg.mod +0%(-10%) light ----- def ----- Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-5 (-5 eff.)) Mind.save +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Talents +0(+-1) Command Staff Massive two-handed mauls. |
[vs. cruel elm starstaff of fate (100% power, 2 apr, light element) (In main hand)]iron greatmaul (112% power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Normal] Power 112% (+12%) Range: 1.5x (+0.3x) Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +0.5% (-2.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-10%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-3 eff.)) Dmg.mod +0%(-10%) light ----- def ----- Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-5 (-5 eff.)) Mind.save +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Talents +0(+-1) Command Staff Massive two-handed mauls. |
[vs. cruel elm starstaff of fate (100% power, 2 apr, light element) (In main hand)]Tirakai's Maul (139% power, 6 apr) 5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% (+39%) Range: 1.3x (+0.1x) Uses 10% Mag, 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 (+4) Crit +8.0% (+5.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-10%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-3 eff.)) Dmg.mod +0%(-10%) light ----- def ----- Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-5 (-5 eff.)) Mind.save +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Talents +0(+-1) Command Staff No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
[vs. cruel elm starstaff of fate (100% power, 2 apr, light element) (In main hand)]arcing iron waraxe of massacre (115% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane/Master Power 115% (+15%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 19 damage While equipped: dps ---------- Spell.crit +0% (-10%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-3 eff.)) Dmg.mod +0%(-10%) light ----- def ----- Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-5 (-5 eff.)) Mind.save +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
[vs. cruel elm starstaff of fate (100% power, 2 apr, light element) (In main hand)]mighty rough leather sling of cold 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +6 Ranged+ +7 cold While equipped: Stats +2 Str dps ---------- Spell.crit +0% (-10%) Crit.mult +0.00% (-10.00%) Phys.pwr +5 (+5 eff.) Spell.pwr +0 (+0 eff.) (-3 (-3 eff.)) Dmg.mod +0%(-10%) light +8% cold ----- def ----- Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-5 (-5 eff.)) Mind.save +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Talents +0(+-1) Command Staff Slings are used to hurl stones or metal shots at your foes. |
blazing quiver of elm arrows (22/22, 111% power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Ego] Nature Power 111% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 22 Ranged+ +17 fire On Crit.r2 +9 fire Arrows are used with bows to pierce your foes to death. |
storming pouch of iron shots of accuracy (13/13, 111% power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Nature/Master Power 111% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 13 Ranged+ +8 lightning On Crit.r2 +5 lightning Shots are used with slings to pummel your foes to death. |
[vs. ametrine (In off hand)]Coral Spray (8 def, 8 armour, 117% power, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature Apr +0 (-19) Crit +0.0% (-12.0%) Atk.spd inf% (inf%) Melee+ +0(-13) light On Hit: - Can trigger multiple effects on hit, depending on learned talents. On Crit: - Can trigger multiple effects on crit, depending on learned talents. When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- Phys.crit +0.0% (-1.0%) Spell.crit +0% (-1%) Mind.crit +0% (-1%) Dmg.mod +0%(-2%) all On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +12% Resists +10% fire +15% cold ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Item imbue powers: dps ---------- Phys.crit +0.0% (-1.0%) Spell.crit +0% (-1%) Mind.crit +0% (-1%) Dmg.mod +0%(-2%) all On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
[vs. hardened iron mail armour of fire resistance (2 def, 10 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+4 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Armour +0 (-10) Defense +12 (+12 eff.) (+10 (+10 eff.)) Fatigue +0% (-12%) Resists +0%(-5%) acid +0%(-6%) physical +0%(-5%) lightning +15%(+9%) cold +0%(-22%) fire +7% all ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Ice +0.30 Spell/Grave +0.30 Spell/Frost alchemy On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. hardened iron mail armour of fire resistance (2 def, 10 armour) (Main armor)]spellwoven linen robe of frost (+7%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+2 eff.) Dmg.mod +10% cold ----- def ----- Armour +0 (-10) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resists +0%(-5%) acid +0%(-6%) physical +0%(-5%) lightning +15%(+9%) cold +0%(-22%) fire +7% all Spell.save +15 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. evasive iron torque of gale force [power 105] (15/15 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Skeleton magus casts Manathrust.
Arcane crystal casts Elemental Bolt!
Talent Rending Strike is ready to use.
Crystalline Ward hits Skeleton magus for 7 light damage.
Burning from Skeleton magus hits Gemblade for 20 fire damage.
Skeleton magus hits Gemblade for (35 to Crystalline Ward), 69 arcane (69 total damage).
Gemblade picks up (q.): woodsman's iron pickaxe (dig speed 36 turns).
Gemblade stops regenerating health quickly.
Burning from Skeleton magus hits Gemblade for (11 to Crystalline Ward), 9 fire (9 total damage).
Gemblade hits Arcane crystal for 6 physical, 16 temporal, 16 darkness, 15 light (52 total damage).
Arcane crystal casts Elemental Bolt!
Gemblade stops burning.
Gemblade uses Rending Strike.
Gemblade performs a melee critical strike against Arcane crystal!
Gemblade hits Arcane crystal for 80 temporal, 80 darkness, 15 light (174 total damage).
Gemblade killed Arcane crystal!
Arcane crystal's Elemental Bolt hits Gemblade for (29 to Crystalline Ward), 34 nature (34 total damage).
Skeleton magus casts Flame.
Skeleton magus's spell attains critical power!
Skeleton magus is surging arcane power.
Gemblade uses his evasive iron torque of gale force!
You collect a new ingredient: skeleton mage skull (1).
Gemblade is on fire!
Gemblade hits Skeleton magus for 96 physical damage.
Skeleton magus's Flame hits Gemblade for (13 to Crystalline Ward), 74 fire (74 total damage).
Gemblade killed Skeleton magus!























































