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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Laser for Everyone 1.7.4Removes the name requirement to unlock the full power of Laser Powered Giant Smasher (only for the player!). Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.0Donators/Buyers bonus! Taste My Pain 1.7.4Disable the target warning when selecting the source of talent Link of Pain, and when selecting the target of Fearless Cleave. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. Embers of Rage 1.7.4Official Expansion!Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Y Tooltip 1.7.2Display more infomation in actor's tooltip. And add a hotkey to show actor's talents at cursor. Showing Order: (+) is added, (*) is heavily modified - (+) Damage Modifiers - (+) Speeds - Predator Bonus if player know - Status Effects - Faction - Flavor Text Settings: These can be always shown or hidden regardless of the related talents involved These can set threshold Intention: Range that is displayed on terrain tooltip in base game is also displayed next to actor's name. Because sometimes actor's tooltip is so long that need to wait scrolling to see the range. Group relevant infomation. Color DamageType. And change colors that hard to see. Since name and level of talents is not enough information, add a way to open the actor's talents tab of character sheet quickly instead of displaying talents in the actor's tooltip. Github: https://github.com/h-youhei/tome4-y-tooltip Special Thanks: Weight: 160 Superload: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Kruk Yeti |
| Class | Annihilator |
| Level / Exp | 18 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by Zubanor the mutant snake at level 18 on the 19th Revenge 124th year of Ascendancy at 05:35 5 / 1 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 42 (base 37) |
| Constitution | 17 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 52 (base 46) |
Resources
| Life | -69/393 |
| Steam | 78/100 |
| Healing Factor | 0.31294151927397 |
| Regeneration | 0.078235379818494 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Stealth | 26 |
| See Invisible | 33 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 49 |
| Crit Chance | 24% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +39% |
| Light | +40% |
| Arcane | +39% |
| Fire | +51% |
| All | +30% |
Offense: Damage Penetration
| Nature | +5% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 32.722142765188 (81.151787968034%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 36 |
| Physical Save | 29 |
| Spell Save | 15 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Lightning | + 18%( 70%) |
| Cold | + 70%( 70%) |
| Mind | + 5%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 39%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 20% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 28% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 122% efficiency and cooldown mod of 88%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.7 steam per turn. Can be activated for an instant burst of 39 steam. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Demolition | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Exoskeleton |
| talent | Flamethrower |
| beneficial effect | Has 4 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 4 Ammo |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| detrimental effect | Huge cut that bleeds, doing 55.82 physical damage per turn and decreasing all heals received by 75%. Deep Wound |
| detrimental effect | The target is poisoned, taking 104.40 nature damage per turn. Damage dealt is reduced by 23%. Poison damage also hits adjacent targets for 50%. Deadly Poison |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | 42% of all incoming damage is redirected to the adjacent Guardian Turret. Guardian Shield |
| detrimental effect | The target has been dominated. It is unable to move and has lost 10 armor and 15 defense. Attacks from Zubanor the mutant snake gain 24% damage penetration. Dominated |
| detrimental effect | The gloom has confused the target, making it act randomly (30% chance) and unable to perform complex actions. Confused by the gloom |
| beneficial effect | All damage increased by 30%. Charm: Damage |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| beneficial effect | Reduces all incoming all damage by 121. All Psionic Shield |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | [vs. insulating pair of iron boots of deftness (4 def, 3 armour) (On feet)]insulating pair of iron boots of deftness (4 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: dps ---------- Mov.spd +10% (-) ----- def ----- Armour +3 (-) Defense +4 (+2 eff.) (-) Fatigue +2% (-) Resists +5%(-) cold +7%(-) fire Phys.save +6 (+3 eff.) (-) Pinning- +10% (-) Knockbk- +10% (-) Teleport- +100% (-) Disengage: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. Iserida (23/23, 167% power, 5 apr) (Quiver)]Iserida (23/23, 167% power, 5 apr) 3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Nature/Master/Psionic Power 167% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +13 (-) Apr +5 (-) Crit +5.5% (-) Capacity 23 (-) Proj.spd +200% (-) Ranged+ +23(-) fire +19(-) physical On Crit.r2 +8(-) fire On Hit: * 20% chance to knock the target back 3 spaces and deal 99 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | [vs. wayfinding brass lantern of clarity (Light source)]wayfinding brass lantern of clarity 2.0 T1 lite [Ego] Psionic While equipped: dps ---------- Melee Ret 10(-) mind ----- def ----- Resists +5%(-) mind Mind.save +5 (+2 eff.) (-) ---------- misc Light +3 (-) See.Stealth +5 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. stabilizing rough leather cap (0 def, 1 armour) (On head)]stabilizing rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: dps ---------- Acc +4 (+2 eff.) (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Phys.save +11 (+6 eff.) (-) ---------- misc Light +4 (-) A cap made of leather. |
| Tool | [vs. voratun torque of psionic shield 'Cuthiroddaran' [power 121] (25/25 cooldown) (Tool)]voratun torque of psionic shield 'Cuthiroddaran' [power 121] (25/25 cooldown) 2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +3(-) Con +5(-) Wil dps ---------- Dmg.mod +9%(-) arcane ---------- misc See.Invis +6 (-) Setup a psionic shield, reducing all damage taken by 121 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 30% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. rogue's gold ring of the serpent (On fingers, 1 of 2)]rogue's gold ring of the serpent 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4(-) Cun dps ---------- Res.pen +5%(-) nature ----- def ----- Defense +8 (+4 eff.) (-) Poison- +28% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. rogue's gold ring of the serpent (On fingers, 1 of 2)]Wheel of Fate 0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +3 Dex +3(-1) Cun dps ---------- Dmg.mod +11% fire Res.pen +0%(-5%) nature Acc +6 (+2 eff.) ----- def ----- Defense +0 (+0 eff.) (-8 (-4 eff.)) Resists +22% fire Mind.save +5 (+3 eff.) Poison- +0% (-28%) Confus- +20% ---------- misc Infravis +3 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| Around neck | [vs. Sunstone (Around neck)]Sunstone 0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+2 eff.) (-) Dmg.mod +10%(-) light +10%(-) fire ----- def ----- Resists +10%(-) cold ---------- misc Steam/turn +1.00 (-) This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
| In main hand | [vs. inscribed iron steamgun of true flight (In main hand, 1 of 2)]inscribed iron steamgun of true flight 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +3 (-) Atk.spd 100% (-) Range +7 (-) Proj.spd +600% (-) Ranged+ +5(-) nature On Hit.r1 +14(-) 20% chance of physical repulsion Uses 2.0(-) Steam While equipped: dps ---------- Phys.crit +6.0% (-) Acc +6 (+2 eff.) (-) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| On hands | [vs. Sunobeisance (0 def, 2 armour) (On hands)]Sunobeisance (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-) Dex dps ---------- Acc +36 (+12 eff.) (-) Melee Ret 10(-) light ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +12%(-) cold ---------- misc Stam/turn +3.00 (-) Talents +1.00(-) Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | [vs. Shockspire the steel shield (0 def, 4 armour, 114% power, 39.5 block) (In off hand)]Shockspire the steel shield (0 def, 4 armour, 114% power, 39.5 block) 7.0 T2 shield armor Reqs Shield usage training Cun 16 [Random Unique] Arcane/Master When used to Attack: Power 114% Range: 1.2x Uses 100% Cun Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% (-) Block +40 (-) Melee+ +11(-) lightning +13(-) fire While equipped: Stats +2(-) Str +2(-) Dex dps ---------- Dmg.mod +9%(-) lightning Res.pen +15%(-) fire Melee Ret 7(-) lightning 6(-) fire ----- def ----- Armour +4 (-) Fatigue +8% (-) Resists +18%(-) lightning +17%(-) cold +10%(-) fire ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Yeti-fur Cloak (9 def, 2 armour) (Cloak)]Yeti-fur Cloak (9 def, 2 armour) 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+3 eff.) (-) ----- def ----- Armour +2 (-) Defense +9 (+4 eff.) (-) Resists +15%(-) cold Phys.save +10 (+5 eff.) (-) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | [vs. impenetrable dwarven-steel plate armour of acid resistance (0 def, 20 armour) (Main armor)]impenetrable dwarven-steel plate armour of acid resistance (0 def, 20 armour) 17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego] Master While equipped: ----- def ----- Armour +20 (-) Fatigue +22% (-) Resists +15%(-) acid Crit.dmg- 14.00% (-) A suit of armour made of metal plates. |
Inventory
[vs. Implant: Steam Generator (on body, 1 of 2)]steam generator implant (steam 7) 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 6.9 steam per turn. Can be activated for an instant burst of 34 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Tap to cycle through comparison choices |
ethereal rune (power 9; resist 20%; move 40%; dur 5; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 40% faster, and you are invisible (power 9). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. inscribed iron steamgun of true flight (In main hand)]truestriking dwarven-steel battleaxe of venom (136% power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego++] Master Power 137% (+71%) Range: 1.5x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +6.5% Atk.spd 100% (-) Range +0 (-7) Proj.spd +0% (-600%) Ranged+ +0(-5) nature On Hit.r1 +0(-14) 20% chance of physical repulsion On Crit: + The target is poisoned and sick, doing nature damage per turn. Each time it tries to use a talent there is 20% chance of failure. Damage is based on Cunning. Uses 0.0(-2.0) Steam While equipped: dps ---------- Phys.crit +0.0% (-6.0%) Res.pen +10% physical Acc +16 (+5 eff.) (+10 (+3 eff.)) Apr +7 Massive two-handed battleaxes. |
[vs. inscribed iron steamgun of true flight (In main hand)]flaming steel waraxe (113% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Power 113% (+47%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +4.0% Atk.spd 100% (-) Range +0 (-7) Proj.spd +0% (-600%) Ranged+ +0(-5) nature On Hit.r1 +0(-14) 20% chance of physical repulsion +8 fire Uses 0.0(-2.0) Steam While equipped: dps ---------- Phys.crit +0.0% (-6.0%) Acc +0 (+0 eff.) (-6 (-2 eff.)) One-handed war axes. |
[vs. inscribed iron steamgun of true flight (In main hand, 1 of 2)]arcing steel dagger (107% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 107% (+41%) Range: 1.3x (+0.2x) Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 (+3) Crit +5.0% Atk.spd 100% (-) Range +0 (-7) Proj.spd +0% (-600%) Ranged+ +0(-5) nature On Hit.r1 +0(-14) 20% chance of physical repulsion On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 0.0(-2.0) Steam While equipped: dps ---------- Phys.crit +0.0% (-6.0%) Acc +0 (+0 eff.) (-6 (-2 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. inscribed iron steamgun of true flight (In main hand)]antique ash longbow 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Apr +0 (-3) Atk.spd 100% (-) Range +7 (-) Proj.spd +0% (-600%) Ranged+ +0(-5) nature +11 temporal On Hit.r1 +0(-14) 20% chance of physical repulsion Uses 0.0(-2.0) Steam While equipped: dps ---------- Phys.crit +0.0% (-6.0%) Acc +0 (+0 eff.) (-6 (-2 eff.)) Longbows are used to shoot arrows at your foes. |
[vs. impenetrable dwarven-steel plate armour of acid resistance (0 def, 20 armour) (Main armor)]radiant dwarven-steel mail armour (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +8 (-12) Defense +3 (+2 eff.) Fatigue +12% (-10%) Resists +10% blight +12% darkness +0%(-15%) acid Crit.dmg- 0.00% (-14.00%) ---------- misc Light +2 A suit of armour made of mail. |
[vs. impenetrable dwarven-steel plate armour of acid resistance (0 def, 20 armour) (Main armor)]defiant steel plate armour (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego+] Psionic While equipped: Stats +4 Con +4 Wil ----- def ----- Armour +9 (-11) Fatigue +22% (-) Resists +0%(-15%) acid Crit.dmg- 0.00% (-14.00%) Mind.save +12 (+6 eff.) A suit of armour made of metal plates. |
[vs. impenetrable dwarven-steel plate armour of acid resistance (0 def, 20 armour) (Main armor)]dwarven-steel plate armour of the deep (0 def, 14 armour) =Wa= 17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Nature While equipped: ----- def ----- Armour +14 (-6) Fatigue +22% (-) Resists +5%(-10%) acid +8% cold Crit.dmg- 0.00% (-14.00%) ---------- misc Breathe water A suit of armour made of metal plates. |
[vs. Sunobeisance (0 def, 2 armour) (On hands)]restful dwarven-steel gauntlets of the starseeker (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +0(-3) Dex +2 Mag +3 Cun dps ---------- Acc +0 (+0 eff.) (-36 (-12 eff.)) Melee Ret 0(-10) light ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +0%(-12%) cold +6% light +6% darkness HP.reg +3.00 ---------- misc Stam/turn +0.90 (-2.10) Max.stam +17.00 Infravis +1 Talents +0(+-1) Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 23.15 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Sunobeisance (0 def, 2 armour) (On hands)]scouring dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +2 Str +0(-3) Dex dps ---------- Phys.pwr +7 (+3 eff.) Acc +0 (+0 eff.) (-36 (-12 eff.)) Melee Ret 0(-10) light On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +0%(-12%) cold Spell.save +13 (+9 eff.) ---------- misc Stam/turn +0.00 (-3.00) Talents +0(+-1) Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Tower Detonator0.0 bomb tinker [Plot Item] Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 142] simple healing salve [power 142]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 142 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
[vs. voratun torque of psionic shield 'Cuthiroddaran' [power 121] (25/25 cooldown) (Tool)]miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(-5) Wil +0(-3) Con dps ---------- Dmg.mod +0%(-9%) arcane ---------- misc Infravis +1 See.Invis +0 (-6) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. voratun torque of psionic shield 'Cuthiroddaran' [power 121] (25/25 cooldown) (Tool)]focusing ash wand of lightning storm [power 182] (25/15 cooldown) 2.0 T2 wand charm [Ego] Arcane While equipped: Stats +0(-3) Con +0(-5) Wil dps ---------- Dmg.mod +0%(-9%) arcane ---------- misc See.Invis +0 (-6) Create a radius 3 storm for 5 turns. Each turn, creatures within take 31 lightning damage and will be dazed for 1 turn (156 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Yeti's Muscle Tissue (Behemoth)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Across the Narrow Sea (Insane (Adventure) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Annihilator the Kruk Yeti Annihilator level 12
30th Retaking 124th year of Ascendancy at 07:01 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Annihilator the Kruk Yeti Annihilator level 10
19th Retaking 124th year of Ascendancy at 06:14 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Annihilator the Kruk Yeti Annihilator level 16
16th Revenge 124th year of Ascendancy at 16:07 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Annihilator the Kruk Yeti Annihilator level 17
18th Revenge 124th year of Ascendancy at 21:10 see stats
Log
Zubanor the mutant snake hits Guardian turret for (44 shared), (14 shared), (18 shared), (14 shared) (90 total damage).
Greater Weapon Focus from Zubanor the mutant snake hits Annihilator for (22 exoskeleton), 24 physical, (0 exoskeleton), 19 blight (43 total damage).
Greater Weapon Focus from Zubanor the mutant snake hits Guardian turret for (33 shared), (14 shared) (47 total damage).
Annihilator hits Annihilator for 7 healing, 7 healing, 7 healing (0 total damage) [21 healing].
Melee retaliation hits Zubanor the mutant snake for (4 rampage shugs off), 0 lightning, (2 rampage shugs off), 4 light, 4 fire, 2 mind, 4 lightning, 6 light, 4 fire, 2 mind, 4 lightning, 6 light, 4 fire, 2 mind (43 total damage).
Greater Weapon Focus from Zubanor the mutant snake killed Guardian turret!
Zubanor the mutant snake has shrugged off 47 damage and is ready for more.
Zubanor the mutant snake receives 27 healing from Unnatural Body.
Mindrot hits Annihilator for (0 exoskeleton), 8 mind, (0 exoskeleton), 8 darkness (16 total damage).
Mindrot hits Guardian turret for (6 shared), (6 shared) (12 total damage).
Burning from Annihilator hits Zubanor the mutant snake for 20 fire damage.
Mindrot killed Guardian turret!
Deep Wound from Zubanor the mutant snake hits Annihilator for (0 exoskeleton), 40 physical (40 total damage).
Deep Wound from Zubanor the mutant snake hits Guardian turret for (29 shared) damage.
Deadly Poison from Zubanor the mutant snake hits Annihilator for (0 exoskeleton), 61 nature (61 total damage).
Deadly Poison from Zubanor the mutant snake hits Guardian turret for (44 shared) damage.
Deadly Poison from Zubanor the mutant snake killed Guardian turret!
Annihilator uses voratun torque of psionic shield 'Cuthiroddaran'!
Zubanor the mutant snake uses Dominate.
Annihilator has been dominated!
Zubanor the mutant snake performs a melee critical strike against Annihilator!
Annihilator hits Annihilator for 7 healing, 7 healing (0 total damage) [14 healing].
Melee retaliation hits Zubanor the mutant snake for (5 rampage shugs off), 0 lightning, (8 rampage shugs off), 0 light, (5 rampage shugs off), 0 fire, (3 rampage shugs off), 0 mind, (5 rampage shugs off), 0 lightning, (8 rampage shugs off), 0 light, (5 rampage shugs off), 0 fire, (5 rampage shugs off), 0 mind, (3 rampage shugs off), 3 lightning, 8 light, 5 fire, 3 mind (18 total damage).
Zubanor the mutant snake hits Annihilator for (121 flat reduction), (10 exoskeleton), 10 physical, (33 flat reduction), 0 blight, (56 flat reduction), 0 physical, 0 arcane, (33 flat reduction), 0 blight (10 total damage).
Zubanor the mutant snake hits Guardian turret for (14 shared) damage.
Greater Weapon Focus from Zubanor the mutant snake hits Annihilator for (62 flat reduction), 0 physical, 0 arcane, (33 flat reduction), 0 blight (0 total damage).
Zubanor the mutant snake killed Guardian turret!
Zubanor the mutant snake uses Slash.
Poison bursts out of Annihilator's corpse!



















































































