













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Brawler combo displayer 1.7.4Displays combo point icon when you get it. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.0Donators/Buyers bonus! Communist Artifacts 1.7.4Equalizes the rarity of all artifacts, because I'm sick of seeing Girdle of the Calm Waters in egress. Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Embers of Rage 1.7.4Official Expansion!Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 8 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by assassin at level 8 on the 1st Mirth 122nd year of Ascendancy at 23:11 4 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 35 (base 32) |
| Cunning | 23.890833675464 (base 21) |
Resources
| Life | -18/203 |
| Equilibrium | 28 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 0.8740858559618 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 23.542927331181 |
| See Invisible | 23.542927331181 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 30 |
| Crit Chance | 7% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 30 |
| Crit Chance | 7% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
Offense: Damage Penetration
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 3 |
| Physical Save | 13 |
| Spell Save | 15 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| All | 0%( 70%) |
| Lightning | + 9%( 70%) |
| Light | + 11%( 70%) |
| Darkness | + 11%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Mitosis |
| talent | Psiblades |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Reduces all incoming all damage by 23. All Psionic Shield |
| beneficial effect | You gain 17% resistance against fire. Resolve |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. traveler's pair of rough leather boots (0 def, 1 armour) (On feet)]traveler's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) Fatigue -4% (-) Phys.save +5 (+5 eff.) (-) ---------- misc Max.enc +20 (-) A pair of boots made of leather. |
| On hands | [vs. rough leather gloves 'Hathirak' (0 def, 3 armour) (On hands)]rough leather gloves 'Hathirak' (0 def, 3 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +3(-) Dex dps ---------- Acc +11 (+7 eff.) (-) ----- def ----- Armour +3 (-) Resists +9%(-) lightning +3%(-) nature +5%(-) arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. Glacierpiety (0 def, 1 armour) (On head)]Glacierpiety (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1(-) Str +3(-) Dex +3(-) Con dps ---------- Res.pen +5%(-) cold ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +11%(-) light +11%(-) darkness A cap made of leather. |
| Tool | [vs. cleansing iron torque of psionic shield [power 23] (25/25 cooldown) (Tool)]cleansing iron torque of psionic shield [power 23] (25/25 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| Main armor | [vs. cleansing rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]cleansing rough leather armour of acid resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +10%(-) blight +10%(-) nature +16%(-) acid A suit of armour made of leather. |
| Light source | [vs. brass lantern of focus (Light source)]brass lantern of focus 2.0 T1 lite [Ego] Psionic While equipped: Stats +3(-) Wil dps ---------- Dmg.mod +6%(-) mind ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | [vs. creative vined mindstar of life (6-7 power, 22 apr, nature damage) (In main hand, 1 of 2)]mossy primalstar (2-2 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-4.0 - -4.4) Nature Uses 72% Wil, 43% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (-7) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: Stats +0(-3) Cun dps ---------- Mind.crit +1% (-1%) Crit.mult +0.00% (-5.00%) Mind.pwr +3 (+1 eff.) (-3 (-2 eff.)) ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. resilient linen cloak (1 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. creative vined mindstar of life (6-7 power, 22 apr, nature damage) (In main hand, 1 of 2)]creative vined mindstar of life (6-7 power, 22 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 6.0 - 6.6 Nature Uses 72% Wil, 43% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +22 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: Stats +3(-) Cun dps ---------- Mind.crit +2% (-) Crit.mult +5.00% (-) Mind.pwr +6 (+3 eff.) (-) ----- def ----- Max.HP +10.00 (-) HP.reg +0.60 (-) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
medical injector implant (efficiency 80% / cooldown 53%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 53%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 80% / cooldown 62%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 62%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
[vs. Infusion: Healing (on body)]healing infusion of the psychic (heal 114; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 114 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper amulet 'Zuburithra'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +1% ----- def ----- Resists +10% lightning +6% darkness Stun/Frz- +20% Knockbk- +10% Amulets make your neck look great! |
[vs. creative vined mindstar of life (6-7 power, 22 apr, nature damage) (In main hand)]potent elm vilestaff (12-14 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 12.0 - 14.4(+6.0 - +7.8) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-20) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: Stats +0(-3) Cun dps ---------- Spell.crit +1% Mind.crit +0% (-2%) Crit.mult +0.00% (-5.00%) Spell.pwr +5 (+2 eff.) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +12% fire ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. creative vined mindstar of life (6-7 power, 22 apr, nature damage) (In main hand)]iron longsword (12-18 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 12.5 - 17.5(+6.5 - +10.9) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-20) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: Stats +0(-3) Cun dps ---------- Mind.crit +0% (-2%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar Sharp, long, and deadly. |
[vs. creative vined mindstar of life (6-7 power, 22 apr, nature damage) (In main hand)]hateful steel longsword of persecution (16-22 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Disrupt/Psionic Power 15.5 - 21.7(+9.5 - +15.1) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 (-19) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +5 darkness Against +5% Living +5% Unnatural While equipped: Stats +0(-3) Cun +2 Wil dps ---------- Mind.crit +0% (-2%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar Sharp, long, and deadly. |
[vs. creative vined mindstar of life (6-7 power, 22 apr, nature damage) (In main hand)]iron mace 'Lisyriarin' (18-25 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Master Power 18.0 - 25.2(+12.0 - +18.6) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-20) Crit +0.5% (-2.5%) Atk.spd 100% (-) While equipped: Stats +0(-3) Cun dps ---------- Mind.crit +0% (-2%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee Ret 4 mind ----- def ----- Resists +3% lightning Max.HP +20.00 (+10.00) HP.reg +0.00 (-0.60) Disarm- +20% ---------- misc Talents +0(+-1) Attune Mindstar Blunt and deadly. |
[vs. creative vined mindstar of life (6-7 power, 22 apr, nature damage) (In main hand, 1 of 2)]Bleakbrawn (10-14 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Psionic Power 10.5 - 13.7(+4.5 - +7.0) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 (-17) Crit +4.0% (+1.0%) Atk.spd 100% (-) Melee+ +5 mind +4 darkness On Hit: * 12% chance to reduce all saves and defense by 21 While equipped: Stats +2(-1) Cun +2 Wil dps ---------- Mind.crit +0% (-2%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +4 Resists +3% light Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. creative vined mindstar of life (6-7 power, 22 apr, nature damage) (In main hand)]Betheldath 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-22) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +6 While equipped: Stats +1(-2) Cun +4 Wil dps ---------- Phys.crit +2.0% Mind.crit +0% (-2%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Res.pen +5% mind Acc +8 (+4 eff.) ----- def ----- Crit.chn- 5.00% Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc See.Invis +3 Talents +0(+-1) Attune Mindstar Longbows are used to shoot arrows at your foes. |
[vs. creative vined mindstar of life (6-7 power, 22 apr, nature damage) (In main hand)]elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Apr +0 (-22) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +6 While equipped: Stats +0(-3) Cun dps ---------- Mind.crit +0% (-2%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar Longbows are used to shoot arrows at your foes. |
[vs. creative vined mindstar of life (6-7 power, 22 apr, nature damage) (In main hand)]elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Apr +0 (-22) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +6 While equipped: Stats +0(-3) Cun dps ---------- Mind.crit +0% (-2%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar Longbows are used to shoot arrows at your foes. |
[vs. creative vined mindstar of life (6-7 power, 22 apr, nature damage) (In main hand)]Murkquench the rough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Apr +0 (-22) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +6 Ranged+ +5 lightning +4 nature On Hit: * 20% chance to reduce damage dealt by 17% While equipped: Stats +0(-3) Cun dps ---------- Mind.crit +0% (-2%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +9% lightning +3% darkness ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar Slings are used to hurl stones or metal shots at your foes. |
[vs. mossy primalstar (2-2 power, 15 apr, nature damage) (In off hand)]iron shield of acid resistance (+16%) (0 def, 2 armour, 20.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Master Apr +0 (-15) Crit +0.0% (-2.5%) Atk.spd inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) ----- def ----- Armour +2 Fatigue +8% Resists +16% acid ---------- misc Talents +0(+-1) Attune Mindstar +1 Block Handheld deflection devices. |
[vs. mossy primalstar (2-2 power, 15 apr, nature damage) (In off hand)]iron shield of acid resistance (+16%) (0 def, 2 armour, 21 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Master Apr +0 (-15) Crit +0.0% (-2.5%) Atk.spd inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) ----- def ----- Armour +2 Fatigue +8% Resists +16% acid ---------- misc Talents +0(+-1) Attune Mindstar +1 Block Handheld deflection devices. |
[vs. cleansing rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]spellwoven woollen robe of darkness (+15%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resists +0%(-16%) acid +15% darkness +0%(-10%) blight +0%(-10%) nature +9% all Spell.save +16 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. cleansing rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]spellwoven woollen robe of darkness (+15%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resists +0%(-16%) acid +15% darkness +0%(-10%) blight +0%(-10%) nature +9% all Spell.save +19 (+12 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. cleansing rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]impenetrable iron mail armour of acid resistance (2 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +9 (+7) Defense +2 (+2 eff.) (-1 (-1 eff.)) Fatigue +12% (+6%) Resists +15%(-1%) acid +0%(-10%) nature +0%(-10%) blight A suit of armour made of mail. |
[vs. cleansing rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]prismatic iron mail armour of fire resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 (+2) Defense +2 (+2 eff.) (-1 (-1 eff.)) Fatigue +12% (+6%) Resists +0%(-16%) acid +11% light +0%(-10%) blight +16% fire +0%(-10%) nature +11% darkness A suit of armour made of mail. |
[vs. cleansing rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]impenetrable iron plate armour (0 def, 12 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Master While equipped: ----- def ----- Armour +12 (+10) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +22% (+16%) Resists +0%(-10%) blight +0%(-10%) nature +0%(-16%) acid A suit of armour made of metal plates. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
[vs. Glacierpiety (0 def, 1 armour) (On head)]Glorowe the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Arcane While equipped: Stats +0(-1) Str +0(-3) Dex +0(-3) Con dps ---------- Dmg.mod +11% darkness +6% temporal Res.pen +0%(-5%) cold +5% temporal ----- def ----- Armour +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +9% blight +16%(+5%) darkness +0%(-11%) light A pointy cloth hat, very wizardly... |
[vs. Glacierpiety (0 def, 1 armour) (On head)]insulating rough leather cap of strength (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3(+2) Str +0(-3) Dex +0(-3) Con dps ---------- Res.pen +0%(-5%) cold ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-11%) darkness +6% cold +0%(-11%) light +5% fire A cap made of leather. |
[vs. Glacierpiety (0 def, 1 armour) (On head)]iron helm of strength (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2(+1) Str +0(-3) Dex +0(-3) Con dps ---------- Res.pen +0%(-5%) cold ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +0%(-11%) light +0%(-11%) darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
80 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
[vs. cleansing iron torque of psionic shield [power 23] (25/25 cooldown) (Tool)]iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. cleansing iron torque of psionic shield [power 23] (25/25 cooldown) (Tool)]elm totem of stinging [power 116] (25/15 cooldown) 2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Oozemancer the Cornac Oozemancer level 6
78th Pyre 122nd year of Ascendancy at 07:12 see stats
Log
Talent Acid Splash is ready to use.
Your summoned bloated ooze disappears.
Oozemancer stops regenerating health quickly.
Rested for 3 turns (stop reason: all resources and life at maximum).
You pickup 0.60 gold pieces.
You pickup 0.95 gold pieces.
You pickup 0.75 gold pieces.
You pickup 0.40 gold pieces.
Oozemancer picks up (r.): spellwoven woollen robe of darkness (+15%) (0 def, 0 armour).
Talent Poisonous Spores is ready to use.
You pickup 0.55 gold pieces.
You pickup 0.85 gold pieces.
You pickup 0.50 gold pieces.
You pickup 0.75 gold pieces.
Talent Infusion: Regeneration is ready to use.
Ran for 2 turns (stop reason: at door).
Leaves Tide is still on cooldown for 11 turns.
Something performs a melee critical strike against Oozemancer!
Oozemancer attunes to the damage.
Something performs a melee critical strike against Oozemancer!
Something hits Oozemancer for 79 physical, 5 fire, 89 physical (173 total damage).
Oozemancer uses Infusion: Healing.
Oozemancer receives 51 healing from Infusion: Healing.
Oozemancer uses cleansing iron torque of psionic shield!
Assassin uses Coup de Grace.
Assassin performs a melee critical strike against Oozemancer!
Assassin performs a melee critical strike against Oozemancer!












































































