Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Allow Respec Anywhere 1.2.3Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Hulk! 1.4.8 Items Vault 1.4.8Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Female |
Race | Hulk |
Class | Adventurer |
Level / Exp | 226 / 95% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 1205 (base 174) |
Dexterity | 1026 (base 12) |
Constitution | 1024 (base 12) |
Magic | 1021 (base 12) |
Willpower | 1037 (base 12) |
Cunning | 1022 (base 12) |
Resources
Mana | 12901/13326 |
Negative | 7766/7766 |
Life | 9320600/9320600 |
Paradox | 300 |
Hate | 100/100 |
Equilibrium | 0 |
Vim | 8142/8142 |
Positive | 7766/7766 |
Stamina | 10408/10408 |
Psi_feedback | 0/3375 |
Healing Factor | 2.5 |
Regeneration | 28752.128936377 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +1125% |
Spell | +200% |
Global | +1325% |
Vision
Sight | 12 |
Lite | 14 |
Infravision | 10 |
See Stealth | 282.1949956411 |
See Invisible | 424.34278750341 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 2245 |
Accuracy | 314 |
Crit Chance | 696% |
APR | 788 |
Speed | 0.33 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 371 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Cooldown Reduction | 438.75 |
Offense: Mind
Mindpower | 320 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +15% |
Defense: Base
Armour (hardiness) | 965.80311629466 (100%) |
Defense | 260 |
Ranged Defense | 262 |
Fatigue | 45 |
Physical Save | 409 |
Spell Save | 409 |
Mental Save | 407 |
Defense: Resistances
All | +498%(100%) |
Defense: Immunities
Stun Resistance | 55% |
Disarm Resistance | 40% |
Confusion Resistance | 100% |
Fear Resistance | 15% |
Knockback Resistance | 55% |
Instadeath Resistance | 100% |
Blind Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -3 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 9999 damage for 999 turns. |
Class Talents
Chronomancy / Temporal Hounds | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Energy alchemy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Reflexes | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Two-handed assault | 1.20 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
Cunning / Trapping | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Tactical | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Berserker's strength | 1.20 |
| 17/5 |
| 17/5 |
| 17/5 |
| 6/5 |
Cursed / Rampage | 1.00 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
Chronomancy / Spacetime Folding | 1.00 |
| 7/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Two-handed weapons | 1.20 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
Cursed / Fears | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 13/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Archery training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Endless hunt | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Magical combat | 1.20 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
Technique / Combat veteran | 1.20 |
| 17/5 |
| 8/5 |
| 5/5 |
| 5/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Eclipse | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Archery prowess | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Battle tactics | 1.00 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
Technique / Shield defense | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Dual techniques | 1.20 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Chronomancy | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Hymns | 1.20 |
| 19/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 19/5 |
| 19/5 |
| 19/5 |
| 19/5 |
| 19/5 |
| 19/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Harmony | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Divination | 1.20 |
| 6/5 |
| 6/5 |
| 17/5 |
| 6/5 |
Technique / Conditioning | 1.20 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
Technique / Mobility | 1.20 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Corruption / Torment | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Demonic strength | 1.20 |
| 17/5 |
| 17/5 |
| 17/5 |
| 18/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Fate Weaving | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Light | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Oppression | 1.20 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Stone alchemy | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Curses | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.20 |
| 17/5 |
| 17/5 |
| 17/5 |
| 2/5 |
Corruption / Hexes | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Premonition |
talent | Keen Senses |
talent | Probability Travel |
detrimental effect | The target has recently blinked through a wall using probability travel. Unstable Probabilites |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Reduces lightning damage received by 140%. Premonition Shield |
Quests
You abandoned injured seer to death. Escort: injured seer (level 23 of Infinite Dungeon) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 10 of Infinite Dungeon) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 5 of Infinite Dungeon) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 17 of Infinite Dungeon) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 12 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 11 of Infinite Dungeon. Escort: lost warrior (level 11 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You abandoned lost warrior to death. Escort: lost warrior (level 4 of Infinite Dungeon) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 9 of Infinite Dungeon) | failed |
You abandoned temporal explorer to death. Escort: temporal explorer (level 22 of Infinite Dungeon) | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Light source | dwarven lantern 'Stokerebel' dwarven lantern 'Stokerebel'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Changes stats: +2 Wil / +6 Con Changes resistances: +15% blight / +6% fire Changes resistances penetration: +15% all Critical mult.: +15.00% Mental save: +45 (+2 eff.) Life regen: +6.50 Hate when firing a critical mind attack: +3.00 Light radius: +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | drakeskin leather cap 'Olesta' (0 def, 5 armour) drakeskin leather cap 'Olesta' (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +5 Fatigue: +5% Damage when hit (Melee): 9 physical / 8 temporal Changes stats: +15 Str Changes resistances: +15% lightning / +9% temporal / +15% darkness / +13% blight / +9% fire Changes resistances penetration: +15% physical Spell save: +15 (+1 eff.) Mental save: +12 (+1 eff.) Stamina each turn: +0.40 Maximum life: +10.00 Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On hands | Galepunish (0 def, 9 armour) Galepunish (0 def, 9 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+2 eff.) Armour: +9 Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 12 lightning Changes stats: +5 Dex Changes resistances: +6% acid / +9% temporal / +3% nature / +6% light Spell save: +15 (+1 eff.) Mental save: +13 (+1 eff.) Life regen: +6.00 Stamina each turn: +0.60 Psi each turn: +0.40 Maximum life: +80.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | Voidthorn the drakeskin leather belt Voidthorn the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +38 (+3 eff.) Effects on melee hit: * Slows global speed by 33% * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness Changes stats: +6 Str / +6 Dex / +7 Wil / +7 Cun Changes resistances: +3% acid Changes resistances penetration: +15% darkness Changes damage: +12% darkness Stealth bonus: +14 Physical save: +42 (+2 eff.) Spell save: +20 (+1 eff.) Mental save: +20 (+1 eff.) A belt that goes around your waist. |
In main hand | Blastmistress the voratun waraxe (55-77 power, 6 apr) Blastmistress the voratun waraxe (55-77 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 10 (cannot hit the initial target) Burst (radius 2) on crit: +8 lightning When wielded/worn: Damage when hit (Melee): 16 mind / 8 arcane Changes resistances: +15% lightning / +6% all Changes resistances penetration: +15% nature / +15% mind Critical mult.: +20.00% Mana each turn: +0.08 Vim when firing critical spell: +2.00 Maximum mana: +60.00 Spellpower: +8 (+0 eff.) One-handed war axes. |
Main armor | voratun plate armour 'Yvuvea' (21 def, 40 armour) voratun plate armour 'Yvuvea' (21 def, 40 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +21 (+2 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +26% Changes stats: +9 Str / +2 Mag / +6 Con Changes resistances: +13% acid / +15% physical / +15% cold / +13% lightning / +40% fire Changes damage: +6% mind Grants telepathy: Humanoid/Orc Talent cooldown: Rush (-5 turns) Spell save: +12 (+1 eff.) Disarm immunity: +40% Stun/Freeze immunity: +40% Knockback immunity: +40% Life regen: +3.30 Maximum life: +130.00 Maximum stamina: +25.00 Spell crit. chance: +2% Healing mod.: +30% A suit of armour made of metal plates. |
In off hand | Boltswift (12 def, 3 armour, 70-84 power, 188 block) Boltswift (12 def, 3 armour, 70-84 power, 188 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +188 On weapon hit: * 40% chance to blind * 31% chance to daze at end of turn Damage (Melee): +24 cold / +20 nature When wielded/worn: Armour: +3 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Effects on melee hit: * 48% chance to daze at end of turn Damage (Melee): 10 lightning Damage when hit (Melee): 28 lightning / 19 nature / 20 ice Changes stats: +7 Wil Changes resistances: +9% lightning / +3% light / +20% blight / +20% cold / +18% nature Grants telepathy: Humanoid/Orc Talent granted: +5 Block Critical mult.: +10.00% Hate when firing a critical mind attack: +4.00 Maximum life: +97.00 Maximum psi: +10.00 Mindpower: +8 (+1 eff.) Handheld deflection devices. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Sootzeal the voratun amulet Sootzeal the voratun amuletPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Dex / +8 Mag / +10 Wil / +4 Cun / +1 Con Changes resistances: +9% mind / +6% darkness Changes resistances penetration: +25% mind Changes damage: +8% temporal / +7% light / +8% physical / +6% mind / +8% darkness Reduces incoming crit damage: 5.00% Blindness immunity: +35% Spellpower: +6 (+0 eff.) Spell crit. chance: +5% Light radius: +3 Infravision radius: +10 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
iron greatsword (15.5-24.8 power, 1 apr) iron greatsword (15.5-24.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Daironeg the voratun waraxe (54.5-76.3 power, 6 apr) Daironeg the voratun waraxe (54.5-76.3 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 54.5 - 76.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 light Burst (radius 1) on hit: +20 fire Burst (radius 2) on crit: +8 mind / +12 acid Damage against: +30% Undead When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Str / +3 Wil / +2 Cun Changes resistances: +6% temporal Changes resistances penetration: +5% temporal One-handed war axes. |
elemental voratun waraxe of rage (40.5-56.7 power, 6 apr) elemental voratun waraxe of rage (40.5-56.7 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +12 (+1 eff.) Changes stats: +6 Str Changes resistances penetration: +8% acid / +14% fire / +13% lightning / +14% cold Changes damage: +11% physical Stamina when hit: +2.50 One-handed war axes. |
voratun waraxe 'Morningwar' (38.5-53.9 power, 6 apr) voratun waraxe 'Morningwar' (38.5-53.9 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +27 (+2 eff.) Armour penetration: +13 Physical power: +13 (+1 eff.) Changes stats: +7 Str / +7 Con Changes resistances: +6% light Changes resistances penetration: +25% arcane / +25% physical Changes damage: +15% physical Critical mult.: +5.00% Physical save: +9 (+0 eff.) Disarm immunity: +25% Mana each turn: +0.12 Stamina when hit: +2.50 Maximum life: +20.00 Spell crit. chance: +2% Healing mod.: +10% One-handed war axes. |
coruscating steel shield of crushing (6 def, 2 armour, 20.5-24.6 power, 36 block) coruscating steel shield of crushing (6 def, 2 armour, 20.5-24.6 power, 36 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 20.5 - 24.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +36 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +12 fire When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+0 eff.) Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 18 fire Changes stats: +3 Str Changes resistances: +12% fire Talent granted: +2 Block Handheld deflection devices. |
wintry steel shield of earthen fury (6 def, 11 armour, 18-21.6 power, 42.5 block) wintry steel shield of earthen fury (6 def, 11 armour, 18-21.6 power, 42.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.0 - 21.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +42 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +17 cold When wielded/worn: Armour: +11 Armour Hardiness: +7% Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 12 ice Changes stats: +3 Wil Changes resistances: +13% cold / +12% physical Talent granted: +2 Block Handheld deflection devices. |
Glarewrither the dwarven-steel shield (8 def, 2 armour, 34.5-41.4 power, 78 block) Glarewrither the dwarven-steel shield (8 def, 2 armour, 34.5-41.4 power, 78 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 34.5 - 41.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +78 Damage (Melee): +16 mind Burst (radius 2) on crit: +12 light When wielded/worn: Armour: +2 Defense: +8 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Effects on melee hit: * 45% chance to blind Changes stats: +4 Wil Changes resistances: +33% lightning / +9% arcane / +21% light Changes resistances penetration: +15% light Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Talent granted: +3 Block Critical mult.: +15.00% Mental save: +9 (+1 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +8.00 Handheld deflection devices. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
enlightening iron plate armour of thunder (3 def, 7 armour) enlightening iron plate armour of thunder (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 (+0 eff.) Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes stats: +4 Str / +4 Mag / +8 Wil / +4 Cun Changes resistances: +11% lightning Mental save: +12 (+1 eff.) Spellpower: +13 (+1 eff.) Spell crit. chance: +5% Mindpower: +11 (+1 eff.) Mental crit. chance: +5% A suit of armour made of metal plates. |
searing iron plate armour (3 def, 7 armour) searing iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage (Melee): 8 acid / 9 fire Damage when hit (Melee): 9 acid / 9 fire Changes resistances: +13% acid / +10% fire A suit of armour made of metal plates. |
fortifying steel plate armour of implacability (4 def, 16 armour) fortifying steel plate armour of implacability (4 def, 16 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +4 Str / +4 Con Physical save: +9 (+0 eff.) Maximum life: +44.00 A suit of armour made of metal plates. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming iron gauntlets of magic (+3) (0 def, 1 armour) spellstreaming iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Mana each turn: +0.15 Spellpower: +6 (+0 eff.) Spell crit. chance: +4% Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's iron gauntlets of war-making (0 def, 9 armour) stone warden's iron gauntlets of war-making (0 def, 9 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +8.0% Armour: +9 Armour Hardiness: +7% Changes stats: +7 Con Changes resistances: +6% physical Critical mult.: +7.00% Spell crit. chance: +8% Mental crit. chance: +8% Metal gloves protecting the hands up to the middle of the lower arm. |
Aeryma the elven-silk wizard hat (3 def, 0 armour) Aeryma the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 16 physical Changes stats: +2 Dex / +2 Cun / +3 Con Changes resistances: +30% darkness Changes resistances penetration: +20% blight Changes damage: +20% darkness / +15% blight Life regen: +5.40 Mana each turn: +2.90 Mana when hit: +2.80 Only die when reaching: -60.00 life Maximum mana: +110.00 Spellpower: +10 (+0 eff.) Light radius: +3 Healing mod.: +15% Damage Shield Power: +15% It can be used to activate talent Manaflow, placing all other charms into a 21 cooldown : Effective talent level: 1.0 Power cost: 21 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 45 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Neruth the Singesteel (3 def, 0 armour) Neruth the Singesteel (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 32% Damage when hit (Melee): 16 fire Changes stats: +6 Mag / +7 Wil Changes resistances: +30% darkness / +9% fire Changes damage: +20% darkness / +9% fire / +6% nature / +16% arcane Maximum mana: +74.00 Spellpower: +6 (+0 eff.) A pointy cloth hat, very wizardly... |
grounding iron helm of trickery (0 def, 3 armour) grounding iron helm of trickery (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +3 Dex Changes resistances: +6% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
335 alchemist agate 335 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Huromithad [power 173] (11 cooldown) Huromithad [power 173] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Physical crit. chance: +4.0% Armour: +6 Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Str / +2 Dex / +5 Con Changes resistances: +5% physical Changes damage: +6% physical / +9% temporal Talent cooldown: Silence (-2 turns) Talent granted: +10 Silence Critical mult.: +6.00% Life regen: +1.00 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 173 for 7 turns, putting all charms on cooldown for 11 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Dragon the Hulk Adventurer level 9
74th Pyre 122nd year of Ascendancy at 12:05 see stats
By Dragon the Hulk Adventurer level 139
76th Pyre 122nd year of Ascendancy at 09:02 see stats
By Dragon the Hulk Adventurer level 169
76th Pyre 122nd year of Ascendancy at 17:48 see stats
By Dragon the Hulk Adventurer level 60
74th Pyre 122nd year of Ascendancy at 21:29 see stats
By Dragon the Hulk Adventurer level 226
77th Pyre 122nd year of Ascendancy at 21:39 see stats
By Dragon the Hulk Adventurer level 83
75th Pyre 122nd year of Ascendancy at 06:38 see stats
By Dragon the Hulk Adventurer level 118
76th Pyre 122nd year of Ascendancy at 00:13 see stats
By Dragon the Hulk Adventurer level 137
76th Pyre 122nd year of Ascendancy at 08:32 see stats
By Dragon the Hulk Adventurer level 173
76th Pyre 122nd year of Ascendancy at 21:14 see stats
By Dragon the Hulk Adventurer level 190
77th Pyre 122nd year of Ascendancy at 04:57 see stats
By Dragon the Hulk Adventurer level 211
77th Pyre 122nd year of Ascendancy at 12:50 see stats
By Dragon the Hulk Adventurer level 222
77th Pyre 122nd year of Ascendancy at 18:35 see stats
By Dragon the Hulk Adventurer level 226
77th Pyre 122nd year of Ascendancy at 20:53 see stats
By Dragon the Hulk Adventurer level 106
75th Pyre 122nd year of Ascendancy at 16:22 see stats
By Dragon the Hulk Adventurer level 10
74th Pyre 122nd year of Ascendancy at 12:05 see stats
By Dragon the Hulk Adventurer level 20
74th Pyre 122nd year of Ascendancy at 12:45 see stats
By Dragon the Hulk Adventurer level 30
74th Pyre 122nd year of Ascendancy at 14:11 see stats
By Dragon the Hulk Adventurer level 40
74th Pyre 122nd year of Ascendancy at 16:19 see stats
By Dragon the Hulk Adventurer level 50
74th Pyre 122nd year of Ascendancy at 18:15 see stats
By Dragon the Hulk Adventurer level 37
74th Pyre 122nd year of Ascendancy at 15:29 see stats
By Dragon the Hulk Adventurer level 11
74th Pyre 122nd year of Ascendancy at 12:35 see stats
By Dragon the Hulk Adventurer level 11
74th Pyre 122nd year of Ascendancy at 12:35 see stats
By Dragon the Hulk Adventurer level 91
75th Pyre 122nd year of Ascendancy at 13:52 see stats
By Dragon the Hulk Adventurer level 21
74th Pyre 122nd year of Ascendancy at 12:48 see stats
By Dragon the Hulk Adventurer level 4
74th Pyre 122nd year of Ascendancy at 12:05 see stats
By Dragon the Hulk Adventurer level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Dragon casts Phase Door.
Select a target to teleport...
The spell fizzles!
Dragon casts Phase Door.
Select a target to teleport...
Select a teleport location...
Velotha the warg looks a little pale around the edges.
There is a next level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Dragon casts Vision.
Dragon casts Phase Door.
Select a target to teleport...
Select a teleport location...
Dragon casts Phase Door.
Select a target to teleport...
Select a teleport location...
Dragon casts Phase Door.
Select a target to teleport...
Select a teleport location...
There is a next level here (press '' or right click to use).
New Achievement: Infinite x100 (Madness (Roguelike) difficulty)!
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Dragon deactivates Premonition.
The protective shield of Dragon disappears.
Dragon deactivates Probability Travel.
Dragon deactivates Keen Senses.