












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Point Credits 1.6.0Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Infinite Dungeon Merchants 1.6.04 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you. There are 19 talent trees (249 talents) available for purchase: Can increase your stats and sub stats: Imbue items: The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.
If you are interested in a main story mode version you can get it here: Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Arcanum Class Pack 1.6.7Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Arcanist |
| Level / Exp | 65 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Xewyn the large brown snake at level 20 on the 14th Dusk 122nd year of Ascendancy at 10:02 0 / 8Killed by Velyriabeth the elven mage at level 24 on the 21st Dusk 122nd year of Ascendancy at 14:07 Killed by Vor, Grand Geomancer of the Pride at level 51 on the 20th Haze 122nd year of Ascendancy at 01:55 Killed by Giserin the orc cryomancer at level 59 on the 40th Haze 122nd year of Ascendancy at 22:09 Killed by Eilinadathra the greater telugoroth at level 65 on the 57th Haze 122nd year of Ascendancy at 14:06 Killed by Eilinadathra the greater telugoroth at level 65 on the 57th Haze 122nd year of Ascendancy at 15:41 Killed by Eilinadathra the greater telugoroth at level 65 on the 57th Haze 122nd year of Ascendancy at 16:57 Killed by Eilinadathra the greater telugoroth at level 65 on the 57th Haze 122nd year of Ascendancy at 19:03 |
Primary Stats
| Strength | 76 (base 73) |
| Dexterity | 79 (base 73) |
| Constitution | 113 (base 73) |
| Magic | 114 (base 73) |
| Willpower | 87 (base 73) |
| Cunning | 105 (base 73) |
Resources
| Mana | 3/552 |
| Psi | 345/345 |
| Life | -139/5015 |
| Steam | 100/100 |
| Stamina | 700/700 |
| Paradox | 300 |
| Healing Factor | 2.5 |
| Regeneration | 183.125 |
Speed
| Mental | 0% |
| Attack | +30% |
| Movement | +513.59947995791% |
| Spell | +30% |
| Global | +152.32242897842% |
Vision
| Sight | 10 |
| Lite | 20 |
| Infravision | 10 |
| See Stealth | 101.73546253929 |
| See Invisible | 115.22887000268 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 43 |
| Crit Chance | 33% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 82 |
| Crit Chance | 63% |
| Speed | 0.76923076923077 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 33% |
| Speed | 0.76923076923077 |
Offense: Damage Bonus
| Lightning | +70% |
| Light | +45% |
| Cold | +57% |
| Darkness | +27% |
| Arcane | +132% |
| Fire | +57% |
| All | +12% |
Offense: Damage Penetration
| Lightning | +50% |
| Fire | +35% |
| Temporal | +65% |
| Darkness | +60% |
| Arcane | +85% |
| Cold | +35% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 78.906631997194 (57.811550151976%) |
| Defense | 94 |
| Ranged Defense | 94 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 65 |
| Mental Save | 61 |
Defense: Resistances
| Darkness | + 65%( 70%) |
| Light | + 65%( 70%) |
| Cold | + 65%( 70%) |
| Blight | + 65%( 70%) |
| Arcane | + 98%( 98%) |
| Fire | + 65%( 70%) |
| All | + 30%( 70%) |
Defense: Immunities
| Silence Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 71% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.3 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 670 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.3 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (77% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (846 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.3 Rune: Ancient RuneUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Fires a nova that does 619 Acid damage and restores 65 Positive. |
| Runes | Effective talent level: 1.3 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (77% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1284% for 10 turns (1325 total) and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Automation | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 2.00 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Spell / High magic | 1.80 |
| 1/5 |
| 6/5 |
| 5/5 |
| 6/5 |
| Corruption / Spellblaze | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spellbinding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Morph | 1.80 |
| 1/5 |
| 5/5 |
| 5/5 |
| 6/5 |
| Spell / Power | 1.60 |
| 1/5 |
| 6/5 |
| 5/5 |
| 0/5 |
| Spell / Distortion | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.90 |
| 6/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Spell / Void | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Heart of Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.80 |
| 4/5 |
| 6/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 6/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.60 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Force | 1.80 |
| 3/5 |
| 1/5 |
| 6/5 |
| 4/5 |
| Spell / Restoration | 1.60 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Race / Shalore | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 6/5 |
| Steamtech / Physics | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.60 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.50 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Shield |
| talent | Chant of Fortitude |
| talent | Shadow Combat |
| talent | Time Lash |
| talent | Keen Senses |
| talent | Shielding |
| talent | Quicken Spells |
| talent | Void Avatar |
| talent | Force Balance |
| talent | Vitalise |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Pure Aether |
| talent | Contingency |
| talent | Beyond the Flesh |
| beneficial effect | Improves/gives invisibility (power 27), reducing damage dealt by 0%. Invisibility |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | Armor increased by 31, deals 105 ice damage when hit in melee. Elemental Surge: Cold |
| detrimental effect | Ethereal Form bonuses reduced by 25% Ethereal Form |
| beneficial effect | The target's spellpower has been increased by 15. Spellsurge |
| beneficial effect | Fires an arcane explosion each turn doing 257.60 arcane damage in radius 2. Aether Breach |
| detrimental effect | The target is poisoned, taking 55.34 nature damage per turn. Deadly Poison |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Spell and mind speed increased by 30% Elemental Surge: Arcane |
| beneficial effect | The time distortion has created a restoration field, healing the target for 120 each turn. Temporal Restoration Field |
| beneficial effect | Increases global action speed by 52%. Speed |
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
| beneficial effect | Movement speed increased by 514%. Elemental Surge: Lightning |
Quests
You failed to protect the injured seer from death by Xewyn the large brown snake. Escort: injured seer (level 18 of Infinite Dungeon) | failed |
You failed to protect the injured seer from death by Iteia. Escort: injured seer (level 26 of Infinite Dungeon) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Infinite Dungeon. Escort: lone alchemist (level 8 of Infinite Dungeon)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 19 of Infinite Dungeon. Escort: lost sun paladin (level 19 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 36 of Infinite Dungeon. Escort: lost sun paladin (level 36 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 38 of Infinite Dungeon. Escort: lost sun paladin (level 38 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Elyserewyn the Yaech Hunter's mucus ooze. Escort: lost warrior (level 28 of Infinite Dungeon) | failed |
You failed to protect the repented thief from death by aether beam. Escort: repented thief (level 24 of Infinite Dungeon) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: Random Artifact: Deepsminister (2 def, 13 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 18): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Elanne the dreaming horror'. Infinite Dungeon Challenge (Level 21): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 22): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 25): Near SightedYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 26): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 28): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 31): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 32): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 74 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 33): Rush Hour (74)Turns left: 22 You completed the challenge and received: Random Artifact: Freezesear | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: Random Artifact: Tundrasweep (14-21 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 39): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Singewell (6 def, 0 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 40): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): ExterminatorYou completed the challenge and received: Random Artifact: Ragutar (12.5-17.5 power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 42): Rush Hour (269)Turns left: 16 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 43): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 44): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 45): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 125 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 49): Rush Hour (125)Turns left: 82 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 5): Near SightedYou completed the challenge and received: Random Artifact: Winterpiety | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 52): ExterminatorYou completed the challenge and received: Random Artifact: Blazebrawn (8 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 54): ExterminatorYou completed the challenge and received: Random Artifact: Daneth's Neckguard | done |
Wake up and kill the dreaming horror boss 'Emelobrewe the dreaming horror'. Infinite Dungeon Challenge (Level 55): Dream HunterYou completed the challenge and received: Random Artifact: Titanic (20 def, 18 armour, 320 block) | done |
Proceed directly to the next Infinite Dungeon level in less than 209 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 58): Rush Hour (209)Turns left: 69 You completed the challenge and received: Random Artifact: Aetherwalk (6 def, 0 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 59): Near SightedYou completed the challenge and received: Random Artifact: Umbraspar of thorny skin [power 111] (16 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: Random Artifact: Elanor (5 def, 5 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 60): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 63): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 66): ExterminatorYou completed the challenge and received: Random Artifact: Willowflash (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 69): ExterminatorYou completed the challenge and received: Random Artifact: Ring of the War Master | done |
Proceed directly to the next Infinite Dungeon level in less than 275 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 70): Rush Hour (275)Turns left: 246 You completed the challenge and received: Random Artifact: Hailworm | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 72): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 73): ExterminatorYou completed the challenge and received: Random Artifact: Anofang (10-14 power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 74): Rush Hour (203)Turns left: 60 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 78): Rush Hour (113)Turns left: 36 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 82): MultiplicityTurns left: 33 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 T3 staff 1H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. The set is complete. Power 20.0 - 24.0 Arcane Uses 150% Mag Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +20% arcane ---------- misc Max.mana +100.00 Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.9 Pwr.cost 9 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
| Quiver | Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 42% Wil, 30% Cun Acc+ +0.3% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
| Light source | piercing dwarven lantern of the sun1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light Res.pen +10% all Apr +11 ----- def ----- Resists +12% darkness Affinity +5% light ---------- misc Light +9 Sun Flare: Puts all charms on 13 cooldown Level 3.9 Pwr.cost 13 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 284.31 light damage. At talent level 3 you gain 44% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane A part of set. The set is complete. While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/High magic +0.20 Spell/Meta Metaflow: Level 5.4 Pwr.cost 17 out of 4/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Your mastery of arcane flows allow you to reset the cooldown of up to 7 of your spells (that don't have a fixed cooldown) of tier 5 or less. A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 270 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 10 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Tool | Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+4 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 150 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 15 power out of 8/35 This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Spine of the World You have set the ring to grant you Spine of the World! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 722 strength, based on Magic) for 5 turns. Uses 10 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
| In main hand | Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
| On hands | Haromas (15 def, 18 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Con dps ---------- Apr +6 ----- def ----- Armour +18 Defense +15 (+3 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +45.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | Boltwasp1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +15% lightning +5% temporal Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +27 (+5 eff.) Phys.save +25 (+8 eff.) Anom.red +18 Stealth +15 Max.HP +99.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +70.00 Max.stam +37.00 Max.hate +20.00 Max.psi +24.00 Max.vim +38.00 Max.P.En +40.00 Max.N.En +40.00 A belt that goes around your waist. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 3.8 Pwr.cost 12 out of 17/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 325.01 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+3 eff.) Silence- +50% Stun/Frz- +60% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
heroism infusion of the psychic (die at -568; dur 7; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -568 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1153 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 600; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 600 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 504; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 504 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
magic missile rune of the wizard (420 arcane damage)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd 600% of base Usage Speed Spell (77% of a turn) Is a spell Description: Fires a Magic Missile that does 420 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 239; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 239 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 932; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 932 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 30; blocks 6; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 30 up to 6 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Winterpiety0.1 T1 amulet jewelry [Rare] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +3% cold On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Resists +6% darkness Phys.save +6 (+2 eff.) Max.HP +31.00 HP.reg +1.00 ---------- misc Masteries +0.11 Spell/Distortion Amulets can have magical properties. |
copper amulet of mastery (0.10 Spell / Aether)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Spell/Aether Amulets can have magical properties. |
starlit copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +11% light +10% darkness Blind- +20% Amulets can have magical properties. |
Cuthigobar the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Str +1 Dex +4 Cun +4 Con ----- def ----- Resists +11% lightning Stun/Frz- +26% Amulets can have magical properties. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Zubuth0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Res.pen +10% blight Melee Ret 2 acid ----- def ----- Resists +6% acid Phys.save +12 (+4 eff.) Spell.save +14 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.15 Spell/Distortion Amulets can have magical properties. |
steel amulet 'Vorulemira'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Acc +10 (+4 eff.) ----- def ----- Resists +1% physical +10% mind +3% temporal Die.at -60.00 life Silence- +20% Confus- +20% Amulets can have magical properties. |
Carrionbane the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +18% nature Phys.save +6 (+2 eff.) Max.HP +40.00 Heal.mod +12% Cut- +50% Pinning- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Heal: Puts all charms on 15 cooldown Level 3.9 Pwr.cost 15 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 379 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 25 power out of 60/60 The evilness of undeath radiates from this amulet. |
Skytickler the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% light +6% temporal +5% darkness +5% physical Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce armor by 45% ----- def ----- Resists +6% lightning +18% mind +9% acid Confus- +23% ---------- misc Masteries +0.27 Steamtech/Automation +0.27 Spell/Distortion Amulets can have magical properties. |
Aeradath the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +9 Wil +6 Con +13 Lck dps ---------- Crit.mult +5.00% Spell.pwr +15 (+3 eff.) Dmg.mod +3% acid Res.pen +20% blight +15% acid Acc +20 (+7 eff.) Melee Ret 4 arcane ----- def ----- Defense +18 (+3 eff.) Phys.save +20 (+7 eff.) Unseen.red 19% Max.HP +74.00 HP.reg +7.00 Amulets can have magical properties. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 5 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 228.72 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. This item has been sent to the Item's Vault. |
Hailserpent0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +12 Str +3 Mag +3 Wil +6 Cun +5 Con dps ---------- Crit.mult +19.00% Dmg.mod +9% cold Res.pen +20% blight Acc +9 (+3 eff.) Apr +17 Melee Ret 8 cold ---------- misc Infravis +3 Amulets can have magical properties. |
Pitchseam0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +6 Mag dps ---------- Spell.crit +6% Spell.pwr +4 (+1 eff.) Melee+ 15 light 13 darkness Dmg.mod +8% acid +15% light +27% darkness +23% cold +8% lightning +8% fire Res.pen +10% arcane +20% cold Melee Ret 8 darkness On Melee Ret: * 15% chance to blind * 14% chance to reduce damage dealt by 26% ----- def ----- Resists +6% arcane +15% physical ---------- misc Stam/turn +1.20 Amulets can have magical properties. |
Tundraknave0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +9 Wil +10 Cun +8 Con dps ---------- Crit.mult +20.00% Mov.spd +10% Dmg.mod +15% darkness +12% cold Res.pen +29% cold Acc +10 (+4 eff.) Apr +20 Melee Ret 2 darkness 6 cold ----- def ----- Fatigue -10% Resists +3% cold HP.reg +5.00 ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
diamond amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Str +5 Dex +11 Mag +11 Wil +5 Cun +5 Con dps ---------- Phys.crit +6.0% Spell.crit +6% Crit.mult +15.00% Spell.pwr +6 (+1 eff.) Mind.pwr +14 (+4 eff.) Melee+ 14 light 15 darkness Dmg.mod +7% temporal +7% physical +21% darkness +22% light Res.pen +5% physical Apr +4 On Melee Ret: * 15% chance to reduce damage dealt by 26% * 15% chance to blind ----- def ----- Armour +6 Mind.save +14 (+3 eff.) Confus- +25% Amulets can have magical properties. |
voratun amulet 'Phoenixbrace'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +18% fire Melee Ret 4 mind ----- def ----- Resists +20% lightning +6% cold Stun/Frz- +26% ---------- misc Equi/ret +0.08 Max.hate +10.00 Max.psi +50.00 Amulets can have magical properties. |
Freezesear0.1 T1 ring jewelry [Rare] Arcane/Master While equipped: Stats +3 Mag +3 Cun +2 Con dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +3% mind +6% cold Res.pen +5% mind +5% cold Melee Ret 6 cold ----- def ----- Resists +9% mind +3% cold Spell.save +11 (+3 eff.) Max.HP +23.00 Disarm- +25% Pinning- +24% Knockbk- +25% ---------- misc Max.stam +13.00 Rings can have magical properties. |
Xerarithra the Burnripper0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% acid +3% fire Res.pen +10% acid ----- def ----- Resists +6% mind Silence- +21% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
copper ring 'Daimedondur'0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +12% lightning +3% nature Crit.dmg- 5.00% Die.at -40.00 life Max.HP +20.00 Disarm- +22% Pinning- +22% Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 25.05 cold and 17.87 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 25 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring 'Falilach'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Spell.pwr +15 (+3 eff.) S.pwr/crit +4 Dmg.mod +9% mind ----- def ----- HP.reg +2.00 Stun/Frz- +22% ---------- misc Mana/turn +0.08 Rings can have magical properties. |
Borastir the Frozenorder0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Melee+ 15 light Ranged+ 10 light Dmg.mod +3% cold +26% light +12% arcane Res.pen +10% arcane Acc +11 (+4 eff.) Apr +10 ----- def ----- Defense +10 (+2 eff.) Resists +28% light +5% arcane Disengage: Puts all charms on 5 cooldown Level 2.6 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
gold ring 'Gloommaim'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +10 Cun dps ---------- Dmg.mod +3% fire +6% mind +12% cold Melee Ret 4 mind ----- def ----- Resists +6% darkness +24% cold Rings can have magical properties. |
Aeralle the Flashrot0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Str +6 Dex +4 Con dps ---------- Spell.crit +7% Spell.pwr +15 (+3 eff.) Res.pen +20% light Acc +12 (+4 eff.) ----- def ----- Resists +12% light Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Goedalath Rock ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Con dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +6% mind +9% all Res.pen +20% mind Melee Ret 34 darkness ----- def ----- Resists +9% mind +15% lightning Spell.save +31 (+8 eff.) Heal.mod +50% Silence- +50% ---------- misc Mana/turn +0.34 Max.stam +79.00 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings can have magical properties. |
Hailbolt0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +7 Str +6 Dex dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +20% fire Res.pen +29% cold Acc +20 (+7 eff.) ----- def ----- Armour +6 Defense +35 (+6 eff.) Resists +40% fire Die.at -92.02 life ---------- misc Max.stam +30.00 Rings can have magical properties. |
Hailworm0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% acid +12% cold Res.pen +20% acid +10% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce armor by 45% ----- def ----- Resists +6% acid +15% cold Blind- +43% Silence- +50% ---------- misc Mana/turn +0.35 Infravis +6 See.Stealth +22 See.Invis +25 Rings can have magical properties. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+4 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 8.0 Pwr.cost 3 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 594.95 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Windquake the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Res.pen +29% nature Melee Ret 12 nature ----- def ----- Resists +30% cold +24% fire +6% light +17% temporal Phys.save +18 (+6 eff.) Rings can have magical properties. |
diamond ring0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Dex +9 Mag +5 Wil +10 Cun +5 Con dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- HP.reg +7.00 Stun/Frz- +25% Rings can have magical properties. |
diamond ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +8 Con dps ---------- Dmg.mod +3% nature Res.pen +20% cold On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Resists +3% nature +6% cold Spell.save +15 (+4 eff.) Max.HP +71.00 Disarm- +73% Pinning- +81% Knockbk- +62% ---------- misc Max.stam +30.00 Rings can have magical properties. |
treant's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +10% nature +7% blight HP.reg +7.00 Poison- +20% Disease- +20% Stun/Frz- +38% Rings can have magical properties. |
voratun ring 'Cyrolewe'0.1 T5 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +24% lightning +7% physical Max.HP +164.15 Poison- +23% Disease- +23% Silence- +23% Disarm- +73% Pinning- +40% Knockbk- +50% Rings can have magical properties. |
voratun ring 'Freezeseam'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +8 Mag +8 Cun +10 Con dps ---------- Phys.pwr +29 (+10 eff.) Spell.pwr +28 (+6 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +9% temporal Melee Ret 6 temporal 2 cold ----- def ----- Resists +9% temporal +12% cold Def/telep +19 Res/telep +19% Dur/telep +19% Rings can have magical properties. |
Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 80% Mag Acc+ +2.5% proc dam (max 250%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+5 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.9 Pwr.cost 6 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 206.28 physical (gravity) damage. Each target moved beyond the first increases the damage by 25.79 (up to a maximum of 103.14 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
magewarrior's short elven-wood magestaff of blood (25-30 power, 5 apr, arcane element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Acc+ +1.3% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +17 draining blight While equipped: dps ---------- Phys.crit +8.0% Spell.crit +7% Phys.pwr +10 (+4 eff.) Spell.pwr +20 (+4 eff.) Dmg.mod +25% arcane Acc +10 (+4 eff.) ----- def ----- HP.leech%% +10% HP.leech +8% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dagalasta the dragonbone vilestaff (30-36 power, 6 apr, arcane element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Acc+ +1.3% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Str +10 Con dps ---------- Spell.crit +5% Spell.pwr +25 (+5 eff.) Dmg.mod +30% arcane ----- def ----- Armour +4 Resists +6% cold Phys.save +12 (+4 eff.) HP.reg +3.60 Heal.mod +39% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
dragonbone starstaff 'Dourglamour' (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Spell.crit +7% Spell.pwr +26 (+5 eff.) Dmg.mod +3% darkness +30% temporal On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Resists +12% darkness ---------- misc Mana/turn +0.22 Max.mana +48.00 Max.P.En +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Silodama' (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Phys.crit +13.0% Spell.crit +5% Spell.pwr +23 (+5 eff.) Melee+ 34 arcane Dmg.mod +30% arcane ----- def ----- Armour +18 Defense +10 (+2 eff.) Resists +12% acid +15% arcane ---------- misc Max.mana +68.00 Max.stam +30.00 Wards +3 arcane Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone starstaff of blood (30-36 power, 6 apr, temporal element)5.0 T5 staff 1H weapon [Ego++] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Acc+ +1.3% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +18 draining blight While equipped: dps ---------- Phys.crit +9.0% Spell.crit +8% Phys.pwr +15 (+5 eff.) Spell.pwr +24 (+5 eff.) Dmg.mod +30% temporal Acc +14 (+5 eff.) ----- def ----- HP.leech%% +13% HP.leech +13% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe of crippling (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Master Power 14.0 - 21.0 Physical Uses 72% Wil Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Massive two-handed battleaxes. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 78% Wil Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 36% Wil, 60% Mag Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 112.47 arcane and 61.53 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+5 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Poltergeist's Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 60% Wil Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +9 Str +9 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Res.pen +30% physical Acc +40 (+14 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 60% Wil Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+14 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 60% Wil Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+14 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Dagger of the Past (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 30% Cun, 50% Mag Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+2 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 12% Wil, 12% Cun Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 27% Wil, 33% Cun, 5% Mag Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 27% Wil, 33% Cun, 5% Mag Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 12% Wil, 12% Cun Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 27% Wil, 27% Cun Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Life Drinker (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 21% Wil, 55% Mag Acc+ +0.3% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.6 Pwr.cost 17 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 18.90 acid and 18.90 blight damage. If not cleared after five turns it will inflict 107.30 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 55% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 21% Wil, 51% Cun Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Nerima4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +47 acid +68 nature While equipped: Stats +20 Str +32 Dex +17 Mag +20 Wil +23 Cun +17 Con dps ---------- Res.pen +35% acid +15% physical +35% nature Apr +23 ----- def ----- Crit.dmg- 15.00% Mind.save +9 (+2 eff.) Die.at -97.42 life Disease- +24% Def/telep +5 Res/telep +5% Dur/telep +5% Longbows are used to shoot arrows at your foes. |
Storm Fury4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+3 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
mummy wrappings of corrosion (+33%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Nature While equipped: Stats +8 Mag dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +22% acid +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +33% acid -25% fire Decaying mummy wrappings. |
Porita the elven-silk robe (0 def, 12 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% mind +38% acid Res.pen +20% acid ----- def ----- Armour +12 Resists +6% arcane +24% mind +15% all Mind.save +21 (+5 eff.) Silence- +20% Disarm- +26% Stun/Frz- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Tideorder' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Con dps ---------- Dmg.mod +30% acid +21% cold +23% nature +12% blight Res.pen +15% blight ----- def ----- Resists +45% acid +18% darkness +15% mind +15% all Phys.save +18 (+6 eff.) Spell.save +18 (+4 eff.) Mind.save +36 (+9 eff.) Poison- +50% Disease- +42% ---------- misc See.Invis +9 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+2 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 46, based on Cunning and Magic) for 10 turns. Uses 21 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold Stun/Frz- +60% ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 5.2 Pwr.cost 5 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 257.23 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Emelotha the Blindthorn (0 def, 16 armour)17.0 T5 massive armor [Rare] Master While equipped: Stats +5 Dex +15 Wil ----- def ----- Armour +16 Fatigue +22% Resists +12% acid +9% darkness +15% blight +28% cold +6% arcane Crit.dmg- 19.23% Phys.save +23 (+8 eff.) Spell.save +15 (+4 eff.) ---------- misc Light +4 A suit of armour made of metal plates. |
Turebers the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +6% arcane Res.pen +15% arcane ----- def ----- Resists +15% acid +12% fire +12% cold Mind.save +10 (+2 eff.) Max.HP +80.00 A belt that goes around your waist. |
hardened leather belt 'Velenne'1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Mag +1 Wil +3 Con dps ---------- Mind.crit +5% ----- def ----- Mind.save +6 (+1 eff.) HP.reg +0.90 Heal.mod +12% ---------- misc Hate/m.crit +2.00 Light +1 A belt that goes around your waist. |
drakeskin leather belt 'Blazeblight'1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Spell.crit +8% Spell.pwr +10 (+2 eff.) S.pwr/crit +8 Dmg.mod +12% fire Res.pen +10% acid Melee Ret 8 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Resists +8% blight ---------- misc Max.mana +100.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.3 Pwr.cost 25 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 136.95 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Adildata the cashmere cloak (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +3 Str dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind Melee Ret 6 mind ----- def ----- Defense +9 (+1 eff.) Phys.save +5 (+2 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Festerripper the cashmere cloak (12 def, 14 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +2 (+1 eff.) Dmg.mod +3% nature +9% fire Res.pen +15% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +14 Defense +12 (+2 eff.) Fatigue -4% Resists +17% cold Phys.save +13 (+4 eff.) Spell.save +16 (+4 eff.) Mind.save +18 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tikan the Rimegore (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +6% blight +9% cold +3% arcane Acc +8 (+3 eff.) Apr +10 ----- def ----- Defense +9 (+1 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.9 Pwr.cost 5 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 61 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 556.49 cold damage and condensing the air into freezing vapors that deal 185.50 cold damage (based on Magic) each turn for 10 turns. Uses 13 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Gloomsmasher (0 def, 13 armour)3.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% arcane Res.pen +20% acid +25% mind On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +13 Fatigue +4% Resists +13% acid +9% fire +15% mind +11% cold +5% arcane +13% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Starvenom Starvenom1.0 T3 wardstone armor [Random Unique] Nature/Psionic While equipped: Stats +3 Con dps ---------- Dmg.mod +3% blight Res.pen +20% arcane ----- def ----- Defense +6 (+1 eff.) Resists +5% lightning +11% physical +3% light +11% fire +8% mind Dmg.red +3 all Mind.save +13 (+3 eff.) Proj.slow +20% Max.HP +24.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.50 Mana/turn +0.04 Wards +3 lightning +2 physical +3 mind +1 fire Talents +2 Ward Handheld warding devices |
flint wardstone 'Xerin' flint wardstone 'Xerin'1.0 T3 wardstone armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +6% blight Res.pen +20% mind Melee Ret 6 temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +6 (+1 eff.) Dmg.red +3 all Proj.slow +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.10 Max.mana +45.00 Handheld warding devices |
Stormpulse Stormpulse1.0 T4 wardstone armor [Unique] Nature While equipped: dps ---------- Mind.crit +8% Mind.pwr +8 (+2 eff.) Dmg.mod +25% lightning +25% cold +25% mind ----- def ----- Defense +8 (+1 eff.) Rng.Def +8 (+1 eff.) Resists +25% lightning +25% cold +25% mind Dmg.red +4 all Proj.slow +25% ---------- misc Wards +4 lightning +4 cold +4 mind Talents +4 Ward Static Field: Level 5.2 Pwr.cost 10 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Generate an electrical field around you in a radius of 6. Any creature caught inside will lose up to 30.6% of its current life (20.4% if the target is Elite or Rare, 15.3% if the target is a Unique or Boss, and 12.2% if they are an Elite Boss.). This life drain is irresistable, but can be saved against with physical save. Additionally, it will deal 174.49 lightning damage afterwards, regardless of target rank. Current life loss and lightning damage will increase with your Mindpower, and the lightning damage element can critically hit with mental critical chances. Each point in storm drake talents also increases your lightning resistance by 1%. It looks like this wardstone was made from a mindstar. Deep in the crystal swirls a thunderstorm. |
Bethiminn Bethiminn1.0 T5 wardstone armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +4 Con ----- def ----- Defense +10 (+2 eff.) Resists +27% lightning +6% temporal +5% arcane +3% acid Dmg.red +5 all Phys.save +34 (+11 eff.) Spell.save +18 (+4 eff.) Mind.save +19 (+4 eff.) Proj.slow +30% Max.HP +32.00 ---------- misc Stam/turn +5.00 Handheld warding devices |
Oozeward Oozeward1.0 T5 wardstone armor [Unique] Arcane While equipped: ----- def ----- Defense +10 (+2 eff.) Resists +30% acid +30% arcane +30% nature Dmg.red +5 all D.Red.from +30% Ooze +30% Jelly Mind.save +30 (+7 eff.) Proj.slow +30% ---------- misc Wards +5 acid +5 arcane +5 nature Talents +5 Ward Evidently crafted by an Archmage wanting the best protection possible against Oozemancers. |
Zesus Zesus1.0 T5 wardstone armor [Rare] Nature While equipped: Stats +2 Dex +1 Mag dps ---------- Mind.crit +2% Melee Ret 2 arcane ----- def ----- Defense +10 (+2 eff.) Dmg.red +5 all Phys.save +10 (+3 eff.) Mind.save +12 (+3 eff.) Proj.slow +30% Handheld warding devices |
marble wardstone 'Rainstalker' marble wardstone 'Rainstalker'1.0 T5 wardstone armor [Rare] Arcane While equipped: dps ---------- Res.pen +26% cold +26% mind +26% light Melee Ret 11 mind On Hit (Melee): * 21% chance to reduce armor by 45% ----- def ----- Defense +10 (+2 eff.) Resists +18% acid +10% physical +7% darkness +11% fire +9% mind +6% cold Dmg.red +5 all Proj.slow +30% ---------- misc Light +3 Wards +2 fire +1 darkness +2 physical Talents +3 Ward Handheld warding devices |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
3 Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
3 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 13 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
3 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
1459 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 17 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(140 power, based on Willpower). Uses 5 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
voratun pickaxe 'Aeridavea' (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +7 Mag dps ---------- Spell.crit +9% Dmg.mod +6% physical Res.pen +21% physical Acc +25 (+9 eff.) ----- def ----- Armour +2 Resists +8% darkness +10% fire Crit.dmg- 15.00% ---------- misc Max.mana +36.00 See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.6 Pwr.cost 8 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 48 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 7 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 5 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (0/2)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 13 power out of 3/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Annulment (1/2)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 13 power out of 14/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (2/2)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 164% of the healing done. This effect scales with your Magic stat.. Uses 31 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 704.62 fire damage (based on Magic). Uses 21 power out of 5/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Splendourfist the dwarven-steel torque of gale force [power 230] (7 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% light +6% arcane Res.pen +5% light Melee Ret 4 arcane Project a gust of wind in a cone knocking enemies back 9 spaces and dealing 219 physical damage Puts all charms on 7 cooldown 100% to heal for 35. 100% to gain a 15% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Branolach' [power 220] (7 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +10 (+4 eff.) Res.pen +25% blight ----- def ----- Armour +2 ---------- misc Stam/turn +2.00 Blast the opponent's mind dealing 209 mind damage and silencing them for 4 turns Puts all charms on 7 cooldown 100% to reduce fatigue by 35% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Shadewitch the voratun torque of mindblast [power 435] (7 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +15% darkness +24% physical Res.pen +20% physical Acc +25 (+9 eff.) On Hit (Melee): * 22% chance to reduce damage dealt by 26% ---------- misc Stam/turn +3.26 Blast the opponent's mind dealing 414 mind damage and silencing them for 4 turns Puts all charms on 7 cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 5 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
elven-wood wand of shielding 'Arulle' [power 362] (9 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: ----- def ----- Armour +8 Defense +30 (+6 eff.) Resists +6% nature Create a shield absorbing up to 691 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 9 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Cinderbringer [power 380] (7 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +4 Dex +11 Mag +4 Wil +7 Con dps ---------- Dmg.mod +18% fire Res.pen +20% acid ----- def ----- Resists +12% acid +12% fire ---------- misc Wards +3 blight +5 temporal +4 mind +6 acid Talents +1 Ward Fire a magical bolt dealing 362 fire damage Puts all charms on 7 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered dragonbone wand of lightning storm [power 842] (9 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 243 lightning damage and will be dazed for 1 turn (1216 total damage) Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A Fistful of Gold (Insane (Adventure) difficulty)
Buy an item from an AAA.By Iteia the Shalore Arcanist level 10
6th Mirth 122nd year of Ascendancy at 15:30 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Iteia the Shalore Arcanist level 21
16th Dusk 122nd year of Ascendancy at 23:40 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Iteia the Shalore Arcanist level 33
47th Dusk 122nd year of Ascendancy at 14:57 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Iteia the Shalore Arcanist level 23
20th Dusk 122nd year of Ascendancy at 08:14 see stats
Infinite x10 (Insane (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Iteia the Shalore Arcanist level 12
1st Summertide 122nd year of Ascendancy at 08:41 see stats
Infinite x20 (Insane (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Iteia the Shalore Arcanist level 24
25th Dusk 122nd year of Ascendancy at 07:04 see stats
Infinite x30 (Insane (Adventure) difficulty)
Got to level 30 of the infinite dungeon.By Iteia the Shalore Arcanist level 33
47th Dusk 122nd year of Ascendancy at 14:57 see stats
Infinite x40 (Insane (Adventure) difficulty)
Got to level 40 of the infinite dungeon.By Iteia the Shalore Arcanist level 38
71st Dusk 122nd year of Ascendancy at 02:42 see stats
Infinite x50 (Insane (Adventure) difficulty)
Got to level 50 of the infinite dungeon.By Iteia the Shalore Arcanist level 44
6th Haze 122nd year of Ascendancy at 10:00 see stats
Infinite x60 (Insane (Adventure) difficulty)
Got to level 60 of the infinite dungeon.By Iteia the Shalore Arcanist level 49
17th Haze 122nd year of Ascendancy at 13:24 see stats
Infinite x70 (Insane (Adventure) difficulty)
Got to level 70 of the infinite dungeon.By Iteia the Shalore Arcanist level 59
40th Haze 122nd year of Ascendancy at 21:42 see stats
Infinite x80 (Insane (Adventure) difficulty)
Got to level 80 of the infinite dungeon.By Iteia the Shalore Arcanist level 64
53rd Haze 122nd year of Ascendancy at 22:53 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Iteia the Shalore Arcanist level 10
5th Mirth 122nd year of Ascendancy at 15:24 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Iteia the Shalore Arcanist level 20
11st Dusk 122nd year of Ascendancy at 02:29 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Iteia the Shalore Arcanist level 30
39th Dusk 122nd year of Ascendancy at 06:29 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Iteia the Shalore Arcanist level 40
74th Dusk 122nd year of Ascendancy at 15:37 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Iteia the Shalore Arcanist level 50
18th Haze 122nd year of Ascendancy at 02:04 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Iteia the Shalore Arcanist level 49
18th Haze 122nd year of Ascendancy at 00:48 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Iteia the Shalore Arcanist level 35
51st Dusk 122nd year of Ascendancy at 23:20 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Iteia the Shalore Arcanist level 17
10th Flare 122nd year of Ascendancy at 01:07 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Iteia the Shalore Arcanist level 24
20th Dusk 122nd year of Ascendancy at 20:44 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Iteia the Shalore Arcanist level 12
1st Summertide 122nd year of Ascendancy at 08:41 see stats
Log
Wretchling's acid area effect hits Iteia for 20 acid damage.
Wretchling's acid area effect hits Lisabeth the squid for (19 to ice), 28 acid (28 total damage).
Wretchling's acid area effect hits Lisabeth the squid for 46 acid damage.
Wretchling's acid area effect hits Adalle the stone troll for 63 acid damage.
Wretchling's acid area effect hits Iteia for 20 acid damage.
Wretchling's acid area effect hits Adalle the stone troll for 63 acid damage.
Wretchling's acid area effect hits Lisabeth the squid for (18 to ice), 27 acid (27 total damage).
Iteia the level 65 shalore arcanist was sun baked to death by Eilinadathra the greater telugoroth and lost outside time on level 82 of Infinite Dungeon.
--------------------------------
Iteia deactivates Beyond the Flesh.
Iteia deactivates Shielding.
Iteia deactivates Chant of Fortitude.
Iteia deactivates Arcane Power.
The aetheric breach around Iteia seals itself.
Iteia deactivates Arcane Shield.
Iteia is no longer poisoned.
Iteia is no longer surging arcane power.
Iteia is less impervious to physical effects.
Iteia deactivates Force Balance.
Iteia deactivates Vitalise.
Iteia deactivates Time Lash.
Iteia deactivates Contingency.
Iteia deactivates Quicken Spells.
Iteia deactivates Pure Aether.
Iteia deactivates Spellcraft.
Iteia slows down.
Iteia deactivates Shadow Combat.
Iteia is no longer invisible.
Iteia deactivates Keen Senses.
Iteia deactivates Void Avatar.


































































































































































































































