










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 35 / 50% |
| Size | big |
| Lifes / Deaths | Killed by Bethidhemira the cutpurse at level 21 on the 18th Haze 122nd year of Ascendancy at 08:52 / 2Killed by Islalethra the corrupted protosentient globula at level 35 on the 10th Decay 122nd year of Ascendancy at 06:38 |
Primary Stats
| Strength | 30 (base 10) |
| Dexterity | 62 (base 60) |
| Constitution | 51 (base 10) |
| Magic | 81 (base 60) |
| Willpower | 69 (base 53) |
| Cunning | 16 (base 10) |
Resources
| Life | -17/1010 |
| Equilibrium | 50 |
| Paradox | 306 |
| Healing Factor | 1.3940316950178 |
| Regeneration | 3.13657131379 |
Speed
| Mental | -1.987299214079E-12% |
| Attack | -1.987299214079E-12% |
| Movement | +25.000000000004% |
| Spell | -1.987299214079E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 33.475354298321 |
| See Invisible | 42.475354298321 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 60 |
| Crit Chance | 40% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Physical | +24% |
| Cold | +6% |
| All | 0% |
| Darkness | +9% |
| Temporal | +18% |
| Mind | +15% |
| Lightning | +6% |
| Fire | +4% |
| Nature | +15% |
Offense: Damage Penetration
| Physical | +52% |
| Lightning | +35% |
| Temporal | +39% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 30 (99.687909656376%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 42 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 37%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 45%( 70%) |
| Temporal | + 45%( 70%) |
| Mind | + 30%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Disarm Resistance | 49% |
| Stun Resistance | 20% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 52% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 817% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by multi-hued crystal. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed ice wyrm tooth. * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Duryradas' (20 def, 9 armour)2.0 T3 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +3 Wil +2 Con dps ---------- Spell.pwr +5 (+2 eff.) Mind.pwr +4 (+2 eff.) Mov.spd +25% Res.pen +5% temporal +6% physical ----- def ----- Armour +9 Defense +20 (+4 eff.) Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | Polesetha the Thunderbore (20/20, 151% power, 10 apr)3.0 T3 arrow ammo [Random Unique] Arcane/Master Power 151% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +10 Crit +14.0% Capacity 20 Ranged+ +12 mind On Hit.r1 +20 lightning On Hit: * Create an explosion dealing 95 fire damage (1/turn) On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Turyblek'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +12% physical Res.pen +10% physical Acc +5 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Phys.save +6 (+2 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blizzardbliss the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +6 Wil +5 Cun +12 Con ----- def ----- Armour +4 Fatigue +4% Resists +9% cold ---------- misc See.Invis +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel torque of psionic shield 'Chargepython' [power 81] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +15 (+5 eff.) Melee Ret 8 mind ----- def ----- Resists +6% lightning +6% mind Mind.save +12 (+6 eff.) ---------- misc Psi/ret +0.08 Setup a psionic shield, reducing all damage taken by 81 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Neredaldalle0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +6 Mag +3 Con ----- def ----- Max.HP +20.00 Disarm- +26% Pinning- +21% Knockbk- +25% ---------- misc Light +3 Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| Around waist | hardened leather belt 'Skybringer'1.0 T3 belt armor [Random Unique] Nature While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +9 (+3 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% acid +6% blight +5% arcane +9% lightning Phys.save +7 (+2 eff.) Max.HP +88.00 ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | keeper's elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego++] Arcane/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +17.0% Dmg.mod +12% physical +18% temporal Res.pen +11% physical +9% temporal Acc +14 (+4 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
| On hands | dwarven-steel gauntlets 'Runyvor' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +8% Crit.mult +5.00% Melee+ 7 fire Dmg.mod +4% fire Melee Ret 2 temporal ----- def ----- Armour +2 Fatigue +3% Resists +12% temporal +6% fire Phys.save +10 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +5 (+3 eff.) Disarm- +23% Unarmed combat: Power 131% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +14.0% Atk.spd 83% Melee+ +8 physical On Crit.r2 +7 fire On Hit: 10% Juggernaut 1 On Hit: 10% Fire Breath 3 On Crit: 20% Cripple 3 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Shadespitter (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +6% lightning +6% cold +9% darkness Res.pen +10% lightning Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Defense +2 (+1 eff.) Resists +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Kilnraven0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Mag +1 Cun +2 Con dps ---------- Melee Ret 4 fire ----- def ----- Fatigue -5% Resists +11% lightning +14% temporal HP.reg +2.00 Pinning- +29% Stun/Frz- +20% Knockbk- +27% Amulets make your neck look great! |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of the Rift (426.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 502.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 47; blocks 3; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.92 cold and 20.96 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
pixie's voratun ring of life0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +8 Cun +3 Mag dps ---------- Spell.pwr +8 (+3 eff.) ----- def ----- Max.HP +100.00 HP.reg +20.00 Heal.mod +19% Rings make your fingers look great! |
elven-wood starstaff 'Venomwhisper' (129% power, 5 apr, physical element)5.0 T4 staff 2H weapon [Rare] Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Wil dps ---------- Spell.crit +16% Mind.crit +4% Crit.mult +18.00% Spell.pwr +12 (+4 eff.) Dmg.mod +6% nature +25% physical Res.pen +25% nature On Hit (Melee): * 20% chance to slow global speed by 57% ---------- misc Hate/m.crit +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of wizardry (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +5% Crit.mult +29.00% Spell.pwr +32 (+11 eff.) Melee+ 28 fire Dmg.mod +30% cold ---------- misc Max.mana +78.00 See.Invis +18 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone starstaff of invocation (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +22 (+8 eff.) S.pwr/crit +7 Dmg.mod +30% light ----- def ----- Resists +10% darkness +10% temporal Def/telep +17 Res/telep +15% Dur/telep +12% ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 43.10 to 51.72 light damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Cloudprophet the stralite greatmaul (162% power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 163% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +12 lightning On Hit.r1 +20 mind On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str +4 Wil dps ---------- Phys.crit +19.0% Dmg.mod +12% lightning Res.pen +15% mind ----- def ----- Resists +9% light ---------- misc Infravis +3 See.Invis +18 Massive two-handed mauls. |
voratun greatmaul 'Zeryrerain' (190% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 191% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to reduce armor by 34% While equipped: dps ---------- Phys.crit +21.0% Crit.mult +49.00% Res.pen +25% acid Acc +20 (+5 eff.) Apr +21 ----- def ----- Defense +20 (+4 eff.) Die.at -40.00 life Massive two-handed mauls. |
Airdash the stralite mace (154% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Master/Psionic Power 154% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +27% lightning Res.pen +10% temporal +9% physical Acc +8 (+2 eff.) Apr +7 ----- def ----- Resists +6% temporal Blunt and deadly. |
warbringer's stralite waraxe of crippling (142% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Master Power 142% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Con dps ---------- Phys.crit +11.0% Phys.pwr +6 (+2 eff.) Res.pen +9% physical ----- def ----- Disarm- +26% One-handed war axes. |
warbringer's stralite waraxe of crippling (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Master Power 141% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con dps ---------- Phys.crit +6.0% Phys.pwr +9 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +11% One-handed war axes. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 50% Dex, 65% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 117.93 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
caustic drakeskin leather sling4.0 T5 sling 1H weapon [Ego+] Nature Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +13 acid +10 nature While equipped: dps ---------- Res.pen +15% acid +16% nature Apr +10 Slings are used to hurl stones or metal shots at your foes. |
mage-hunter's drakeskin leather sling of cunning (+9)4.0 T5 sling 1H weapon [Ego+] Disrupt/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +9 Cun +5 Wil dps ---------- Mind.pwr +14 (+5 eff.) Res.pen +7% physical On Hit (Ranged): * 19 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
psychokinetic quiver of elven-wood arrows (17/17, 153% power, 14 apr)3.0 T4 arrow ammo [Ego+] Psionic Power 154% Range: 1.4x Uses 70% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 17 Ranged+ +32 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 189 physical damage Arrows are used with bows to pierce your foes to death. |
Adiranor the pouch of voratun shots (23/23, 179% power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 180% Range: 1.2x Uses 50% Cun, 0% Mag, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +20 acid On Crit.r2 +20 mind +20 acid On Hit: * 20% chance to reduce all saves and defense by 29 * 20% chance to reduce armor by 34% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Woebraze' (22/22, 178% power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 179% Range: 1.2x Uses 50% Cun, 0% Mag, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Ranged+ +20 acid On Hit.r1 +20 darkness On Crit.r2 +4 darkness On Hit: * 20% chance to reduce damage dealt by 24% * 20% chance to reduce armor by 34% Shots are used with slings to pummel your foes to death. |
spellwoven silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +15 (+5 eff.) S.pwr/crit +4 ----- def ----- Resists +13% all Spell.save +23 (+7 eff.) Silence- +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +7 Mag +7 Wil dps ---------- Dmg.mod +17% lightning +16% physical +18% cold ----- def ----- Resists +12% blight +13% cold +12% lightning +15% all Max.HP +74.00 HP.reg +4.10 Heal.mod +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Islydhena (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Master While equipped: Stats +4 Cun +5 Con dps ---------- Dmg.mod +12% acid Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% acid +9% physical Phys.save +21 (+7 eff.) ---------- misc Infravis +2 A suit of armour made of mail. |
cleansing voratun mail armour of command (19 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Disrupt/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +17 Defense +19 (+4 eff.) Fatigue +12% Resists +16% nature +20% blight Mind.save +17 (+9 eff.) A suit of armour made of mail. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
monstrous drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +4 Str +4 Wil +5 Con dps ---------- Phys.pwr +12 (+4 eff.) ----- def ----- Phys.save +8 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +58.00 ---------- misc Size +1 A belt that goes around your waist. |
Taintlord the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane/Master/Psionic While equipped: Stats +4 Str dps ---------- Phys.crit +8.0% Phys.pwr +17 (+6 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +16 (+6 eff.) Dmg.mod +12% nature ----- def ----- Armour +5 Fatigue +4% Resists +12% nature +6% temporal Phys.save +6 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Betildanne the Tidegrind (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +9 Cun dps ---------- Mind.pwr +30 (+10 eff.) Res.pen +20% mind +25% cold Acc +15 (+4 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +15% darkness Mind.save +15 (+8 eff.) ---------- misc Max.psi +20.00 Infravis +4 Unarmed combat: Power 134% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +12 Apr +15 Crit +21.0% Atk.spd 83% Melee+ +29 darkness On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Erelarogund (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% blight +1% physical Crit.chn- 5.00% Heal.mod +10% Disarm- +20% A cap made of leather. |
Glessra the Satyrwolf (30 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +7 Dex ----- def ----- Armour +5 Defense +30 (+6 eff.) Fatigue +5% Resists +35% nature Phys.save +18 (+6 eff.) Spell.save +10 (+3 eff.) Max.HP +104.00 Heal.mod +20% A cap made of leather. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe of Reknor (dig speed 19 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Resists +6% darkness +5% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Viperrot' (dig speed 8 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +9% nature Res.pen +16% physical ----- def ----- Fatigue -5% Resists +5% arcane +7% fire +7% darkness +9% nature Spell.save +3 (+1 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick voratun torque of mindblast [power 270] (10 cooldown)2.0 T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 310 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Gloralaith the Bloombrawn [power 512] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +25% nature +25% lightning On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Resists +20% nature Sting an enemy dealing 589 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone wand of shielding [power 524] (20 cooldown)2.0 T5 wand charm [Ego] Arcane Create a shield absorbing up to 524 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 68. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By WemporalTorden the Cornac Temporal Warden level 35
8th Decay 122nd year of Ascendancy at 18:27 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By WemporalTorden the Cornac Temporal Warden level 11
4th Flare 122nd year of Ascendancy at 11:06 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By WemporalTorden the Cornac Temporal Warden level 31
64th Haze 122nd year of Ascendancy at 05:43 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By WemporalTorden the Cornac Temporal Warden level 28
50th Haze 122nd year of Ascendancy at 02:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By WemporalTorden the Cornac Temporal Warden level 22
20th Haze 122nd year of Ascendancy at 20:47 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By WemporalTorden the Cornac Temporal Warden level 34
80th Haze 122nd year of Ascendancy at 07:32 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By WemporalTorden the Cornac Temporal Warden level 34
6th Decay 122nd year of Ascendancy at 20:13 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By WemporalTorden the Cornac Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 13:08 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By WemporalTorden the Cornac Temporal Warden level 20
35th Dusk 122nd year of Ascendancy at 08:52 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By WemporalTorden the Cornac Temporal Warden level 30
62nd Haze 122nd year of Ascendancy at 11:34 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By WemporalTorden the Cornac Temporal Warden level 20
72nd Dusk 122nd year of Ascendancy at 21:41 see stats
Self-killer (Insane (Roguelike) difficulty)
Killed your future self.By WemporalTorden the Cornac Temporal Warden level 28
50th Haze 122nd year of Ascendancy at 09:17 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By WemporalTorden the Cornac Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 08:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By WemporalTorden the Cornac Temporal Warden level 14
8th Dusk 122nd year of Ascendancy at 00:11 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By WemporalTorden the Cornac Temporal Warden level 21
18th Haze 122nd year of Ascendancy at 21:09 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By WemporalTorden the Cornac Temporal Warden level 15
13rd Dusk 122nd year of Ascendancy at 11:17 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By WemporalTorden the Cornac Temporal Warden level 21
18th Haze 122nd year of Ascendancy at 08:53 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By WemporalTorden the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 13:20 see stats
Log
WemporalTorden's temporal clone casts Webs of Fate.
WemporalTorden's temporal clone casts Singularity Arrow.
Your summoned WemporalTorden's temporal clone disappears.
Shrouded in Darklight from Islalethra the corrupted protosentient globula hits WemporalTorden's temporal clone for (21 shared), (16 shared) (37 total damage).
Shrouded in Darklight from Islalethra the corrupted protosentient globula hits WemporalTorden for 49 light, 38 darkness (87 total damage).
Shrouded in Darklight from Islalethra the corrupted protosentient globula killed WemporalTorden's temporal clone!
Ran for 3 turns (stop reason: hostile spotted to the southeast (bloated ooze)).
WemporalTorden casts Arrow Stitching.
WemporalTorden's temporal clone's Arrow Stitching performs a ranged critical strike against Bloated ooze!
Bloodcaller hits WemporalTorden's temporal clone for 6 healing, 2 healing, 2 healing (0 total damage) [11 healing].
WemporalTorden's temporal clone's Arrow Stitching hits Something for 69 fire damage.
WemporalTorden's temporal clone's Arrow Stitching hits Something for 11 fire damage.
WemporalTorden's temporal clone's Arrow Stitching hits Bloated ooze for 166 physical, 10 mind, 16 lightning, 69 fire (259 total damage).
Bloodcaller killed WemporalTorden's temporal clone!
Something hits WemporalTorden for 181 light damage.
Bloodcaller hits WemporalTorden's temporal clone for 4 healing, 2 healing (0 total damage) [7 healing].
Shrouded in Darklight from Islalethra the corrupted protosentient globula hits WemporalTorden for 70 light, 54 darkness (125 total damage).
WemporalTorden's temporal clone's Arrow Stitching hits Something for 69 fire damage.
WemporalTorden's temporal clone's Arrow Stitching hits Something for 15 fire damage.
WemporalTorden's temporal clone's Arrow Stitching hits Bloated ooze for 119 physical damage.
WemporalTorden's temporal clone's Arrow Stitching killed Bloated ooze!
Bloodcaller killed WemporalTorden's temporal clone!
Islalethra the corrupted protosentient globula's light area effect hits WemporalTorden for 91 light damage.
Ran for 2 turns (stop reason: taken damage).
Something hits WemporalTorden for 263 darkness damage.
Shrouded in Darklight from Islalethra the corrupted protosentient globula hits WemporalTorden for 70 light, 54 darkness (125 total damage).
Islalethra the corrupted protosentient globula's light area effect hits WemporalTorden for 91 light damage.
WemporalTorden the level 35 cornac temporal warden was seared to death by Islalethra the corrupted protosentient globula on level 1 of The Godfeaster.





















































































































