











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Allow Respec Anywhere 1.2.3Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ogres Look Like Shalore 1.4.5Changes the Ogre graphics to the Shalore graphics. Created by request for appolyon. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nyles GOD Mode light 1.4.8In-game menu option to toggle a GODMODE cheat that gives the player invincibility. Version with HP God Mode only. All credits to Nyles, https://te4.org/games/addons/tome/nyles-godmode Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Shalore |
Class | Adventurer |
Level / Exp | 32 / 12% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 155 (base 60) |
Dexterity | 105 (base 60) |
Constitution | 68 (base 60) |
Magic | 68 (base 60) |
Willpower | 74 (base 60) |
Cunning | 72 (base 60) |
Resources
Mana | 1011/1011 |
Negative | 783/783 |
Life | 9517/9517 |
Soul | 10/10 |
Psi | 994/994 |
Vim | 958/958 |
Positive | 768/768 |
Stamina | 753/753 |
Equilibrium | 0 |
Healing Factor | 1.3655462184874 |
Regeneration | 113.52398314296 |
Speed
Mental | +311.97271114862% |
Attack | +228.4% |
Movement | +368.84994299868% |
Spell | +300.44416500371% |
Global | +397.27979295622% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 14 |
See Stealth | 147.69277839305 |
See Invisible | 207.5214231102 |
Offense: Mainhand
Damage | 318 |
Accuracy | 112 |
Crit Chance | 261% |
APR | 187 |
Speed | 0.24 |
Offense: Offhand
Damage | 325 |
Accuracy | 112 |
Crit Chance | 259% |
APR | 187 |
Speed | 0.24 |
Offense: Spell
Spellpower | 118 |
Crit Chance | 100% |
Speed | 0.24972270478476 |
Cooldown Reduction | 90.45 |
Offense: Mind
Mindpower | 108 |
Crit Chance | 89% |
Speed | 0.30450669914738 |
Offense: Damage Bonus
Acid | +81% |
Blight | +117% |
Arcane | +81% |
Cold | +85% |
All | +4% |
Mind | +75% |
Lightning | +75% |
Light | +155% |
Temporal | +66% |
Physical | +101% |
Darkness | +146% |
Fire | +144% |
Nature | +66% |
Offense: Damage Penetration
Acid | +62% |
Blight | +95% |
Arcane | +92% |
Cold | +62% |
Lightning | +62% |
Darkness | +72% |
Light | +62% |
Temporal | +62% |
Physical | +132% |
Mind | +72% |
Fire | +62% |
Nature | +62% |
Defense: Base
Armour (hardiness) | 227.42850985538 (100%) |
Defense | 80 |
Ranged Defense | 83 |
Fatigue | 0 |
Physical Save | 135 |
Spell Save | 135 |
Mental Save | 135 |
Defense: Resistances
Acid | +100%(100%) |
Blight | + 92%(100%) |
Arcane | + 93%(100%) |
Cold | +100%(100%) |
All | + 75%(100%) |
Mind | + 90%(100%) |
Lightning | +100%(100%) |
Light | + 97%(100%) |
Temporal | + 90%(100%) |
Physical | + 95%(100%) |
Darkness | +100%(100%) |
Fire | +100%(100%) |
Nature | + 90%(100%) |
Defense: Immunities
Stun Resistance | 75% |
Instadeath Resistance | 100% |
Confusion Resistance | 85% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Spell (25% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 2 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Corruption / Blood | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Blight | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Solipsism | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Superiority | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torture | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrotic minions | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Combat | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Heart of Fire | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Wrath | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Brutality | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Shadow magic | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Berserker's strength | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Bloodthirst | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Technique / Two-handed weapons | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Storm | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psi-fighting | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Poisons | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Reaving combat | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Duelist | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Tactical | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Battle tactics | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Lethality | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Advanced necrotic minions | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Meta | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Black-magic | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Hymns | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 3.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Dream Forge | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Oppression | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Demonic strength | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torment | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Thuggery | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone alchemy | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Blade Flurry |
talent | Keen Senses |
talent | Lacerating Strikes |
talent | Flame of Urh'Rok |
talent | Weapon of Light |
talent | Premonition |
talent | Arcane Feed |
talent | Shattering Impact |
talent | Volatile Poison |
talent | Quicken Spells |
talent | Chant of Resistance |
talent | Exploit Weakness |
talent | Dark Ritual |
talent | Apply Poison |
talent | Forge Shield |
talent | Willful Tormenter |
talent | Spellcraft |
talent | Shadow Feed |
talent | Shadow Combat |
talent | Crystalline Focus |
talent | Hymn Nocturnalist |
talent | Blood Vengeance |
talent | Precise Strikes |
talent | Overkill |
talent | Secrets of the Eternals |
talent | Onslaught |
talent | Daunting Presence |
talent | Augmentation |
talent | Hymn of Shadows |
talent | Bleak Outcome |
talent | Dreamforge |
talent | Weapon of Wrath |
talent | Numbing Poison |
talent | Eternal Suffering |
beneficial effect | Countering melee attacks: Has a 72% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+61% global speed). Clarity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You have explored the Rhaloren camp and killed the Inquisitor. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed snow giant kidney. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed giant spider spinneret. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed mummified bone. * You've found the needed vial of fire wyrm saliva. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+0 eff.) Res.pen +10% darkness +5% blight ----- def ----- Armour +3 Fatigue +2% ---------- misc Mana/turn +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% blight +9% light +15% arcane Res.pen +15% arcane Melee Ret 8 arcane 20 blight ----- def ----- Resists +6% blight +13% darkness +5% arcane Affinity +5% light ---------- misc Light +6 Sun Flare: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 226.82 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.6 Pwr.cost 15 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 268.88 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
On hands | ![]() 1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 cold Dmg.mod +4% cold ----- def ----- Armour +1 Resists +5% arcane +6% cold Phys.save +6 (+0 eff.) Spell.save +12 (+0 eff.) Confus- +10% Unarmed combat: Power 101% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +5 ice On Hit: 10% Ice Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- S.pwr/crit +13 Res.pen +10% arcane Phasing +30% ----- def ----- Resists +6% fire ---------- misc Max.mana +100.00 Talents +4 Void Blast +5 Strike Cooldown Strike -1 Creates a wall of flames lasting 4 turns (dealing 891 fire damage overall) Puts all charms on 2 cooldown 100% to regenerate 11 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+0 eff.) Dmg.mod +9% acid Acc +6 (+1 eff.) Melee Ret 22 acid ----- def ----- Resists +9% physical Phys.save +14 (+0 eff.) Spell.save +13 (+0 eff.) Mind.save +12 (+2 eff.) Die.at -60.00 life Rings can have magical properties. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +27% blight +15% cold +12% darkness Res.pen +28% blight Melee Ret 22 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +15% darkness +30% cold Rings can have magical properties. |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 286 strength, based on Magic) for 5 turns. Uses 8 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
In main hand | ![]() 3.0 T2 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 111% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 insidious poison On Hit.r1 +4 darkness On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: dps ---------- Phys.crit +6.0% ----- def ----- Resists +3% darkness Sharp, long, and deadly. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil +8 Cun dps ---------- Spell.crit +6% Mind.crit +2% Phys.pwr +12 (+1 eff.) Dmg.mod +9% mind +25% physical Res.pen +10% mind +20% physical Melee Ret 4 acid 8 blight ----- def ----- Resists +6% acid Spell.save +15 (+0 eff.) ---------- misc Psi/ret +0.12 Size +1 A belt that goes around your waist. |
In off hand | ![]() 3.0 T2 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 124% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 lightning On Hit: * 25% chance for lightning to arc to a second target * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% arcane Melee Ret 4 arcane 12 lightning Blunt and deadly. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 Melee Ret 26 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +18 Defense +13 (+3 eff.) Rng.Def +11 (+2 eff.) Resists +9% acid Phys.save +18 (+0 eff.) ---------- misc Max.stam +25.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T4 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +6% lightning +18% blight Melee Ret 26 acid 8 blight 26 lightning On Hit (Melee): * 39% chance to corrode armour by 30% ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +6% acid +27% fire +6% lightning A suit of armour made of metal plates. |
Inventory
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T4 amulet jewelry [Rare] Disrupt While equipped: Stats +3 Cun +3 Con dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +12% mind ----- def ----- Resists +35% blight +14% nature +18% light Spell.save +15 (+0 eff.) Mind.save +9 (+1 eff.) Poison- +37% Disease- +37% ---------- misc Max.hate +12.00 Max.psi +50.00 Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +2 Dex +4 Mag +3 Cun Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% nature Res.pen +20% darkness Melee Ret 8 nature ----- def ----- Resists +3% nature Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% darkness +6% blight Res.pen +10% darkness +32% blight Melee Ret 20 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +7 Defense +10 (+2 eff.) Resists +6% arcane Res.Cap +6% all Phys.save +15 (+0 eff.) Amulets can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +13% blight Res.pen +20% fire ----- def ----- Resists +13% blight +6% nature +9% lightning Spell.save +29 (+0 eff.) Die.at -80.00 life Blind- +35% Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +76.00 HP.reg +1.40 Heal.mod +22% Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Con ----- def ----- Spell.save +18 (+0 eff.) ---------- misc Max.stam +27.00 Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Phys.save +7 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +7 (+1 eff.) Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.pwr +11 (+1 eff.) Spell.pwr +10 (+1 eff.) Mind.pwr +18 (+3 eff.) Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +16% lightning ----- def ----- Resists +32% lightning Rings can have magical properties. |
![]() 3.0 T1 battleaxe 2H weapon [Rare] Arcane Power 109% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Light Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +12% physical Acc +6 (+1 eff.) Apr +1 Melee Ret 16 physical Massive two-handed battleaxes. |
![]() 1.0 T4 dagger 1H weapon [Rare] Arcane Power 134% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Blight Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +16 temporal On Crit.r2 +20 blight On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +12% acid +12% fire +12% lightning +11% cold ----- def ----- Armour +7 Resists +9% darkness +9% acid Phys.save +6 (+0 eff.) Spell.save +15 (+0 eff.) Poison- +15% Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Rare] Master Power 111% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Slows global speed by 40% While equipped: ----- def ----- Resists +6% cold +1% physical Disarm- +5% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master Power 146% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 nature On Hit: * 18 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +1 Str +2 Wil +3 Con dps ---------- Res.pen +10% nature +11% physical Acc +24 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Resists +6% arcane Disarm- +37% ---------- misc Infravis +3 Sharp, short and deadly. |
![]() 5.0 T1 greatmaul 2H weapon [Rare] Master Power 137% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% On Crit.r2 +8 lightning While equipped: dps ---------- Res.pen +15% lightning ----- def ----- Mind.save +3 (+0 eff.) ---------- misc Psi/ret +0.04 Massive two-handed mauls. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 112% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 light Against +9% Undead While equipped: dps ---------- Acc +7 (+1 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +31% Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon [Rare] Arcane Power 114% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +9% mind +3% arcane Res.pen +25% mind ----- def ----- Resists +5% arcane Massive two-handed swords. |
![]() 3.0 T1 longsword 1H weapon [Rare] Arcane Power 106% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Light Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 lightning +4 darkness On Hit: * 20% chance to blind * 20% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target While equipped: ----- def ----- Resists +3% light ---------- misc Light +3 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 155% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +8.0% Atk.spd 100% On Hit.r1 +19 fire On Crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing While equipped: Stats +1 Str dps ---------- Phys.crit +15.0% Phys.pwr +13 (+1 eff.) Res.pen +15% physical Acc +15 (+3 eff.) Apr +16 ----- def ----- Armour +4 Resists +3% lightning Knockbk- +20% Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 155% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +8.0% Atk.spd 111% Melee+ +15 darkness Against +16% Living On Hit.r1 +12 physical On Crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing While equipped: Stats +6 Dex +2 Con dps ---------- Phys.crit +15.0% Phys.pwr +14 (+1 eff.) Res.pen +10% physical Acc +15 (+3 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +2% physical +6% temporal HP.reg +0.20 ---------- misc Max.stam +10.00 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 149% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 200.54 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 10 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
![]() 3.0 T1 mace 1H weapon [Rare] Psionic Power 105% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living While equipped: dps ---------- Res.pen +10% mind Melee Ret 8 light ----- def ----- Resists +6% light ---------- misc Light +2 Blunt and deadly. |
![]() 3.0 T1 mace 1H weapon [Rare] Arcane Power 105% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 light Against +6% Undead While equipped: dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +3% lightning +6% temporal Blunt and deadly. |
![]() 3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 87% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- Mind.crit +2% Mind.pwr +6 (+1 eff.) Dmg.mod +4% nature ----- def ----- Resists +2% blight Mind.save +3 (+0 eff.) Disease- +12% ---------- misc Max.psi +10.00 Telepathy Demon/Minor Demon/Major Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 70% Wil, 50% Mag, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 3 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 348.36 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 fire On Crit.r2 +8 acid While equipped: Stats +4 Mag +13 Con dps ---------- Phys.crit +15.0% Spell.crit +5% Crit.mult +20.00% Spell.pwr +35 (+5 eff.) Dmg.mod +30% arcane Res.pen +5% fire Melee Ret 8 fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% fire Spell.save +10 (+0 eff.) HP.reg +3.90 Heal.mod +60% ---------- misc Telepathy Humanoid/Orc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 176% Range: 1.2x Uses 190% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+2 eff.) Dmg.mod +20% physical Acc +7 (+1 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 6.0 Pwr.cost 3 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 117% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 5.0 T1 staff 2H weapon [Unique] Arcane Power 100% Range: 1.2x Uses 160% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 2 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 454.00 physical damage to all targets in line, and inflicting bleeding for another 227.00 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 blight +4 fire On Crit.r2 +12 blight While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +30 (+4 eff.) S.pwr/crit +7 Melee+ 26 fire Dmg.mod +6% blight +30% temporal Res.pen +5% blight +15% temporal ---------- misc See.Invis +16 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 305.79 to 366.95 temporal damage Puts all charms on 3 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 acid On Hit: * Slows global speed by 20% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +8% Crit.mult +11.00% Phys.pwr +12 (+1 eff.) Spell.pwr +41 (+6 eff.) Dmg.mod +30% acid +9% nature Res.pen +15% acid Acc +11 (+2 eff.) Melee Ret 20 acid ---------- misc Mana/turn +0.26 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Rare] Master/Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Res.pen +15% arcane +16% physical ----- def ----- Armour +4 Resists +15% blight +9% fire Spell.save +6 (+0 eff.) Poison- +10% Silence- +10% Knockbk- +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Rare] Arcane/Steamtech Power 105% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 Melee+ +7 lightning +4 fire On Hit: * 20% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Random Unique] Master/Psionic/Steamtech Power 150% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +94 On Hit: * 20% chance to torment the target Uses 1.0 Steam While equipped: Stats +7 Con dps ---------- Dmg.mod +3% acid +9% temporal Res.pen +15% mind +25% darkness On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +17 Defense +10 (+2 eff.) Fatigue +12% Resists +9% acid +9% temporal +20% mind Phys.save +15 (+0 eff.) ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Random Unique] Nature/Master/Steamtech Power 149% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +100 Melee+ +24 acid On Crit.r2 +18 fire Uses 1.0 Steam While equipped: dps ---------- All.spd +6% Dmg.mod +9% acid +15% physical +3% lightning Res.pen +13% fire +5% mind +14% physical Apr +14 ----- def ----- Armour +6 Defense +25 (+5 eff.) Fatigue +12% Resists +3% acid +6% mind Proj.evade +19% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Rare] Arcane/Steamtech Power 139% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +65 Melee+ +17 lightning On Hit: * 51% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +6% darkness +9% arcane Res.pen +10% acid On Hit (Melee): * 38% chance to corrode armour by 30% ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +6% acid ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Random Unique] Arcane/Master/Psionic/Steamtech Power 150% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +98 Melee+ +8 lightning On Hit.r1 +8 darkness On Crit.r2 +4 lightning +16 darkness On Hit: * 20% chance to torment the target On Crit: * cripple the target Uses 1.0 Steam While equipped: dps ---------- Phys.crit +15.0% Res.pen +15% mind +20% darkness Melee Ret 8 darkness ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +15% light +12% darkness ---------- misc Talents +3 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 111% Melee+ +20 nature +20 temporal While equipped: Stats +6 Dex +2 Wil +2 Cun dps ---------- Crit.mult +10.00% Mind.pwr +6 (+1 eff.) Res.pen +15% fire +10% mind +13% physical Acc +30 (+5 eff.) Apr +15 ---------- misc Max.hate +4.00 One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Rare] Nature Power 105% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +3.5% Atk.spd 100% Melee+ +13 insidious poison While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +3% physical Res.pen +25% lightning One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Random Unique] Nature/Psionic Power 106% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +12 temporal +13 nature +7 darkness Against +7% Living While equipped: dps ---------- Melee Ret 4 light ----- def ----- Resists +6% nature One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 152% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 arcane On Crit.r2 +4 nature On Hit: * 20% chance to torment the target * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Phys.crit +11.0% Crit.mult +16.00% Res.pen +11% mind +11% darkness Apr +10 Melee Ret 12 arcane On Hit (Melee): * Slows global speed by 30% One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 122% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Temporal Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Mind.pwr +2 (+1 eff.) Acc +5 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +22% ---------- misc Psi/ret +0.08 One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Master Power 117% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Phasing +40% While equipped: dps ---------- Crit.mult +9.00% Dmg.mod +8% physical Res.pen +41% physical Acc +6 (+1 eff.) Apr +10 ----- def ----- Armour +7 Fatigue -6% Max.HP +50.00 ---------- misc Stam/turn +0.80 See.Invis +12 One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Rare] Psionic Power 140% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 fire On Hit.r1 +12 fire On Crit.r2 +16 fire On Hit: * 52 arcane resource burn * 25% chance to put talents on cooldown While equipped: dps ---------- Melee Ret 8 fire ----- def ----- Resists +6% blight +9% temporal +6% nature ---------- misc Light +3 One-handed war axes. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Res.pen +20% darkness ----- def ----- Armour +6 Defense +9 (+2 eff.) Rng.Def +9 (+1 eff.) Resists +12% fire +5% arcane +23% cold Stun/Frz- +20% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Arcane While equipped: Stats +1 Con ----- def ----- Fatigue -7% Resists +3% temporal ---------- misc Max.enc +40 See.Invis +3 Telepathy All A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Res.pen +15% lightning +5% nature ----- def ----- Resists +5% acid +9% lightning +5% blight A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+0 eff.) Dmg.mod +9% light Res.pen +10% light +15% lightning Melee Ret 16 lightning On Hit (Melee): * 15% chance to blind ----- def ----- Mind.save +6 (+1 eff.) A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Dex +4 Con dps ---------- Res.pen +25% fire ----- def ----- Defense +1 (+1 eff.) Spell.save +7 (+0 eff.) Mind.save +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Wil dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) Dmg.mod +6% lightning Melee Ret 8 lightning ----- def ----- Defense +1 (+1 eff.) Fatigue -3% ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Res.pen +10% physical ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning +6% fire Phys.save +13 (+0 eff.) Mind.save +24 (+3 eff.) Die.at -50.00 life Disease- +30% Confus- +15% Pinning- +15% ---------- misc Stam/turn +0.80 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloth armor [Unique] While equipped: Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
![]() 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical Phys.save +10 (+0 eff.) Send out a range 5 beam of kinetic energy, dealing 102.38 to 127.97 physical damage (based on Willpower and Cunning) with knockback. Uses 4 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() 2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +12 Mag +9 Wil dps ---------- Dmg.mod +6% lightning +12% cold Res.pen +15% lightning Melee Ret 20 lightning ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning +18% cold ---------- misc Mana/turn +0.35 Psi/turn +0.47 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Fatigue +1% Resists +6% fire +3% darkness +12% cold Phys.save +9 (+0 eff.) Blind- +10% ---------- misc Max.mana +60.00 A pair of boots made of leather. |
![]() 3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +4 Mag +2 Wil +4 Con dps ---------- Dmg.mod +9% fire Res.pen +10% fire Melee Ret 12 acid On Hit (Melee): * 34% chance to corrode armour by 30% ----- def ----- Armour +5 Defense +10 (+2 eff.) Rng.Def +9 (+1 eff.) Fatigue +4% Resists +12% fire Blink to a nearby random location (rad 13) Puts all charms on 9 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +6 Fatigue +1% ---------- misc Light +2 Infravis +1 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Str +11 Dex +4 Mag +4 Cun +5 Con dps ---------- Res.pen +15% nature Melee Ret 16 light ----- def ----- Armour +3 Fatigue +3% Crit.dmg- 15.00% Silence- +38% Confus- +36% Stun/Frz- +38% A pair of boots made of leather. |
![]() 3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+0 eff.) Dmg.mod +6% arcane Apr +1 Melee Ret 12 physical ----- def ----- Armour +3 Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor [Rare] Master While equipped: Stats +4 Cun +1 Mag dps ---------- Res.pen +20% fire ----- def ----- Armour +3 Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Fatigue +2% Resists +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +10 Fatigue -4% Resists +6% nature Crit.dmg- 15.00% Phys.save +11 (+0 eff.) Mind.save +18 (+2 eff.) Blind- +15% Poison- +20% Confus- +5% Stun/Frz- +15% ---------- misc Max.enc +32 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+0 eff.) ----- def ----- Armour +1 Resists +6% darkness Unarmed combat: Power 104% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% On Hit.r1 +4 mind On Crit.r2 +4 mind On Hit: * Slows global speed by 40% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) ----- def ----- Armour +4 Defense +3 (+1 eff.) Spell.save +8 (+0 eff.) Unarmed combat: Power 126% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Apr +12 Crit +8.0% Atk.spd 83% Melee+ +15 silence On Hit: 5% Mana Clash 1 On Hit: 100% Destroy Magic 3 On Hit: * 20 arcane resource burn Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
![]() 1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 101% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor [Rare] Master While equipped: Stats +2 Dex +5 Mag +3 Wil dps ---------- Acc +12 (+2 eff.) ----- def ----- Armour +1 Mind.save +3 (+0 eff.) Unarmed combat: Power 101% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +6 Apr +3 Crit +7.0% Atk.spd 83% On Hit.r1 +8 mind Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +1 Phys.save +5 (+0 eff.) Mind.save +5 (+1 eff.) Disarm- +21% Unarmed combat: Power 104% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +7 Apr +3 Crit +2.0% Atk.spd 83% On Hit: 10% Perfect Control 1 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Dmg.mod +10% cold Melee Ret 4 lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% cold Mind.save +3 (+0 eff.) ---------- misc Telepathy Dragon Humanoid/Orc A pointy cloth hat, very wizardly... |
![]() 3.0 T4 head armor [Unique] Arcane While equipped: Stats +5 Mag +3 Wil +4 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+2 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +10% blight Disease- +40% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.10 Corruption/Vim Vimsense: Level 3.0 Pwr.cost 9 out of 32/32. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 48%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
![]() 1.0 T3 head armor [Unique] Arcane/Nature While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +4% Dmg.mod +13% blight +6% arcane Melee Ret 10 vim draining blight ----- def ----- Resists +8% lightning +6% temporal Crit.dmg- 15.00% Phys.save +3 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +20 (+3 eff.) Disarm- +15% ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 9 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 40%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Str +6 Wil dps ---------- Mind.crit +2% Crit.mult +15.00% Phys.pwr +9 (+1 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +10 (+2 eff.) S.pwr/crit +4 Dmg.mod +6% mind Res.pen +15% mind ----- def ----- Armour +3 Fatigue +3% Resists +11% physical Phys.save +10 (+0 eff.) Spell.save +12 (+0 eff.) Mind.save +6 (+1 eff.) ---------- misc Telepathy Dragon Humanoid/Orc A hat made of leather. Very stylish. |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Res.pen +10% mind Melee Ret 12 temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Resists +3% mind Mind.save +6 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun ----- def ----- Defense +1 (+1 eff.) Resists +9% cold +3% light +3% temporal Mind.save +5 (+1 eff.) Disease- +10% A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.pwr +4 (+0 eff.) Dmg.mod +9% lightning ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +6% cold HP.reg +0.40 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Melee Ret 12 nature 12 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Fatigue +1% Resists +9% nature +6% fire A hat made of leather. Very stylish. |
![]() 14.0 T2 heavy armor [Random Unique] Arcane/Master While equipped: dps ---------- On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +15% lightning +5% physical +5% arcane Phys.save +11 (+0 eff.) Spell.save +14 (+0 eff.) Mind.save +3 (+0 eff.) ---------- misc Hate/m.crit +3.00 A suit of armour made of mail. |
![]() 14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +0.50 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Bloodcasting: (Instant) Level 2.0 Pwr.cost 20 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() 14.0 T3 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +5 Wil +4 Cun ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +11% Phys.save +7 (+0 eff.) Mind.save +12 (+2 eff.) Max.HP +20.00 HP.reg +1.20 A suit of armour made of mail. |
![]() 14.0 T1 heavy armor [Rare] Master While equipped: Stats +1 Con dps ---------- Melee Ret 8 mind ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +6% Resists +17% lightning ---------- misc Infravis +2 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Random Unique] Nature/Master While equipped: Stats +10 Wil dps ---------- Dmg.mod +6% acid +6% mind Res.pen +10% mind +10% temporal Melee Ret 20 light ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +52% blight +27% cold +45% darkness +12% mind Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A suit of armour made of mail. |
![]() 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Defense +10 (+2 eff.) Fatigue +2% Poison- +30% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 6 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 181.81 to 545.43 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() 17.0 T4 massive armor [Rare] Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Dmg.mod +9% arcane +9% mind Res.pen +32% mind On Hit (Melee): * 39% chance to daze at end of turn ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +19% mind +6% arcane Mind.save +22 (+3 eff.) A suit of armour made of metal plates. |
![]() 17.0 T1 massive armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +15% lightning ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Resists +3% light +5% arcane HP.reg +2.10 ---------- misc Stam/turn +0.50 A suit of armour made of metal plates. |
![]() 6.0 T3 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 7.0 T4 shield armor [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.crit +6.0% Phys.pwr +9 (+1 eff.) Dmg.mod +9% physical +9% fire ----- def ----- Armour +2 Defense +19 (+4 eff.) Rng.Def +19 (+3 eff.) Fatigue +14% Phys.save +33 (+0 eff.) ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Rare] Nature While equipped: dps ---------- Res.pen +25% light Melee Ret 20 light 8 fire ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +20% light Max.HP +80.00 ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T1 shield armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Melee Ret 8 darkness ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+0 eff.) Fatigue +6% Resists +15% acid ---------- misc Max.psi +10.00 Talents +1 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Rare] Arcane While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee Ret 20 darkness ----- def ----- Armour +2 Defense +10 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% Resists +18% light +17% darkness ---------- misc Hate/m.crit +5.00 Max.psi +40.00 Talents +4 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Rare] Master While equipped: Stats +5 Str +2 Con ----- def ----- Armour +17 Defense +12 (+3 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Phys.save +12 (+0 eff.) ---------- misc Telepathy Humanoid/Orc Talents +5 Block Handheld deflection devices. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Wil dps ---------- Mind.crit +3% ----- def ----- Fatigue -5% Mind.save +9 (+1 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% lightning +6% nature +3% darkness Res.pen +25% darkness Melee Ret 4 darkness 4 lightning ----- def ----- Resists +11% nature +12% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 33 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 2.0 T1 lite [Rare] Disrupt While equipped: ----- def ----- Resists +3% lightning +3% all Spell.save +8 (+0 eff.) Blind- +20% Disease- +5% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T5 lite [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +5% arcane Spell.save +20 (+0 eff.) Mind.save +15 (+2 eff.) Die.at -80.00 life Disease- +10% Confus- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 See.Stealth +22 See.Invis +22 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Mind.save +6 (+1 eff.) ---------- misc Light +2 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 33 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 67 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +15% darkness +25% fire ----- def ----- Resists +27% fire ---------- misc Wards +1 physical +4 mind +3 darkness Talents +1 Ward Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 143 for 7 turns Puts all charms on 7 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +4 mind +3 darkness Talents +1 Ward Fire a blast of psionic energies in a range 9 beam dealing 112.84 to 225.68 mind damage Puts all charms on 2 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% arcane Res.pen +15% nature ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Max.mana +80.00 Talents +4 Lay Web Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 85 and armour hardiness by 70% Puts all charms on 7 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +10% arcane Melee Ret 20 fire ----- def ----- Resists +5% arcane +3% fire Fire a bolt of a random element with (base) damage 48 to 97 Puts all charms on 4 cooldown 100% to regenerate 2 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 278.88 temporal and 413.45 darkness damage (based on Magic). Uses 7 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Peachy the Shalore Adventurer level 32
13rd Haze 122nd year of Ascendancy at 22:51 see stats
By Peachy the Shalore Adventurer level 18
28th Dusk 122nd year of Ascendancy at 08:37 see stats
By Peachy the Shalore Adventurer level 9
77th Pyre 122nd year of Ascendancy at 09:41 see stats
By Peachy the Shalore Adventurer level 10
77th Pyre 122nd year of Ascendancy at 21:49 see stats
By Peachy the Shalore Adventurer level 20
36th Dusk 122nd year of Ascendancy at 03:00 see stats
By Peachy the Shalore Adventurer level 30
43rd Dusk 122nd year of Ascendancy at 01:33 see stats
By Peachy the Shalore Adventurer level 22
36th Dusk 122nd year of Ascendancy at 06:09 see stats
By Peachy the Shalore Adventurer level 31
43rd Dusk 122nd year of Ascendancy at 09:24 see stats
By Peachy the Shalore Adventurer level 18
36th Dusk 122nd year of Ascendancy at 02:55 see stats
By Peachy the Shalore Adventurer level 10
27th Dusk 122nd year of Ascendancy at 14:50 see stats
By Peachy the Shalore Adventurer level 21
36th Dusk 122nd year of Ascendancy at 03:31 see stats
By Peachy the Shalore Adventurer level 4
74th Pyre 122nd year of Ascendancy at 13:46 see stats
By Peachy the Shalore Adventurer level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Peachy deactivates Overkill.
Peachy deactivates Willful Tormenter.
Peachy deactivates Flame of Urh'Rok.
Peachy deactivates Eternal Suffering.
Peachy deactivates Premonition.
Peachy deactivates Numbing Poison.
Peachy deactivates Shadow Feed.
Peachy deactivates Shattering Impact.
Peachy deactivates Hymn of Shadows.
Peachy deactivates Bleak Outcome.
Peachy deactivates Chant of Resistance.
Peachy deactivates Blood Vengeance.
Peachy deactivates Spellcraft.
Peachy deactivates Apply Poison.
Peachy deactivates Keen Senses.
Peachy deactivates Augmentation.
Peachy deactivates Arcane Combat.
Peachy deactivates Daunting Presence.
Peachy deactivates Forge Shield.
Peachy deactivates Volatile Poison.
Peachy deactivates Dreamforge.
Peachy deactivates Hymn Nocturnalist.
Peachy deactivates Weapon of Light.
Peachy deactivates Dark Ritual.
Peachy deactivates Blade Flurry.
Peachy deactivates Arcane Feed.
Peachy deactivates Crystalline Focus.
Peachy deactivates Exploit Weakness.
Peachy deactivates Lacerating Strikes.
Peachy deactivates Secrets of the Eternals.