




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Additional Randart Properties 1.5.5 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Talent Training 1.5.10Add an option to buy points at Last Hope's Elder True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Cat Point Cap Boost 1.5.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Less Shaders 1.5.10Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 1961 / 33% |
| Size | small |
| Lifes / Deaths | Killed by 29.12.21 at level 1923 on the 2nd Wintertide 123rd year of Ascendancy at 00:54 7 / 1 |
Primary Stats
| Strength | 827 (base 100) |
| Dexterity | 785 (base 56) |
| Constitution | 822 (base 100) |
| Magic | 839 (base 100) |
| Willpower | 846 (base 100) |
| Cunning | 1226 (base 100) |
Resources
| Mana | 15535/15535 |
| Equilibrium | 20 |
| Vim | 7920/7920 |
| Life | 211083/211083 |
| Psi | 12414/12414 |
| Stamina | 8030/8030 |
| Paradox | 1000 |
| Healing Factor | 2.2278225806452 |
| Regeneration | 25.760891361896 |
Speed
| Mental | +63.57763466739% |
| Attack | +3.18579858037% |
| Movement | +110.03824973866% |
| Spell | +60.39183608702% |
| Global | +727.24082845724% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 123.9313581014 |
| See Stealth | 759.02037035004 |
| See Invisible | 761.02037035004 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 601 |
| Accuracy | 277 |
| Crit Chance | 382% |
| APR | 9 |
| Speed | 0.61 |
Offense: Spell
| Spellpower | 767 |
| Crit Chance | 100% |
| Speed | 0.62347312955346 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 199 |
| Crit Chance | 100% |
| Speed | 0.96912561007231 |
Offense: Damage Bonus
| Nature | +4% |
| Lightning | +89% |
| Acid | +89% |
| Cold | +89% |
| Blight | +12% |
| Physical | +151% |
| Fire | +89% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +132% |
| Acid | +102% |
| Cold | +102% |
| Blight | +45% |
| Physical | +117% |
| Fire | +102% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 53 (60.629139072848%) |
| Defense | 108 |
| Ranged Defense | 111 |
| Fatigue | 0 |
| Physical Save | 237 |
| Spell Save | 237 |
| Mental Save | 237 |
Defense: Resistances
| Acid | + 85%( 85%) |
| Arcane | + 85%( 85%) |
| Cold | + 85%( 85%) |
| All | +133%( 85%) |
| Darkness | + 85%( 85%) |
| Light | + 85%( 85%) |
| Mind | + 85%( 85%) |
| Physical | + 85%( 85%) |
| Lightning | + 85%( 85%) |
| Fire | + 85%( 85%) |
| Nature | + 85%( 85%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 98% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Celestial / Star fury | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 31/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 5/5 |
| 13/5 |
| 0/5 |
| Psionic / Solipsism | 1.20 |
| 191/5 |
| 9/5 |
| 28/5 |
| 41/5 |
| Technique / Combat veteran | 1.00 |
| 3/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.00 |
| 1/5 |
| 103/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 2.00 |
| 87/5 |
| 128/5 |
| 53/5 |
| 166/5 |
| Wild-gift / Higher draconic abilities | 1.40 |
| 1/5 |
| 1/5 |
| 188/5 |
| 166/5 |
| Cunning / Shadow magic | 3.00 |
| 1/5 |
| 194/5 |
| 14/5 |
| 0/5 |
| Chronomancy / Spellbinding | 1.00 |
| 35/5 |
| 0/5 |
| 39/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 47/5 |
| 1/5 |
| 1/5 |
| 20/5 |
| Wild-gift / Ooze | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 22/5 |
| Spell / Enhancement | 4.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 194/5 |
| Wild-gift / Storm drake aspect | 1.00 |
| 12/5 |
| 20/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.00 |
| 1/5 |
| 37/5 |
| 1/5 |
| 52/5 |
| Spell / Meta | 1.00 |
| 1/5 |
| 95/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Gravity | 1.00 |
| 1/5 |
| 1/5 |
| 50/5 |
| 0/5 |
| Corruption / Blight | 2.00 |
| 138/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.00 |
| 12/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 107/5 |
| 64/5 |
| 7/5 |
| 14/5 |
| Chronomancy / Chronomancy | 1.00 |
| 32/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 76/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 1/5 |
| 18/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 16/5 |
| 15/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 3.00 |
| 1/5 |
| 194/5 |
| 182/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 24/5 |
| 89/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 31/5 |
| 93/5 |
| 6/5 |
| 33/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 25/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Shadow Feed |
| talent | Dark Ritual |
| talent | Quicken Spells |
| talent | Empower |
| talent | Gravity Locus |
| talent | Matrix |
| talent | Inner Power |
| talent | Vampiric Gift |
| talent | Dig |
| talent | Spellcraft |
| talent | Energy Decomposition |
| talent | Through The Crowd |
| talent | Beyond the Flesh |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+78% global speed). Clarity |
| beneficial effect | Peer into the future, detecting enemies, increasing defense by 0, and granting a 0% chance to ignore critical hits. Precognition |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 387. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed ice wyrm tooth. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | bloodhexed iron pickaxe (dig speed 29 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +6 Str / +5 Wil Mental crit. chance: +7% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Psionic focus | tanzanite tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| Around neck | Duskvile the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +12 Armour Hardiness: +25% Fatigue: -8% Effects on melee hit: * 75% chance to inflict 15% damage reduction Damage (Melee): 16 mind / 28 darkness Damage when hit (Melee): 36 mind Changes stats: +8 Dex / +4 Wil / +13 Cun / +8 Con Changes resistances: +12% arcane / +9% nature / +12% mind / +13% all Reduce damage by fixed amount: +25 all Changes resistances penetration: +35% blight Changes damage: +12% blight Grants telepathy: Demon/Minor Demon/Major Critical mult.: +20.00% Reduces incoming crit damage: 40.00% Stealth bonus: +60 Blindness immunity: +25% Disease immunity: +50% Silence immunity: +15% Confusion immunity: +20% Stun/Freeze immunity: +20% Teleport immunity: +40% Life regen: +1.10 Stamina each turn: +1.10 Psi when firing a critical mind attack: +4.00 Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Mindpower: +16 (+2 eff.) Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +70 Talent on hit(mindpower): Flamespit (10% chance level 3). Amulets can have magical properties. |
| In main hand | Blazewing (20-24 power, 9 apr, physical element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Dust to Dust (10% chance level 2). When this weapon hits: Temporal Bolt (10% chance level 3). On weapon hit: * 60% chance to blind Burst (radius 2) on crit: +12 acid When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +6 (+1 eff.) Armour: +12 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Effects on melee hit: * 60% chance to daze at end of turn * 75% chance to corrode armour by 30% Damage (Melee): 12 lightning / 12 physical Damage when hit (Melee): 12 acid / 56 physical / 24 blight Changes stats: +5 Str Changes resistances: +9% light Changes resistances penetration: +30% lightning / +15% physical Changes damage: +62% physical Talent granted: +1 Command Staff Critical mult.: +45.00% Physical save: +9 (+0 eff.) Spell save: +70 (+0 eff.) Spellpower on spell critical (stacks up to 3 times): +22 Spellpower: +15 (+0 eff.) Spell crit. chance: +2% Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% Staves designed for wielders of magic, by the greats of the art. |
| Light source | bright dwarven lantern of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +15 (+1 eff.) Light radius: +9 See stealth: +23 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Main armor | nimble cured leather armour of the deep (10 def, 7 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +10 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +7% Changes stats: +4 Dex Changes resistances: +9% acid / +7% cold Allows you to breathe in: water Movement speed: +20% A suit of armour made of leather. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
BilelordCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 120% chance to corrode armour by 30% * Slows global speed by 60% Damage (Melee): 48 fire / 52 mind / 12 nature Damage when hit (Melee): 16 acid / 24 nature / 12 mind Changes stats: +3 Cun / +15 Wil Changes resistances: +12% acid / +15% fire / +36% nature Changes resistances penetration: +40% acid / +15% fire / +50% mind Changes damage: +21% nature / +21% mind Talent mastery: +0.21 Spell / Stone Mental save: +30 (+3 eff.) Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +4.00 Psi per kill: +14.00 Maximum psi: +110.00 Mindpower: +12 (+1 eff.) Mental crit. chance: +7% Talent on hit(mindpower): Slime Spit (15% chance level 4). Talent on hit(mindpower): Distortion Bolt (15% chance level 4). Amulets can have magical properties. |
elm starstaff (10-12 power, 2 apr, temporal element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Yeek-fur Robe (9 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Changes resistances: +20% cold Changes damage: +5% mind Mental save: +10 (+1 eff.) Mindpower: +5 (+1 eff.) A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
volcanic rough leather armour of delving (1 def, 8 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +8 Defense: +1 (+0 eff.) Fatigue: +6% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes stats: +6 Str Changes resistances: +14% fire / +12% darkness / +21% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 115 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 6 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
black pearl black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Life regen 4% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 nuummite 2 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
68 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+3 eff.) Changes damage: +4% all When used as an alchemist bomb: Additional 20 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 8 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 2 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used as an alchemist bomb: Additional 90 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used as an alchemist bomb: Additional 45 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used as an alchemist bomb: Additional 60 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used as an alchemist bomb: Additional 75 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (19/19)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 21 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
enormous geode enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used as an alchemist bomb: Additional 50 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used as an alchemist bomb: Additional 20 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all When used as an alchemist bomb: 40% chance to daze for 3 turns 10% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used to imbue an object: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used as an alchemist bomb: Additional 40 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used to imbue an object: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used as an alchemist bomb: Additional 50 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: Additional 20 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By 29.12.21 the Lich Adventurer level 1947
6th Regrowth 123rd year of Ascendancy at 09:05 see stats
Against all odds
Killed Ukruk in the ambush.By 29.12.21 the Lich Adventurer level 1946
4th Regrowth 123rd year of Ascendancy at 20:43 see stats
Bringer of Doom
Killed a Bringer of Doom.By 29.12.21 the Yeek Adventurer level 1398
4th Haze 122nd year of Ascendancy at 10:56 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By 29.12.21 the Yeek Adventurer level 1393
8th Mirth 122nd year of Ascendancy at 20:24 see stats
Destroyer's bane
Killed Golbug the Destroyer.By 29.12.21 the Lich Adventurer level 1951
10th Regrowth 123rd year of Ascendancy at 05:10 see stats
Exterminator
Killed 1000 creatures.By 29.12.21 the Yeek Adventurer level 1030
77th Pyre 122nd year of Ascendancy at 21:28 see stats
Fast Curse Dispel
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By 29.12.21 the Yeek Adventurer level 1393
8th Mirth 122nd year of Ascendancy at 20:24 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By 29.12.21 the Yeek Adventurer level 1917
57th Haze 122nd year of Ascendancy at 18:05 see stats
Level 10
Got a character to level 10.By 29.12.21 the Yeek Adventurer level 10
74th Pyre 122nd year of Ascendancy at 21:23 see stats
Level 20
Got a character to level 20.By 29.12.21 the Yeek Adventurer level 20
74th Pyre 122nd year of Ascendancy at 21:23 see stats
Level 30
Got a character to level 30.By 29.12.21 the Yeek Adventurer level 30
74th Pyre 122nd year of Ascendancy at 21:23 see stats
Level 40
Got a character to level 40.By 29.12.21 the Yeek Adventurer level 40
74th Pyre 122nd year of Ascendancy at 21:23 see stats
Level 50
Got a character to level 50.By 29.12.21 the Yeek Adventurer level 50
74th Pyre 122nd year of Ascendancy at 21:23 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By 29.12.21 the Yeek Adventurer level 1923
2nd Wintertide 123rd year of Ascendancy at 00:54 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By 29.12.21 the Yeek Adventurer level 1896
35th Haze 122nd year of Ascendancy at 08:37 see stats
Overpowered!
Did over 6000 damage in one attack.By 29.12.21 the Yeek Adventurer level 658
77th Pyre 122nd year of Ascendancy at 09:28 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By 29.12.21 the Yeek Adventurer level 1395
21st Dusk 122nd year of Ascendancy at 21:21 see stats
Santassacre!
Killed the little helper elves after saving them!By 29.12.21 the Yeek Adventurer level 1897
35th Haze 122nd year of Ascendancy at 08:37 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By 29.12.21 the Yeek Adventurer level 1393
7th Mirth 122nd year of Ascendancy at 05:26 see stats
Size is everything
Did over 1500 damage in one attack.By 29.12.21 the Yeek Adventurer level 276
77th Pyre 122nd year of Ascendancy at 01:24 see stats
Size matters
Did over 600 damage in one attack.By 29.12.21 the Yeek Adventurer level 188
75th Pyre 122nd year of Ascendancy at 00:09 see stats
Sliders
Activated a portal using the Orb of Many Ways.By 29.12.21 the Lich Adventurer level 1952
10th Regrowth 123rd year of Ascendancy at 05:22 see stats
The bigger the better!
Did over 3000 damage in one attack.By 29.12.21 the Yeek Adventurer level 276
77th Pyre 122nd year of Ascendancy at 01:24 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By 29.12.21 the Lich Adventurer level 1926
3rd Regrowth 123rd year of Ascendancy at 01:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By 29.12.21 the Yeek Adventurer level 1393
8th Mirth 122nd year of Ascendancy at 20:24 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By 29.12.21 the Lich Adventurer level 1945
4th Regrowth 123rd year of Ascendancy at 19:14 see stats
Log
29.12.21 casts Spacetime Tuning.
Resting starts...
29.12.21 retunes the fabric of spacetime.
Rested for 14 turns (stop reason: all resources and life at maximum).
There is a ladder to worldmap here (press '' or right click to use).
You extract opal from dwarven-steel mace (27-37.8 power, 4 apr)
You gain 12.00 gold from the transmogrification of opal.
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
29.12.21 deactivates Through The Crowd.
29.12.21 deactivates Inner Power.
29.12.21 deactivates Blurred Mortality.
29.12.21 deactivates Dark Ritual.
29.12.21 deactivates Gravity Locus.
29.12.21 deactivates Empower.
29.12.21 deactivates Vampiric Gift.
29.12.21 deactivates Dig.
29.12.21 deactivates Shadow Feed.
29.12.21 deactivates Beyond the Flesh.
29.12.21 deactivates Matrix.
29.12.21 deactivates Energy Decomposition.
29.12.21 deactivates Spellcraft.
29.12.21 deactivates Quicken Spells.


















































































































































