









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.5.0Donators/Buyers bonus! Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Adventurer Class Boost 1.3.1This mod is not intended to be balanced. For the majority of players, it will likely spoil/ruin the game. If you are one of those players, do not download or use the mod. This mod alters the Adventurer class to provide even more freedom in customizing your talents. A new elven subrace is also included which provides several talents (i.e. racial) which Adventurer does not pick up. Sufficient points and options are available to make character level the only limiting factor in your talent selections. You are not obligated to use all points provided. Given the boosts your character will receive while playing with this mod active, it is strongly recommended that you select the highest difficulty setting available to you. If you have not yet unlocked the Adventurer class, you will also need the Ignore Race/Class Locks mod. This mod was tested with TOME v1.3.1. Since it only edits the Adventurer-class-specific data and adds a sub-race, it should remain compatible with most other mods. For example, the Infinite 500 mod alters many parts of the game mechanics, but it doesn't make edits which affect Adventurers without affecting other characters, so the edits do not conflict. Diversity Mod 1.4.9Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Wyrmic |
| Level / Exp | 30 / 8% |
| Size | big |
| Lifes / Deaths | Killed by Vikezi at level 30 on the 77th Pyre 122nd year of Ascendancy at 04:12 6 / 1 |
Primary Stats
| Strength | 63 (base 60) |
| Dexterity | 59 (base 60) |
| Constitution | 87.406949578551 (base 60) |
| Magic | 87.406949578551 (base 60) |
| Willpower | 66 (base 60) |
| Cunning | 103.40694957855 (base 57) |
Resources
| Life | -875/3317 |
| Equilibrium | 157 |
| Stamina | 581/589 |
| Soul | 6/10 |
| Healing Factor | 0.69077876359753 |
| Regeneration | 6.9013890145565 |
Speed
| Mental | +3.2525383339679% |
| Attack | +13.252538333968% |
| Movement | +55.539171999964% |
| Spell | 0% |
| Global | +152.46845364836% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 22.049254688095 |
| See Stealth | 85.878089778207 |
| See Invisible | 95.878089778207 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 71 |
| Crit Chance | 78% |
| APR | 30 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 44% |
| Speed | 0.88298241673941 |
Offense: Damage Bonus
| Nature | +50% |
| Acid | +43% |
| Lightning | +24% |
| Cold | +13% |
| Mind | +6% |
| Physical | +13% |
| Fire | +13% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +27% |
| Acid | +27% |
| Physical | +27% |
| Cold | +27% |
| Fire | +27% |
Defense: Base
| Armour (hardiness) | 29.909621872907 (68.311688311688%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 69 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 31%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 25%( 70%) |
| Temporal | + 27%( 70%) |
| Lightning | + 36%( 70%) |
| Mind | + 34%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 33% |
| Confusion Resistance | 29% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
| Poison Resistance | 63% |
| Blind Resistance | 33% |
Inscriptions (4/6)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 17) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 10 turns. While Heroism is active, you will only die when reaching -797 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Scourge drake | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Undead drake | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Fire drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Call of the wild | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.44 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Ogre | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Elemental Harmony |
| talent | Icy Skin |
| talent | Precise Strikes |
| talent | Raze |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases global speed by 52%. Elemental Harmony |
| detrimental effect | Huge cut that bleeds, doing 55.87 physical damage per turn and decreasing all heals received by 94%. Deep Wound |
| beneficial effect | Increases your three highest stats by 20 and keeps you from dying even if your life drops to -683. Heroism |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | blood-soaked pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +3% ---------- misc Stam/turn +0.50 Max.stam +18.00 A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | psion's linen wizard hat of lightning (+6%) (1 def, 0 armour)2.0 T1 head armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +6% mind +16% lightning Phys.save +6 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Max.psi +10.00 A pointy cloth hat, very wizardly... |
| On fingers | savage's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun +3 Con dps ---------- Melee+ 6 bleed Ranged+ 10 bleed On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ----- def ----- Spell.save +10 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +25.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| On fingers | treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +11% nature +7% blight Max.HP +60.00 HP.reg +1.30 Heal.mod +18% Poison- +13% Disease- +23% Rings can have magical properties. |
| Around waist | spiritwalker's rough leather belt of carrying1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +2 Mag ----- def ----- Fatigue -5% ---------- misc Max.enc +22 Mana/turn +0.12 Max.mana +20.00 A belt that goes around your waist. |
| In main hand | Spectral Blade (24-38.4 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 24.0 - 38.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +25 Crit +3.0% Atk.spd 111% Melee+ +10 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
| On hands | Alchemical Gloves (10 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master While equipped: Stats +10 Cun dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +30% acid +30% nature ----- def ----- Defense +10 (+4 eff.) Resists +30% acid +30% nature Poison- +50% ---------- misc Masteries +0.20 Cunning/Poisons +0.20 Spell/Poison alchemy +0.20 Spell/Acid alchemy Corrosive Vapour: Level 5.0 Pwr.cost 28 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Corrosive fumes rise from the ground doing 35.96 acid damage in a radius of 3 each turn for 7 turns. The damage will increase with your Spellpower. A professional alchemist needs professional protection. These gloves are the best you could buy. |
| Main armor | Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +14% temporal Spell.save +7 (+2 eff.) Def/telep +10 Res/telep +11% Dur/telep +14% ---------- misc Max.mana +43.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying gold amulet of mastery (0.14 Wild-gift / Harmony)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +16% mind Confus- +29% ---------- misc Masteries +0.14 Wild-gift/Harmony Amulets can have magical properties. |
Inventory
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
139 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Nightmare (Adventure) difficulty)
Got to wave 20 in the arena.By Lylejan the Ogre Wyrmic level 23
76th Pyre 122nd year of Ascendancy at 01:13 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Lylejan the Ogre Wyrmic level 10
74th Pyre 122nd year of Ascendancy at 18:15 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Lylejan the Ogre Wyrmic level 10
74th Pyre 122nd year of Ascendancy at 18:15 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Lylejan the Ogre Wyrmic level 20
75th Pyre 122nd year of Ascendancy at 18:15 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Lylejan the Ogre Wyrmic level 30
77th Pyre 122nd year of Ascendancy at 03:13 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Lylejan the Ogre Wyrmic level 26
76th Pyre 122nd year of Ascendancy at 15:16 see stats
Ten at one blow (Nightmare (Adventure) difficulty)
Killed 10 or more enemies in one single attack in the arena.By Lylejan the Ogre Wyrmic level 11
74th Pyre 122nd year of Ascendancy at 19:40 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Lylejan the Ogre Wyrmic level 4
74th Pyre 122nd year of Ascendancy at 12:25 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Lylejan the Ogre Wyrmic level 2
74th Pyre 122nd year of Ascendancy at 11:26 see stats
XXX the Destroyer (Nightmare (Adventure) difficulty)
Earned the rank of Destroyer in the arena.By Lylejan the Ogre Wyrmic level 19
75th Pyre 122nd year of Ascendancy at 18:14 see stats
Log
--------------------------------
Lylejan uses Stunning Blow.
Vikezi starts to bleed.
Vikezi resists the stunning blow!
Vikezi uses Dual Strike.
Lylejan's spell attains critical power!
Lylejan is poisoned!
Lylejan resists the stunning strike!
Vikezi performs a melee critical strike against Lylejan!
Lylejan resists the blinding light!
Lylejan hits Vikezi for (26 parried), 104 physical, 7 arcane, 1 physical, 27 cold, 27 cold (166 total damage).
Raze hits Vikezi for 9 darkness, 9 darkness, 9 darkness, 14 darkness, 9 darkness (51 total damage).
Vikezi hits Lylejan for 7 fire, 133 physical, 24 light, 327 physical, 24 light (515 total damage).
Vikezi's Quickdraw Knife performs a melee critical strike against Lylejan!
Poison bursts out of Lylejan's corpse!
Vikezi is poisoned!
Lylejan is no longer poisoned.
Rogue Plight transfers an effect to its source!
Lylejan hits Vikezi for 27 cold damage.
Raze hits Vikezi for 9 darkness damage.
Vikezi's Quickdraw Knife hits Lylejan for 425 physical damage.
Lylejan the level 30 ogre wyrmic was mauled to death by Vikezi on level 31 of The Arena.
--------------------------------
Vikezi prepares for the next kill!.
Vikezi's Quickdraw Knife killed Lylejan!
Lylejan deactivates Elemental Harmony.
Lylejan's deep wound closes.
Lylejan deactivates Precise Strikes.
Lylejan deactivates Icy Skin.
Lylejan deactivates Raze.





























































































