










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Cat Point Cap Boost 1.5.5 Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv QuickTome: Orb of Communication 1.3.1 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Convenient Digging 1.5.5 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Unlock Exotic Mastery 1.3.1Are you tired of needing to rescue a Warrior escort before you can train Exotic Mastery? Then this is the addon for you! This addon gives access to the Exotic Weapons Mastery talent by default so it can be trained on any character with Technique/Combat Training. It should be compatible will all other addons. High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Talents Work With Any Weapon 1.5.5Berserker punching orcs to death? Temporal Warden using guns? Why is this Sawbutcher using Mindstars? This mod removes some restrictions to let almost every talent work with almost any weapon. This mod is currently under development, so beware of potential problems and please report any bugs or errors here or preferably in the discussion thread. Suggestions are also welcome. More details and technical info can be found in the thread. Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Bugfix Pack 1.5.8An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Higher |
Class | Adventurer |
Level / Exp | 17 / 32% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 93.461483612463 (base 44) |
Dexterity | 95.922967224926 (base 44) |
Constitution | 81 (base 44) |
Magic | 83.461483612463 (base 44) |
Willpower | 96.922967224926 (base 44) |
Cunning | 94.922967224926 (base 44) |
Resources
Mana | 556/556 |
Negative | 0/98 |
Life | 767/767 |
Paradox | 300 |
Insanity | 0/100 |
Equilibrium | 0 |
Vim | 15/282 |
Positive | 0/98 |
Stamina | 361/361 |
Healing Factor | 1.0843027888446 |
Regeneration | 53.77685859919 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +372.80919222179% |
Spell | -9.9920072216264E-13% |
Global | +100% |
Vision
Sight | 19 |
Lite | 2 |
Infravision | 33 |
See Stealth | 172.69716169556 |
See Invisible | 172.69716169555 |
Offense: Mainhand
Damage | 255 |
Accuracy | 88 |
Crit Chance | 279% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 298 |
Accuracy | 88 |
Crit Chance | 278% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 112 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Blight | +6% |
Arcane | +18% |
Mind | +25% |
All | 0% |
Darkness | +3% |
Light | +6% |
Temporal | +9% |
Fire | +32% |
Lightning | +3% |
Offense: Damage Penetration
Acid | +15% |
Temporal | +20% |
Physical | +20% |
Arcane | +20% |
Mind | +20% |
Darkness | +15% |
Defense: Base
Armour (hardiness) | 69.302866001884 (100%) |
Defense | 37 |
Ranged Defense | 42 |
Fatigue | 25 |
Physical Save | 42 |
Spell Save | 133 |
Mental Save | 93 |
Defense: Resistances
Acid | + 48%( 70%) |
Blight | + 20%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 21%( 70%) |
All | + 13%( 70%) |
Lightning | + 24%( 70%) |
Light | + 22%( 70%) |
Mind | 0%( 70%) |
Physical | + 23%( 79%) |
Fire | + 18%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Silence Resistance | 100% |
Disarm Resistance | 100% |
Knockback Resistance | 100% |
Confusion Resistance | 9% |
Fear Resistance | 90% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Spell / Fire alchemy | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Celestial / Sun | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Spell / Mage adept | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 5.00 |
| 18/5 |
| 14/5 |
| 10/5 |
| 6/5 |
Technique / Combat veteran | 5.00 |
| 18/5 |
| 14/5 |
| 10/5 |
| 6/5 |
Cunning / Tactical | 5.00 |
| 18/5 |
| 14/5 |
| 10/5 |
| 6/5 |
Technique / Combat techniques | 5.00 |
| 18/5 |
| 14/5 |
| 10/5 |
| 6/5 |
Cunning / Stealth | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Technique / Bloodthirst | 5.00 |
| 8/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Phasing | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Spell / Phantasm | 5.00 |
| 18/5 |
| 14/5 |
| 10/5 |
| 6/5 |
Spell / Storm | 5.00 |
| 8/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Air | 5.00 |
| 18/5 |
| 14/5 |
| 10/5 |
| 6/5 |
Spell / Enhancement | 5.00 |
| 18/5 |
| 14/5 |
| 10/5 |
| 6/5 |
Technique / Magical combat | 5.00 |
| 18/5 |
| 14/5 |
| 10/5 |
| 6/5 |
Chronomancy / Speed Control | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Spell / Earth | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Technique / Agility | 2.20 |
| 8/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Technique / Throwing knives | 5.00 |
| 3/5 |
| 14/5 |
| 10/5 |
| 6/5 |
Spell / Battlemage | 5.00 |
| 4/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Celestial / Radiance | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Celestial / Hymns | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 5.00 |
| 4/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| 7/5 |
| 20/5 |
Spell / Divination | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 2/5 |
Technique / Conditioning | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Technique / Mobility | 5.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Spell / Medic | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Race / Higher | 5.00 |
| 13/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Corruption / Demonic strength | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Celestial / Chants | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Spell / Staff combat | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Spell / Conveyance | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 5.00 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
Effects
talent | Arcane Feed |
talent | Inner Power |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 12.5)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +37% critical damage, +32% off-hand weapon damage Power 2+: -1 Luck, +24 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 6.9% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 10.5): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 4% when tested. Power 1+: Removed from Reality: +11 Physical Resistance, +9 Maximum Physical Resistance Power 2+: -1 Luck, +20 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 25 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 18 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | Countering melee attacks: Has a 93% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 10.5)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +23% damage against the undead. Power 2+: -1 Luck, +10 Strength, +10 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 11. Power 4+: Reprieve from Death: Humanoids you slay have a 53% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is moving is 373% faster. 3 Celerity |
beneficial effect | Has 12 throwing knives prepared: 12 KnivesRange: 8 Net Damage: 432 - 605 Accuracy: 105 (knife) APR: 26 Crit Chance: +346% Crit mult: 269% Uses Stats: 50% Str, 70% Dex |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 8.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +17 Defense, +8 Ranged Defense Power 2+: -1 Luck, +16 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+57% chance to avoid traps). Power 4+: Unfortunate End: There is a 41% chance that the damage you deal will increase by 41% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 31% of the way to your next Rank. You have killed: 36 Uniques 3 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 1 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% blight +12% arcane Res.pen +15% arcane Melee Ret 4 blight ----- def ----- Armour +1 Fatigue -5% Resists +9% blight +5% arcane Phys.save +7 (+2 eff.) Silence- +26% Confus- +24% Stun/Frz- +26% ---------- misc Max.enc +26 Stam/turn +0.50 Max.stam +16.00 Curse of Madness A pair of boots made of leather. |
Quiver | ![]() 3.0 T1 shot ammo [Random Unique] Master Power 15.0 - 18.0 Fire Uses 70% Dex, 50% Cun Mastery Staff Mastery Acc+ +0.1% dam / acc Apr +1 Crit +10.0% Capacity 14 Ranged+ +8 lightning +12 fire +7 bleed On Hit.r1 +4 lightning On Hit: * 40% chance to daze at end of turn On Crit: * wounds the target for 7 turns: 37 bleeding, 90% reduced healing * cripple the target Curse of Corpses Shots are used with slings to pummel your foes to death. |
Light source | ![]() 2.0 T1 lite [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +6 (+2 eff.) Dmg.mod +12% fire Melee Ret 13 fire ----- def ----- Resists +5% arcane +6% fire Mind.save +11 (+2 eff.) Disarm- +15% Knockbk- +5% ---------- misc Light +2 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On hands | ![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Curse of Nightmares Throw Boulder: Level 2.0 Pwr.cost 1 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 164.86 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | ![]() 2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +3% arcane Res.pen +20% physical Apr +5 ----- def ----- Armour +2 ---------- misc Talents +2 Rushing Claws Cooldown Rushing Claws -1 Curse of Corpses Remove up to 2 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 2 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T1 ring jewelry [Random Unique] Master While equipped: Stats +8 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +3% arcane Res.pen +5% arcane +15% acid Melee Ret 16 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +6 Resists +9% acid Curse of Madness Rings can have magical properties. |
Around waist | ![]() 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Curse of Madness Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 4 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In main hand | ![]() 5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +12 fire On Crit.r2 +16 nature On Hit: * Slows global speed by 20% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +3% Crit.mult +11.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% fire On Hit (Melee): * Slows global speed by 15% ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() 17.0 T3 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +9% temporal Res.pen +20% temporal ----- def ----- Armour +11 Defense +5 (+3 eff.) Fatigue +24% Resists +18% acid +6% nature Mind.save +16 (+3 eff.) Max.HP +58.00 HP.reg +1.80 Heal.mod +16% Curse of Misfortune A suit of armour made of metal plates. |
In off hand | ![]() 7.0 T1 shield armor [Random Unique] Arcane Power 8.5 - 10.2 Physical Uses 100% Str Mastery Staff Mastery Acc+ +2.5% procs dam / acc Crit +2.5% Block +18 Melee+ +11 light +10 acid On Crit.r2 +12 acid When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Mastery Staff Mastery Acc+ +2.5% procs dam / acc Crit +2.5% Block +18 Melee+ +11 light +10 acid On Crit.r2 +12 acid While equipped: Stats +2 Mag +6 Con dps ---------- Dmg.mod +3% acid +3% lightning On Hit (Melee): * 30% chance to corrode armour by 30% On Melee Ret: * 14% chance to blind * 12% chance to corrode armour by 30% ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +14% acid +11% light +3% lightning ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
Cloak | ![]() 2.0 T1 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex +3 Wil +4 Cun dps ---------- Mind.crit +5% Dmg.mod +6% light +3% darkness Res.pen +15% darkness ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% Curse of Madness Inner Demons: Level 4.0 Pwr.cost 5 out of 30/30. Range 7 Travel.spd instantaneous Is a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 20% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Inventory
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Lck +4 Con dps ---------- Crit.mult +12.00% Dmg.mod +18% darkness Res.pen +15% temporal Acc +14 (+3 eff.) Apr +12 ----- def ----- Defense +9 (+4 eff.) Crit.dmg- 10.00% Unseen.red 12% Curse of Misfortune Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Random Unique] Disrupt/Master While equipped: Stats +5 Dex -5 Wil dps ---------- Mind.crit +1% ----- def ----- Fatigue -9% Resists +12% blight +12% nature +3% light HP.reg +2.50 Poison- +21% Disease- +22% ---------- misc Equi/ret +0.12 Curse of Madness Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps Curse of Madness The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Str +6 Dex +6 Mag +6 Cun dps ---------- Spell.pwr +5 (+1 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Spell.save +4 (+0 eff.) ---------- misc Light +1 Curse of Shrouds Rings can have magical properties. |
![]() 5.0 T1 staff 2H weapon [Random Unique] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +4 acid On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+1 eff.) Dmg.mod +10% light +12% acid On Hit (Melee): * 7% chance to disease * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid Phys.save +6 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +6 (+1 eff.) ---------- misc Vim/s.crit +2.00 Max.vim +12.00 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +8 (+1 eff.) Dmg.mod +10% cold ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +11 (+2 eff.) Dmg.mod +15% temporal ---------- misc Talents +1 Command Staff Curse of Corpses Unleash an elemental blastwave, dealing 234.40 to 281.28 temporal damage in a radius 3 around the user Puts all charms on 2 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Staff Mastery Acc+ +0.1% dam / acc Apr +7 Crit +1.5% Atk.spd 100% While equipped: Curse of Madness Shattering Blow: Level 2.0 Pwr.cost 3 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() 5.0 T1 greatmaul 2H weapon [Random Unique] Arcane/Master Power 16.5 - 24.8 Physical Uses 120% Str Mastery Staff Mastery Acc+ +0.1% dam / acc Apr +10 Crit +0.5% Atk.spd 100% Phasing +17% While equipped: dps ---------- Dmg.mod +6% mind +9% physical Res.pen +25% fire +10% physical Apr +10 ----- def ----- Resists +12% mind Curse of Corpses Massive two-handed mauls. |
![]() 3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Staff Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +11.0% Atk.spd 56% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. Curse of Nightmares This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
![]() 3.0 T1 longsword 1H weapon [Random Unique] Arcane/Nature Power 12.0 - 16.8 Physical Uses 100% Str Mastery Staff Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +12 arcane +7 temporal +7 nature On Hit: * 7% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +1 Mag dps ---------- Spell.crit +2% Dmg.mod +9% mind ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +1.00 Curse of Misfortune Sharp, long, and deadly. |
![]() 3.0 T1 waraxe 1H weapon [Random Unique] Arcane/Master Power 19.0 - 26.6 Acid Uses 100% Str Mastery Staff Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 acid On Hit.r1 +8 acid On Hit: * 40% chance to daze at end of turn On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +6% acid Res.pen +10% lightning Melee Ret 4 acid On Hit (Melee): * 30% chance to daze at end of turn Curse of Madness One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Staff Mastery Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight On Hit: 10% Greater Weapon Focus 2 While equipped: dps ---------- Dmg.mod +8% blight Curse of Corpses A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural venom should be returned to the wyrm. This psionic mindstar is wrathful to the hated. Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Staff Mastery Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: 20% Netherblast 5 While equipped: dps ---------- Mind.crit +10% Mind.pwr +13 (+4 eff.) Dmg.mod +4% acid Res.pen +16% acid Melee Ret 8 acid ----- def ----- Resists +13% acid +6% temporal Mind.save +9 (+2 eff.) HP.reg +0.60 Pinning- +10% ---------- misc Hate/m.crit +3.00 Psi/m.crit +5.00 On Spell Hit: 20% Netherblast 5 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T2 sling 1H weapon Reqs Shoot [Random Unique] Master Mastery Staff Mastery Acc+ +0.1% dam / acc Atk.spd 125% Range +7 While equipped: Stats +4 Str +6 Mag -3 Wil dps ---------- Phys.crit +1.0% Phys.pwr +11 (+1 eff.) Acc +7 (+2 eff.) ----- def ----- Resists +3% darkness +6% acid Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T1 shot ammo [Random Unique] Arcane/Master Power 16.0 - 19.2 Physical Uses 70% Dex, 50% Cun Mastery Staff Mastery Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 21 Ranged+ +7 lightning +4 temporal +6 bleed On Hit.r1 +8 temporal On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * Slows global speed by 40% * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 37 bleeding, 90% reduced healing Curse of Misfortune Shots are used with slings to pummel your foes to death. |
![]() 3.0 T1 shot ammo [Random Unique] Nature/Master Power 20.5 - 24.6 Physical Uses 70% Dex, 50% Cun Mastery Staff Mastery Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 22 Ranged+ +8 gravity +12 nature On Hit.r1 +4 nature On Crit.r2 +4 nature On Hit: * Slows global speed by 40% * 10% chance to crush the target Curse of Shrouds Shots are used with slings to pummel your foes to death. |
![]() 7.0 T2 shield armor [Random Unique] Nature/Master Power 13.0 - 15.6 Physical Uses 100% Str Mastery Staff Mastery Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 Melee+ +12 cold When used to Attack: Power 13.0 - 15.6 Physical Uses 100% Str Mastery Staff Mastery Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 Melee+ +12 cold While equipped: Stats +2 Mag +2 Wil dps ---------- Melee Ret 12 ice 12 physical ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +18% acid +12% cold HP.reg +0.60 ---------- misc Max.stam +5.00 Infravis +3 Telepathy Humanoid/Orc Talents +2 Block Curse of Shrouds Handheld deflection devices. |
![]() 9.0 T1 light armor [Random Unique] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire Dmg.mod +12% nature +12% acid Res.pen +10% nature +5% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +10 Defense +1 (+1 eff.) Fatigue +6% Resists +12% acid +12% fire +6% cold +12% physical ---------- misc Breathe water Curse of Nightmares A suit of armour made of leather. |
![]() 9.0 T2 light armor [Random Unique] Arcane/Master While equipped: Stats +1 Dex +1 Cun +3 Con dps ---------- Melee+ 10 acid 13 fire Dmg.mod +3% darkness Melee Ret 9 acid 9 fire 12 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +16% acid +11% fire +6% darkness Crit.dmg- 15.00% Curse of Madness A suit of armour made of leather. |
![]() 14.0 T2 heavy armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +9% nature +3% temporal Res.pen +5% temporal ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +15% acid +16% fire +3% temporal +17% lightning Curse of Nightmares A suit of armour made of mail. |
![]() 1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal Max.HP +32.00 Curse of Misfortune A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+1 eff.) Spell.pwr +4 (+1 eff.) Dmg.mod +3% temporal Res.pen +15% temporal Melee Ret 8 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal +3% fire Mind.save +6 (+1 eff.) Curse of Madness A belt that goes around your waist. |
![]() 2.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% Mov.spd +20% ----- def ----- Armour +1 Defense +11 (+5 eff.) Fatigue -7% Crit.dmg- 10.00% ---------- misc Max.mana +20.00 Telepathy Demon/Minor Demon/Major Curse of Madness Evasion: (Instant) Puts all charms on 5 cooldown Level 10.0 Pwr.cost 5 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 90 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 1.5 T1 hands armor [Random Unique] Arcane While equipped: Stats +4 Str +3 Mag +4 Wil dps ---------- Melee+ 4 acid 6 blight 4 fire 4 cold 4 lightning Dmg.mod +4% blight ----- def ----- Armour +1 Resists +6% blight ---------- misc See.Invis +6 Telepathy Dragon Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +6% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Mind.save +6 (+1 eff.) Heal/summ +50 ---------- misc Stam/ret +1.00 Equi/ret +1.10 Hate/m.crit +1.00 Curse of Nightmares A cap made of leather. |
![]() 2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex -1 Wil dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +1 Defense +9 (+4 eff.) Rng.Def +9 (+3 eff.) Fatigue +1% ---------- misc Stam/ret +0.80 Equi/ret +0.70 Max.vim +20.00 Curse of Shrouds A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Shrouds Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Mind.crit +2% ----- def ----- Resists +3% all Spell.save +6 (+1 eff.) Heal/summ +50 ---------- misc Light +2 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T1 lite [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +9% blight +3% acid Res.pen +15% blight +5% acid ----- def ----- Resists +12% blight +6% acid Mind.save +7 (+2 eff.) ---------- misc Light +4 See.Stealth +8 See.Invis +8 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Curse of Shrouds Flame: Level 10.0 Pwr.cost 2 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 734.35 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Nightmares A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 1/1 This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 28 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness Melee Ret 8 temporal ----- def ----- Resists +12% temporal ---------- misc Wards +2 physical +1 mind +2 darkness Talents +1 Ward +2 Silence Cooldown Silence -1 Curse of Shrouds Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns Puts all charms on 3 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +4 (+1 eff.) Acc +6 (+1 eff.) ----- def ----- Armour +6 Die.at -20.00 life ---------- misc Max.stam +10.00 Curse of Corpses Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 43 for 7 turns Puts all charms on 3 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T1 wand charm [Random Unique] Arcane While equipped: Stats +2 Str +1 Con dps ---------- Phys.pwr +2 (+0 eff.) Acc +2 (+1 eff.) Melee Ret 4 light 12 physical ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) HP.reg +0.40 Curse of Madness Reveal the area around you, dispelling darkness (radius 9, power 78 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 1 cooldown 100% to regenerate 1 positive energy. 100% to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Monmon the Higher Adventurer level 17
3rd Summertide 122nd year of Ascendancy at 12:57 see stats
By Monmon the Higher Adventurer level 13
2nd Summertide 122nd year of Ascendancy at 02:29 see stats
By Monmon the Higher Adventurer level 12
77th Pyre 122nd year of Ascendancy at 00:07 see stats
By Monmon the Higher Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Monmon the Higher Adventurer level 17
3rd Summertide 122nd year of Ascendancy at 12:35 see stats
By Monmon the Higher Adventurer level 12
75th Pyre 122nd year of Ascendancy at 00:04 see stats
By Monmon the Higher Adventurer level 12
75th Pyre 122nd year of Ascendancy at 00:04 see stats
By Monmon the Higher Adventurer level 12
77th Pyre 122nd year of Ascendancy at 19:16 see stats
By Monmon the Higher Adventurer level 15
2nd Summertide 122nd year of Ascendancy at 16:44 see stats
Log
Rested for 40 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).
Lore found: Rules of the Ziguranth
You can read all your collected lore in the game menu, by pressing Escape.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).
Monmon wears (replacing pair of rough leather boots 'Bethirinor' (Madness) (11 def, 1 armour)): pair of rough leather boots 'Chodur' (Madness) (0 def, 1 armour).
You gain 0.35 gold from the transmogrification of supercharged steel torque of psychoportation (Nightmares) [power 33] (6 cooldown).
You gain 1.65 gold from the transmogrification of cashmere robe of power (Misfortune) (2 def, 0 armour).
You gain 2.43 gold from the transmogrification of deflecting dwarven-steel shield of temporal resistance (+12%) (Shrouds) (12 def, 2 armour, 27-32.4 power, 80.5 block).
You gain 3.80 gold from the transmogrification of balanced steel waraxe of erosion (Nightmares) (14-19.6 power, 3 apr).
You gain 3.31 gold from the transmogrification of flaming dwarven-steel battleaxe of phasing (Corpses) (29.5-44.25 power, 12 apr).
There is a Mark of the Spellblaze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You feel very confident walking into this place.
Monmon deactivates Arcane Feed.
Monmon deactivates Inner Power.