











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Race: Banshee 1.5.0Adds Banshees as a new type of undead that harrow enemies with their sorrowful voices. Silence and confuse enemies. Banshees begin in a small starting zone of their own. Banshees are unlocked if you have unlocked any other undead. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Cat Point Cap Boost 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv QuickTome: Orb of Communication 1.3.1 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Convenient Digging 1.5.5 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Unlock Exotic Mastery 1.3.1Are you tired of needing to rescue a Warrior escort before you can train Exotic Mastery? Then this is the addon for you! This addon gives access to the Exotic Weapons Mastery talent by default so it can be trained on any character with Technique/Combat Training. It should be compatible will all other addons. High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Talents Work With Any Weapon 1.5.5Berserker punching orcs to death? Temporal Warden using guns? Why is this Sawbutcher using Mindstars? This mod removes some restrictions to let almost every talent work with almost any weapon. This mod is currently under development, so beware of potential problems and please report any bugs or errors here or preferably in the discussion thread. Suggestions are also welcome. More details and technical info can be found in the thread. Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Bugfix Pack 1.5.8An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 56 / 17% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 103.69015451894 (base 46) |
| Dexterity | 125.38030903789 (base 46) |
| Constitution | 147.38030903789 (base 46) |
| Magic | 116.69015451894 (base 46) |
| Willpower | 147.38030903789 (base 46) |
| Cunning | 141.38030903789 (base 46) |
Resources
| Mana | 1286/1306 |
| Psi | 987/987 |
| Life | 2013/2013 |
| Positive | 214/215 |
| Stamina | 692/692 |
| Steam | 100/100 |
| Healing Factor | 1.6992855974005 |
| Regeneration | 834.47188502315 |
Speed
| Mental | +562.10766326132% |
| Attack | 0% |
| Movement | +1208.5758356485% |
| Spell | 0% |
| Global | +99.941668286992% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 71 |
| See Stealth | 347.37426132866 |
| See Invisible | 401.75457036655 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine |
Offense: Mainhand
| Damage | 3493 |
| Accuracy | 195 |
| Crit Chance | 97% |
| APR | 251 |
| Speed | 0.15 |
Offense: Offhand
| Damage | 1899 |
| Accuracy | 178 |
| Crit Chance | 97% |
| APR | 285 |
| Speed | 0.15 |
Offense: Spell
| Spellpower | 206 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Mind
| Mindpower | 103 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +1410065443% |
| Arcane | +1410065425% |
| Cold | +1410065417% |
| All | +1410065407% |
| Lightning | +1410065443% |
| Darkness | +1410065480% |
| Temporal | +1410065410% |
| Physical | +1410065421% |
| Mind | +1410065430% |
| Fire | +1410065416% |
| Nature | +1410065442% |
Offense: Damage Penetration
| Acid | +10% |
| Blight | +10% |
| Physical | +16% |
| Mind | +30% |
| Lightning | +23% |
| Temporal | +10% |
| Darkness | +49% |
| Arcane | +25% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 460.96699545099 (100%) |
| Defense | 72 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 82 |
| Spell Save | 338 |
| Mental Save | 96 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 66%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 44%( 70%) |
| All | + 13%( 70%) |
| Mind | + 12%( 70%) |
| Lightning | + 63%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 27%( 70%) |
| Physical | + 45%( 86%) |
| Darkness | + 93%( 93%) |
| Fire | + 70%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 62% |
| Knockback Resistance | 0% |
| Stun Resistance | 91% |
| Poison Resistance | 15% |
| Blind Resistance | 72% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Psionic / Absorption | 22.20 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
| Technique / Duelist | 21.20 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Technique / Combat veteran | 28.10 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Cunning / Shadow magic | 24.90 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Technique / Combat techniques | 20.50 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Cunning / Stealth | 23.30 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Technique / Tireless Combatant | 34.20 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Spell / Temporal | 22.20 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Psionic / Psionic fog | 29.40 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Steamtech / Battlefield management | 22.60 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Technique / Agility | 27.40 |
| 9/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 21.80 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Spell / Arcane | 17.00 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Psionic / Projection | 30.20 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Cunning / Ambush | 23.70 |
| 9/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Superiority | 37.00 |
| 9/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Voracity | 67.80 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Psionic / Focus | 11.00 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Technique / Dual techniques | 22.40 |
| 30/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Cunning / Dirty fighting | 22.10 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Cunning / Lethality | 24.10 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
Generic Talents
| Cunning / Survival | 24.30 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Psionic / Mentalism | 15.80 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Psionic / Augmented mobility | 22.20 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Spell / Divination | 22.20 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Technique / Conditioning | 19.80 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Technique / Mobility | 23.70 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Cursed / Cursed aura | 26.20 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Spell / Staff combat | 22.20 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 23.40 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Celestial / Light | 23.20 |
| 13/5 |
| 9/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 28.40 |
| 4/5 |
| 7/5 |
| 8/5 |
| 5/5 |
| 10/5 |
| 15/5 |
| 30/5 |
| Spell / Conveyance | 25.40 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
| Psionic / Dreaming | 17.00 |
| 19/5 |
| 15/5 |
| 11/5 |
| 7/5 |
Effects
| talent | Blade Flurry |
| talent | Pace Yourself |
| talent | Dig |
| talent | Skate |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 27.7)Penalty : Fractured Sanity: -1% Mind Resistance, -2% Confusion Immunity Power 1+: Unleashed: +83% critical damage, +40% off-hand weapon damage Power 2+: -1 Luck, +54 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 5.8% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 27.7): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 1% when tested. Power 1+: Removed from Reality: +29 Physical Resistance, +16 Maximum Physical Resistance Power 2+: -1 Luck, +54 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 36 air and an additional 9 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 52 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 24.7)Penalty : Fear of Death: -1% resistance against damage from the undead. Power 1+: Power over Death: +51% damage against the undead. Power 2+: -1 Luck, +25 Strength, +25 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 25. Power 4+: Reprieve from Death: Humanoids you slay have a 71% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | The target is under protection, removing one negative effect per turn. Providence |
| detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 27.7)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +55 Defense, +28 Ranged Defense Power 2+: -1 Luck, +54 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+82% chance to avoid traps). Power 4+: Unfortunate End: There is a 65% chance that the damage you deal will increase by 47% if the increase would be enough to kill your opponent. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 26.7)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 1%) for 4 turns. Power 1+: Nightwalker: +107 Darkness Resistance, +23% Max Darkness Resistance, +55 See Invisible Power 2+: -1 Luck, +52 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 128% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 128% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 57% of the way to your next Rank. You have killed: 117 Uniques 26 Bosses 33 Elite Bosses 13 Veterans 1 Heroics 0 Legends 0 Destroyers 0 Epics 1 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 810. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of squid ink. * You've found the needed honey tree root. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed black mamba head. * You've found the needed sandworm tooth. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed electric eel tail. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed minotaur nose. * You've found the needed vial of greater demon bile. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
| On feet | Cobragrinder (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +4 Wil +3 Con +7 Lck dps ---------- Phys.crit +4.0% Mind.crit +1% Crit.mult +25.00% Phys.pwr +4 (+0 eff.) Mind.pwr +4 (+1 eff.) Res.pen +6% physical Apr +5 ----- def ----- Armour +1 Fatigue -4% Resists +7% lightning +7% temporal +3% nature Phys.save +7 (+1 eff.) Mind.save +9 (+2 eff.) Stealth +7 ---------- misc Max.enc +26 Max.hate +6.00 Curse of Misfortune Blindside: Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | pouch of iron shots 'Kobar' (Nightmares) (16/16, 276% power, 1 apr)3.0 T1 shot ammo [Random Unique] Arcane/Psionic Power 277% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 16 Ranged+ +6 lightning +12 arcane On Hit: * 20% chance to cause random gloom * 40% chance to disease * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown Curse of Nightmares Shots are used with slings to pummel your foes to death. |
| Light source | Yvalrata the alchemist's lamp (Nightmares)1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun dps ---------- Mind.crit +7% Mind.pwr +11 (+2 eff.) Dmg.mod +8% darkness Melee Ret 21 fire ----- def ----- Resists +11% light +8% fire Crit.dmg- 5.00% Affinity +5% darkness Phys.save +6 (+1 eff.) Spell.save +39 (+2 eff.) Mind.save +25 (+5 eff.) Disease- +30% ---------- misc Light -7 Infravis +11 See.Stealth +15 See.Invis +14 Curse of Nightmares Moonlight Ray: Puts all charms on 1 cooldown Level 4.0 Pwr.cost 1 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 51058940521.02 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Growtouch the voratun helm (Corpses) (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +13 Str +8 Dex +5 Wil dps ---------- Dmg.mod +15% nature +9% fire Res.pen +25% nature Melee Ret 19 physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Fatigue +5% Resists +12% acid +13% fire +14% cold Mind.save +14 (+3 eff.) ---------- misc Light +2 Curse of Corpses Skullcracker: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 99347813642.3 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Gubeth the voratun gauntlets (Misfortune) (0 def, 18 armour)1.5 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con dps ---------- Spell.crit +2% Crit.mult +15.00% S.pwr/crit +4 Melee+ 14 cold 13 physical Dmg.mod +9% acid +11% physical +10% cold Melee Ret 8 blight ----- def ----- Armour +18 Resists +10% cold Phys.save +27 (+5 eff.) Spell.save +10 (+0 eff.) Mind.save +22 (+4 eff.) Max.HP +67.00 HP.reg +9.30 Disarm- +46% ---------- misc Stam/turn +3.10 Psi/turn +0.22 Max.stam +34.00 Max.vim +20.00 Curse of Misfortune Juggernaut: (Instant) Puts all charms on 1 cooldown Level 111.0 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 169% and provides a 178% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Aeraregohell the voratun pickaxe (Madness) (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +6 Dex +9 Mag dps ---------- Spell.crit +18% Mind.crit +1% Crit.mult +15.00% Phys.pwr +8 (+0 eff.) Mind.pwr +2 (+1 eff.) Mov.spd +10% Melee Ret 12 mind ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +8% physical Max.HP +32.00 ---------- misc Hate/m.crit +1.00 Max.mana +79.00 Max.stam +26.00 While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Gluyasenn (Nightmares)0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +4 Str dps ---------- Phys.crit +2.0% Melee+ 9 bleed Ranged+ 11 bleed Res.pen +5% mind Apr +1 On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Armour +8 Resists +7% nature +9% blight Phys.save +30 (+6 eff.) Heal.mod +5% Poison- +15% Disease- +14% ---------- misc Hate/m.crit +3.00 Max.hate +7.00 Curse of Nightmares Bleeding Edge: Puts all charms on 1 cooldown Level 4.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | Fogbringer (Nightmares)0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Str +16 Mag +1 Wil +6 Cun +17 Con dps ---------- Phys.pwr +13 (+0 eff.) Spell.pwr +13 (+1 eff.) Mind.pwr +12 (+2 eff.) ----- def ----- Resists +5% arcane +3% darkness Spell.save +53 (+3 eff.) Mind.save +19 (+4 eff.) Confus- +30% ---------- misc Equi/ret +0.08 Psi/ret +0.04 Max.stam +59.00 Max.hate +10.00 Curse of Nightmares Rings can have magical properties. |
| Around neck | Rhegund (Misfortune)0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil +4 Con +20 Lck dps ---------- Crit.mult +18.00% Mind.pwr +15 (+3 eff.) Dmg.mod +3% arcane +3% temporal Res.pen +10% arcane +10% temporal Acc +30 (+3 eff.) Apr +19 Melee Ret 8 arcane 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +18 (+5 eff.) Resists +9% temporal +23% light +27% darkness Phys.save +20 (+4 eff.) Mind.save +15 (+3 eff.) Unseen.red 19% Max.HP +57.00 HP.reg +3.00 Blind- +50% Confus- +24% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.40 Technique/Mobility Curse of Misfortune Amulets can have magical properties. |
| In main hand | Olaleg the voratun longsword (Shrouds) (292% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 293% Range: 1.4x Uses 100% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +40 darkness Against +39% Living On Hit: * 27% chance to daze at end of turn On Crit: * cripple the target While equipped: Stats +4 Str +4 Dex +9 Mag +6 Wil +5 Cun +9 Con dps ---------- Phys.crit +12.0% Phys.pwr +15 (+1 eff.) Dmg.mod +12% acid Res.pen +13% lightning +10% physical Acc +14 (+1 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +14 (+4 eff.) Disarm- +72% ---------- misc Infravis +2 Telepathy Dragon Curse of Shrouds Sharp, long, and deadly. |
| Around waist | Shocknail the rough leather belt (Madness)1.0 T1 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Str dps ---------- Dmg.mod +21% lightning Res.pen +10% lightning ----- def ----- Armour +7 Defense +7 (+2 eff.) Fatigue -4% Resists +6% acid +12% fire +6% lightning +12% cold Crit.dmg- 15.00% Phys.save +12 (+2 eff.) Curse of Madness A belt that goes around your waist. |
| In off hand | living mindstar 'Shimmerquill' (Shrouds) (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. This mindstar will resonate with other psionic mindstars. Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Dagger Mastery Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +30% Melee+ +8 blight While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +22 (+4 eff.) Dmg.mod +6% acid +40% darkness +15% arcane +23% mind +10% nature Res.pen +29% darkness +15% arcane +10% nature +25% mind Melee Ret 12 lightning ----- def ----- Resists +6% acid +20% darkness +9% lightning +10% mind +8% nature Dmg.Resnn +24% Max.HP +48.00 HP.reg +2.00 Blind- +22% ---------- misc Equi/ret +1.60 Psi/ret +2.50 Max.mana +40.00 Masteries +0.20 Wild-gift/Harmony +0.20 Cursed/Darkness Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Layomina the elven-silk cloak (Misfortune) (3 def, 6 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +12 Mag +15 Wil +5 Cun dps ---------- Spell.crit +8% Mind.crit +8% Dmg.mod +25% darkness +3% physical Res.pen +20% darkness +10% blight ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +25% darkness Phys.save +9 (+2 eff.) Spell.save +40 (+2 eff.) Mind.save +30 (+5 eff.) Stealth +25 HP.reg +0.80 ---------- misc Max.mana +70.00 Max.stam +15.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun mail armour 'Sunvile' (Shrouds) (19 def, 19 armour)14.0 T5 heavy armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +10 Wil +5 Cun +10 Con dps ---------- Dmg.mod +9% acid +15% lightning Res.pen +10% acid Melee Ret 22 light 8 acid ----- def ----- Armour +19 Defense +19 (+5 eff.) Fatigue +27% Resists +36% lightning +61% darkness +52% blight +40% fire -16% light Phys.save +10 (+2 eff.) Spell.save +9 (+0 eff.) Mind.save +28 (+5 eff.) ---------- misc Light +6 Curse of Shrouds A suit of armour made of mail. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Explosive Force0.0 potion [Plot Item] Nature Permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 10; power 73; turns 5; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 36). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 73) for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 29%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 8 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
manasurge rune of the duelist (1106% regen over 10 turns; 55 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1106% for 10 turns and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune (absorb 344 for 6 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 344 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
restful stralite amulet of magic (+9) (Nightmares)0.1 T4 amulet jewelry [Ego] Arcane/Master While equipped: Stats +9 Mag ----- def ----- Fatigue -9% HP.reg +2.50 Curse of Nightmares Amulets can have magical properties. |
Singevile (Nightmares)0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +14.00% Phys.pwr +9 (+0 eff.) Spell.pwr +6 (+0 eff.) Phys.spd +10% Dmg.mod +6% acid +8% physical +3% darkness +12% fire +7% lightning +7% cold Res.pen +20% darkness +15% fire Acc +5 (+0 eff.) Apr +17 Melee Ret 8 darkness ----- def ----- Resists +19% lightning +15% fire Stun/Frz- +40% Curse of Nightmares Amulets can have magical properties. |
gold ring 'Urukalthogas' (Madness)0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +1 Dex +3 Wil dps ---------- Dmg.mod +13% light Acc +6 (+0 eff.) Apr +1 ----- def ----- Armour +6 Resists +26% light Mind.save +19 (+4 eff.) Confus- +57% ---------- misc Max.stam +5.00 Infravis +2 Curse of Madness Rings can have magical properties. |
warrior's gold ring of darkness (+32%) (Shrouds)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +16% darkness ----- def ----- Armour +14 Resists +32% darkness Curse of Shrouds Rings can have magical properties. |
Kor's Fall (Corpses) (274% power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 275% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Dagger Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Curse of Corpses Bone Spear: Level 3.0 Pwr.cost 1 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 37727787383.42 physical damage to all targets in line, and inflicting bleeding for another 18863893691.71 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
ash starstaff of wizardry (Shrouds) (277% power, 3 apr, light element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 277% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Dagger Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +2% Spell.pwr +12 (+1 eff.) Dmg.mod +15% light ---------- misc Max.mana +50.00 Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Layutta (Misfortune) (280% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 280% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Dagger Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +16 mind While equipped: dps ---------- Spell.crit +26% Mind.crit +1% Crit.mult +5.00% Spell.pwr +32 (+3 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +20% lightning Res.pen +15% mind +10% lightning ----- def ----- Armour +14 Hardiness +7% Defense +6 (+2 eff.) Resists +5% arcane Phys.save +6 (+1 eff.) ---------- misc Wards +2 lightning Talents +3 Ward +1 Command Staff Curse of Misfortune Unleash an elemental blastwave, dealing 326935374733.24 to 392322449679.88 lightning damage in a radius 4 around the user Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal yew magestaff of fate (Corpses) (280% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 280% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Dagger Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +21.00% Spell.pwr +17 (+1 eff.) Melee+ 27 fire Dmg.mod +20% arcane ----- def ----- Phys.save +11 (+2 eff.) Spell.save +11 (+0 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Invis +10 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
infernal yew vilestaff of fate (Misfortune) (280% power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 280% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Dagger Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +27.00% Spell.pwr +17 (+1 eff.) Melee+ 27 fire Dmg.mod +20% blight ----- def ----- Phys.save +11 (+2 eff.) Spell.save +11 (+0 eff.) Mind.save +11 (+2 eff.) ---------- misc See.Invis +14 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Airglean (Misfortune) (282% power, 5 apr, light element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 283% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Dagger Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +20 lightning +20 arcane On Hit.r1 +20 lightning While equipped: Stats +9 Mag +7 Cun +7 Con dps ---------- Spell.crit +4% Crit.mult +45.00% Spell.pwr +20 (+2 eff.) S.pwr/crit +10 Melee+ 23 fire Dmg.mod +3% lightning +25% light +6% arcane Res.pen +12% light On Hit (Melee): * 17% chance to disease ----- def ----- Armour +9 Hardiness +10% Phys.save +9 (+2 eff.) ---------- misc Vim/s.crit +12.00 Max.vim +74.00 Max.N.En +44.00 See.Invis +15 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Eilinarialranne (Nightmares) (283% power, 8 apr, darkness element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 284% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Dagger Mastery Acc+ +1.3% procs dam / acc Apr +8 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Mag +6 Cun +8 Con dps ---------- Phys.crit +23.0% Spell.crit +8% Crit.mult +56.00% Phys.pwr +13 (+0 eff.) Spell.pwr +42 (+4 eff.) S.pwr/crit +10 Dmg.mod +27% physical +27% temporal +27% darkness +27% light Acc +15 (+1 eff.) Apr +2 On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Max.HP +20.00 HP.reg +0.20 ---------- misc Mana/turn +0.30 Vim/s.crit +7.00 Max.vim +44.00 Max.N.En +44.00 Talents +1 Command Staff Curse of Nightmares Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
Blazemight the dragonbone vilestaff (Madness) (285% power, 6 apr, blight element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 286% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Dagger Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 light +4 fire On Crit.r2 +8 light While equipped: dps ---------- Phys.crit +33.0% Spell.crit +12% Crit.mult +41.00% Phys.pwr +28 (+1 eff.) Spell.pwr +34 (+3 eff.) Dmg.mod +30% blight +3% fire +15% arcane Acc +24 (+2 eff.) On Hit (Melee): * 20% chance to blind ----- def ----- Defense +14 (+4 eff.) Resists +10% temporal +15% darkness +6% light Anom.red +25 Def/telep +33 Res/telep +25% Dur/telep +34% ---------- misc Mana/turn +0.26 Max.mana +100.00 Light +7 Talents +1 Command Staff Curse of Madness Illuminate: Puts all charms on 1 cooldown Level 43.6 Pwr.cost 1 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 24 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 4 turns. At level 4, it also deals 119111563618.60 light damage. Staves designed for wielders of magic, by the greats of the art. |
Getolarak (Nightmares) (287% power, 6 apr, lightning element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 288% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Dagger Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +9% Crit.mult +13.00% Phys.pwr +18 (+1 eff.) Spell.pwr +22 (+2 eff.) Dmg.mod +34% lightning Acc +11 (+1 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +15 Hardiness +8% Defense +18 (+5 eff.) Rng.Def +6 (+2 eff.) Phys.save +10 (+2 eff.) ---------- misc Wards +3 lightning Talents +4 Ward +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
Islalrassra the dragonbone magestaff (Misfortune) (285% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 286% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Dagger Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Phasing +20% Melee+ +8 blight While equipped: Stats +12 Con dps ---------- Phys.crit +41.0% Spell.crit +7% Crit.mult +55.00% Spell.pwr +32 (+3 eff.) Dmg.mod +30% fire ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +5% arcane +6% light Spell.save +10 (+0 eff.) HP.reg +3.80 Heal.mod +50% Confus- +20% ---------- misc Mana/turn +0.38 Hate/m.crit +2.00 Max.mana +99.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Lelyroddachak (Shrouds) (285% power, 6 apr, lightning element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 286% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Dagger Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.crit +25.0% Spell.crit +13% Crit.mult +32.00% Phys.pwr +11 (+0 eff.) Spell.pwr +45 (+4 eff.) Dmg.mod +30% lightning +9% physical +30% cold +30% arcane +30% fire Acc +21 (+2 eff.) ----- def ----- Armour +7 Hardiness +10% Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +15% temporal +15% darkness +3% physical Phys.save +12 (+2 eff.) Anom.red +19 HP.reg +2.20 Heal.mod +30% Def/telep +26 Res/telep +24% Dur/telep +35% ---------- misc Stam/turn +0.60 Max.stam +30.00 Talents +1 Command Staff Curse of Shrouds Project a bolt elemental energy from the staff (to range 10) dealing 333450227687.26 to 400140273224.71 lightning damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe 'Zubekira' (Misfortune) (280% power, 4 apr)3.0 T1 battleaxe 2H weapon [Random Unique] Master/Psionic Power 280% Range: 1.5x Uses 120% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +4 Crit +9.5% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: dps ---------- Phys.pwr +4 (+0 eff.) Res.pen +5% physical +9% mind +9% darkness Acc +9 (+0 eff.) ----- def ----- Defense +9 (+3 eff.) HP.reg +0.20 Disarm- +32% Curse of Misfortune Massive two-handed battleaxes. |
quick stralite battleaxe of massacre (Corpses) (301% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 301% Range: 1.5x Uses 120% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 111% While equipped: Stats +9 Dex dps ---------- Acc +16 (+1 eff.) Curse of Corpses Massive two-handed battleaxes. |
voratun battleaxe of rage (Nightmares) (299% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 299% Range: 1.5x Uses 120% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +10 Str dps ---------- Dmg.mod +19% physical Acc +20 (+2 eff.) ---------- misc Stam/ret +4.00 Curse of Nightmares Massive two-handed battleaxes. |
Faluyarand the Flarewither (Shrouds) (284% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Psionic Power 285% Range: 1.5x Uses 120% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 lightning +4 fire On Hit.r1 +12 mind On Hit: * 25% chance for lightning to arc to a second target * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +3% mind +12% fire ----- def ----- Resists +6% mind +3% fire Curse of Shrouds Massive two-handed mauls. |
dwarven-steel greatmaul 'Layeyada' (Madness) (291% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 291% Range: 1.5x Uses 120% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +94 insidious poison +19 temporal +17 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: Stats +2 Dex +5 Mag +4 Wil +3 Cun dps ---------- Phys.crit +14.0% Dmg.mod +6% mind Res.pen +16% physical Acc +16 (+1 eff.) Apr +14 ----- def ----- Crit.dmg- 5.00% ---------- misc Psi/ret +0.16 Max.psi +20.00 Curse of Madness Massive two-handed mauls. |
elemental dwarven-steel greatmaul of ruin (Shrouds) (292% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego++] Arcane/Master Power 292% Range: 1.5x Uses 120% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Phys.crit +16.0% Crit.mult +23.00% Res.pen +17% acid +17% fire +19% lightning +14% cold Apr +16 Curse of Shrouds Massive two-handed mauls. |
caustic steel greatsword of persecution (Corpses) (283% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Nature/Disrupt Power 283% Range: 1.6x Uses 120% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Against +21% Unnatural On Hit: * 21% chance to corrode armour by 30% While equipped: Stats +6 Wil dps ---------- Res.pen +13% acid ----- def ----- HP.reg +2.00 Curse of Corpses Massive two-handed swords. |
warbringer's dwarven-steel greatsword (Madness) (288% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 289% Range: 1.6x Uses 120% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +16 (+1 eff.) Res.pen +16% physical ----- def ----- Disarm- +31% Curse of Madness Massive two-handed swords. |
quick stralite greatsword (Shrouds) (295% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 296% Range: 1.6x Uses 120% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 111% While equipped: Stats +9 Dex dps ---------- Acc +19 (+1 eff.) Curse of Shrouds Massive two-handed swords. |
Blade of Distorted Time (Misfortune) (290% power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 291% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * inflicts bonus temporal damage and slows target While equipped: dps ---------- Dmg.mod +12% temporal +10% physical Curse of Misfortune Rethread: Level 2.0 Pwr.cost 1 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Rethread the timeline, dealing 19322960833.20 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Everpyre Blade (Madness) (289% power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 290% Range: 1.4x Uses 100% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +18.0% Atk.spd 100% Dmg.conv 50% fire While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire Curse of Madness Fire Breath: Level 2.0 Pwr.cost 1 out of 25/25. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 25877951632.86 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Obsidianprophet (Shrouds) (304% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 305% Range: 1.4x Uses 100% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 darkness On Hit: * 28% chance to daze at end of turn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +4 Str +3 Dex +3 Mag +4 Wil +3 Cun +4 Con dps ---------- Res.pen +13% nature +11% lightning Melee Ret 12 darkness ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +3% temporal +6% all Die.at -20.00 life Disarm- +20% Curse of Shrouds Sharp, long, and deadly. |
Erogar (Corpses) (276% power, 2 apr)3.0 T1 mace 1H weapon [Random Unique] Arcane/Master Power 276% Range: 1.4x Uses 100% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +7 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +3 Wil +2 Con dps ---------- Phys.pwr +6 (+0 eff.) Res.pen +6% physical ----- def ----- Mind.save +15 (+3 eff.) Disarm- +13% ---------- misc Equi/ret +0.08 Hate/m.crit +2.00 Telepathy Demon/Minor Demon/Major Curse of Corpses Blunt and deadly. |
voratun mace 'Blazehue' (Shrouds) (301% power, 19 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 302% Range: 1.4x Uses 100% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.1% dam / acc Apr +19 Crit +3.0% Atk.spd 100% Phasing +58% Melee+ +19 cold On Hit: * Random elemental explosion * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +16% acid +15% fire +17% lightning +15% cold Acc +15 (+1 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +12 (+3 eff.) Resists +6% cold +5% arcane +2% physical Blind- +5% Cut- +30% Disarm- +47% ---------- misc Telepathy Humanoid/Orc Curse of Shrouds Blunt and deadly. |
Skullcleaver (Corpses) (280% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 280% Range: 1.4x Uses 100% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight On Hit: 10% Greater Weapon Focus 2 While equipped: dps ---------- Dmg.mod +8% blight Curse of Corpses A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Brenathel the steel waraxe (Misfortune) (281% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 282% Range: 1.4x Uses 100% Str Dmg Arcane Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +10 light +30 insidious poison Against +14% Undead On Hit: * 25% chance to put talents on cooldown * Random elemental explosion * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +9% mind Res.pen +10% acid +11% fire +11% lightning +11% cold ----- def ----- Armour +6 Resists +3% lightning Crit.dmg- 5.00% Disarm- +10% Pinning- +5% Teleport- +15% ---------- misc Equi/ret +0.16 Hate/m.crit +1.00 Max.psi +10.00 Curse of Misfortune One-handed war axes. |
Islulerin (Madness) (292% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 293% Range: 1.4x Uses 100% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +5 Crit +8.5% Atk.spd 100% Melee+ +17 blight +14 lightning On Hit: 10% Epidemic 4 On Hit: * 16% chance to disease * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Phys.pwr +2 (+0 eff.) ----- def ----- Mind.save +20 (+4 eff.) Die.at -20.00 life Heal.mod +10% Disease- +22% ---------- misc Stam/turn +0.40 Max.stam +15.00 Curse of Madness One-handed war axes. This object's appearance was changed to Everpyre Blade (Madness). |
glacial stralite waraxe of evisceration (Madness) (285% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Master Power 286% Range: 1.4x Uses 100% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +25 ice On Crit: * wounds the target for 7 turns: 88 bleeding, 117% reduced healing While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+0 eff.) Res.pen +13% cold ----- def ----- Armour +12 Curse of Madness One-handed war axes. |
stralite waraxe 'Chamokath' (Corpses) (286% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 286% Range: 1.4x Uses 100% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 blight +23 cold +17 light Against +17% Undead On Crit.r2 +8 acid On Hit: 10% Epidemic 4 On Hit: * 15% chance to disease * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 88 bleeding, 117% reduced healing While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +12 (+0 eff.) Res.pen +11% mind +13% darkness Acc +12 (+1 eff.) ----- def ----- Defense +16 (+4 eff.) Rng.Def +6 (+2 eff.) Resists +6% darkness +6% temporal Spell.save +31 (+2 eff.) Poison- +5% Disease- +29% Cut- +10% Disarm- +37% Knockbk- +5% Teleport- +5% Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Corpses One-handed war axes. |
Duvogarin the voratun waraxe (Madness) (295% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 296% Range: 1.4x Uses 100% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +6 Crit +9.0% Atk.spd 100% Phasing +20% Melee+ +20 lightning +4 physical On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% ---------- misc Max.stam +25.00 Curse of Madness One-handed war axes. |
Eiliniwen the iron dagger (Shrouds) (278% power, 5 apr)1.0 T1 dagger 1H weapon [Random Unique] Arcane/Master Power 278% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 111% Melee+ +8 cold While equipped: Stats +3 Dex +3 Mag +1 Con dps ---------- Mind.crit +6% Dmg.mod +6% mind Res.pen +12% physical Acc +24 (+2 eff.) Apr +12 ----- def ----- Defense +5 (+2 eff.) Crit.dmg- 15.00% Disarm- +21% ---------- misc Equi/ret +0.08 Hate/m.crit +2.00 See.Invis +6 Curse of Shrouds Sharp, short and deadly. |
Eilinybeth the iron dagger (Corpses) (274% power, 5 apr)1.0 T1 dagger 1H weapon [Random Unique] Nature/Psionic Power 275% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 nature +5 temporal On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +6% temporal Stun/Frz- +30% Curse of Corpses Sharp, short and deadly. |
iron dagger (Madness) (275% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 275% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Curse of Madness Sharp, short and deadly. |
iron dagger (Nightmares) (275% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 275% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Curse of Nightmares Sharp, short and deadly. |
zircon dagger (Shrouds) (274% power, 5 apr)1.0 T1 dagger 1H weapon [Random Unique] Arcane/Master Power 274% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 acid On Crit: * wounds the target for 7 turns: 88 bleeding, 117% reduced healing * splashes the target with acid While equipped: Stats +2 Cun dps ---------- Phys.crit +5.0% Phys.pwr +6 (+0 eff.) ----- def ----- Armour +1 Resists +6% blight +6% temporal +3% acid +1% all Pinning- +20% Curse of Shrouds Sharp, short and deadly. |
Beleriavea (Shrouds) (280% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 280% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +2 Str dps ---------- Dmg.mod +6% mind Res.pen +5% physical Acc +7 (+0 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Curse of Shrouds Sharp, short and deadly. |
Flashvile (Corpses) (286% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 286% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 acid On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance to put talents on cooldown On Crit: * splashes the target with acid * cripple the target While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +3% temporal Melee Ret 20 light On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ---------- misc Light +3 Curse of Corpses Sharp, short and deadly. |
dwarven-steel dagger 'Rotwolf' (Corpses) (277% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 278% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 acid +11 temporal +4 nature On Hit.r1 +4 nature On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target * wounds the target for 7 turns: 88 bleeding, 117% reduced healing * splashes the target with acid While equipped: dps ---------- Phys.crit +26.0% Crit.mult +13.00% Phys.pwr +8 (+0 eff.) Dmg.mod +9% nature +9% arcane Apr +9 Melee Ret 11 temporal ----- def ----- Resists +11% temporal +18% nature +5% arcane Curse of Corpses Sharp, short and deadly. |
stralite dagger 'Oloroddavor' (Corpses) (293% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 294% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 mind +4 arcane +12 light Against +16% Undead On Crit.r2 +4 mind While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Dmg.mod +3% arcane Melee Ret 20 mind ---------- misc Max.hate +2.00 Curse of Corpses Sharp, short and deadly. |
Anulen the Scorchfury (Madness) (289% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Psionic Power 290% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Fire Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +29 darkness +16 blight +12 mind Against +27% Living On Crit.r2 +8 mind On Hit: 10% Epidemic 5 On Hit: * 28% chance to corrode armour by 30% * 16% chance to disease * 25% chance to put talents on cooldown While equipped: Stats +1 Cun dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +11% acid +5% fire ----- def ----- Mind.save +6 (+1 eff.) HP.reg +2.00 Disease- +23% ---------- misc Hate/m.crit +5.00 Curse of Madness Sharp, short and deadly. |
Belama (Shrouds) (288% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 289% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 mind On Hit.r1 +25 fire On Hit: * 20% chance to disease * 28% chance to cause random gloom On Crit: * wounds the target for 7 turns: 88 bleeding, 117% reduced healing While equipped: Stats +3 Mag +4 Wil +7 Cun dps ---------- Phys.crit +11.0% Phys.pwr +10 (+0 eff.) Dmg.mod +6% blight Res.pen +12% physical Acc +8 (+0 eff.) Apr +7 ----- def ----- Fatigue -8% ---------- misc Light +2 Curse of Shrouds Sharp, short and deadly. |
mossy mindstar 'Voidwrack' (Misfortune) (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. This natural mindstar summons a caller. This natural lightning should be returned to the wyrm. Power 75% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Mastery Dagger Mastery Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +8 mind On Crit.r2 +12 darkness On Hit: * 40% chance to blind While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +6 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +5% lightning +12% mind +15% darkness Res.pen +5% lightning +7% mind +7% darkness Melee Ret 6 lightning ----- def ----- Resists +6% lightning Max.HP +16.00 HP.reg +0.80 ---------- misc Max.psi +20.00 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Psionic Fury (Nightmares) (104% power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 105% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Dagger Mastery Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+2 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Curse of Nightmares Release a wave of psionic power, dealing 31528456011.47 mind damage (based on Willpower) to all within radius 5. Uses 1 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
absorbing thorny mindstar of sand (Madness) (98% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic This natural sand should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Power 99% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Nature Mastery Dagger Mastery Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +13% physical Res.pen +14% physical Melee Ret 14 physical ----- def ----- Resists +16% lightning +17% fire +9% physical +17% cold ---------- misc Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Curse of Madness Burrow: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 27 of target armor and 14% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gletira the pulsing mindstar (Nightmares) (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This natural fire should be returned to the wyrm. The natural wyrm seeks an element. Power 108% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Dagger Mastery Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +4 Mag +7 Cun +5 Con dps ---------- Mind.crit +14% Crit.mult +21.00% Mind.pwr +18 (+3 eff.) All.spd +5% Dmg.mod +41% mind +15% fire Res.pen +14% fire Melee Ret 9 lightning 8 physical 26 fire 21 acid 8 cold ----- def ----- Resists +9% lightning +9% physical +3% darkness +32% fire +6% blight +9% cold +5% arcane +9% acid Heal.mod +26% Heal/summ +38 Stun/Frz- +10% ---------- misc Hate/kill +5.00 Psi/kill +5.00 Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Curse of Nightmares Inflict 19840000242.05 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of clarity (Nightmares) (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Dagger Mastery Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Crit.mult +16.00% Mind.pwr +8 (+2 eff.) ----- def ----- Mind.save +7 (+1 eff.) ---------- misc Max.psi +42.00 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Ebonygore' (Nightmares) (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This harmonious mindstar will complement other natural mindstars. Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Dagger Mastery Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Mag dps ---------- Mind.crit +10% Mind.pwr +14 (+3 eff.) Dmg.mod +7% darkness +7% nature +20% mind Res.pen +5% nature Melee Ret 6 mind 27 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Fatigue -6% Resists +7% nature +3% darkness Phys.save +7 (+1 eff.) Spell.save +9 (+0 eff.) Mind.save +7 (+1 eff.) ---------- misc Equi/ret +3.40 See.Invis +9 Masteries +0.10 Wild-gift/Harmony Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Everpyre Blade (Madness). |
manaburning living mindstar of storms (Misfortune) (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt This natural lightning should be returned to the wyrm. Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Dagger Mastery Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 23 arcane resource burn While equipped: Stats +4 Str +4 Dex +3 Mag +4 Wil +4 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +20% lightning Res.pen +17% lightning Melee Ret 20 lightning ----- def ----- Resists +18% lightning +10% arcane Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazebringer's dwarven-steel steamsaw of rage (Misfortune) (279% power, 14 apr)3.0 T3 steamsaw 1H weapon [Ego++] Nature/Master/Steamtech Power 280% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +48 On Crit.r2 +14 fire Uses 1.0 Steam While equipped: Stats +5 Str dps ---------- All.spd +4% Dmg.mod +11% physical Res.pen +10% fire Acc +11 (+1 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Stam/ret +1.70 Talents +2 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Stormlash (Corpses) (278% power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 279% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+0 eff.) Curse of Corpses Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 4004617174.24 to 12013851522.73 lightning damage (based on Magic and Dexterity). Uses 1 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
elven-wood longbow of true flight (Nightmares)4.0 T4 longbow 2H weapon [Ego+] Master Mastery Dagger Mastery Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +20.0% Acc +17 (+1 eff.) Curse of Nightmares Longbows are used to shoot arrows at your foes. |
glacial elven-wood longbow of nature (Shrouds)4.0 T4 longbow 2H weapon [Ego++] Nature Mastery Dagger Mastery Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +42 nature +20 cold While equipped: dps ---------- Res.pen +20% nature +20% cold ----- def ----- Armour +20 Resists +14% all Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Layiwyn the dragonbone longbow (Misfortune)4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Mastery Dagger Mastery Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +35 lightning +24 fire While equipped: dps ---------- Phys.crit +21.0% Dmg.mod +24% lightning +58% physical +24% fire +33% temporal Res.pen +20% physical +21% temporal Acc +23 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +6% lightning +6% temporal +3% light +5% arcane +6% mind Blind- +5% Disease- +5% ---------- misc Cooldown Pin Down -1 Fragmentation Shot -2 Arrow Stitching -1 Curse of Misfortune Longbows are used to shoot arrows at your foes. |
hardened leather sling 'Dagador' (Misfortune)4.0 T3 sling 1H weapon [Random Unique] Arcane/Nature/Master Mastery Dagger Mastery Acc+ +0.1% dam / acc Atk.spd 125% Range +8 Ranged+ +14 cold On Hit.r1 +4 temporal On Hit: * 13% chance to daze at end of turn While equipped: Stats +4 Str +3 Dex +4 Mag +3 Wil +3 Cun +4 Con dps ---------- Phys.crit +4.0% Dmg.mod +17% cold +51% physical Res.pen +10% lightning +17% physical +10% temporal Acc +11 (+1 eff.) ---------- misc Infravis +3 Cooldown Fragmentation Shot -4 Pin Down -2 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Bodralar the drakeskin leather sling (Madness)4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Mastery Dagger Mastery Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +11 cold +9 fire While equipped: Stats +10 Str +1 Mag +2 Cun dps ---------- Crit.mult +15.00% Phys.pwr +17 (+1 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +18% cold +3% mind +16% fire Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
Glowwreck the quiver of yew arrows (Shrouds) (23/23, 294% power, 10 apr)3.0 T3 arrow ammo [Random Unique] Arcane/Master/Psionic Power 294% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Acc +21 Apr +10 Crit +2.0% Capacity 23 Ranged+ +33 acid +40 darkness +8 blight +15 mind +8 light Against +20% Living On Hit.r1 +16 blight +29 fire +4 acid On Hit: * 40% chance to corrode armour by 30% * 20% chance to cause random gloom * 20% chance to torment the target On Crit: * splashes the target with acid Curse of Shrouds Arrows are used with bows to pierce your foes to death. |
Blazebrace the pouch of iron shots (Nightmares) (13/13, 276% power, 1 apr)3.0 T1 shot ammo [Random Unique] Arcane Power 276% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 13 Ranged+ +7 acid +5 cold +8 light On Hit.r1 +16 light On Hit: * 40% chance to blind On Crit: * splashes the target with acid Curse of Nightmares Shots are used with slings to pummel your foes to death. |
Bethoriaba the pouch of stralite shots (Shrouds) (20/20, 302% power, 15 apr)3.0 T4 shot ammo [Random Unique] Nature/Master/Psionic Power 302% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.1% dam / acc Apr +15 Crit +8.5% Capacity 20 Proj.spd +200% Ranged+ +36 darkness +4 blight +16 cold +12 arcane +45 mind Against +17% Living On Hit.r1 +12 mind On Crit.r2 +8 mind +13 cold On Hit: * 20% chance to torment the target * 25% chance to put talents on cooldown Curse of Shrouds Shots are used with slings to pummel your foes to death. |
flaming dwarven-steel shield of crushing (Nightmares) (8 def, 2 armour, 288% power, 80 block)7.0 T3 shield armor [Ego+] Nature/Master Power 289% Range: 1.2x Uses 100% Str Dmg Physical Mastery Dagger Mastery Acc+ +2.5% procs dam / acc Crit +3.5% Block +80 On Hit.r1 +15 fire On Crit: * smash the target with your shield crippling them When used to Attack: Power 289% Range: 1.2x Uses 100% Str Dmg Physical Mastery Dagger Mastery Acc+ +2.5% procs dam / acc Crit +3.5% Block +80 On Hit.r1 +15 fire On Crit: * smash the target with your shield crippling them While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +8 (+0 eff.) Melee+ 8 fire Melee Ret 16 fire ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% ---------- misc Talents +3 Block Curse of Nightmares Handheld deflection devices. |
Silk Current (Shrouds) (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+0 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water Curse of Shrouds This deep blue robe flows and ripples as if pushed by an invisible tide. |
stargazer's linen robe of life (Madness) (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane/Nature While equipped: Stats +2 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+0 eff.) Dmg.mod +8% light +8% darkness ----- def ----- Resists +7% blight Max.HP +52.00 HP.reg +2.40 Heal.mod +14% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Uriruibers' (Misfortune) (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% lightning +12% cold +7% nature ----- def ----- Resists +18% lightning +18% cold +12% fire +5% arcane +15% acid Poison- +25% Disease- +24% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of life (Madness) (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +14% blight Max.HP +76.00 HP.reg +4.20 Heal.mod +20% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xiramira the Magmafear (Shrouds) (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +2 Mag +4 Wil +4 Cun dps ---------- Spell.crit +9% Spell.pwr +23 (+2 eff.) S.pwr/crit +6 Dmg.mod +9% darkness +3% fire +12% mind +10% light Res.pen +10% mind Melee Ret 16 mind 20 fire ----- def ----- Defense +3 (+1 eff.) Resists +10% lightning +10% darkness +10% cold +11% blight +7% fire +3% mind +9% light Phys.save +16 (+3 eff.) Spell.save +27 (+1 eff.) Mind.save +16 (+3 eff.) Silence- +36% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (Corpses) (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Dmg.mod +17% lightning +13% physical +17% cold ----- def ----- Defense +3 (+1 eff.) Resists +17% blight +13% cold +13% lightning Max.HP +88.00 HP.reg +4.10 Heal.mod +23% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of corrosion (+27%) (Corpses) (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +7 Cun dps ---------- Crit.mult +17.00% Dmg.mod +18% acid ----- def ----- Defense +3 (+1 eff.) Resists +27% acid ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chameromisarath the elven-silk robe (Madness) (5 def, 6 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Spell.crit +10% Spell.pwr +11 (+1 eff.) Dmg.mod +12% light +15% darkness ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +5% arcane +12% cold +16% mind +23% darkness Phys.save +12 (+2 eff.) Spell.save +42 (+2 eff.) Mind.save +27 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of Linaniil (Corpses) (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +15% Spell.pwr +30 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +29% mind +28% darkness Phys.save +17 (+3 eff.) Spell.save +20 (+1 eff.) Mind.save +35 (+6 eff.) ---------- misc Mana/turn +0.40 Max.mana +78.00 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Helldeath the rough leather armour (Corpses) (18 def, 6 armour)9.0 T1 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +8 Dex +5 Cun dps ---------- Dmg.mod +3% fire Res.pen +10% light ----- def ----- Armour +6 Defense +18 (+5 eff.) Rng.Def +9 (+2 eff.) Fatigue +6% Resists +23% acid +6% mind +5% arcane Phys.save +27 (+5 eff.) Mind.save +12 (+2 eff.) Max.HP +85.00 HP.reg +6.70 Heal.mod +27% Cut- +20% Stun/Frz- +10% Curse of Corpses A suit of armour made of leather. |
Aerondil (Madness) (3 def, 10 armour)9.0 T3 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +7 Str +7 Wil +6 Cun +2 Con dps ---------- Spell.crit +2% Crit.mult +10.00% Spell.pwr +4 (+0 eff.) Res.pen +5% arcane Melee Ret 12 blight 12 mind ----- def ----- Armour +10 Defense +3 (+1 eff.) Fatigue +8% Resists +10% acid +11% physical +16% darkness +9% cold +24% temporal +23% lightning Spell.save +20 (+1 eff.) Mind.save +17 (+3 eff.) Max.HP +53.00 HP.reg +10.20 Heal.mod +20% ---------- misc Light +3 Infravis +2 Breathe water Curse of Madness Track: Puts all charms on 1 cooldown Level 48.6 Pwr.cost 1 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 190 for 23 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Mayanne (Shrouds) (3 def, 16 armour)14.0 T3 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +1 Mag +7 Wil +6 Cun +13 Con dps ---------- Spell.pwr +4 (+0 eff.) S.pwr/crit +4 Dmg.mod +12% blight Res.pen +10% blight ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +26% Resists +34% lightning +9% physical -16% light +37% fire +10% cold +9% acid +9% darkness Phys.save +8 (+2 eff.) Spell.save +13 (+0 eff.) Mind.save +26 (+5 eff.) Max.HP +72.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +3.00 Max.mana +40.00 Curse of Shrouds A suit of armour made of mail. |
dwarven-steel mail armour of implacability (Nightmares) (3 def, 16 armour)14.0 T3 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +8% Phys.save +10 (+2 eff.) Curse of Nightmares A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of cold resistance (Nightmares) (3 def, 22 armour)14.0 T3 heavy armor [Ego] Master While equipped: ----- def ----- Armour +22 Defense +3 (+1 eff.) Fatigue +16% Resists +24% cold Curse of Nightmares A suit of armour made of mail. |
radiant dwarven-steel mail armour of command (Corpses) (13 def, 16 armour)14.0 T3 heavy armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Melee Ret 10 light ----- def ----- Armour +16 Defense +13 (+4 eff.) Fatigue +16% Resists +22% blight +22% darkness Mind.save +19 (+4 eff.) ---------- misc Light +2 Curse of Corpses A suit of armour made of mail. |
hardened stralite mail armour (Nightmares) (4 def, 17 armour)14.0 T4 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +17 Defense +4 (+1 eff.) Fatigue +16% Resists +12% acid +12% physical +12% cold +11% lightning +12% fire Curse of Nightmares A suit of armour made of mail. |
stralite mail armour 'Coalbreak' (Corpses) (4 def, 25 armour)14.0 T4 heavy armor [Random Unique] Arcane/Master While equipped: Stats +9 Con dps ---------- Melee+ 40 acid 40 fire Dmg.mod +9% darkness +6% lightning Res.pen +25% lightning Melee Ret 26 acid 28 fire 12 darkness On Hit (Melee): * 31% chance to inflict 15% damage reduction ----- def ----- Armour +25 Defense +4 (+1 eff.) Fatigue +12% Resists +38% acid -15% light +62% fire +9% arcane +20% darkness Phys.save +34 (+7 eff.) Spell.save +27 (+1 eff.) Mind.save +9 (+2 eff.) Curse of Corpses A suit of armour made of mail. |
enlightening voratun mail armour of cold resistance (Corpses) (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Master/Psionic While equipped: Stats +8 Cun +8 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +30% cold Mind.save +22 (+4 eff.) Curse of Corpses A suit of armour made of mail. |
iron plate armour 'Glowwrack' (Nightmares) (3 def, 15 armour)17.0 T1 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +6 Wil +4 Cun +6 Con dps ---------- Mind.crit +2% Melee+ 11 acid 10 fire Melee Ret 10 acid 10 fire ----- def ----- Armour +15 Defense +3 (+1 eff.) Fatigue +20% Resists +13% acid +13% fire +12% light +18% cold Mind.save +13 (+2 eff.) Max.HP +88.00 Heal/summ +20 ---------- misc Equi/ret +0.04 Psi/ret +0.04 Max.hate +4.00 Light +3 Telepathy Demon/Minor Demon/Major Curse of Nightmares A suit of armour made of metal plates. |
cleansing dwarven-steel plate armour of cold resistance (Shrouds) (5 def, 11 armour)17.0 T3 massive armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +16% blight +24% cold +16% nature Curse of Shrouds A suit of armour made of metal plates. |
enlightening dwarven-steel plate armour of command (Corpses) (16 def, 19 armour)17.0 T3 massive armor [Ego++] Psionic While equipped: Stats +11 Cun +6 Wil ----- def ----- Armour +19 Defense +16 (+4 eff.) Fatigue +24% Mind.save +35 (+6 eff.) Curse of Corpses A suit of armour made of metal plates. |
hardened leather belt 'Blazewind' (Shrouds)1.0 T3 belt armor [Random Unique] Arcane/Nature While equipped: Stats +4 Str +4 Dex +3 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +5 (+0 eff.) Dmg.mod +6% arcane +9% light Melee Ret 4 arcane ----- def ----- Resists +6% light +5% arcane Phys.save +14 (+3 eff.) Spell.save +16 (+1 eff.) Mind.save +22 (+4 eff.) ---------- misc Mana/turn +0.34 Max.mana +30.00 Light +3 Curse of Shrouds A belt that goes around your waist. |
linen cloak 'Starbait' (Corpses) (14 def, 4 armour)2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +9% light Res.pen +15% light Melee Ret 8 blight ----- def ----- Armour +4 Defense +14 (+4 eff.) Phys.save +26 (+5 eff.) Spell.save +12 (+0 eff.) Mind.save +18 (+3 eff.) Die.at -50.00 life Max.HP +35.00 Heal.mod +15% ---------- misc Max.stam +15.00 Light +2 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Serpentine Cloak (Madness). |
Serpentine Cloak (Madness) (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Curse of Madness Phase Door: Level 50.8 Pwr.cost 1 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 33 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 0). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Torchdash (Shrouds) (2 def, 14 armour)2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +4 Dex +3 Mag +3 Wil +7 Con dps ---------- Res.pen +20% fire Acc +27 (+2 eff.) ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue -7% Resists +3% lightning +18% cold +6% light +6% darkness Crit.dmg- 10.00% Phys.save +10 (+2 eff.) Spell.save -21 (-2 eff.) Mind.save +41 (+7 eff.) Die.at -50.00 life Max.HP +72.00 Blind- +20% ---------- misc Stam/turn +0.90 Mana/turn -0.32 Max.stam +27.00 Masteries +0.30 Technique/Combat training Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stealthy pair of rough leather boots of strife (Corpses) (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master/Psionic While equipped: Stats +4 Dex +3 Wil +3 Con +7 Lck dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +6% physical ----- def ----- Armour +1 Fatigue +1% Stealth +7 Curse of Corpses Blindside: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Vorutha the pair of iron boots (Madness) (0 def, 3 armour)3.0 T1 feet armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +3% blight +6% temporal Res.pen +10% temporal ----- def ----- Armour +3 Fatigue -8% Resists +3% blight +6% temporal Phys.save +11 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +46 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (Madness) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Curse of Madness A pair of leather boots. Cold to the touch, they radiate a cold blue light. This object's appearance was changed to Frost Treads (Madness). |
rough leather gloves of the nighthunter (Nightmares) (0 def, 1 armour)1.0 T1 hands armor [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Acc +7 (+0 eff.) ----- def ----- Armour +1 Resists +7% darkness ---------- misc Infravis +2 Curse of Nightmares Track: Puts all charms on 1 cooldown Level 48.6 Pwr.cost 1 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 190 for 23 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of the iron hand (Madness) (0 def, 2 armour)1.0 T3 hands armor [Ego+] Master While equipped: Stats +4 Str +4 Wil +4 Con ----- def ----- Armour +2 Disarm- +27% ---------- misc Masteries +0.20 Technique/Grappling Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hurokath the Blazepyre (Corpses) (0 def, 1 armour)1.5 T1 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +3 Dex dps ---------- Melee+ 8 darkness Dmg.mod +5% darkness Res.pen +5% nature Acc +19 (+1 eff.) Apr +7 ----- def ----- Armour +1 Resists +12% darkness +12% lightning Phys.save +6 (+1 eff.) Mind.save +5 (+1 eff.) Disarm- +22% ---------- misc Infravis +2 Curse of Corpses Track: Puts all charms on 1 cooldown Level 48.6 Pwr.cost 1 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 190 for 23 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Sludgegrip. |
Poraba the Thunderstreak (Nightmares) (0 def, 15 armour)1.5 T3 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8 Mag +6 Wil dps ---------- Melee+ 13 arcane 10 physical Dmg.mod +8% physical ----- def ----- Armour +15 Resists +8% arcane +4% physical Mind.save +10 (+2 eff.) Die.at -80.00 life Max.HP +57.00 HP.reg +5.70 Stun/Frz- +15% Knockbk- +5% ---------- misc Stam/turn +2.20 Psi/turn +0.28 Max.stam +28.00 Curse of Nightmares Disperse Magic: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of archery (Nightmares) (0 def, 3 armour)1.5 T5 hands armor [Ego+] Master While equipped: Stats +8 Cun +9 Dex dps ---------- Acc +8 (+0 eff.) Apr +15 ----- def ----- Armour +3 Curse of Nightmares Steady Shot: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Islann' (Madness) (1 def, 10 armour)2.0 T1 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +4 Con dps ---------- Dmg.mod +7% arcane +10% mind On Hit (Melee): * 20% chance to disease ----- def ----- Armour +10 Defense +1 (+1 eff.) Resists +10% mind +3% lightning Spell.save +6 (+0 eff.) Disease- +15% Confus- +5% Stun/Frz- +20% Curse of Madness Arcane Eye: (Instant) Puts all charms on 1 cooldown Level 111.0 Pwr.cost 1 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 343 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 35 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... This object's appearance was changed to ???. |
Dazzleripper the elven-silk wizard hat (Misfortune) (12 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.crit +6% Mind.pwr +10 (+2 eff.) Dmg.mod +3% light +18% fire +17% arcane +16% mind ----- def ----- Defense +12 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +16% mind +27% fire +6% darkness +3% temporal Shield.pwr +14% HP.reg +5.20 Disarm- +30% Teleport- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/turn +0.36 Max.mana +110.00 Curse of Misfortune A pointy cloth hat, very wizardly... |
Zeroddafast (Misfortune) (2 def, 6 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +11 Mag +5 Wil dps ---------- Phys.crit +3.0% Mind.crit +4% Spell.pwr +4 (+0 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +6% acid +8% lightning +9% fire +8% arcane +5% cold Res.pen +15% arcane ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +6% mind Phys.save +3 (+1 eff.) Spell.save +10 (+0 eff.) ---------- misc Stam/turn +0.60 Psi/turn +0.22 Curse of Misfortune A pointy cloth hat, very wizardly... |
Cutharach the drakeskin leather cap (Madness) (12 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +17 Dex dps ---------- Dmg.mod +3% acid +21% temporal +15% blight Res.pen +25% temporal Acc +9 (+0 eff.) On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+3 eff.) Fatigue +5% Resists +22% acid +47% darkness +13% fire +14% lightning +11% cold Phys.save +25 (+5 eff.) ---------- misc Infravis +14 Curse of Madness A cap made of leather. |
Ravenslice (Madness) (3 def, 22 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +11 Str +1 Dex +11 Wil +5 Cun +11 Con dps ---------- Phys.pwr +11 (+0 eff.) Mind.pwr +6 (+1 eff.) Res.pen +10% darkness Melee Ret 8 physical ----- def ----- Armour +22 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +5% Resists +11% physical Phys.save +36 (+7 eff.) Die.at -40.00 life Max.HP +20.00 HP.reg +0.60 ---------- misc Infravis +3 Curse of Madness Skullcracker: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 99347813642.3 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Beachik (Madness) (0 def, 11 armour)3.0 T1 head armor [Random Unique] Master While equipped: Stats +6 Str +6 Dex +3 Con dps ---------- Phys.crit +2.0% Apr +2 ----- def ----- Armour +11 Fatigue +5% Resists +6% fire +6% cold Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Polusenne the iron helm (Shrouds) (0 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +7% acid +12% cold +6% fire +3% mind +6% lightning Spell.save +9 (+0 eff.) Disarm- +10% Confus- +25% Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Darkrupture' (Madness) (9 def, 4 armour)3.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +4 Wil +4 Cun +1 Con dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +3% darkness Res.pen +20% darkness ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue +4% Resists +6% lightning +9% temporal +3% nature Phys.save +28 (+6 eff.) Spell.save +6 (+0 eff.) Mind.save +10 (+2 eff.) Pinning- +15% Curse of Madness Battle Cry: Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
604 alchemist agate (Corpses)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Corpses Gems can be sold for money or used in arcane rituals. |
brass lantern (Nightmares)2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gilimalen the Brightkin (Corpses)1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +10% light +8% darkness Res.pen +20% light +10% fire ----- def ----- Resists +8% darkness +24% light Affinity +5% light +5% darkness Blind- +28% Confus- +16% ---------- misc Light +10 Infravis +3 See.Stealth +9 See.Invis +6 Curse of Corpses Moonlight Ray: Puts all charms on 1 cooldown Level 4.0 Pwr.cost 1 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 51058940521.02 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial (Corpses)1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Curse of Corpses Call light (181 power, based on Willpower). Uses 1 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Rherek (Madness) (dig speed 4 turns)3.0 T1 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +1 Wil dps ---------- S.pwr/crit +4 Dmg.mod +3% blight +7% fire +7% mind Res.pen +25% blight +13% physical ----- def ----- Fatigue -10% Spell.save +31 (+2 eff.) Mind.save +7 (+1 eff.) Max.HP +24.00 ---------- misc Mana/s.crit +2.00 Max.stam +18.00 Max.vim +10.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Shockworth (Shrouds) (dig speed 8 turns)3.0 T1 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +4 Mag +5 Wil +2 Cun +2 Con dps ---------- Spell.crit +5% Dmg.mod +3% lightning +14% fire +13% mind Res.pen +5% temporal Acc +4 (+0 eff.) ----- def ----- Mind.save +14 (+3 eff.) ---------- misc Max.mana +23.00 Infravis +5 See.Invis +3 Telepathy Dragon While carried: ---------- misc Talents +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
Githa the dwarven-steel pickaxe (Misfortune) (dig speed 8 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +4 Dex +6 Mag +6 Wil dps ---------- Spell.crit +7% Phys.pwr +8 (+0 eff.) Spell.pwr +4 (+0 eff.) S.pwr/crit +8 Mov.spd +10% Melee Ret 20 blight ----- def ----- Max.HP +32.00 ---------- misc Max.mana +40.00 Max.stam +19.00 Spell.cld 10% Infravis +2 While carried: ---------- misc Talents +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
Gloomtickler (Shrouds) (dig speed 4 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Con dps ---------- Dmg.mod +12% darkness Res.pen +10% light +10% arcane On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +5% arcane +16% fire +16% darkness +21% light ---------- misc Spell.cld 10% Light +1 Infravis +8 While carried: ---------- misc Talents +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
Sunhunt the dwarven-steel pickaxe (Madness) (dig speed 8 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +20 Str +13 Wil dps ---------- Phys.crit +19.0% Mind.crit +21% Res.pen +10% mind +25% fire Melee Ret 8 mind ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue -7% Resists +8% physical +6% mind +21% fire ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of deeplife (Nightmares) (dig speed 22 turns)3.0 T3 digger tool [Ego+] Nature While equipped: Stats +2 Str ----- def ----- Resists +7% darkness Affinity +15% darkness ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Curse of Nightmares Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of endurance (Nightmares) (dig speed 28 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -7% While carried: ---------- misc Talents +1 Dig Curse of Nightmares Allows you to dig a wall, remove a tree, create ways. |
woodsman's dwarven-steel pickaxe (Corpses) (dig speed 31 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +8% nature ----- def ----- Resists +13% nature While carried: ---------- misc Talents +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 1/1 This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (100/100)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 4 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Salima the steel torque of psychoportation (Shrouds) [power 31] (1 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% arcane Melee Ret 12 arcane ----- def ----- Resists +5% arcane ---------- misc Talents +3 Silence Cooldown Silence -1 Curse of Shrouds Teleport randomly (rad 31) Puts all charms on 1 cooldown 100% to regenerate 4 hate. 100% to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
warded elven-wood wand of clairvoyance (Nightmares) [power 14] (1 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +4 lightning +3 temporal +5 blight +5 fire +5 cold Talents +1 Ward Curse of Nightmares Reveal the area around you, dispelling darkness (radius 14, power 95 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 1 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A different point of view (Madness (Roguelike) difficulty) (Uniques)
Learned the five chapters of Orc history through loremaster Hadak's tales.By PookPook the Cornac Shadowblade level 30
8th Flare 122nd year of Ascendancy at 01:47 see stats
Dragon's Greed (Madness (Roguelike) difficulty) (Uniques)
Amassed 8000 gold pieces.By PookPook the Cornac Shadowblade level 31
3rd Dusk 122nd year of Ascendancy at 13:03 see stats
Exterminator (Madness (Roguelike) difficulty) (Uniques)
Killed 1000 creatures.By PookPook the Cornac Shadowblade level 39
17th Dusk 122nd year of Ascendancy at 00:53 see stats
Eye of the storm (Madness (Roguelike) difficulty) (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By PookPook the Cornac Shadowblade level 46
20th Dusk 122nd year of Ascendancy at 00:17 see stats
Fear me not! (Madness (Roguelike) difficulty) (Uniques)
Survived the Fearscape!By PookPook the Cornac Shadowblade level 44
18th Dusk 122nd year of Ascendancy at 08:31 see stats
Home sweet home (Madness (Roguelike) difficulty) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By PookPook the Cornac Shadowblade level 30
8th Flare 122nd year of Ascendancy at 01:10 see stats
Kill Bill! (Madness (Roguelike) difficulty) (Uniques)
Killed Bill in the Trollmire without leveling beyond your starting level.By PookPook the Cornac Shadowblade level 12
78th Pyre 122nd year of Ascendancy at 01:49 see stats
Level 10 (Madness (Roguelike) difficulty) (Uniques)
Got a character to level 10.By PookPook the Cornac Shadowblade level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Madness (Roguelike) difficulty) (Uniques)
Got a character to level 20.By PookPook the Cornac Shadowblade level 20
5th Flare 122nd year of Ascendancy at 02:44 see stats
Level 30 (Madness (Roguelike) difficulty) (Uniques)
Got a character to level 30.By PookPook the Cornac Shadowblade level 30
8th Flare 122nd year of Ascendancy at 00:30 see stats
Level 40 (Madness (Roguelike) difficulty) (Uniques)
Got a character to level 40.By PookPook the Cornac Shadowblade level 40
17th Dusk 122nd year of Ascendancy at 06:50 see stats
Level 50 (Madness (Roguelike) difficulty) (Uniques)
Got a character to level 50.By PookPook the Cornac Shadowblade level 50
25th Dusk 122nd year of Ascendancy at 03:46 see stats
Overpowered! (Madness (Roguelike) difficulty) (Uniques)
Did over 6000 damage in one attack.By PookPook the Cornac Shadowblade level 12
76th Pyre 122nd year of Ascendancy at 07:57 see stats
Savior of the damsels in distress (Madness (Roguelike) difficulty) (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By PookPook the Cornac Shadowblade level 34
5th Dusk 122nd year of Ascendancy at 00:24 see stats
Size is everything (Madness (Roguelike) difficulty) (Uniques)
Did over 1500 damage in one attack.By PookPook the Cornac Shadowblade level 12
74th Pyre 122nd year of Ascendancy at 19:37 see stats
Size matters (Madness (Roguelike) difficulty) (Uniques)
Did over 600 damage in one attack.By PookPook the Cornac Shadowblade level 12
74th Pyre 122nd year of Ascendancy at 11:40 see stats
Tales of the Spellblaze (Madness (Roguelike) difficulty) (Uniques)
Learned the eight chapters of the Spellblaze Chronicles.By PookPook the Cornac Shadowblade level 30
8th Flare 122nd year of Ascendancy at 01:47 see stats
The Legend of Garkul (Madness (Roguelike) difficulty) (Uniques)
Learned the five chapters of the Legend of Garkul.By PookPook the Cornac Shadowblade level 30
8th Flare 122nd year of Ascendancy at 01:47 see stats
The bigger the better! (Madness (Roguelike) difficulty) (Uniques)
Did over 3000 damage in one attack.By PookPook the Cornac Shadowblade level 12
75th Pyre 122nd year of Ascendancy at 01:08 see stats
The secret city (Madness (Roguelike) difficulty) (Uniques)
Discovered the truth about mages.By PookPook the Cornac Shadowblade level 38
16th Dusk 122nd year of Ascendancy at 10:15 see stats
Treasure Hoarder (Madness (Roguelike) difficulty) (Uniques)
Amassed 3000 gold pieces.By PookPook the Cornac Shadowblade level 12
5th Mirth 122nd year of Ascendancy at 04:22 see stats
Treasure Hunter (Madness (Roguelike) difficulty) (Uniques)
Amassed 1000 gold pieces.By PookPook the Cornac Shadowblade level 12
5th Mirth 122nd year of Ascendancy at 04:22 see stats
Log
Today is the 51st Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 52nd Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 53rd Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 54th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 55th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 56th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 57th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 58th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 59th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 60th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 61st Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 62nd Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 63rd Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 64th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 65th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 66th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 67th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 68th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 69th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 70th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 71st Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 72nd Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 73rd Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 74th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 75th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 76th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
PookPook deactivates Pace Yourself.
PookPook deactivates Dig.
PookPook deactivates Blade Flurry.
PookPook deactivates Skate.





































































































































































































































































