overcompensation the level 2 Cornac Adventurer by Paulutot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignInfinite
ModeNightmare Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp2 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 14)
Dexterity14 (base 14)
Constitution15 (base 15)
Magic23 (base 23)
Willpower22 (base 22)
Cunning14 (base 14)

Resources

Life-44/172
Mana168/168
Paradox300
Healing Factor1.0405405405405
Regeneration1.3006756756757

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy25
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense24
Ranged Defense24
Fatigue0
Physical Save27
Spell Save30
Mental Save28

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Arcane1.50
3/5
0/5
0/5
0/5
Spell / Earth1.50
3/5
0/5
0/5
0/5
Spell / Fire1.50
3/5
0/5
0/5
0/5
Spell / Water1.50
3/5
0/5
0/5
0/5
Spell / Air1.50
3/5
0/5
0/5
0/5
Chronomancy / Gravity1.50
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.50
3/5
0/5
0/5
0/5
Chronomancy / Energy1.50
3/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.50
3/5
0/5
0/5
0/5
Technique / Combat training1.50
0/5
3/5
0/5
1/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Are you out of your mind?! (Nightmare (Adventure) difficulty) Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
By overcompensation the Cornac Adventurer level 2
75th Pyre 122nd year of Ascendancy at 21:43
see stats

Log

Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 10 turns (stop reason: hostile spotted to the north (Dozing Neranor)).


Overcompensation spins fate.

Dozing Neranor is back to normal.

Dozing Neranor hits overcompensation for (11 dissipated), 25 physical, (1 dissipated), 3 light (27 total damage).

Dozing Neranor uses
Stunning Blow.
Dozing Neranor performs a melee critical strike against overcompensation!
Overcompensation is stunned!

Dozing Neranor hits overcompensation for (11 dissipated), 25 physical, (2 dissipated), 5 light, (8 dissipated), 18 physical, (1 dissipated), 3 light (51 total damage).

Dozing Neranor casts
Tentacled Wings.
Dozing Neranor hits overcompensation for (14 dissipated), 43 blight, (2 dissipated), 4 light (47 total damage).
Talent Spacetime Tuning is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Flame is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Dig is ready to use.
Talent Repulsion Blast is ready to use.
Dozing Neranor uses
Ice Claw.
Overcompensation shrugs off the effect 'Frozen'!
Dozing Neranor hits overcompensation for (14 dissipated), 41 cold, (2 dissipated), 4 light (45 total damage).

Dozing Neranor activates his
wand!
Dozing Neranor hits overcompensation for (14 dissipated), 51 fire (51 total damage).
overcompensation the level 2 cornac adventurer was blazed to death by Dozing Neranor on level 1 of Infinite Dungeon.
Overcompensation deactivates
Energy Decomposition.
Overcompensation stops spinning fate.

Overcompensation is not stunned anymore.