













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cloak Reminder 1.3.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Proper Possession 1.5.0
Frequently Asked Questions: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nur Kit 1.4.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Schrödinger's Lore 1.3.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. NOTE: This addon is officially deprecated in favor of Schrödinger's Lore (Mark 2). Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Halfling |
Class | Temporal Warden |
Level / Exp | 50 / 8597155% |
Size | medium |
Lifes / Deaths | Killed by Ce'Nawe the nightmare horror at level 50 on the 52nd Haze 122nd year of Ascendancy at 07:43 / 1 |
Primary Stats
Strength | 156 (base 100) |
Dexterity | 204 (base 100) |
Constitution | 189 (base 100) |
Magic | 196 (base 100) |
Willpower | 195 (base 100) |
Cunning | 206 (base 100) |
Resources
Life | 99999/1798 |
Mana | 404/904 |
Paradox | 370 |
Steam | 130/130 |
Healing Factor | 0.94791086350983 |
Regeneration | 3.5546657381619 |
Speed
Mental | -3.3306690738755E-14% |
Attack | -3.3306690738755E-14% |
Movement | 0% |
Spell | -3.3306690738755E-14% |
Global | +114.13134583492% |
Vision
Sight | 10 |
Lite | -6 |
Infravision | 10 |
See Stealth | 181.65660055295 |
See Invisible | 187.65660055295 |
ESP Range | 10 |
ESP Kinds | dragon, demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
Damage | 635 |
Accuracy | 105 |
Crit Chance | 195% |
APR | 20 |
Speed | 0.80 |
Offense: Spell
Spellpower | 87 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 109 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +33% |
Physical | +18% |
Mind | +12% |
All | 0% |
Darkness | +25% |
Light | +30% |
Temporal | +10% |
Fire | +63% |
Lightning | +20% |
Offense: Damage Penetration
Acid | +10% |
Blight | +10% |
Arcane | +40% |
Mind | +20% |
Lightning | +14% |
Light | +25% |
Physical | +45% |
Fire | +25% |
Darkness | +18% |
Defense: Base
Armour (hardiness) | 273.5634028168 (100%) |
Defense | 116 |
Ranged Defense | 116 |
Fatigue | 0 |
Physical Save | 113 |
Spell Save | 100 |
Mental Save | 110 |
Defense: Resistances
Acid | + 55%( 70%) |
Blight | + 37%( 70%) |
Physical | + 34%( 70%) |
Cold | + 24%( 70%) |
All | + 10%( 70%) |
Lightning | + 57%( 70%) |
Light | + 32%( 70%) |
Temporal | + 26%( 70%) |
Mind | + 29%( 70%) |
Darkness | -101%( 70%) |
Fire | + 32%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Pinning Resistance | 100% |
Disarm Resistance | 20% |
Silence Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 23% |
Inscriptions (6/6)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 29% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 170% efficiency and cooldown mod of 64%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 22.8 steam per turn. Can be activated for an instant burst of 114 steam. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 708% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
Chronomancy / Threaded Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Blade Threading | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Bow Threading | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Stasis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Guardian | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Halfling | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Phase Pulse |
talent | Through The Crowd |
talent | Temporal Hounds |
talent | Range Amplification Device |
talent | Chant of Fortress |
talent | Contingency |
talent | Weapon Folding |
detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
beneficial effect | Increases global action speed by 38%. Haste |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The time distortion has created a restoration field, healing the target for 68 each turn. Temporal Restoration Field |
beneficial effect | The target's defense and saves have been increased by 30. 3 Spin |
beneficial effect | The target's accuracy and power have been increased by 30. 3 Fateweaver |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
beneficial effect | The target's luck and cunning combine to grant it 71% higher critical chance and 71 saves. Halflings's Luck |
detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 47.35 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | All stats increased by 78. Pain Enhancement System |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 49, and granting a 11% chance to ignore critical hits. Precognition |
detrimental effect | Your body is cauterizing, burning for 448.59 damage each turn. Cauterize |
beneficial effect | All damage reduced by 111. Subcutaneous Metallisation |
detrimental effect | The target is lost in a nightmare that deals 253.97 mind damage each turn and has a 79% chance to cause a random detrimental effect. Waking Nightmare |
beneficial effect | Chronomancy spells cast by the target will not produce minor anomalies. Static History |
beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
detrimental effect | The target's lite radius has been reduced by 17, and its darkness resistance by 186%. Abyssal Shroud |
beneficial effect | Increases physical save, spell save, and mental save by 20. Global speed increased by 6%. Through The Crowd |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+29). Continuum Destabilization |
beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 129 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul) | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 999812. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of wight ectoplasm. * You've found the needed bloated horror heart. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | ![]() 2.0 T5 feet armor [Rare] Arcane While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+1 eff.) Dmg.mod +9% physical Res.pen +15% physical On Hit (Melee): * 47% chance to inflict 15% damage reduction * 47% chance to blind ----- def ----- Armour +27 Fatigue +5% Die.at -80.00 life ---------- misc See.Invis +6 Talents +5 Rocket Boots A pair of boots made of leather. |
Quiver | ![]() 3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 186% Range: 1.4x Uses 40% Wil, 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +20 Crit +3.0% Capacity 21 Ranged+ +45 darkness +24 gravity Against +23% Living On Hit.r1 +16 blight On Hit: * 10% chance to crush the target While equipped: ---------- misc Reload +4 Talents +5 Antimagic Shell Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +2 Str +3 Wil +10 Cun +3 Con dps ---------- On Hit (Melee): * 20% chance to disease ----- def ----- Max.HP +64.00 ---------- misc Light +6 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T5 head armor [Rare] Master While equipped: Stats +2 Str +0 Cun dps ---------- Dmg.mod +15% acid Res.pen +10% acid +20% physical Melee Ret 16 mind 20 nature On Hit (Melee): * 47% chance to corrode armour by 30% ----- def ----- Armour +24 Fatigue +5% Resists +12% mind +9% nature +5% all Phys.save +25 (+4 eff.) Mind.save +0 (+0 eff.) Max.HP +30.00 Silence- +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +4 Dex +8 Mag dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +21% fire +9% physical Res.pen +25% fire ----- def ----- Armour +6 Resists +9% darkness +3% physical ---------- misc Max.stam +20.00 Infravis +4 Absorb and nullify at most 5 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% acid +12% fire +20% lightning On Hit (Melee): * 24 arcane resource burn ----- def ----- Resists +36% acid +3% temporal +9% mind +40% lightning Phys.save +18 (+3 eff.) Spell.save +17 (+3 eff.) Mind.save +18 (+3 eff.) Pinning- +10% Rings can have magical properties. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +25% Knockbk- +23% Rings can have magical properties. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +3 Wil +5 Cun dps ---------- Phys.crit +11.0% Mind.crit +15% ----- def ----- Armour +5 Defense +10 (+2 eff.) Resists +5% all Crit.dmg- 15.00% Mind.save +30 (+5 eff.) Proj.slow +25% Heal/summ +10 ---------- misc Infravis +3 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
In main hand | ![]() 4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 50% Mag, 40% Wil Dmg Nature Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +90 20% chance of physical repulsion On Hit: * 27% chance to daze at end of turn While equipped: Stats +5 Str +14 Dex +7 Mag +5 Wil +6 Cun +3 Con dps ---------- Phys.crit +17.0% Crit.mult +15.00% S.pwr/crit +2 Res.pen +14% lightning +10% blight Acc +14 (+2 eff.) ----- def ----- Dur/telep +20% Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.0 T5 hands armor [Rare] Arcane While equipped: dps ---------- Mind.crit +7% Mind.pwr +6 (+1 eff.) Melee+ 20 temporal Ranged+ 20 temporal Dmg.mod +10% temporal Res.pen +40% arcane Melee Ret 8 temporal ----- def ----- Armour +3 Resists +15% temporal Heal/summ +30 ---------- misc Max.psi +40.00 Telepathy Demon/Minor Demon/Major Talents +5 Itching Powder Unarmed combat: Power 128% Range: 1.1x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +12 light On Hit: * 15% chance to gain 10% of a turn (3/turn limit) * 64% chance to blind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: Stats +6 Wil +4 Con dps ---------- Phys.crit +2.0% Crit.mult +10.00% Phys.pwr +8 (+1 eff.) Res.pen +10% physical Melee Ret 50 physical 13 light 16 mind ----- def ----- Armour +65 Defense +5 (+1 eff.) Fatigue +17% Resists +14% acid +30% darkness +30% blight +15% cold +5% all HP.reg +0.20 ---------- misc Light +2 Telepathy Dragon Breathe water A suit of armour made of mail. |
Cloak | ![]() 2.0 T5 cloak armor [Ego++] Master While equipped: dps ---------- Dmg.mod +25% darkness Res.pen +18% darkness ----- def ----- Armour +10 Defense +18 (+3 eff.) Resists +25% fire +23% darkness +25% light Phys.save +25 (+4 eff.) Spell.save +22 (+4 eff.) Mind.save +25 (+4 eff.) Stealth +25 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +4% Crit.mult +39.00% Mind.pwr +8 (+1 eff.) Dmg.mod +12% mind Res.pen +25% light +20% mind Melee Ret 12 mind ----- def ----- Fatigue -9% Resists +12% lightning Mind.save +21 (+4 eff.) HP.reg +3.30 ---------- misc Telepathy Humanoid/Orc Amulets can have magical properties. |
Inventory
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +8 Str +5 Dex +2 Con dps ---------- Dmg.mod +12% cold ----- def ----- Fatigue -6% Resists +24% cold ---------- misc Telepathy All Rings can have magical properties. |
![]() 3.0 T5 trident 2H weapon [Ego+] Master Power 167% Range: 1.6x Uses 170% Mag, 40% Wil Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +21.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 4.0 T4 longbow 2H weapon [Rare] Nature Power 66% Range: 1.1x Uses 50% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +44 fire On Hit: * 60% chance to cause random gloom While equipped: dps ---------- All.spd +8% Dmg.mod +15% lightning Res.pen +15% lightning +20% fire ----- def ----- Rng.Def +6 (+1 eff.) Resists +12% acid +12% darkness +21% nature +15% mind Disarm- +15% Teleport- +20% Dur/telep +40% Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 shot ammo [Rare] Master Power 178% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Mind Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Ranged+ +40 darkness +8 blight +8 light +20 arcane On Hit.r1 +16 darkness On Crit.r2 +16 mind +12 light +16 darkness On Hit: * 63% chance to inflict 15% damage reduction * 63% chance to blind Shots are used with slings to pummel your foes to death. |
![]() 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% fire +15% physical ----- def ----- Armour +6 Phys.save +18 (+3 eff.) Mind.save +7 (+1 eff.) HP.reg +0.60 ---------- misc Light +2 See.Stealth +9 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (208 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +18% acid +7% fire +11% mind +15% light Res.pen +25% light Melee Ret 16 acid ----- def ----- Resists +9% blight Spell.save +6 (+1 eff.) Mind.save +9 (+2 eff.) Poison- +15% Disease- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Isaka the Halfling Temporal Warden level 50
76th Pyre 122nd year of Ascendancy at 17:02 see stats
By Isaka the Halfling Temporal Warden level 50
42nd Haze 122nd year of Ascendancy at 18:23 see stats
By Isaka the Halfling Temporal Warden level 50
46th Haze 122nd year of Ascendancy at 08:57 see stats
By Isaka the Halfling Temporal Warden level 50
10th Mirth 122nd year of Ascendancy at 12:04 see stats
By Isaka the Halfling Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By Isaka the Halfling Temporal Warden level 20
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By Isaka the Halfling Temporal Warden level 30
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By Isaka the Halfling Temporal Warden level 40
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By Isaka the Halfling Temporal Warden level 50
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By Isaka the Halfling Temporal Warden level 50
1st Time of Equilibrium 122nd year of Ascendancy at 16:13 see stats
By Isaka the Halfling Temporal Warden level 50
76th Pyre 122nd year of Ascendancy at 15:11 see stats
By Isaka the Halfling Temporal Warden level 50
75th Pyre 122nd year of Ascendancy at 07:18 see stats
By Isaka the Halfling Temporal Warden level 50
10th Haze 122nd year of Ascendancy at 08:58 see stats
By Isaka the Halfling Temporal Warden level 50
75th Dusk 122nd year of Ascendancy at 18:01 see stats
By Isaka the Halfling Temporal Warden level 50
64th Dusk 122nd year of Ascendancy at 13:54 see stats
By Isaka the Halfling Temporal Warden level 50
76th Pyre 122nd year of Ascendancy at 17:02 see stats
By Isaka the Halfling Temporal Warden level 50
76th Pyre 122nd year of Ascendancy at 17:02 see stats
By Isaka the Halfling Temporal Warden level 50
46th Haze 122nd year of Ascendancy at 13:08 see stats
By Isaka the Halfling Temporal Warden level 50
76th Pyre 122nd year of Ascendancy at 15:12 see stats
Log
Isaka's temporal clone hits Ce'Nawe the nightmare horror for (51 parried), 325 physical, 2 mind, 10 arcane, 0 temporal, 87 physical, 0 temporal, 0 temporal, 1 blight, (51 parried), 71 physical, 2 acid, 10 arcane, 0 temporal, 0 temporal, 0 cold, 137 physical, 10 arcane, 0 temporal, 0 temporal, 43 physical, 0 temporal, 3 light (702 total damage).
Isaka wanders around!.
Isaka succumbs to the nightmare!
Isaka receives 64 healing from Temporal Restoration Field.
Cauterize hits Isaka for 0 fire damage.
Impending Doom from Ce'Nawe the nightmare horror hits Isaka for (43 resist armour), 0 arcane (0 total damage).
Waking Nightmare from Ce'Nawe the nightmare horror hits Isaka for (75 resist armour), 509 darkness (509 total damage).
Isaka hits Isaka for (449 shifted) damage.
Isaka shoots!
Isaka moves reluctantly!
Isaka's Shoot hits Ce'Nawe the nightmare horror for (51 parried), 464 physical, 13 physical, 10 darkness, 0 temporal, 2 blight, 0 temporal (489 total damage).
Ce'Nawe the nightmare horror shrugs off the effect 'Dazed'!
Ce'Nawe the nightmare horror casts Invoke Darkness.
Ce'Nawe the nightmare horror hits Isaka for (75 resist armour), 4408 darkness (4408 total damage).
Ce'Nawe the nightmare horror's abyssal darkness area effect hits Isaka for (75 resist armour), 431 darkness (431 total damage).
Isaka is confused and fails to use Shoot.
Isaka succumbs to the nightmare!
Isaka is no longer surging arcane power.
Isaka seems more focused.
Isaka has recovered!
Isaka receives 64 healing from Temporal Restoration Field.
Cauterize hits Isaka for 449 fire damage.
Impending Doom from Ce'Nawe the nightmare horror hits Isaka for (52 resist armour), 0 arcane (0 total damage).
Waking Nightmare from Ce'Nawe the nightmare horror hits Isaka for (75 resist armour), 617 darkness (617 total damage).
Ce'Nawe the nightmare horror casts Fear the Night.
Ce'Nawe the nightmare horror's spell attains critical power!
Ce'Nawe the nightmare horror shrugs off the effect 'Stunned'!
Saving game...