




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Multi-Class Challenge + Randboss Rando Bundle 1.4.8Originally separate addons by Starkeep, I take no credit for his work and spliced these two addons only to see if I can do it, and so I can tweak some numbers without my save getting invalidated. Again, all credit for the main addon body all goes to StarKeep. I merely spliced the addon together for my amusement and convenience. Allows the player to pick multiple classes, as well as giving the option to spawn rares and randbosses, and control loot quality and spawn rate. Added a setting for the experience penalty from MultiClass Challenge. In order to activate this addon, go to your Game Options for a new tab. JPN Addons for ToME 1.5.9 Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Bugfix Pack 1.5.8An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Escorts Enhanced CN 1.5.10Escorts Enhanced Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
50 by the Sanctum 1.1.0Auto-levels your character as you ascend High Peak (similarly to the Escape from Reknor Dwarf start zone), up to level 50 at the top of High Peak. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Weapon Egos on Mindstars 1.5.10Add regular weapon egos to mindstars. Items Vault 1.5.0Donators/Buyers bonus! Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Adjustable Levelup 1.5.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Rogue stealth fix 1.5.9Minor buffs to rogue Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Instant Projectiles 1.5.5 Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Last Hope archery training 1.5.10Last Hope basic training in weapon shop. p.s. I was very annoyed with inability of rogues for use of bows or slings. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Higher |
| Class | Brawler |
| Level / Exp | 3 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 3 on the 74th 業火の月 122nd year of Ascendancy at 13:42 / 1 |
Primary Stats
| Strength | 14 (base 13) |
| Dexterity | 18 (base 17) |
| Constitution | 19 (base 19) |
| Magic | 11 (base 10) |
| Willpower | 16 (base 15) |
| Cunning | 13 (base 13) |
Resources
| Life | -20/186 |
| Stamina | 116/121 |
| Healing Factor | 1.1 |
| Regeneration | 14.575 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | 0% |
| Spell | +200% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
| See Stealth | 28.034954192742 |
| See Invisible | 28.034954192742 |
Offense: Barehand
| Damage | 25 |
| Accuracy | 44 |
| Crit Chance | 3% |
| APR | 53 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 2% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 0.33333333333333 |
Defense: Base
| Armour (hardiness) | 53 (80%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 6 |
| Physical Save | 11 |
| Spell Save | 9 |
| Mental Save | 10 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | 実効タレントレベル: 1.0 ハーブ:自然使用方式: 起動 射程: 近接/単体 クールダウン: 12 飛来速度: 即時 使用速度: 即時 (0% ターン) これは: 自然 説明: 物理に属する ステータス異常のうち 1つをランダムに解除します。治療 した際、対応する種類のクロスティ アー効果も除去します。 また、一定ターンの間被ダメージを軽 減します 軽減率 14% 持続時間 4 |
| Infusions | 実効タレントレベル: 1.0 ハーブ:急速回復使用方式: 起動 射程: 近接/単体 クールダウン: 10 飛来速度: 即時 使用速度: 標準 (100% ターン) これは: 自然 説明: 60 HPを5 ターンかけて回復します。 |
Class Talents
| Technique / 拳闘 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Agile Combatant | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Rending | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / 耐久技術 | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / 必殺技 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / 見切り | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / 基本技 | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Martial Arts | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mending | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / 肉体強化 | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / 戦闘訓練 | 1.40 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Fending | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / 危機察知 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / 格闘訓練 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / 移動術 | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / 上級人 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | 連撃の構え |
| beneficial effect | 毎ターンHP回復 20 Recovery |
| beneficial effect | HP回復倍率が10%上昇しています。 Empowered Healing |
| beneficial effect | 生命力が体内に溢れています。ターン毎 RegenerationにHPが13.00回復します。 |
| beneficial effect | コンボ中です。 2 Combo現在 2ポイント |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Light source | 真鍮のランタン2.00 重さ タイプ: 光源 / 光源 ; tier 1 装備すると: 光源範囲:+2 ロウソクが入った真鍮のランタンだ。風除 けに獣脂を塗った紙で覆われており持ち運 ぶことができる。 |
| On hands | アイアンガントレット (0 回避, 1 アーマー) 必要技能: - タレント Guided Hand (階級 1) 1.50 重さ タイプ: 防具 / グローブ ; tier 1 装備すると: アーマー:+1 素手攻撃時: Power: 100% Range: 1.4x 適用能力: 60% 意志, 60% 機敏 ダメージ:物理 命中超過ボーナス:+0.1% ダメージ / 命中 アーマー貫通:+3 クリティカル率:+2.0% 攻撃速度:125% 前腕の半分までを保護する、金属製の小手 だ。 |
| Main armor | レザーアーマー (1 回避, 2 アーマー)必要技能: - 腕力 10 9.00 重さ タイプ: 防具 / 軽装 ; tier 1 装備すると: アーマー:+2 回避:+1 (+1 実効値) 疲労度:+6% 革製の鎧だ。 |
Inventory
ハーブ:体力回復 (50 回復)Infused by 自然 0.10 重さ タイプ: 巻物 / ハーブ/ルーン ; tier 1 刻み込むと: 実効タレントレベル: 0.0 使用方式: 起動 射程: 近接/単体 クールダウン: 12 飛来速度: 即時 使用速度: 即時 (0% ターン) これは: 自然 説明: ターンを消費せずにHP を 50 回復します。また、切り傷・毒 に属するステータス異常を1つ治療し ます。 肌にハーブを刻み込むを発動する 自然に生息するハーブだ。体内に取り込む ことで、種類に応じたな能力を与えてくれ る。 |
レザーグローブ (0 回避, 1 アーマー)1.00 重さ タイプ: 防具 / グローブ ; tier 1 装備すると: アーマー:+1 素手攻撃時: Power: 92% Range: 1.1x 適用能力: 60% 意志, 60% 機敏 ダメージ:物理 命中超過ボーナス:+0.2% 致命率 / 命中 アーマー貫通:+1 クリティカル率:+1.0% 攻撃速度:167% 指の自由がかなり利く。柔軟だがある程度 の防御力はある。 |
アゲート0.00 重さ タイプ: 宝石 / 黒い宝石 ; tier 1 装備すると: 能力変化:+1腕力 / +1機敏 / +1魔力 / +1意志 / +1賢さ / +1耐久 埋め込むと: 能力変化:+1腕力 / +1機敏 / +1魔力 / +1意志 / +1賢さ / +1耐久 ダメージ:酸 換金や魔法の儀式に使用する。 |
★鑑定の宝珠Powered by 未知の力 1.00 重さ [シナリオアイテム] タイプ: オーブ / オーブ 所持していると: アイテムを自動的に鑑定してくれる。 |
★換金の箱Powered by 未知の力 2.00 重さ [シナリオアイテム] タイプ: 箱 / シェール・タル 所持していると: 箱の中のアイテムを換金する(階層を変え るときに自動的に実行されます) , 0 を 使う,残り1000/1000。 大いなる力を秘めたシェール・タル古 代遺跡の付属装置だ。アイテムを入れる とコアに送られて分解され、城塞のエネ ルギーになる。副産物として金が生成さ れるが、城塞の役には立たないので送り 返される。 この装置を所持していると、足元のア イテムが自動的に収納されていく。収納 したまま現在の階を去ると、中のアイテ ムは自動的にエネルギーに変換されてし まう。取っておきたいアイテムは変換前 にアイテム欄から取り出しておかなけれ ばならない。また、収納しているアイテ ムの重さは0となる。 |
Achievements
Log
森トロル『ヘッジ・ウィザード』はルーン:反射の盾を唱えた
森トロル『ヘッジ・ウィザード』はシールドを生成した
ミス!森トロル『ヘッジ・ウィザード』はHighMonkにかわされた
HighMonkは22 回復を受けた
Player used:T_ATTACK
森トロル『ヘッジ・ウィザード』はHighMonkにダメージを反射した!
HighMonkは森トロル『ヘッジ・ウィザード』に(30 吸収), 0 物理, (6 吸収), 0 物理ダメージを与えた (合計 0 ダメージ)
森トロル『ヘッジ・ウィザード』はHighMonkに30 反射, 6 反射ダメージを与えた (合計 36 ダメージ)
Player used:T_ATTACK
森トロル『ヘッジ・ウィザード』はHighMonkにダメージを反射した!
HighMonkは森トロル『ヘッジ・ウィザード』に(28 吸収), 0 物理, (6 吸収), 0 物理ダメージを与えた (合計 0 ダメージ)
森トロル『ヘッジ・ウィザード』はHighMonkに28 反射, 6 反射ダメージを与えた (合計 34 ダメージ)
Player used:T_ATTACK
森トロル『ヘッジ・ウィザード』はHighMonkにダメージを反射した!
HighMonkは森トロル『ヘッジ・ウィザード』に(33 吸収), 0 物理, (6 吸収), 0 物理ダメージを与えた (合計 0 ダメージ)
森トロル『ヘッジ・ウィザード』はHighMonkに33 反射, 6 反射ダメージを与えた (合計 39 ダメージ)
森トロル『ヘッジ・ウィザード』は意識がはっきりした
二連打のクールダウンが完了した
HighMonkは22 回復を受けた
Player used:T_DOUBLE_STRIKE
%s throws two quick punches.
クリティカル!HighMonkは森トロル『ヘッジ・ウィザード』に会心の一撃を繰り出した!
森トロル『ヘッジ・ウィザード』はHighMonkにダメージを反射した!
HighMonkは森トロル『ヘッジ・ウィザード』に(21 吸収), 0 物理, (6 吸収), 0 物理, (34 吸収), 0 物理, (6 吸収), 0 物理ダメージを与えた (合計 0 ダメージ)
森トロル『ヘッジ・ウィザード』はHighMonkに21 反射, 6 反射, 34 反射, 6 反射ダメージを与えた (合計 66 ダメージ)
Player used:T_ATTACK
森トロル『ヘッジ・ウィザード』はHighMonkにダメージを反射した!
HighMonkは森トロル『ヘッジ・ウィザード』に(28 吸収), 0 物理, (6 吸収), 0 物理ダメージを与えた (合計 0 ダメージ)
森トロル『ヘッジ・ウィザード』はHighMonkに28 反射, 6 反射ダメージを与えた (合計 34 ダメージ)
Player used:T_ATTACK



























































