










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Tireless Veterans 1.7.3Gives classes that have Combat Veteran category a Tireless Combatant category. That's it. Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Curse Levels 1.3.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Buy Survival category in Last Hope 1.7.4Lets you buy Cunning/Survival at the weapon shops in Last Hope. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Improved player targetting 1.2.0Player's targetting improvements. Infinite Alchemy 1.2.5Adds an alchemy table to the Infinite Dungeon, that appears with roughly a 50% chance at each floor. Here you are allowed to brew potions (similar to those achievable from the alchemical brotherhood) and transmute items into artifacts (rewards and costs are somewhat similar to the quest-mechant from Last Hope, though there is a price-scale). Depending on what you pay for, transmuted items keep their item tier (option: lesser) get a bonus of one (option: greater) or two (option: superior) item tiers. When transmuting tier 5 (option: greater) or tier 4 and higher (option: superior) items, these become extraordinarily powerful. Version 1.1 Brewing potions additionally consumes gold now (starts at 0, +125 / created potion) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Nexus improved tooltips 1.7.4Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Items Vault 1.7.0Donators/Buyers bonus! Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Dance of the Edge 1.7.4Introduces the Blade Dancer, a dual-wielding Warrior subclass whose style revolves around shifting between different forms ("dances") in order to prevail in any combat situation. Each dance is quite powerful, becoming more so with more Talent Point investment, but only a limited number of dances can be active at once. The Blade Dancer's key trait is flexibility. There are myriad ways to build this character, all of them with great potential for entertaining gameplay. Class Features:Eight New Talent Trees - Five core dances: Dance of the Moons, Storm, Torrent, Mountain, and Leaf. Each dance improves aspects of your character, as well as granting access to powerful techniques while active. Spread your talent points across multiple dances, or focus on just one or two. Other Talent trees allow you to improve your dances or even mesh them together into deadly combinations. Unique starting Area - Human, Elf, Halfling, and Dwarf Blade Dancers will start in a new, unique starting area, with a couple of novel critters and a new boss at the end. Class-Specific Quest - Upon finishing their starting area, Human, Elf, Halfling, and Dwarf Blade Dancers will gain access to a class-specific sidequest that runs parallel to the main game. Completing this quest grants access to a nice peice of equipment. Auto-Scumming - Many of the dances raise your core stats while active. To keep the player from constantly ducking in and out of menus, stat requirements for gear and talent-learning will automatically adjust to accomodate those dances that are learned, but currently inactive. Other Addon Features:New Bosses - Not every Blade Dancer is a hero. A handful of renegades roam Maj'Eyal, looking to ruin someone's day... New Boss Artifacts - ...at least those renegade Blade Dancers carry some decent gear with them. Shield Tactics - New Bulwark Talent Category 1.5.10Adds the 'Technique/Shield tactics' talent tree as a new generic category available to Bulwarks. Starts locked at 1.3 mastery, and requires Con. 1)Tempered Will: 2)Relentless Retaliation: 3)Tactical Defense: 4)Reflexive Block: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Talents in Tooltips 1.7.0Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Adjustable Levelup (Vexamen's modification) 1.5.10Original: "Isaacssv552", "Asellia". Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 93 / 70% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 210 (base 145) |
| Dexterity | 255 (base 145) |
| Constitution | 257 (base 145) |
| Magic | 162 (base 40) |
| Willpower | 143 (base 38) |
| Cunning | 149 (base 31) |
Resources
| Life | 6660/6660 |
| Stamina | 708/890 |
| Healing Factor | 2.0182081382449 |
| Regeneration | 346.29169740502 |
Speed
| Mental | +5644% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +76.048851299935% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 10 |
| See Stealth | 110.7214010215 |
| See Invisible | 114.7214010215 |
Offense: Mainhand
| Damage | 428 |
| Accuracy | 124 |
| Crit Chance | 101% |
| APR | 42 |
| Speed | 0.02 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Mind
| Mindpower | 94 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -26% |
| Blight | -26% |
| Arcane | -30% |
| All | -33% |
| Darkness | -30% |
| Temporal | -23% |
| Physical | -27% |
| Fire | -30% |
| Nature | -30% |
Offense: Damage Penetration
| Nature | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 98.392441703698 (100%) |
| Defense | 115 |
| Ranged Defense | 116 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 117 |
| Mental Save | 82 |
Defense: Resistances
| Acid | + 66%( 88%) |
| Blight | + 68%( 88%) |
| Arcane | + 75%( 88%) |
| Cold | + 79%( 88%) |
| All | + 57%( 88%) |
| Darkness | + 62%( 88%) |
| Light | + 62%( 88%) |
| Temporal | + 56%( 88%) |
| Physical | + 88%( 88%) |
| Lightning | + 88%( 88%) |
| Fire | + 83%( 88%) |
| Nature | + 74%( 88%) |
Defense: Immunities
| Stun Resistance | 80% |
| Confusion Resistance | 21% |
| Blind Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 2.10 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Technique / Superiority | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 8/5 |
| Technique / Combat veteran | 4.10 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Technique / Battle tactics | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Technique / Shield offense | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Technique / Shield defense | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Generic Talents
| Technique / Shield tactics | 8.10 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Technique / Combat training | 4.10 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Race / Ogre | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Technique / Conditioning | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Cunning / Scoundrel | 0.90 |
| 8/5 |
| 8/5 |
| 6/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 8/5 |
| 8/5 |
| 6/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Pace Yourself |
| talent | Shield Wall |
| talent | True Grit |
| talent | Shattering Impact |
| beneficial effect | All stats increased by 105. Pain Enhancement System |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 5% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | Ethereal Form bonuses reduced by 25% Ethereal Form |
| beneficial effect | The target stands strong, increasing all resistances by 5.2% and resistance caps by 1.2%. Eternal Warrior |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Physical save reduced by 189, armour and defense by 176. Negative Biofeedback |
| beneficial effect | Your combat frenzy is improving your combat speed by 4.0%. Unending Frenzy |
| beneficial effect | Infinite Dungeon Challenge (Level 49): Pacifist Challenge |
| detrimental effect | The target is plagued by inner demons and each turn there's a 36% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
| detrimental effect | The target is suffering from distracting wounds, and has a 39% chance to fail to use a talent and injure itself for 301 physical damage. Fumble |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 30% of the time and arcane sustains have a 3.0% chance to deactivate each turn. Antimagic Disruption |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 2. Intimidated |
| beneficial effect | Reduces all damage taken by 542. Blocking |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| beneficial effect | Immune to physical effects. Spine of the World |
| beneficial effect | Attack speed increased by 5640%. Relentless Retaliation |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike damage by 62%. Scoundrel's Strategies |
| detrimental effect | The target is lost in a nightmare that deals 122.80 darkness damage each turn and has a 57% chance to cause a random detrimental effect. Waking Nightmare |
| detrimental effect | The gloom reduces damage the target inflicts by 45%. Gloom Weakness |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 335 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (335)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (194)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +6 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (260)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 2): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 21): Headhunter0 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 23): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 25): Headhunter0 / 2 demon spawn killed. | failed |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 26): Rush Hour (224)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 27): Near SightedYou completed the challenge and received: Random Artifact: Radhydig (0 def, 11 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 245 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 28): Rush Hour (245)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 29): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 30): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 344 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 31): Rush Hour (344)Turns left: 295 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 32): Near SightedYou completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 33): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 227 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 35): Rush Hour (227)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 242 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 39): Rush Hour (242)Turns left: 141 You completed the challenge and received: +6 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +6 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 40): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 41): Near SightedYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Xatha the dreaming horror'. Infinite Dungeon Challenge (Level 42): Dream HunterYou completed the challenge and received: +6 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 43): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): ExterminatorYou completed the challenge and received: +6 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 49): Pacifist | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +6 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 134 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (134)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 9): Rush Hour (113)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Xerelle the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +4 Wil +4 Cun dps ---------- Crit.mult +15.00% Spell.pwr +15 (+0 eff.) Dmg.mod +7% acid +3% arcane +7% blight ----- def ----- Armour +4 Fatigue +3% Phys.save +7 (+2 eff.) Spell.save +11 (+2 eff.) Mind.save +7 (+1 eff.) Disease- +29% ---------- misc Stam/turn +0.50 Max.stam +21.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Branevon2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Dmg.mod +6% physical ----- def ----- Max.HP +40.00 ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Barkusher the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Disrupt While equipped: dps ---------- Dmg.mod +3% nature Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 77% ----- def ----- Armour +3 Fatigue +3% Resists +6% blight +15% nature +12% light +10% darkness Spell.save +5 (+1 eff.) Max.HP +55.00 Heal.mod +12% A cap made of leather. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+0 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+3 eff.) Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Effective talent level: 5.0 Use mode: Activated Range: 10 Cooldown: 3 Travel Speed: instantaneous Usage Speed: Standard (2% of a turn) Is: a nature gift Description: Calls forth a powerful beam of lightning doing 79.61 to 238.84 lightning damage (159.23 average). The damage will increase with your Mindpower. Throw Boulder: Level 2.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 149.60 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 6 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | Aloneg the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Wil dps ---------- Acc +17 (+2 eff.) Apr +17 ----- def ----- Defense +16 (+2 eff.) Blind- +22% ---------- misc Mana/s.crit +2.00 Infravis +3 See.Stealth +5 See.Invis +9 Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Zerovon the Scaldwarden0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Mind.save +6 (+1 eff.) Confus- +21% Rings make your fingers look great! |
| Around neck | Bleakmaim the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +3% darkness On Hit (Melee): * 10% chance to slow global speed by 77% ----- def ----- Resists +6% lightning +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
| In main hand | Eksatin's Ultimatum (63-94 power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 63.0 - 94.5 Physical Uses 40% Wil, 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | linen cloak 'Filthtyphoon' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Defense +1 (+0 eff.) Resists +3% nature Max.HP +32.00 ---------- misc Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+1 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 26 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 31.42 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
healing infusion of the titan (heal 745; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 745 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 620; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 620 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 763; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (2% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 763 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Arcdeath (28-41 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 27.5 - 41.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 nature +4 lightning On Hit.r1 +12 lightning On Crit.r2 +12 lightning On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Melee Ret 2 light ----- def ----- Resists +3% light Massive two-handed mauls. |
The Black Maul (70-105 power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 40% Wil, 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+0 eff.) Dmg.mod +0% all Acc +20 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Effective talent level: 3.0 Use mode: Activated Stamina cost: 24 Vim cost: 24 Range: 3 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. Reckless Strike: Level 3.0 Pwr.cost 13 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Flashrain the stralite greatsword (60-95 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 59.5 - 95.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Phasing +10% Melee+ +14 blight On Hit: * 28% chance to reduce strength, dexterity, and constitution by 5 * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +2 Wil dps ---------- Spell.pwr +5 (+0 eff.) S.pwr/crit +6 ---------- misc Mana/turn +0.08 Light +1 Massive two-handed swords. |
Ivoba the Sky's kiss (34-54 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 34.0 - 54.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +28 cold On Crit.r2 +76 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +16 (+0 eff.) All.spd +10% Dmg.mod +21% blight +36% mind Res.pen +34% lightning +24% fire ----- def ----- Resists +27% darkness ---------- misc Psi/ret +0.32 Hate/m.crit +6.71 Massive two-handed swords. |
Anmalice (47-66 power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 50% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-7 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Blazestreak the dwarven-steel plate armour (0 def, 17 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +10% fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +17 Fatigue +17% Resists +17% fire Phys.save +8 (+2 eff.) Max.HP +28.00 HP.reg +4.00 Heal.mod +15% Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of metal plates. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+2 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 8 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 21 Armour, 31 Defense and your attacks will gain 38% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 40.0 - 48.0 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +180 While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
dwarven-steel shield 'Beryndur' (0 def, 21 armour, 30-37 power, 121.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master When used to Attack: Power 30.5 - 36.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +122 Melee+ +12 cold +10 fire +12 physical While equipped: Stats +3 Str +4 Wil dps ---------- On shield block: * Deals 286 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 3 fire ----- def ----- Armour +21 Fatigue +8% Resists +11% cold +13% fire +1% physical ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of lightning resistance (+19%) (0 def, 8 armour, 47-56 power, 132 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 47.0 - 56.4 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +132 While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +19% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1145 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 51 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning Effective talent level: 2.0 Use mode: Activated Mana cost: 10 Range: 7 Cooldown: 3 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Your golem fires a beam from his eyes, doing 29.62 fire damage, 28.35 cold damage or 28.35 lightning damage. The beam will always be the maximun range it can be and will not harm friendly creatures. The damage will increase with your golem's Spellpower. This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 212% of the healing done. This effect scales with your Magic stat.. Uses 39 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+0 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 36 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 16 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Madness (Roguelike) difficulty)
Buy an item from an AAA.By URKABURKA the Ogre Bulwark level 20
5th Dusk 122nd year of Ascendancy at 14:35 see stats
Are you out of your mind?! (Madness (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By URKABURKA the Ogre Bulwark level 4
75th Pyre 122nd year of Ascendancy at 23:56 see stats
Bringer of Doom (Madness (Roguelike) difficulty)
Killed a Bringer of Doom.By URKABURKA the Ogre Bulwark level 13
3rd Flare 122nd year of Ascendancy at 00:29 see stats
Don't Poosh it! (Madness (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By URKABURKA the Ogre Bulwark level 44
62nd Dusk 122nd year of Ascendancy at 02:44 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By URKABURKA the Ogre Bulwark level 43
60th Dusk 122nd year of Ascendancy at 10:36 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By URKABURKA the Ogre Bulwark level 25
16th Dusk 122nd year of Ascendancy at 23:37 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By URKABURKA the Ogre Bulwark level 89
70th Dusk 122nd year of Ascendancy at 07:01 see stats
For a Few Gold More (Madness (Roguelike) difficulty)
Completely deplete an AAA's stock.By URKABURKA the Ogre Bulwark level 20
5th Dusk 122nd year of Ascendancy at 14:35 see stats
Infinite x10 (Madness (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By URKABURKA the Ogre Bulwark level 19
10th Flare 122nd year of Ascendancy at 16:29 see stats
Infinite x20 (Madness (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By URKABURKA the Ogre Bulwark level 28
28th Dusk 122nd year of Ascendancy at 07:09 see stats
Infinite x30 (Madness (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By URKABURKA the Ogre Bulwark level 36
53rd Dusk 122nd year of Ascendancy at 17:56 see stats
Infinite x40 (Madness (Roguelike) difficulty)
Got to level 40 of the infinite dungeon.By URKABURKA the Ogre Bulwark level 89
70th Dusk 122nd year of Ascendancy at 00:40 see stats
Invasion from the Depths (Madness (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By URKABURKA the Ogre Bulwark level 24
12nd Dusk 122nd year of Ascendancy at 21:04 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By URKABURKA the Ogre Bulwark level 10
6th Mirth 122nd year of Ascendancy at 13:49 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By URKABURKA the Ogre Bulwark level 20
5th Dusk 122nd year of Ascendancy at 14:30 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By URKABURKA the Ogre Bulwark level 30
31st Dusk 122nd year of Ascendancy at 05:27 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By URKABURKA the Ogre Bulwark level 40
54th Dusk 122nd year of Ascendancy at 12:57 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By URKABURKA the Ogre Bulwark level 50
67th Dusk 122nd year of Ascendancy at 10:07 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By URKABURKA the Ogre Bulwark level 89
70th Dusk 122nd year of Ascendancy at 17:08 see stats
Shasshhiy'Kaish (Madness (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By URKABURKA the Ogre Bulwark level 42
57th Dusk 122nd year of Ascendancy at 12:15 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By URKABURKA the Ogre Bulwark level 30
32nd Dusk 122nd year of Ascendancy at 07:16 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By URKABURKA the Ogre Bulwark level 19
9th Flare 122nd year of Ascendancy at 13:55 see stats
The Rat Lich (Madness (Roguelike) difficulty)
Killed the terrible Rat Lich.By URKABURKA the Ogre Bulwark level 10
7th Mirth 122nd year of Ascendancy at 04:47 see stats
The Restless Dead (Madness (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By URKABURKA the Ogre Bulwark level 25
20th Dusk 122nd year of Ascendancy at 03:38 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By URKABURKA the Ogre Bulwark level 35
50th Dusk 122nd year of Ascendancy at 16:01 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By URKABURKA the Ogre Bulwark level 25
20th Dusk 122nd year of Ascendancy at 06:28 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By URKABURKA the Ogre Bulwark level 11
7th Mirth 122nd year of Ascendancy at 22:05 see stats
Log
URKABURKA's Inner Demon hurls lightning at URKABURKA!
You divert some damage with your shield!
Greater Weapon Focus from URKABURKA's Inner Demon performs a melee critical strike against URKABURKA!
URKABURKA's Inner Demon redirects the effect 'Counterstrike'!
You divert some damage with your shield!
You divert some damage with your shield!
URKABURKA's Inner Demon performs a melee critical strike against URKABURKA!
URKABURKA's Inner Demon redirects the effect 'Counterstrike'!
URKABURKA redirects the effect 'Bleeding'!
URKABURKA resists the shield bash!
URKABURKA's Inner Demon uses Juggernaut.
Greater Weapon Focus from URKABURKA's Inner Demon hits URKABURKA for (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (129 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (3 blocked), 0 physical, 0 lightning, (67 blocked), 0 physical, (116 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (3 blocked), 0 physical, 0 lightning, (57 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (37 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (102 blocked), 0 physical, (120 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold (0 total damage).
Greater Weapon Focus from URKABURKA's Inner Demon hits URKABURKA for (56 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, 0 lightning, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, 0 lightning, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (122 blocked), 0 physical, (61 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (109 blocked), 0 physical, (124 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, 0 lightning, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (133 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (0 blocked), 0 physical, 0 lightning, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (65 blocked), 0 physical, (146 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (68 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (14 blocked), 0 physical, (74 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (61 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (57 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, 0 lightning, (51 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (123 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (75 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (156 blocked), 0 physical, (60 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (43 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, 0 lightning, (43 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (108 blocked), 0 physical, (158 blocked), 0 physical (0 total damage).
URKABURKA's Inner Demon hits Gawe the stone troll for (1 to psi shield), 2 physical (2 total damage).
URKABURKA's Inner Demon hits URKABURKA for (163 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (3 blocked), 0 physical, 0 lightning, (118 blocked), 0 physical, (127 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (111 blocked), 0 physical, (93 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (152 blocked), 0 physical, (116 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (39 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (5 blocked), 0 physical, 0 lightning, (123 blocked), 0 physical, (105 blocked), 0 physical, (105 blocked), 0 physical, (101 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (4 blocked), 0 physical, 0 lightning, (121 blocked), 0 physical, (19 blocked), 0 physical, (23 blocked), 0 physical, (18 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (134 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (142 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (114 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (93 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (114 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (4 blocked), 0 physical, 0 lightning, (116 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, 0 lightning, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (129 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (104 blocked), 0 physical, (102 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (135 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (3 blocked), 0 physical, 0 lightning, (110 blocked), 0 physical, (108 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (148 blocked), 0 physical, (88 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (3 blocked), 0 physical, 0 lightning, (23 blocked), 0 physical, (41 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (129 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (126 blocked), 0 physical, (117 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (105 blocked), 0 physical, (124 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (117 blocked), 0 physical, (116 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (129 blocked), 0 physical, (122 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (103 blocked), 0 physical, (127 blocked), 0 physical, (109 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (112 blocked), 0 physical, (119 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (3 blocked), 0 physical, 0 lightning, (135 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (147 blocked), 0 physical, (126 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (132 blocked), 0 physical, (94 blocked), 0 physical, (165 blocked), 0 physical, (142 blocked), 0 physical, (115 blocked), 0 physical, (129 blocked), 0 physical, (107 blocked), 0 physical, (117 blocked), 0 physical, (122 blocked), 0 physical, (31 blocked), 0 physical, (224 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (104 blocked), 0 physical, (111 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (98 blocked), 0 physical, (102 blocked), 0 physical, (127 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (149 blocked), 0 physical, (112 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (124 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (3 blocked), 0 physical, 0 lightning, (28 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (4 blocked), 0 physical, 0 lightning, (37 blocked), 0 physical (0 total damage).
URKABURKA's Inner Demon hits Lisyyalle the assassin for 3 physical damage.
URKABURKA's Inner Demon hits URKABURKA's Inner Demon for (2 blocked), 0 physical (0 total damage).
Greater Weapon Focus from URKABURKA's Inner Demon hits URKABURKA for (60 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (58 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (0 blocked), 0 physical, 0 lightning, (67 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (127 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (66 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (56 blocked), 0 physical, (15 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, 0 lightning, (153 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (53 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (131 blocked), 0 physical, (49 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, 0 lightning, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, 0 lightning, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (126 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (111 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (21 blocked), 0 physical (0 total damage).
Greater Weapon Focus from URKABURKA's Inner Demon hits URKABURKA for (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (109 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, 0 lightning, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, 0 lightning, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (100 blocked), 0 physical, (1 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (115 blocked), 0 physical, (64 blocked), 0 physical, (60 blocked), 0 physical, (141 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (55 blocked), 0 physical (0 total damage).
URKABURKA's Inner Demon hits Gawe the stone troll for (1 to psi shield), 1 physical (1 total damage).
URKABURKA's Inner Demon hits URKABURKA for (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, 0 lightning, (119 blocked), 0 physical, (114 blocked), 0 physical, (152 blocked), 0 physical, (127 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (123 blocked), 0 physical, (101 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (150 blocked), 0 physical, (2 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (3 blocked), 0 physical, 0 lightning, (102 blocked), 0 physical, (3 blocked), 0 physical, (0 blocked), 0 physical, 0 lightning, (0 blocked), 0 physical, 0 cold, (106 blocked), 0 physical, (145 blocked), 0 physical, (97 blocked), 0 physical, (115 blocked), 0 physical, (96 blocked), 0 physical, (106 blocked), 0 physical, (146 blocked), 0 physical (0 total damage).
URKABURKA's Inner Demon hits URKABURKA's Inner Demon for (1 blocked), 0 physical (0 total damage).
URKABURKA's Inner Demon hits Lisyyalle the assassin for 2 physical damage.
Lisyyalle the assassin misses URKABURKA.
Lisyyalle the assassin misses URKABURKA.
Giant acid ant's morale has been lowered.
Forest troll's morale has been lowered.
--------------------------------
Saving game...
Saving done.










































































































































