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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Auto Loot Transmo 1.7.4Allows the game to auto transmo loots based on item types and some more advanced options. Press Ctrl + Alt + T to config. Schematics will never be picked up. It'll either be used immediately to unlock the tinker, or be destroyed if the player has already learned it. 0.0.0 - All functions have been tested separately. However considering the complexity of this addon, real-play tests are necessary. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.6Donators/Buyers bonus! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Godmode Merchant 1.5.10Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Battleborn |
| Class | Scorpion |
| Level / Exp | 50 / 1334% |
| Size | big |
| Lifes / Deaths | Killed by MadBorn at level 50 on the 20th Pyre 123rd year of Ascendancy at 22:55 3 / 4Killed by Doomed Shade of MadBorn at level 50 on the 37th Pyre 123rd year of Ascendancy at 02:40 Killed by Doomed Shade of MadBorn at level 50 on the 37th Pyre 123rd year of Ascendancy at 03:34 Killed by Doomed Shade of MadBorn at level 50 on the 37th Pyre 123rd year of Ascendancy at 04:29 |
Primary Stats
| Strength | 170 (base 50) |
| Dexterity | 117 (base 60) |
| Constitution | 156 (base 50) |
| Magic | 135 (base 60) |
| Willpower | 55 (base 32) |
| Cunning | 139 (base 60) |
Resources
| Life | 1845/1845 |
| Mana | 399/399 |
| Stamina | 275/325 |
| Healing Factor | 2.0323470766793 |
| Regeneration | 80.361512263547 |
Speed
| Mental | +59.30759181548% |
| Attack | 0% |
| Movement | +86.76935103345% |
| Spell | +29.18157134804% |
| Global | +162.8380467901% |
Vision
| Sight | 10 |
| Lite | -1997 |
| Infravision | 11 |
| See Stealth | 168.24160753962 |
| See Invisible | 168.24160753962 |
| Stealth | 95.468344593993 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 420 |
| Accuracy | 101 |
| Crit Chance | 121% |
| APR | 115 |
| Speed | 0.50 |
Offense: Spell
| Spellpower | 121 |
| Crit Chance | 95% |
| Speed | 0.77410422366346 |
Offense: Mind
| Mindpower | 96 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +64% |
| Physical | +90% |
| Darkness | +82% |
| Blight | +100% |
| Arcane | +48% |
| Fire | +64% |
| All | +34% |
Offense: Damage Penetration
| Darkness | +86% |
| Physical | +77% |
| Arcane | +40% |
| All | +25% |
| Nature | +40% |
Defense: Base
| Armour (hardiness) | 55.855477833585 (74.162417306304%) |
| Defense | 104 |
| Ranged Defense | 104 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 62 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 56%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 37%( 70%) |
| Cold | + 40%( 70%) |
| All | + 33%( 70%) |
| Lightning | + 52%( 70%) |
| Light | + 53%( 80%) |
| Temporal | + 40%( 70%) |
| Physical | + 44%( 70%) |
| Darkness | + 62%( 70%) |
| Fire | + 55%( 70%) |
| Mind | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 53% |
| Confusion Resistance | 43% |
| Fear Resistance | 64% |
| Pinning Resistance | 79% |
| Instadeath Resistance | 100% |
| Silence Resistance | 64% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 593 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 614 damage for 6 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 329 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Demented / Tentacles | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Hidden Hand | 2.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Enhancement | 2.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scorpion | 1.70 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Spell / Temporal | 2.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Pugilism | 2.00 |
| 3/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.60 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Talisman | 2.10 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Spell / Stone | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.40 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Unarmed training | 1.70 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Race / Battleborn | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 2.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Lethality | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Desert Combo | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Shadow Feed |
| talent | Volatile Poison |
| talent | Shadow Combat |
| talent | Fiery Hands |
| talent | Crystalline Focus |
| talent | Striking Stance |
| talent | Daunting Presence |
| talent | Apply Poison |
| talent | Sand Veil |
| talent | Essence of Speed |
| talent | Shock Hands |
| talent | You Cant See Me |
| talent | Arcane Combat |
| talent | Crippling Poison |
| beneficial effect | Gain 15% all damage and 10% all res. Empowered by the shadows |
| beneficial effect | Countering melee attacks: Has a 52% chance to get an automatic counter attack when avoiding a melee attack. (2.6 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3063. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed electric eel tail. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed vial of elder vampire blood. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bear paw. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed bloated horror heart. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Dryrig, reinforced (0 def, 31 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Con dps ---------- Crit.mult +24.82% Phys.pwr +35 (+3 eff.) On Hit (Melee): * 25% chance to reduce armor by 55% ----- def ----- Armour +31 Resists +35% acid +11% fire +11% lightning +11% cold A pair of boots made of leather. |
| On hands | Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Dex, 70% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 125% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 7.8 Pwr.cost 8 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 322.80 fire damage and 359.41 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| On head | Roothunt the drakeskin leather cap, trickery (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +3 Con dps ---------- Dmg.mod +24% darkness +9% blight Res.pen +15% nature Apr +13 Melee Ret 12 arcane On Hit (Melee): * 27% chance to slow global speed by 78% ----- def ----- Armour +5 Fatigue +5% ---------- misc Mana/turn +0.20 Vim/s.crit +2.71 Max.vim +60.00 A cap made of leather. |
| Tool | Blastblast the yew wand of lightning storm, cleansing, lightning storm [power 320] (10 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +25 (+2 eff.) Mind.pwr +30 (+6 eff.) ----- def ----- Defense +15 (+3 eff.) Resists +9% lightning Phys.save +12 (+3 eff.) ---------- misc Max.stam +30.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 104 lightning damage and will be dazed for 1 turn (523 total damage) Puts all charms on 10 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | stralite ring 'Eclipseusher', life0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +24% darkness +37% blight Res.pen +31% darkness On Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 44 * 20% chance to reduce damage dealt by 38% ----- def ----- Resists +12% blight +6% arcane +12% darkness Max.HP +82.00 HP.reg +17.00 Heal.mod +18% Rings make your fingers look great! |
| On fingers | Emodasenn, blight0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Phys.crit +8.0% Crit.mult +20.00% Phys.pwr +37 (+3 eff.) Mind.pwr +37 (+7 eff.) Dmg.mod +20% blight ----- def ----- Resists +20% blight Mind.save +22 (+5 eff.) ---------- misc Psi/ret +0.28 Rings make your fingers look great! |
| Around neck | stralite amulet 'Demonobsidian', enraging0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +7 Wil dps ---------- Spell.crit +6% Phys.pwr +9 (+0 eff.) Phys.spd +10% Dmg.mod +9% physical Res.pen +30% darkness Apr +11 Melee Ret 14 darkness On Hit (Melee): * 27% chance to reduce damage dealt by 38% ----- def ----- Spell.save +24 (+6 eff.) ---------- misc Vim/s.crit +2.71 Max.stam +40.58 Amulets make your neck look great! |
| Main armor | drakeskin leather armour 'Siluressra', radiant (20 def, 20 armour)9.0 T5 light armor [Rare] Nature While equipped: Stats +5 Dex +14 Wil dps ---------- Crit.mult +24.82% Phys.pwr +35 (+3 eff.) Mind.pwr +20 (+4 eff.) ----- def ----- Armour +20 Defense +20 (+4 eff.) Fatigue +8% Resists +26% blight +23% darkness Mind.save +12 (+3 eff.) ---------- misc Hate/m.crit +5.00 Light +2 A suit of armour made of leather. This object's appearance was changed to Robe of the Worm (Improved). |
| Light source | Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+0 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| Cloak | Ginne, conjuring (3 def, 0 armour) =crit=2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +4 Str +6 Dex +6 Cun +8 Con dps ---------- Spell.crit +5% Crit.mult +62.00% Phys.pwr +25 (+2 eff.) Spell.pwr +9 (+1 eff.) Dmg.mod +14% arcane +18% physical Res.pen +15% arcane ----- def ----- Defense +3 (+1 eff.) Resists +15% mind ---------- misc Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Deepswar the hardened leather belt, grounding1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +5 Con dps ---------- Phys.crit +2.0% Crit.mult +20.00% Dmg.mod +15% physical Acc +30 (+5 eff.) ----- def ----- Resists +8% lightning +11% temporal +9% darkness A belt that goes around your waist. |
Inventory
regeneration infusion of the duelist (heal 482; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 482 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 656; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 656 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 775 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune of the titan (range 10; phase 33; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 9; phase 30; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 81; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 843; dur 6; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 843 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 562; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 562 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 648; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 648 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 142; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 142 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Anygas the steel amulet, mindweaver0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +3 Dex +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +12% physical Res.pen +20% physical Acc +5 (+1 eff.) ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Die.at -60.00 life Confus- +15% Amulets make your neck look great! |
Ashwilter, clarifying, mindweaver, protect0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +13 (+3 eff.) Dmg.mod +6% blight Res.pen +5% acid Melee Ret 4 blight 8 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 44 * 26% chance to reduce armor by 55% ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +30% mind +15% fire Res.Cap +7% all Phys.save +19 (+5 eff.) Mind.save +14 (+3 eff.) Confus- +73% Amulets make your neck look great! |
Blizzardwhisper, warrior0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +21 Str +5 Dex +20 Mag +10 Cun dps ---------- Dmg.mod +18% arcane +21% cold Res.pen +40% cold ----- def ----- Resists +15% cold +13% physical ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Tidearc, savior, magic, protect0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Mag dps ---------- Dmg.mod +18% arcane Res.pen +34% mind ----- def ----- Armour +7 Defense +10 (+2 eff.) Resists +7% arcane +12% cold Res.Cap +6% all Phys.save +45 (+11 eff.) Spell.save +22 (+5 eff.) Mind.save +22 (+5 eff.) Amulets make your neck look great! |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+0 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Woegore the steel ring, savage, darkness0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +20% darkness +12% cold Res.pen +5% darkness ----- def ----- Resists +43% darkness +3% cold Spell.save +12 (+3 eff.) ---------- misc Max.stam +16.00 Rings make your fingers look great! |
steel ring 'Yviwyn', treant, misery, corrosion0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Cun +2 Dex dps ---------- Melee+ 6 physical Ranged+ 8 physical Dmg.mod +12% acid +9% physical Acc +15 (+3 eff.) On Hit (Melee): * 12% chance to reduce all saves and defense by 48 On Hit (Ranged): * 11% chance to reduce all saves and defense by 48 ----- def ----- Armour +4 Resists +24% acid +7% nature +6% blight Poison- +14% Disease- +14% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 13 cooldown Level 5.9 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 176% weapon damage. If the attack hits, the target will bleed for 330% weapon damage over 7 turns, and all healing will be reduced by 72%. Rings make your fingers look great! |
The Black Maul (70-105 power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 50% Mag, 130% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+1 eff.) Acc +20 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 4.5 Pwr.cost 16 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
voratun greatmaul 'Ivaledhebeth', stormbringer (84-127 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Nature Power 84.5 - 126.8 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 physical On Hit.r1 +24 mind On Crit.r2 +63 lightning +63 cold While equipped: Stats +5 Str dps ---------- Phys.crit +8.0% Mov.spd +70% Dmg.mod +42% mind Res.pen +28% lightning +19% cold ----- def ----- Resists +24% fire +8% arcane +15% nature Massive two-handed mauls. |
Galydradur, swiftstrike, lightning, keepers4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +521% Ranged+ +38 lightning While equipped: Stats +11 Cun dps ---------- Mind.crit +4% Phys.spd +10% Dmg.mod +33% lightning +33% temporal +24% physical Res.pen +15% physical +23% temporal ----- def ----- Die.at -100.00 life ---------- misc Reload +6 Mana/s.crit +3.00 Max.mana +160.00 Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Betotta the Frostsaw, resolve (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +32 cold On Hit.r1 +32 light On Crit.r2 +32 cold On Hit: * 32% chance to reduce all saves and defense by 48 While equipped: Stats +7 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +15% cold +18% light +48% mind Res.pen +40% mind +40% arcane ----- def ----- Spell.save +9 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Magmagash the hardened leather belt, reckless, monstrous, giant1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +13 (+1 eff.) Dmg.mod +6% fire Res.pen +25% fire ----- def ----- Phys.save +7 (+2 eff.) Spell.save +20 (+5 eff.) ---------- misc Size +2 A belt that goes around your waist. |
Glimmerworm the woollen robe, shimmering, dreamer, ancient (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +5% physical +14% arcane +10% temporal Res.pen +27% temporal +5% light +7% physical Melee Ret 2 light ----- def ----- Resists +12% darkness +6% temporal +11% mind +9% all Phys.save +10 (+2 eff.) Spell.save +11 (+3 eff.) Mind.save +21 (+5 eff.) Anom.red +8 ---------- misc Max.mana +10.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Samoblek the Firedare, fearwoven (0 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +13% Mind.pwr +47 (+9 eff.) Dmg.mod +25% darkness +16% physical Res.pen +17% darkness +17% physical Melee Ret 13 fire ----- def ----- Resists +24% fire +6% arcane +13% all ---------- misc Max.hate +12.00 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brightwither the pair of hardened leather boots, traveler (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +27% darkness Res.pen +25% arcane Melee Ret 8 light ----- def ----- Armour +3 Fatigue -8% Resists +9% light Phys.save +11 (+3 eff.) ---------- misc Max.enc +38 Light +3 A pair of boots made of leather. |
Gloomoozer, blood (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +27.06% Phys.pwr +6 (+0 eff.) Spell.pwr +41 (+6 eff.) S.pwr/crit +14 Res.pen +34% darkness +25% arcane Apr +13 ----- def ----- Armour +5 ---------- misc Max.mana +135.28 Max.vim +67.64 A pair of boots made of leather. |
Sparkpiercer, insulate (25 def, 17 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +36% lightning +33% acid Res.pen +15% physical ----- def ----- Armour +17 Defense +25 (+5 eff.) Resists +15% lightning +4% physical +21% darkness +15% fire +12% cold Phys.save +12 (+3 eff.) Die.at -80.00 life ---------- misc Infravis +3 A pair of boots made of leather. |
Taintresolve, strife (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +7 Str +10 Wil +5 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +27% darkness +18% nature Res.pen +25% nature +8% physical ----- def ----- Armour +3 Resists +18% nature Crit.dmg- 18.61% ---------- misc Infravis +4 Blindside: Puts all charms on 16 cooldown Level 2.5 Pwr.cost 16 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 41 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Zodan, grounding (20 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Spell.crit +6% Phys.pwr +20 (+1 eff.) Spell.pwr +35 (+5 eff.) S.pwr/crit +10 Dmg.mod +18% mind +18% physical ----- def ----- Armour +4 Defense +20 (+4 eff.) Fatigue +3% Resists +11% lightning +9% temporal Spell.save +21 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to Boots of the Hunter. |
pair of hardened leather boots 'Shimmerbreaker', massive (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +7% physical Melee Ret 10 lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Resists +6% blight +12% cold +6% nature ---------- misc Size +1 A pair of boots made of leather. |
Duathelpassion of the Blightspawn (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +16 Dex +8 Cun -7 Con dps ---------- Phys.crit +17.0% Spell.crit +16% Mind.crit +16% Crit.mult +15.00% Dmg.mod +9% nature Acc +10 (+2 eff.) Apr +13 On Hit (Melee): * 10% chance to slow global speed by 78% ----- def ----- Armour +3 Resists +6% light +9% nature HP.reg +7.00 ---------- misc Stam/turn +1.60 Max.stam +39.00 Unarmed combat: Power 34.0 - 37.4 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +14 Crit +19.0% Atk.spd 125% On Hit: 10% Nightmare 5 On Hit: 15% Perfect Strike 5 On Crit: 20% Cripple 5 Steady Shot: Puts all charms on 13 cooldown Level 4.5 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Aloldir', temporal, war, natural (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +14% Mind.crit +19% Crit.mult +13.00% Melee+ 11 nature 19 temporal Ranged+ 7 temporal Dmg.mod +7% nature +11% temporal Res.pen +20% blight ----- def ----- Armour +3 Resists +21% acid +9% temporal +9% nature Unarmed combat: Power 31.5 - 34.7 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +19.0% Atk.spd 125% On Crit.r2 +11 nature On Hit: 10% Venomous Breath 5 On Crit: 20% Cripple 5 On Hit: * 12% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Furnacebloom the drakeskin leather cap, con (0 def, 5 armour) =acid=2.0 T5 head armor [Rare] Master While equipped: Stats +10 Con dps ---------- Dmg.mod +39% acid +15% fire +30% nature Res.pen +40% lightning +25% fire +40% acid Melee Ret 16 acid 16 fire ----- def ----- Armour +5 Fatigue +5% Resists +24% acid +36% fire A cap made of leather. |
Glitterhack, depths (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +3% nature +6% cold Heal.mod +10% Knockbk- +20% ---------- misc Light +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dayweeper, troll (12 def, 7 armour)9.0 T4 light armor [Rare] Nature While equipped: Stats +5 Wil +3 Mag dps ---------- Crit.mult +22.89% S.pwr/crit +11 Dmg.mod +9% arcane Res.pen +29% blight ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Spell.save +15 (+4 eff.) Max.HP +57.00 HP.reg +12.60 Heal.mod +13% ---------- misc Light +3 Infravis +3 A suit of armour made of leather. |
enlightening drakeskin leather armour of the deep (20 def, 12 armour)9.0 T5 light armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +12 Defense +20 (+4 eff.) Fatigue +8% Resists +11% acid +10% cold Mind.save +18 (+4 eff.) ---------- misc Breathe water A suit of armour made of leather. |
Sparkbreeze, acid res (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +6 Dex +6 Wil +9 Con dps ---------- Phys.pwr +48 (+4 eff.) Dmg.mod +27% mind +24% temporal Res.pen +40% lightning +35% mind ----- def ----- Armour +26 Fatigue +22% Resists +30% acid Die.at -120.00 life Def/telep +24 Res/telep +24% Dur/telep +24% A suit of armour made of metal plates. |
Daimirin, chilling, barbed, flaming (21/21, 72-102 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 72.5 - 101.5 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +15.0% Capacity 21 Ranged+ +30 cold On Hit.r1 +12 temporal +8 arcane +23 fire On Crit.r2 +4 acid +4 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 55% On Crit: * Wound the target dealing 575 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Smoldermight', accuracy, grasping, barbed (24/24, 72-102 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master Power 72.5 - 101.5 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +20 Apr +18 Crit +23.0% Capacity 24 Ranged+ +20 fire On Hit.r1 +20 fire On Crit.r2 +16 fire On Hit: * 20% chance to create vines that bind the target to the ground dealing 339 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 575 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1811 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Haryhir, iron.throne (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +7 Wil dps ---------- Crit.mult +20.00% Dmg.mod +21% arcane +24% acid Phasing +35% On Hit (Melee): * 23% chance to reduce all saves and defense by 48 ----- def ----- Resists +21% acid Max.HP +32.00 ---------- misc Max.mana +60.00 Max.stam +24.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 6.6 Pwr.cost 19 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 245.24 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Vorythra', clarity2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Mind.crit +5% Phys.pwr +15 (+1 eff.) Dmg.mod +15% acid ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Max.hate +6.00 Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hettudunaharahell the Scumlace, evasive, mindblast [power 425] (10 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% mind ----- def ----- Defense +30 (+5 eff.) Resists +18% acid +12% nature +12% darkness Disarm- +26% Pinning- +26% Knockbk- +26% ---------- misc Max.psi +50.00 Blast the opponent's mind dealing 570 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown 100% to gain a 39% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Duskworm the elven-wood totem of thorny skin, extending, thorny [power 69] (13 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +48% blight +48% darkness Res.pen +40% darkness +40% arcane On Hit (Melee): * 32% chance to reduce damage dealt by 38% ----- def ----- Resists +32% darkness Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 19 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Madness (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By MadBorn the Battleborn Scorpion level 42
10th Regrowth 123rd year of Ascendancy at 17:56 see stats
A different point of view (Madness (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By MadBorn the Battleborn Scorpion level 50
9th Pyre 123rd year of Ascendancy at 20:48 see stats
Against all odds (Madness (Adventure) difficulty)
Killed Ukruk in the ambush.By MadBorn the Battleborn Scorpion level 42
61st Haze 122nd year of Ascendancy at 16:27 see stats
Are you out of your mind?! (Madness (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By MadBorn the Battleborn Scorpion level 49
32nd Regrowth 123rd year of Ascendancy at 19:50 see stats
Brave new world (Madness (Adventure) difficulty)
Went to the Far East and took part in the war.By MadBorn the Battleborn Scorpion level 47
29th Regrowth 123rd year of Ascendancy at 04:05 see stats
Demonic Invasion (Madness (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By MadBorn the Battleborn Scorpion level 50
20th Pyre 123rd year of Ascendancy at 00:49 see stats
Destroyer's bane (Madness (Adventure) difficulty)
Killed Golbug the Destroyer.By MadBorn the Battleborn Scorpion level 46
17th Regrowth 123rd year of Ascendancy at 11:05 see stats
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By MadBorn the Battleborn Scorpion level 31
52nd Dusk 122nd year of Ascendancy at 01:54 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By MadBorn the Battleborn Scorpion level 24
39th Dusk 122nd year of Ascendancy at 16:38 see stats
Eye of the storm (Madness (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By MadBorn the Battleborn Scorpion level 38
49th Haze 122nd year of Ascendancy at 08:03 see stats
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By MadBorn the Battleborn Scorpion level 25
43rd Dusk 122nd year of Ascendancy at 10:01 see stats
Guiding Hand (Madness (Adventure) difficulty)
Saved all escorted adventurers.By MadBorn the Battleborn Scorpion level 46
21st Regrowth 123rd year of Ascendancy at 18:35 see stats
Home sweet home (Madness (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By MadBorn the Battleborn Scorpion level 28
46th Dusk 122nd year of Ascendancy at 14:26 see stats
I cleared the room of death and all I got was this lousy achievement! (Madness (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By MadBorn the Battleborn Scorpion level 50
32nd Regrowth 123rd year of Ascendancy at 19:59 see stats
Is that how it feels to be an escort quest?! (Madness (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By MadBorn the Battleborn Scorpion level 33
56th Dusk 122nd year of Ascendancy at 23:44 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By MadBorn the Battleborn Scorpion level 10
3rd Summertide 122nd year of Ascendancy at 12:06 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By MadBorn the Battleborn Scorpion level 20
32nd Dusk 122nd year of Ascendancy at 04:58 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By MadBorn the Battleborn Scorpion level 30
51st Dusk 122nd year of Ascendancy at 18:20 see stats
Level 40 (Madness (Adventure) difficulty)
Got a character to level 40.By MadBorn the Battleborn Scorpion level 40
59th Haze 122nd year of Ascendancy at 16:07 see stats
Level 50 (Madness (Adventure) difficulty)
Got a character to level 50.By MadBorn the Battleborn Scorpion level 50
32nd Regrowth 123rd year of Ascendancy at 19:54 see stats
Overpowered! (Madness (Adventure) difficulty)
Did over 6000 damage in one attack.By MadBorn the Battleborn Scorpion level 37
42nd Haze 122nd year of Ascendancy at 14:57 see stats
Poisonous (Madness (Adventure) difficulty)
Sided with the assassin lord.By MadBorn the Battleborn Scorpion level 35
1st Time of Equilibrium 122nd year of Ascendancy at 15:07 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By MadBorn the Battleborn Scorpion level 25
43rd Dusk 122nd year of Ascendancy at 08:14 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By MadBorn the Battleborn Scorpion level 14
4th Dusk 122nd year of Ascendancy at 17:04 see stats
Sliders (Madness (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By MadBorn the Battleborn Scorpion level 46
26th Regrowth 123rd year of Ascendancy at 14:54 see stats
Take you with me (Madness (Adventure) difficulty)
Killed a boss while already dead.By MadBorn the Battleborn Scorpion level 50
37th Pyre 123rd year of Ascendancy at 02:40 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By MadBorn the Battleborn Scorpion level 7
8th Mirth 122nd year of Ascendancy at 21:13 see stats
The Rat Lich (Madness (Adventure) difficulty)
Killed the terrible Rat Lich.By MadBorn the Battleborn Scorpion level 26
44th Dusk 122nd year of Ascendancy at 07:27 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By MadBorn the Battleborn Scorpion level 28
51st Dusk 122nd year of Ascendancy at 07:30 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By MadBorn the Battleborn Scorpion level 7
6th Mirth 122nd year of Ascendancy at 07:15 see stats
There and back again (Madness (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By MadBorn the Battleborn Scorpion level 50
4th Pyre 123rd year of Ascendancy at 13:06 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By MadBorn the Battleborn Scorpion level 20
32nd Dusk 122nd year of Ascendancy at 19:41 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By MadBorn the Battleborn Scorpion level 13
6th Flare 122nd year of Ascendancy at 03:11 see stats
Vampire crusher (Madness (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By MadBorn the Battleborn Scorpion level 41
61st Haze 122nd year of Ascendancy at 09:18 see stats
Well trained (Madness (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By MadBorn the Battleborn Scorpion level 38
45th Haze 122nd year of Ascendancy at 00:29 see stats
Log
Ran for 6 turns (stop reason: something interesting).
MadBorn slows down.
Talent Dart Launcher is ready to use.
Ran for 2 turns (stop reason: something interesting).
Ran for 3 turns (stop reason: something interesting).
Talent Hidden Blades is ready to use.
MadBorn picks up ( .): storming pouch of voratun shots of accuracy (23/23, 52-62 power, 6 apr).
You gain 20.00 gold from the transmogrification of storming pouch of voratun shots of accuracy (23/23, 52-62 power, 6 apr).
MadBorn picks up ( .): Duskworm the elven-wood totem of thorny skin, extending, thorny [power 69] (13 cooldown).
A shield forms around MadBorn.
Ran for 3 turns (stop reason: detrimental status effect).
MadBorn is no longer focused on penetrating defenses.
Ghast's purging blight area effect hits MadBorn for (45 flat reduction), 0 blight (0 total damage).
Ghast's purging blight area effect hits MadBorn for (45 flat reduction), 0 blight (0 total damage).
Talent Greater Weapon Focus is ready to use.
Talent Spinning Backhand is ready to use.
Talent Dirty Fighting is ready to use.
The shield around MadBorn crumbles.
Talent Pain Enhancement System is ready to use.
Talent Talisman of Fury is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).
MadBorn deactivates Blade Flurry.
MadBorn deactivates Talisman of Scorpion.









































































































































































