









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Playable Naloren Race 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Prodigy for Sawrd 1.7.4Provides the obselete Sawrd at the cost of one prodigy. Just for fun! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Hulking Berserker Evolution 1.7.4Introduces a class evolution for Berserker. Taking this class evolution allows one to wield a 2H weapon in each hand, as well as making his punches more powerful. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Improved Adventurer 1.7.2Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Frost Invoker 1.7.0Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Nalore |
| Class | Swordsmaster |
| Level / Exp | 33 / 26% |
| Size | 中等 |
| Lifes / Deaths | Killed by 凶巴巴的精灵守卫 和蔼的支架 at level 31 on the 2 霜至月 122 year of Ascendancy at 17:39 1 / 5Killed by elven mage at level 31 on the 2 霜至月 122 year of Ascendancy at 22:24 Killed by 腐化的原生球状细胞 和蔼安静 at level 32 on the 5 霜至月 122 year of Ascendancy at 13:59 Killed by 腐化的原生质破坏者细胞 力量尸骨 at level 32 on the 5 霜至月 122 year of Ascendancy at 18:22 Killed by 腐化的原生球状细胞 和蔼安静 at level 32 on the 6 霜至月 122 year of Ascendancy at 00:03 |
Primary Stats
| Strength | 63 (base 30) |
| Dexterity | 101 (base 60) |
| Constitution | 38 (base 24) |
| Magic | 32 (base 10) |
| Willpower | 49 (base 29) |
| Cunning | 74 (base 18) |
Resources
| Life | 949/949 |
| Stamina | 224/224 |
| Steam | 100/100 |
| Healing Factor | 1.3602122670882 |
| Regeneration | 6.7330507220867 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +14.53617204396% |
| Spell | 0% |
| Global | +110% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 81 |
| Crit Chance | 80% |
| APR | 58 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| 精神 | +39% |
| 闪电 | +36% |
| 寒冷 | +20% |
| 物理 | +60% |
| All | +15% |
Offense: Damage Penetration
| 精神 | +40% |
| 物理 | +30% |
| 光系 | +45% |
| 火焰 | +20% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 30 (53.594633868923%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 26 |
| Mental Save | 45 |
Defense: Resistances
| 精神 | + 34%( 70%) |
| 闪电 | + 64%( 70%) |
| 枯萎 | + 34%( 70%) |
| 寒冷 | + 46%( 70%) |
| 时空 | + 50%( 70%) |
| All | + 25%( 70%) |
| 火焰 | + 44%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Confusion Resistance | 36% |
| Disarm Resistance | 100% |
| Stun Resistance | 65% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 406 生命值,持续 5 回合。 效果随你的敏捷属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:移动使用模式:主动技能 使用范围:近战/单体 冷却时间:11 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活这个纹身可以在 1 个游戏回合内提升移动速度 570% 。 同时获得 100% 眩晕、震慑和定身免疫。 除移动以外其他动作会取消这个效果。 注意:由于你的速度非常快,游戏回合会相对很慢。 效果随你的意志属性提升。 |
Class Talents
| 觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 灵巧 / 战术 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 1/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 格斗 / 战争策略 | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 格斗 / Intrepid | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 觉醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 格斗 / 战斗经验 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 1/1 |
| 0/1 |
| 格斗 / Swordsmanship | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 格斗 / Two-handed bladework | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 格斗 / 战斗技巧 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 格斗 / 双持战技 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 灵巧 / 生存 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 蒸汽科技 / 化学 | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 蒸汽科技 / 物理 | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 格斗 / 移动 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 种族技能 / Naloren | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 格斗 / Footwork | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 格斗 / 体质强化 | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | 望而生畏 |
| talent | Never Give Up |
| talent | Spring Attack |
| talent | 特种训练 |
| beneficial effect | Target has +47 defense, +15% resistance to stuns, +30% resistance to pins, and takes 25% less direct damage Moving Target |
| beneficial effect | 反击近战攻击:有 20% 几率在闪避近战攻击后反击对方。(剩余次数 2.0 ) 反击攻击 |
Quests
Something is afflicting the sea life in the Abyssal Caves, the only source of reagents needed for the rituals which allow your people to continue living under the sea. Rumbles from the AbyssIf the disturbance cannot be eliminated, your people may be forced to the surface and laid at the mercy of the land-dwellers. Head to the northern wall of New Shellsea and then east to the caves to investigate. * You have eliminated the threat in the caves, saving your people. * The owner of The Seaforge may now be able to offer you some special training. | 结束 |
你在一个地城内发现了一个膜拜恶魔的教派,卡洛·斐济教派 卡洛·斐济教派他们试图用献祭活人来召唤恶魔到这个世界上。 你打败了那些侍僧并救了这个女人的命。她告诉你她是最后的希望一个富商的女儿。 | 结束 |
在恐惧王座深处你和一个强大的吸血鬼大法师战斗并杀死了他。 奇怪的法杖当你走出恐惧王座的时候你受到了一队兽人小队的偷袭。 他们想抢走法杖。 | 结束 |
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你听说在灼烧之痕南部有一个叫做恐惧王座的荒塔废墟。 恐怖之岛传说那里有强大的亡灵生物,凡是到达那里的人都有去无回。 也许你应该去那里一探究竟,顺便可以找到埋藏在那里的财宝。 | 结束 |
你成功地将迷路的堕落者护送到了古老树林的第4层的召回传送门。 护送:迷路的堕落者 (古老树林的第4层)作为奖励,你提升了 技能 共鸣领域 (+1 等级). | 结束 |
你成功地将迷路的堕落者护送到了巨魔沼泽的第3层的召回传送门。 护送:迷路的堕落者 (巨魔沼泽的第3层)作为奖励,你提升了 技能 共鸣领域 (+1 等级). | 结束 |
你成功地将迷路的堕落者护送到了恐惧王座的第1层的召回传送门。 护送:迷路的堕落者 (恐惧王座的第1层)作为奖励,你提升了 技能 共鸣领域 (+1 等级). | 结束 |
你成功地将迷路的堕落者护送到了恐惧王座的第6层的召回传送门。 护送:迷路的堕落者 (恐惧王座的第6层)作为奖励,你提升了 技能 共鸣领域 (+1 等级). | 结束 |
将迷路的堕落者护送到瑞库纳·失落的矮人王国的第1层的召回传送门 护送:迷路的堕落者 (瑞库纳·失落的矮人王国的第1层) | 正在进行 |
你成功地将迷路的工匠护送到了巨魔沼泽的第2层的召回传送门。 护送:迷路的工匠 (巨魔沼泽的第2层)作为奖励,你获得蒸汽科技的奥秘. | 结束 |
你遇到了一个吓得魂飞魄散的伐木工人从一个小村庄里跑出来,大声喊着有个没见过的吓人的东西在里面杀人。 林中的野兽2 个伐木工人死了。 | 结束 |
最后的希望的长者将你传送到瑞库纳的古代矮人国王那里,在钢铁王座的深处,去调查兽人的行踪。 狩猎兽人查清楚他们是不是和遗失的法杖有关。 小心,矮人们已经很多年没有进过那些古老的大厅了。 | 正在进行 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你已经探索了古老森林并杀死了狂怒树精。 * 你已经探索了迷宫并杀死了米诺陶。 * 你已经探索了沙虫巢穴并杀死了沙虫女王。 * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
你听到了求救声,决定去调查一下…… 陷阱!结果落到了一个未知的复杂通道的陷阱里。 | 结束 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 | 正在进行 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你已经探索了食人魔巢穴并击败了食人魔普洛克斯。 * 你探索了卡·普尔废墟并击败了暗影骷髅。 | 结束 |
Equipment
| 在手上 | 乌尔格鲁斯的意志 (0 闪避, 15 护甲) 1.5 T5 手部 护甲 Reqs 重甲训练 [史诗级物品] Arcane/Master While equipped: Stats +5 力量 +5 魔力 dps ---------- Dmg.mod +15%all Res.pen +10%all ----- def ----- 护甲值 +15 Disarm- +100% ---------- misc Talents +5 铁腕 Masteries +0.10 Corruption/愤怒 +0.10 Corruption/残暴 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 你的歼灭挥斩能摧毁墙壁 歼灭挥斩: Level 3.3 Pwr.cost 25,总计25/25. Range 3 Travel.spd 瞬间 Is 法术 介绍:用无与伦比的力量挥动武器,打击正面半圆 3 码范围内所有敌对生物,对所有目标造成 151% 武器伤害。 技能 5 级时,被击中敌对生物的护甲和豁免会降低 17 点。 此攻击必中。 这双巨大的手套曾经属于一个名叫乌尔格鲁斯的强大的恶魔。据说,这个怪物一挥手就能将一座城市夷为平地。 |
| 在头上 | 铜制护目镜 (10 闪避, 0 护甲) 2.0 T4 头部 护甲 [史诗级物品] Master While equipped: Stats +28 灵巧 dps ---------- Steam.crit +5% Steampwr +5 (+2 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +20%火焰 Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/物理 +0.20 Steamtech/化学 没有任何一个自爱的工匠会被人发现没有佩戴它! |
| 主护甲 | 生命之织岚的精灵丝绸长袍 (0 闪避, 0 护甲) 2.0 T5 长袍 护甲 [Ego++] Nature While equipped: Stats +15 力量 +8 敏捷 +14 魔力 +15 意志 +8 灵巧 +8 体质 dps ---------- Dmg.mod +21%闪电 +15%物理 +5%寒冷 ----- def ----- Resists +10%闪电 +10%寒冷 +12%枯萎 +15%all Max.HP +57.00 HP.reg +4.70 Heal.mod +15% 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
| 在手指上 | 金戒指 '光耀戈尔'0.1 T3 戒指 首饰 [Rare] Master While equipped: Stats +4 敏捷 dps ---------- Res.pen +10%光系 Acc +8 (+1 eff.) On Hit (Melee): * 20%几率获得10%回合(每回合限3次) ----- def ----- Resists +12%精神 +9%时空 ---------- misc Light +1 戒指让你的手指更加美丽! |
| 在手指上 | 金戒指 '闪耀灯火'0.1 T3 戒指 首饰 [Rare] 灵能系 While equipped: Stats +7 力量 +4 魔力 dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6%物理 ----- def ----- Resists +12%时空 Crit.dmg- 10.00% Mind.save +11 (+3 eff.) Confus- +36% ---------- misc Light +3 戒指让你的手指更加美丽! |
| 在腰间 | 龙皮腰带 '冻结电力' 1.0 T5 腰带 护甲 [随机史诗级物品] Nature/Master While equipped: Stats +11 灵巧 +11 敏捷 dps ---------- Phys.crit +24.0% Mind.crit +22% Res.pen +25%光系 Melee Ret 6寒冷 ----- def ----- Fatigue -20% Resists +12%闪电 +12%时空 +18%寒冷 ---------- misc Max.enc +50 一条可以围住腰的皮带。 |
| 在主手 | 锯剑 (30-48 伤害, 39 护甲穿透) 3.0 T5 大剑 武器 [史诗级物品] Steamtech Power 30.0 - 48.0 Phys.bleed Uses 120%敏捷, 15%体质 Mastery Swordsmanship Acc+ +0.4% 暴击伤害(最大40%) Apr +39 Crit +30.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 力量 +7 敏捷 +7 灵巧 ---------- misc Masteries +0.20 Technique/双手战技 有无数刀刃的残暴兵刃。 |
| 工具 | 强风之铜质项圈 奇葩之路口 [能量 170] (15 冷却)2.0 T2 项圈 护符 [Rare] 灵能系 While equipped: Stats +2 敏捷 dps ---------- Crit.mult +20.00% Dmg.mod +24%物理 ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Stam/turn +2.00 在扇形区域呼出一阵强风,击退所有生物8格,并造成272物理伤害 Puts all charms on 15 cooldown 100% to 在2回合内增加13%全体伤害抗性穿透. 项圈是由强大的精神能量制造而成,用来储存灵能。 |
| 在脚上 | 硬皮靴子 未知的青草 (15 闪避, 13 护甲)2.0 T3 脚部 护甲 [Rare] Master While equipped: Stats +8 幸运 +5 敏捷 dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +9%精神 ----- def ----- 护甲值 +13 Defense +15 (+3 eff.) 潜行 +10 ---------- misc Stam/turn +3.00 一双用皮做的靴子。 |
| 斗篷 | 亚麻斗篷 '饥饿骷髅' (1 闪避, 0 护甲) 2.0 T1 斗篷 护甲 [Rare] 灵能系 While equipped: Stats +2 意志 dps ---------- Dmg.mod +15%精神 Res.pen +10%精神 Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +30%闪电 Mind.save +6 (+2 eff.) Stun/Frz- +50% ---------- misc Hate/m.crit +2.00 Max.stam +30.00 Max.hate +4.00 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 光源 | 黄铜灯笼 '天空杀手'2.0 T1 光照 [Rare] Arcane While equipped: Stats +2 体质 dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 2闪电 11火焰 ----- def ----- 护甲值 +2 Resists +5%火焰 Die.at -80.00 life ---------- misc Stam/turn +2.00 Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
| 在脖子上 | 沃瑞钽项链 '岩浆扫除'0.1 T5 项链 首饰 [Rare] Nature While equipped: Stats +3 意志 +3 灵巧 +13 幸运 dps ---------- Res.pen +20%物理 +20%精神 +10%火焰 Acc +44 (+8 eff.) ----- def ----- Defense +42 (+9 eff.) Unseen.red 19% Die.at -80.00 life 项链让你的脖子更加美丽! |
Inventory
心灵的植入物:药物注射 (效率 148% / 冷却时间 65%)0.1 T1 植入物 卷轴 [Ego] Steamtech 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 1 Travel.spd 瞬间 Usage Speed 瞬间(0%回合) Is 蒸汽科技 介绍:该药物注射器注射药物效率为 148% ,冷却时间修正为 65% 。 效果随你的意志属性提升。 植入到皮肤上. 蒸汽科技的植入物可以移植到使用者皮肤上…… |
泰坦的移动纹身 (594% 加速 ; 9 冷却)0.1 纹身 卷轴 [Ego] Nature 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 9 Travel.spd 瞬间 Usage Speed 瞬间(0%回合) Is 自然力量 介绍:激活这个纹身可以在 1 个游戏回合内提升移动速度 594% 。 同时获得 100% 眩晕、震慑和定身免疫。 除移动以外其他动作会取消这个效果。 注意:由于你的速度非常快,游戏回合会相对很慢。 效果随你的体质属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
泰坦的英勇纹身 (-440 死亡底线; 持续 7; 冷却 34)0.1 纹身 卷轴 [Ego] Nature 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 34 Travel.spd 瞬间 Usage Speed 瞬间(0%回合) Is 自然力量 介绍:激活这个纹身可以让你忍受致死的伤害,持续 7 回合。 当英勇纹身激活时,你的生命值只有在降低到 -440 生命时才会死亡。 你每失去 1% 生命值,持续时间和生命值下限就会增加 1% 。 (目前 440 生命值, 7 持续时间) 效果结束时,如果你的生命值在 0 以下,会变为 1 点。 效果随你的体质属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
角斗士的英勇纹身 (-727 死亡底线; 持续 6; 冷却 31)0.1 纹身 卷轴 [Ego] Nature 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 31 Travel.spd 瞬间 Usage Speed 瞬间(0%回合) Is 自然力量 介绍:激活这个纹身可以让你忍受致死的伤害,持续 6 回合。 当英勇纹身激活时,你的生命值只有在降低到 -727 生命时才会死亡。 你每失去 1% 生命值,持续时间和生命值下限就会增加 1% 。 (目前 727 生命值, 6 持续时间) 效果结束时,如果你的生命值在 0 以下,会变为 1 点。 效果随你的敏捷属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
2 配方: 动能稳定装置0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 寒冬之刃0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
2 配方: 接地导线0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 炼金助手0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
2 配方: 烈火药剂0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
3 配方: 爆炸弹0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 电击之刃0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 电击之触0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
2 配方: 痛苦压制药剂0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 白光发射装置0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 磁性弹0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
3 配方: 空气循环装置0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
2 配方: 第二皮肤0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 精神刺激装置0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 聚焦透镜0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 脊椎牵引装置0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
2 配方: 致命诱饵0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
2 配方: 苔藓之踏0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
4 配方: 蒸汽枪0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 酸液之槽0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 铁腕0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 银质花边0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
3 配方: 链锯发射装置0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
2 配方: 锐利刀片0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 防水涂层0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 防锈涂层0.1 T1 设计图 卷轴 [Normal] [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
钢项链 华美增殖0.1 T2 项链 首饰 [Rare] 灵能系 While equipped: Stats +4 力量 +2 意志 +5 灵巧 +4 体质 dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +7 (+2 eff.) Confus- +13% ---------- misc Light +3 项链让你的脖子更加美丽! |
铜项链 '漆黑的天堂'0.1 T1 项链 首饰 [Rare] Master While equipped: Stats +1 意志 ----- def ----- 护甲值 +4 Mind.save +9 (+3 eff.) Teleport- +10% ---------- misc Masteries +0.13 Technique/体质强化 项链让你的脖子更加美丽! |
铜戒指0.1 T1 戒指 首饰 [Normal] 戒指让你的手指更加美丽! |
铜戒指0.1 T1 戒指 首饰 [Normal] 戒指让你的手指更加美丽! |
中午切片0.1 T3 戒指 首饰 [Rare] Nature While equipped: Stats +1 灵巧 dps ---------- Crit.mult +20.00% Dmg.mod +15%自然 Res.pen +25%光系 ----- def ----- Resists +30%自然 ---------- misc Psi/ret +0.12 Light +1 戒指让你的手指更加美丽! |
盗贼的火焰之 (+22%)铜戒指0.1 T1 戒指 首饰 [Ego] Nature/Master While equipped: Stats +3 灵巧 dps ---------- Dmg.mod +11%火焰 ----- def ----- Defense +6 (+1 eff.) Resists +22%火焰 戒指让你的手指更加美丽! |
自然之 (+22%)战士的铜戒指0.1 T1 戒指 首饰 [Ego] Nature/Master While equipped: Stats +3 力量 dps ---------- Dmg.mod +11%自然 ----- def ----- 护甲值 +6 Resists +22%自然 戒指让你的手指更加美丽! |
沃瑞钽双手斧 考验的预言 (56-84 伤害, 4 护甲穿透)3.0 T5 双手斧 武器 [随机史诗级物品] Arcane/Master/灵能系 Power 56.0 - 84.0 物理 Uses 15%体质, 120%力量 Acc+ +0.2% 暴击率(最大25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 引发元素爆炸,造成43寒冷伤害(每回合最多一次) * 朝周围7格范围内随机目标投射至多 3 次攻击,每次造成 30% 精神武器伤害 (1次/回合) While equipped: Stats +3 意志 +2 魔力 dps ---------- Dmg.mod +37%寒冷 Res.pen +42%寒冷 +10%奥术 +16%all Acc +27 (+5 eff.) Apr +20 ---------- misc Mana/s.crit +1.00 Max.mana +80.00 沉重的双手斧。 |
历练之匕 (25-32 伤害, 20 护甲穿透)1.0 T3 匕首 武器 [史诗级物品] Arcane 未来可能有把剑和它成套 Power 25.0 - 32.5 物理 Uses 15%体质, 50%魔力, 50%敏捷 Acc+ +0.2% 暴击率(最大25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5时空 Dmg.conv 30%时空 While equipped: dps ---------- Mov.spd +20% Dmg.mod +5%时空 ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/螺旋灵刃 +0.10 Chronomancy/时空守卫 传说这把匕首是一对兵器中的一个;这对兵器打造于时空守卫最初的年代。对于未经训练的持有者来说它还不是那么完善;对于时空守卫来说,它表示着从以前的失误中吸取教训的机会。 |
狱火断路 魔力之祈愿 (78-118 伤害, 4 护甲穿透)5.0 T5 巨锤 武器 [随机史诗级物品] Master/灵能系 Power 78.5 - 117.8 物理 Uses 15%体质, 120%力量 Acc+ +0.2% 基础伤害(最大20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +8火焰 On Hit.r1 +12奥术 On Crit.r2 +8奥术 On Hit: * 朝周围7格范围内随机目标投射至多 3 次攻击,每次造成 30% 精神武器伤害 (1次/回合) On Crit: * 使目标流血,在5回合内造成241物理伤害,并降低目标治疗系数50% While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +20 (+5 eff.) Melee Ret 6火焰 ----- def ----- Resists +5%奥术 +12%火焰 沉重的双手巨锤。 |
钢化大剑 神奇傀儡 (24-38 伤害, 2 护甲穿透)3.0 T2 大剑 武器 [随机史诗级物品] Nature/Master/灵能系 Power 23.5 - 37.6 物理 Uses 120%敏捷, 15%体质 Mastery Swordsmanship Acc+ +0.4% 暴击伤害(最大40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +14暗影 +20时空 Against +14% Living On Crit.r2 +23酸性 +20自然 +12精神 While equipped: dps ---------- Res.pen +19%酸性 +15%时空 +20%精神 +19%自然 +12%all Acc +13 (+2 eff.) Apr +26 沉重的双手大剑。 |
铁剑 (12-17 伤害, 2 护甲穿透)3.0 T1 长剑 武器 [Normal] Power 12.0 - 16.8 物理 Uses 100%敏捷, 15%体质 Mastery Swordsmanship Acc+ +0.4% 暴击伤害(最大40%) Apr +2 Crit +2.5% Atk.spd 100% 锋利,长而致命。 |
铁剑 (12-17 伤害, 2 护甲穿透)3.0 T1 长剑 武器 [Normal] Power 12.0 - 16.8 物理 Uses 100%敏捷, 15%体质 Mastery Swordsmanship Acc+ +0.4% 暴击伤害(最大40%) Apr +2 Crit +2.5% Atk.spd 100% 锋利,长而致命。 |
Slippery Belt Slippery Belt1.0 T1 腰带 护甲 [史诗级物品] Nature/Unknown While equipped: Stats +8 灵巧 +8 意志 dps ---------- Dmg.mod +10%自然 ----- def ----- Resists +20%自然 ---------- misc Equi/turn -0.50 On Mind Hit: 15% 史莱姆喷吐 1 It took quite a bit more effort to lash the tentacles into a belt than expected. It pulses with horrific energy. |
硬皮腰带 '寒冷整形'1.0 T3 腰带 护甲 [Rare] Master While equipped: Stats +5 敏捷 +5 灵巧 +7 幸运 dps ---------- Dmg.mod +24%枯萎 +9%寒冷 Melee Ret 4寒冷 ----- def ----- Resists +12%寒冷 潜行 +8 ---------- misc T.Disarm +14 Infravis +5 一条可以围住腰的皮带。 |
昏暗泰坦 考验芦苇 (1 闪避, 5 护甲)2.0 T1 斗篷 护甲 [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20%几率降低53%整体速度 * 10%几率降低22%伤害 ----- def ----- 护甲值 +5 Defense +1 (+0 eff.) Resists +10%寒冷 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
精灵丝绸斗篷 奇葩的天才 (11 闪避, 0 护甲)2.0 T5 斗篷 护甲 [随机史诗级物品] Nature/Master While equipped: Stats +3 力量 +4 敏捷 +2 灵巧 +4 体质 dps ---------- Phys.crit +1.0% Crit.mult +10.00% Acc +15 (+3 eff.) Apr +1 ----- def ----- Defense +11 (+2 eff.) Resists +8%酸性 +15%光系 +25%火焰 +7%闪电 +8%寒冷 Phys.save +16 (+8 eff.) 潜行 +10 Max.HP +84.00 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
灵能长袍 (12 闪避, 8 护甲)2.0 T2 长袍 护甲 [史诗级物品] 灵能系 While equipped: Stats +3 灵巧 +4 意志 dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5%精神 +5%物理 Res.pen +10%精神 +10%物理 ----- def ----- 护甲值 +8 Defense +12 (+3 eff.) Resists +15%酸性 +12%物理 +9%all Phys.save +10 (+5 eff.) 发射长度 5 的动能射线,造成 71.68 到 89.60 点物理击退伤害(基于意志和灵巧). Uses 10 power out of 10/10 这件薄薄的长袍被一团神秘的精神力量所包围。 |
暗淡恶意 (0 闪避, 0 护甲)2.0 T3 长袍 护甲 [Rare] 灵能系 While equipped: Stats +4 敏捷 +3 意志 +4 体质 dps ---------- On Hit (Melee): * 20%几率降低22%伤害 ----- def ----- Resists +12%暗影 +13%精神 +11%all Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +23 (+7 eff.) ---------- misc See.Invis +3 穿戴者陷入沉睡。 清晰梦境: May act while sleeping 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
织岚的精灵丝绸长袍 (0 闪避, 0 护甲)2.0 T5 长袍 护甲 [Ego+] Nature While equipped: Stats +6 力量 +6 魔力 +6 意志 dps ---------- Dmg.mod +16%闪电 +19%物理 +18%寒冷 ----- def ----- Resists +8%闪电 +12%寒冷 +15%all 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
硬皮靴子 '魔力的模拟' (0 闪避, 3 护甲)2.0 T3 脚部 护甲 [Rare] Nature While equipped: Stats +2 灵巧 dps ---------- Mov.spd +10% ----- def ----- 护甲值 +3 Fatigue -7% Resists +3%闪电 +3%寒冷 +9%时空 Phys.save +3 (+2 eff.) Spell.save +6 (+3 eff.) Max.HP +36.00 ---------- misc Stam/turn +0.40 Max.hate +10.00 一双用皮做的靴子。 |
神经病泪水 (0 闪避, 1 护甲)2.0 T1 脚部 护甲 [Rare] Master While equipped: Stats +4 敏捷 +3 灵巧 +5 幸运 dps ---------- Crit.mult +5.00% Res.pen +5%酸性 ----- def ----- 护甲值 +1 Resists +3%暗影 潜行 +6 ---------- misc Psi/ret +0.12 Hate/m.crit +2.00 一双用皮做的靴子。 |
矮人钢臂铠 '梦境的高手' (0 闪避, 2 护甲)1.5 T2 手部 护甲 Reqs 重甲训练 [Rare] 灵能系 While equipped: Stats +2 意志 +1 灵巧 +2 体质 dps ---------- Phys.crit +3.0% Acc +5 (+1 eff.) ----- def ----- 护甲值 +2 Fatigue +3% Crit.dmg- 15.00% Phys.save +7 (+4 eff.) Mind.save +7 (+2 eff.) Disarm- +32% ---------- misc Max.hate +4.00 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
粗制皮帽 '神经病之太阳' (0 闪避, 1 护甲)2.0 T1 头部 护甲 [Rare] Master While equipped: Stats +4 敏捷 +1 意志 ----- def ----- 护甲值 +1 Fatigue +1% Phys.save +11 (+6 eff.) ---------- misc See.Invis +12 一顶皮帽。 |
粗制皮帽 考验泪水 (0 闪避, 1 护甲)2.0 T1 头部 护甲 [Rare] Master While equipped: Stats +3 力量 +7 敏捷 +1 意志 +0 灵巧 +2 体质 ----- def ----- 护甲值 +1 Fatigue +1% ---------- misc See.Invis +9 一顶皮帽。 |
精致太空 (5 闪避, 3 护甲)2.0 T1 头部 护甲 [Rare] Master While equipped: Stats +5 力量 +4 敏捷 dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6%物理 ----- def ----- 护甲值 +3 Defense +5 (+1 eff.) Fatigue +1% 一顶皮帽。 |
绿叶行者的欺诈之铁盔 (0 闪避, 3 护甲)3.0 T1 头部 护甲 Reqs 重甲训练 [Ego++] Nature/Master While equipped: Stats +3 灵巧 +3 敏捷 dps ---------- Apr +4 ----- def ----- 护甲值 +3 Fatigue +5% Resists +5%自然 Spell.save +3 (+1 eff.) Max.HP +42.00 Heal.mod +11% 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
不可触及 (14 闪避, 12 护甲)9.0 T3 光系 护甲 [史诗级物品] Arcane While equipped: Stats +8 灵巧 dps ---------- Apr +10 ----- def ----- 护甲值 +12 Defense +14 (+3 eff.) 当你受到一次攻击损失超过20%最大生命值时,你获得一个护盾,可吸收那个数值130%的伤害。 这件破旧的夹克流传在许多乡村传说中。有人说,它属于魔法大爆炸前的一位法师转职成的盗贼,在此之后就遗失了。行行色色的人都声称曾穿过这件衣服,并且在千钧一发时救过他的命,他们说,这就是其名为“不可触及”的原因。 |
电荷劫掠 无名的霜雪 (12 闪避, 7 护甲)9.0 T4 光系 护甲 [随机史诗级物品] Arcane/Master While equipped: dps ---------- Melee+ 15酸性 16火焰 Res.pen +15%闪电 Melee Ret 12酸性 13火焰 ----- def ----- 护甲值 +7 Defense +12 (+3 eff.) Fatigue +8% Resists +12%酸性 +9%物理 +17%火焰 +24%闪电 +27%寒冷 Phys.save +18 (+9 eff.) ---------- misc Light +3 一套用皮革制成的皮甲。 |
鞣制皮甲 无名之高手 (6 闪避, 4 护甲)9.0 T2 光系 护甲 [Rare] Arcane While equipped: Stats +2 敏捷 +2 意志 dps ---------- Mind.crit +4% Crit.mult +15.00% Dmg.mod +15%物理 Res.pen +25%物理 Melee Ret 6精神 ----- def ----- 护甲值 +4 Defense +6 (+1 eff.) Fatigue +7% Resists +19%时空 一套用皮革制成的皮甲。 |
快乐的先知者 (25/25, 69-97 伤害, 18 护甲穿透)3.0 T5 箭矢 弹药 [随机史诗级物品] Nature/Master Power 69.0 - 96.6 物理 Uses 15%体质, 50%力量, 70%敏捷 Acc+ +0.2% 暴击率(最大25%) Apr +18 Crit +18.0% Capacity 25 Proj.spd +400% Phasing +10% Ranged+ +27火焰 On Crit.r2 +18火焰 On Hit: * 20%几率在半径3码范围内引发空气爆炸,击退敌人2格,并造成172物理伤害 On Crit: * 使目标流血,在5回合内造成241物理伤害,并降低目标治疗系数50% While equipped: ---------- misc 装填弹药 +4 箭矢可用来射穿敌人。 |
9 玛瑙石0.0 T1 黑曜石 珠宝 [Normal] While equipped: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 Item imbue powers: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
56 炼金玛瑙石0.0 T1 黑曜石 炼金宝石 [Normal] 当用作炼金炸弹时: 炸弹伤害 +5% 宝石可用来卖钱或用于法术仪式。 |
3 黑刚玉0.0 T3 黑曜石 珠宝 [Normal] While equipped: Stats +3 力量 +3 敏捷 +3 魔力 +3 意志 +3 灵巧 +3 体质 Item imbue powers: Stats +3 力量 +3 敏捷 +3 魔力 +3 意志 +3 灵巧 +3 体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
2 海蓝宝石0.0 T2 蓝宝石 珠宝 [Normal] While equipped: 护甲值 +2 Resists +2%all Item imbue powers: 护甲值 +2 Resists +2%all 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
3 天青石0.0 T3 蓝宝石 珠宝 [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
9 猫眼石0.0 T2 蓝宝石 珠宝 [Normal] While equipped: Stats +2 力量 +2 敏捷 +2 魔力 +2 意志 +2 灵巧 +2 体质 Item imbue powers: Stats +2 力量 +2 敏捷 +2 魔力 +2 意志 +2 灵巧 +2 体质 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
3 青玉0.0 T4 蓝宝石 珠宝 [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
5 蓝刚玉0.0 T2 蓝宝石 珠宝 [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
瑞库纳之铁质鹤嘴锄 (挖掘速度19回合)3.0 T1 鹤嘴锄 工具 [Ego+] Master While equipped: Stats +1 力量 ----- def ----- Resists +6%暗影 +6%火焰 While carried: ---------- misc Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
耐久之铁质鹤嘴锄 (挖掘速度36回合)3.0 T1 鹤嘴锄 工具 [Ego] Master While equipped: Stats +2 力量 ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
黑曜石触摸 希望灯火 (挖掘速度32回合)3.0 T3 鹤嘴锄 工具 [Rare] Master While equipped: Stats +10 力量 +7 意志 +4 灵巧 +2 体质 dps ---------- Dmg.mod +9%暗影 ---------- misc Light +1 See.Invis +6 While carried: ---------- misc Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
5 祖母绿0.0 T3 绿宝石 珠宝 [Normal] While equipped: 护甲值 +3 Resists +3%all Item imbue powers: 护甲值 +3 Resists +3%all 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
4 尖晶石0.0 T1 绿宝石 珠宝 [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
2 绿松石0.0 T4 绿宝石 珠宝 [Normal] While equipped: Res.pen +10%all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10%all Acc +10 (+2 eff.) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
黄铜灯笼2.0 T1 光照 [Normal] While equipped: ---------- misc Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
健康之幸存者的黄铜灯笼2.0 T1 光照 [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
无名枪炮2.0 T1 光照 [Rare] 灵能系 While equipped: Stats +1 力量 +1 体质 dps ---------- Phys.crit +1.0% ----- def ----- 护甲值 +6 Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
永恒沙漏2.0 T4 杂项 工具 [史诗级物品] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +10%all +15%时空 ----- def ----- Resists -12%all +15%时空 Dmg.red +0all 根据沙的位置在进攻增益和防守增益间切换。切换沙的流向不消耗时间。 翻转沙漏(沙子目前流向熵). Uses 20 power out of 20/20 这只漂亮的沙漏里装载着数以千计的宝石,用以代替沙子。当它们落下时,你能够感受到时间的变化。 |
普罗斯泰普的七彩之眼0.0 T3 混晶石 珠宝 [史诗级物品] Arcane While equipped: Stats +5 魔力 +5 体质 Dmg.mod +10%闪电 +10%火焰 +10%寒冷 Masteries +0.20 Golem/奥术 On Spell Hit: 10% 眼睛光束 2 当装备或镶嵌时,施放法术时附加激光 Item imbue powers: Stats +5 魔力 +5 体质 Dmg.mod +10%闪电 +10%火焰 +10%寒冷 Masteries +0.20 Golem/奥术 潜在伤害类型:闪电 这枚损坏的宝石看起来似乎有一定的年月了。种种迹象表面它曾经是某个傀儡的眼珠。 |
鉴定水晶球1.0 水晶球 [剧情物品] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
便携式自动材料提取仪0.0 能量 蒸汽工具 [剧情物品] Steamtech While carried: 立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化). Uses 0 power out of 1000/1000 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
火焰石0.0 T5 红宝石 珠宝 [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10%all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10%all 潜在伤害类型:火焰 宝石可用来卖钱或用于法术仪式。 |
4 石榴石0.0 T3 红宝石 珠宝 [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6%all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6%all 潜在伤害类型:火焰 宝石可用来卖钱或用于法术仪式。 |
指引之戒0.0 戒指 杂项 [史诗级物品] Unknown While carried: Stats +20 幸运 ---------- misc Steam/turn +0.50 Mana/turn +0.30 与戒指中的灵魂交谈. Uses 1 power out of 1/1 戒指中好像囚禁了一个古老的灵魂。 |
熵之魔杖 (1/1)2.0 T2 魔杖 护符 [史诗级物品] Unknown While carried: ---------- misc Light -1 暂时使目标从他们的治疗中受到熵反冲,在6回合内受到82%治疗量伤害。效果受魔力值加成。. Uses 75 power out of 75/75 这根魔杖似乎能够熄灭周围的光。光是看着它你就觉得很累了。 |
回归之杖 (1/1)2.0 魔杖 护符 [剧情物品] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
转化之盒2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
矮人钢 脊椎牵引装置0.0 T3 蒸汽科技 蒸汽工具 [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -12% ---------- misc Max.enc +30 蒸汽工具可以被安装到普通物品上,用蒸汽力量强化它! |
矮人钢 铁腕装置0.0 T3 蒸汽科技 蒸汽工具 [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +80% ---------- misc Talents +3 铁腕 蒸汽工具可以被安装到普通物品上,用蒸汽力量强化它! |
钢 脊椎牵引装置0.0 T2 蒸汽科技 蒸汽工具 [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -8% ---------- misc Max.enc +20 蒸汽工具可以被安装到普通物品上,用蒸汽力量强化它! |
钢 装甲加固0.0 T2 蒸汽科技 蒸汽工具 [Normal] Steamtech Attachable to body When attached: ----- def ----- 护甲值 +2 Hardiness +20% Fatigue +4% 蒸汽工具可以被安装到普通物品上,用蒸汽力量强化它! |
钢 铁腕装置0.0 T2 蒸汽科技 蒸汽工具 [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +70% ---------- misc Talents +2 铁腕 蒸汽工具可以被安装到普通物品上,用蒸汽力量强化它! |
强风之铁质项圈 [能量 100] (15 冷却)2.0 T1 项圈 护符 [Ego] 灵能系 在扇形区域呼出一阵强风,击退所有生物7格,并造成160物理伤害 Puts all charms on 15 cooldown 项圈是由强大的精神能量制造而成,用来储存灵能。 |
暗淡灾祸 [能量 122] (15 冷却)2.0 T1 图腾 护符 [Rare] Nature While equipped: dps ---------- Melee Ret 2火焰 On Hit (Melee): * 20%几率降低22%伤害 ----- def ----- Resists +9%光系 +15%暗影 治疗你自己和周围10格内的所有友方生物122 Puts all charms on 15 cooldown 100% to 减少2项技能冷却时间2回合. 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
紫水晶0.0 T2 紫宝石 珠宝 [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4%all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4%all 潜在伤害类型:奥术 宝石可用来卖钱或用于法术仪式。 |
月亮石0.0 T5 白宝石 珠宝 [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) 潜在伤害类型:寒冷 宝石可用来卖钱或用于法术仪式。 |
2 石英0.0 T3 白宝石 珠宝 [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% 潜在伤害类型:寒冷 宝石可用来卖钱或用于法术仪式。 |
2 琥珀0.0 T4 黄宝石 珠宝 [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8%all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
4 紫黄晶0.0 T1 黄宝石 珠宝 [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
5 黄水晶0.0 T1 黄宝石 珠宝 [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
3 锆石0.0 T1 黄宝石 珠宝 [Normal] While equipped: 护甲值 +1 Resists +1%all Item imbue powers: 护甲值 +1 Resists +1%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
10级 (疯狂难度 (冒险模式))
角色达到10级。By FWAW,NaloreSwordsmaster,等级10
3 辉耀月 122 year of Ascendancy at 05:38 see stats
20级 (疯狂难度 (冒险模式))
角色达到20级。By FWAW,NaloreSwordsmaster,等级20
39 混沌月 122 year of Ascendancy at 14:14 see stats
30级 (疯狂难度 (冒险模式))
角色达到30级。By FWAW,NaloreSwordsmaster,等级30
79 混沌月 122 year of Ascendancy at 23:11 see stats
伤害就是一切 (疯狂难度 (冒险模式))
在一次攻击中造成1500点伤害。By FWAW,NaloreSwordsmaster,等级28
78 混沌月 122 year of Ascendancy at 05:22 see stats
伤害很重要 (疯狂难度 (冒险模式))
在一次攻击中造成600点伤害。By FWAW,NaloreSwordsmaster,等级21
61 混沌月 122 year of Ascendancy at 01:52 see stats
千钧一发 (疯狂难度 (冒险模式))
当你只剩1滴血时杀死目标。By FWAW,NaloreSwordsmaster,等级31
2 霜至月 122 year of Ascendancy at 13:51 see stats
危险的秘密 (疯狂难度 (冒险模式))
找到神秘法杖并通知最后的希望。By FWAW,NaloreSwordsmaster,等级33
7 霜至月 122 year of Ascendancy at 18:09 see stats
吸血鬼毁灭者 (疯狂难度 (冒险模式))
杀死恐惧王座的领主。By FWAW,NaloreSwordsmaster,等级29
79 混沌月 122 year of Ascendancy at 05:59 see stats
宝藏猎人 (疯狂难度 (冒险模式))
积累1000金币。By FWAW,NaloreSwordsmaster,等级10
5 辉耀月 122 year of Ascendancy at 01:43 see stats
屠夫 (疯狂难度 (冒险模式))
杀死1000个怪物。By FWAW,NaloreSwordsmaster,等级21
60 混沌月 122 year of Ascendancy at 23:03 see stats
恐惧无法挡我! (疯狂难度 (冒险模式))
在恶魔空间幸存下来。By FWAW,NaloreSwordsmaster,等级32
5 霜至月 122 year of Ascendancy at 11:05 see stats
挑战不平等 (疯狂难度 (冒险模式))
在埋伏战里杀死乌克鲁克。By FWAW,NaloreSwordsmaster,等级29
79 混沌月 122 year of Ascendancy at 23:11 see stats
救助迷失者 (疯狂难度 (冒险模式))
从盗贼头目手中救回商人。By FWAW,NaloreSwordsmaster,等级18
9 混沌月 122 year of Ascendancy at 22:34 see stats
秘密城市 (疯狂难度 (冒险模式))
发现法师城。By FWAW,NaloreSwordsmaster,等级11
16 黄昏月 122 year of Ascendancy at 18:35 see stats
竞技场 (疯狂难度 (冒险模式))
开启竞技场模式。By FWAW,NaloreSwordsmaster,等级6
9 狂欢月 122 year of Ascendancy at 15:19 see stats
藏金库 (疯狂难度 (冒险模式))
积累3000金币。By FWAW,NaloreSwordsmaster,等级21
60 混沌月 122 year of Ascendancy at 00:36 see stats
诅咒超度者 (疯狂难度 (冒险模式))
杀死被诅咒者本·克鲁塞达尔。By FWAW,NaloreSwordsmaster,等级11
7 黄昏月 122 year of Ascendancy at 20:03 see stats
迷路少女拯救者 (疯狂难度 (冒险模式))
从卡洛·斐济邪教手中把梅琳达从厄运中拯救出来。By FWAW,NaloreSwordsmaster,等级32
4 霜至月 122 year of Ascendancy at 18:03 see stats
Log
[0]你将沃瑞钽 铁腕装置附着于乌尔格鲁斯的意志 (0 闪避, 15 护甲)
[9]你将矮人钢 脊椎牵引装置从龙皮腰带 '冻结电力'上取下。
[9]你将沃瑞钽 脊椎牵引装置附着于龙皮腰带 '冻结电力'
[8]休息开始了...
[0]技能 铁腕 已经可以使用。
[4]休息了26回合 (停止原因:所有资源和生命值已恢复满)。
[3]这里有一个way to the abyssal caves(按 '' 或右键使用)。
[1]自动探索了22回合(中断原因:在 出口)
[1]休息开始了...
[1]休息了0回合 (停止原因:所有资源和生命值已恢复满)。
[1]这里有一个Passage to the surface(按 '' 或右键使用)。
[9]自动探索了41回合(中断原因:在 出口)
[9]这里有一个New Shellsea, secret undersea bastion(按 '' 或右键使用)。
[9]你大步流星地走进这片区域,打了个哈欠,你感到待在这里可能是浪费时间,最好到别的地方去看看。
[9]保存游戏...
[0]保存完毕。
[8]今天是马基·埃亚尔卓越纪10年,霜至月 122 。
当前时间 01:08。
[8]今天是马基·埃亚尔卓越纪1年,霜华 123 。
当前时间 02:20。
[1]这里有一个古代王国瑞库纳的大门(按 '' 或右键使用)。
[9]自动探索了12回合(中断原因:有趣的地形)
[9]这里有一个离开前往世界地图(按 '' 或右键使用)。
[9]接受了任务“”!(按下“j”查看任务日志)




















































































































































































