Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Summoner |
Level / Exp | 33 / 15% |
Size | medium |
Lifes / Deaths | Killed by Bethetha the corrupted plasmic disruptor at level 33 on the 21st Pyre 123rd year of Ascendancy at 20:27 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 25 (base 10) |
Dexterity | 17 (base 11) |
Constitution | 49 (base 20) |
Magic | 11 (base 10) |
Willpower | 112.00875153959 (base 60) |
Cunning | 93.672501026392 (base 60) |
Resources
Life | -211/898 |
Equilibrium | 58 |
Healing Factor | 0.97460213971702 |
Regeneration | 87.729738498992 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 51.727275141972 |
See Invisible | 60.727275141972 |
Offense: Mainhand
Damage | 84 |
Accuracy | 56 |
Crit Chance | 30% |
APR | 49 |
Speed | 1.00 |
Offense: Offhand
Damage | 65 |
Accuracy | 56 |
Crit Chance | 28% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 79 |
Crit Chance | 76% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Acid | +15% |
Nature | +40% |
Cold | +14% |
Mind | +35% |
Physical | +18% |
Fire | +8% |
All | 0% |
Offense: Damage Penetration
Mind | +30% |
Physical | +10% |
Fire | +5% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 27.46967641439 (60%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 10 |
Physical Save | 40 |
Spell Save | 50 |
Mental Save | 53 |
Defense: Resistances
Darkness | + 61%( 70%) |
Lightning | + 37%( 70%) |
Nature | + 61%( 70%) |
Temporal | + 35%( 70%) |
Blight | + 37%( 70%) |
Mind | + 21%( 70%) |
Fire | + 37%( 70%) |
All | + 33%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 60% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Pinning Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 449 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 483% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 1.40 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Summoning (utility) | 1.40 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Wild-gift / Summoning (distance) | 1.40 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.40 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Harmony | 1.50 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
talent | Master Summoner |
talent | Psiblades |
talent | Meditation |
talent | Elemental Harmony |
detrimental effect | The target is on fire, taking 63.22 fire damage per turn. Burning |
detrimental effect | The target is frozen on the ground, able to act freely but not move. Frozen Feet |
detrimental effect | Huge cut that bleeds, doing 43.60 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
detrimental effect | The target is haunted by a feeling of dread, causing each detrimental mental effect to inflict 13 mind and darkness damage every turn. Haunted |
beneficial effect | A flow of life spins around the target, regenerating 89.77 life per turn. Regeneration |
beneficial effect | You gain 35% resistance against darkness. Resolve |
detrimental effect | The target is in despair, reducing their armour, defence, mindsave and mind resist by 38. Despair |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Soul absorbed upon death. Soul Leech |
beneficial effect | Increases armour by 34. Elemental Harmony |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is in a state of growing fear. If they spend 3 more turns within range 8 and in sight of the source of this fear (Bethetha the corrupted plasmic disruptor), they will take 44 mind and darkness damage and be subjected to a new fear. Heighten Fear |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
detrimental effect | Paranoia has gripped the target, causing a 38% chance they will physically attack anyone nearby, friend or foe. Targets of the attack may become paranoid themselves. Paranoid |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 264. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed snow giant kidney. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ice ant stinger. * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed orc heart. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed black mamba head. * You've found the needed red crystal shard. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | Silurevea the Blastgasher (0 def, 3 armour) Silurevea the Blastgasher (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +3% lightning Res.pen +5% fire ----- def ----- Armour +3 Fatigue +2% Resists +3% darkness Confus- +10% Pinning- +10% Stun/Frz- +20% Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Adinne' alchemist's lamp 'Adinne'1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Res.pen +10% physical ----- def ----- Resists +6% blight Spell.save +6 (+2 eff.) Mind.save +22 (+7 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 Light +4 See.Stealth +8 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+6 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 62.65 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | iron pickaxe 'Gygen' (dig speed 29 turns) iron pickaxe 'Gygen' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Cun dps ---------- Phys.pwr +10 (+4 eff.) Acc +4 (+4 eff.) ----- def ----- Resists +3% fire Max.HP +60.00 Confus- +20% Teleport- +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Islymith the Glacieredge Islymith the Glacieredge0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil +1 Cun +3 Con dps ---------- Dmg.mod +6% cold Res.pen +10% mind ----- def ----- Resists +3% fire +3% temporal Phys.save +6 (+2 eff.) Rings make your fingers look great! |
On fingers | Yvimina Yvimina0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Dex +1 Mag +4 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Resists +12% nature +3% darkness Phys.save +8 (+3 eff.) Spell.save +6 (+2 eff.) Rings make your fingers look great! |
Around neck | Stormtorrent the steel amulet Stormtorrent the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun +9 Con ----- def ----- Resists +6% lightning Crit.chn- 5.00% ---------- misc Infravis +3 See.Invis +3 Amulets make your neck look great! |
In main hand | Nexus of the Way (124% power, 49 apr, mind damage) Nexus of the Way (124% power, 49 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 87% Wil, 29% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +49 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +9 Wil dps ---------- Mind.crit +9% Mind.pwr +26 (+5 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 51 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 58 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. This item has been sent to the Item's Vault. |
Around waist | Rope Belt of the Thaloren Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. This item has been sent to the Item's Vault. |
In off hand | Great Caller (100% power, 22 apr, nature damage) Great Caller (100% power, 22 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 100% Range: 1.1x Uses 43% Wil, 72% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +22 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +17 (+3 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. This item has been sent to the Item's Vault. |
Cloak | Neruth (1 def, 0 armour) Neruth (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +6 Str +5 Wil ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+10 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
healing infusion (heal 55; cd 10) healing infusion (heal 55; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 55 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 231; cd 11) healing infusion of the sneak (heal 231; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 231 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 519%; cd 10) movement infusion of the warrior (speed 519%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 519% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 145; 14 cd) regeneration infusion of the warrior (heal 145; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 145 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 19%; magical; dur 3; cd 10) wild infusion of the duelist (res 19%; magical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 18%; mental; dur 3; cd 10) wild infusion of the wizard (res 18%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
acid wave rune of the psychic (damage 151; dur 4; cd 17) acid wave rune of the psychic (damage 151; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 151.11 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 20; resist 10%; move 30%; dur 5; cd 21) ethereal rune (power 20; resist 10%; move 30%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 10% all resistance, you move 30% faster, and you are invisible (power 20). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
protective voratun amulet of the eclipse protective voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 9 light 10 darkness Dmg.mod +7% light +10% darkness On Melee Ret: * 9% chance to blind * 10% chance to reduce damage dealt by 34% ----- def ----- Armour +8 Defense +8 (+8 eff.) Res.Cap +5% all Phys.save +9 (+3 eff.) Amulets make your neck look great! |
savior's voratun amulet of mastery (0.33 Wild-gift / Summoning (advanced)) savior's voratun amulet of mastery (0.33 Wild-gift / Summoning (advanced))0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +10 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +17 (+5 eff.) ---------- misc Masteries +0.33 Wild-gift/Summoning (advanced) Amulets make your neck look great! |
voratun amulet of soulsearing voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +14.00% Spell.pwr +10 (+4 eff.) Dmg.mod +5% blight +14% fire Amulets make your neck look great! |
gladiator's stralite ring of pilfering gladiator's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +8 (+3 eff.) Acc +8 (+6 eff.) Apr +7 ----- def ----- Defense +11 (+11 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's voratun ring of life marksman's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex dps ---------- Acc +12 (+8 eff.) ----- def ----- Max.HP +81.00 HP.reg +10.00 Heal.mod +17% Rings make your fingers look great! |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
magewarrior's short dragonbone vilestaff of protection (136% power, 6 apr, acid element) magewarrior's short dragonbone vilestaff of protection (136% power, 6 apr, acid element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego++] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +8 (+3 eff.) Spell.pwr +23 (+8 eff.) Dmg.mod +30% acid Acc +10 (+7 eff.) ----- def ----- Resists +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic voratun battleaxe of massacre (183% power, 4 apr) acidic voratun battleaxe of massacre (183% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego] Arcane/Master Power 183% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed battleaxes. |
Shimmerumbra (159% power, 6 apr) Shimmerumbra (159% power, 6 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Master Power 160% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +4.5% Atk.spd 100% Melee+ +8 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con dps ---------- Phys.crit +22.0% Dmg.mod +18% lightning ----- def ----- Resists +18% lightning Die.at -60.00 life Massive two-handed swords. |
dwarven-steel longsword of ruin (123% power, 4 apr) dwarven-steel longsword of ruin (123% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Crit.mult +15.00% Apr +8 Sharp, long, and deadly. |
caustic voratun longsword (151% power, 6 apr) caustic voratun longsword (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +45 acid +31 nature While equipped: dps ---------- Res.pen +14% acid +19% nature Apr +11 Sharp, long, and deadly. |
thought-forged voratun longsword of enduring (152% power, 6 apr) thought-forged voratun longsword of enduring (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +15 mind On Hit: * 23% chance to reduce all saves and defense by 42 While equipped: Stats +13 Wil +4 Cun +12 Con ----- def ----- Max.HP +30.00 Sharp, long, and deadly. |
stralite waraxe of torment (139% power, 5 apr) stralite waraxe of torment (139% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Psionic Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns One-handed war axes. |
Gunontir the Pyresage (150% power, 6 apr) Gunontir the Pyresage (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +20 fire On Crit.r2 +8 lightning On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +6% arcane Res.pen +25% fire ---------- misc Mana/turn +0.36 Vim/s.crit +2.00 Max.vim +30.00 One-handed war axes. |
quick voratun waraxe of phasing (150% power, 20 apr) quick voratun waraxe of phasing (150% power, 20 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +7.0% Atk.spd 100% Phasing +15% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +11 (+7 eff.) One-handed war axes. |
Shinescar (162% power, 9 apr) Shinescar (162% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master Power 162% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 light +8 lightning On Crit.r2 +35 acid +8 light +37 cold +37 nature +36 lightning While equipped: dps ---------- Mov.spd +41% Dmg.mod +12% light Res.pen +24% acid +25% cold +23% nature +19% lightning Apr +14 ----- def ----- Resists +6% light ---------- misc Light +3 Sharp, short and deadly. |
enhanced voratun dagger of enduring (148% power, 9 apr) enhanced voratun dagger of enduring (148% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature Power 149% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Str +8 Dex +8 Mag +19 Wil +7 Cun +13 Con ----- def ----- Max.HP +66.00 Sharp, short and deadly. |
plaguebringer's voratun dagger of massacre (162% power, 9 apr) plaguebringer's voratun dagger of massacre (162% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Master Power 163% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +12% Sharp, short and deadly. |
Serpent's Glare (91% power, 15 apr, nature damage) Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 51.27 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Bloomsoul (94% power, 13 apr, nature damage) Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 63 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
vined mindstar 'Hazeschism' (88% power, 18 apr, nature damage) vined mindstar 'Hazeschism' (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Str +2 Mag +4 Wil +5 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 7 mind 5 darkness Dmg.mod +5% mind +5% darkness Melee Ret 4 cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of resolve (107% power, 32 apr, mind damage) creative pulsing mindstar of resolve (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.crit +4% Crit.mult +13.00% Mind.pwr +8 (+1 eff.) ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Islema the Galewill (114% power, 40 apr, nature damage) Islema the Galewill (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 lightning On Hit: * 20% chance to reduce all saves and defense by 42 While equipped: dps ---------- Mind.crit +5% Mind.pwr +40 (+8 eff.) Melee+ 14 mind 15 darkness Dmg.mod +9% blight +10% mind +10% darkness Melee Ret 6 blight ----- def ----- Resists +18% lightning ---------- misc Hate/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of sand (115% power, 40 apr, nature damage) hungering living mindstar of sand (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 14 physical Dmg.mod +14% physical Res.pen +12% physical ----- def ----- Resists +13% physical ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 79.85 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 17 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (115% power, 40 apr, mind damage) living mindstar of frost (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 9 cold Dmg.mod +19% cold Res.pen +12% cold ----- def ----- Armour +15 Resists +15% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal elven-wood longbow of enduring fungal elven-wood longbow of enduring4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +14 Wil +23 Con ----- def ----- Max.HP +83.00 ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 182 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
mighty dragonbone longbow of fire mighty dragonbone longbow of fire4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +17 fire While equipped: Stats +8 Str dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +21% fire Longbows are used to shoot arrows at your foes. |
halfling drakeskin leather sling of cunning (+5) halfling drakeskin leather sling of cunning (+5)4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +5 Cun dps ---------- Dmg.mod +15% physical Res.pen +8% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
psychokinetic pouch of voratun shots of crippling (22/22, 165% power, 6 apr) psychokinetic pouch of voratun shots of crippling (22/22, 165% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Master/Psionic Power 166% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 22 Ranged+ +21 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 293 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
voratun shield of resistance (0 def, 10 armour, 175% power, 195 block) voratun shield of resistance (0 def, 10 armour, 175% power, 195 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature When used to Attack: Power 175% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +195 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +7% acid +9% fire +9% cold +8% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of resistance (0 def, 10 armour, 175% power, 210.5 block) voratun shield of resistance (0 def, 10 armour, 175% power, 210.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature When used to Attack: Power 175% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +210 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +9% acid +9% fire +9% cold +7% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
stormwoven elven-silk robe of life (0 def, 0 armour) stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +5 Str +6 Mag +8 Wil dps ---------- Dmg.mod +15% lightning +5% physical +13% cold ----- def ----- Resists +10% lightning +8% cold +13% blight +15% all Max.HP +72.00 HP.reg +4.20 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+15 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 28.67 to 86.01 lightning damage (57.34 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
prismatic cured leather armour of the void (6 def, 4 armour) prismatic cured leather armour of the void (6 def, 4 armour)9.0 T2 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 7 darkness Ranged+ 6 darkness ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +14% temporal +27% darkness +12% light Def/telep +16 Res/telep +18% Dur/telep +10% Blink to a nearby random location (rad 8) Puts all charms on 22 cooldown A suit of armour made of leather. |
fortifying voratun mail armour (5 def, 10 armour) fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +5 Str +4 Con ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +12% Max.HP +52.00 A suit of armour made of mail. |
prismatic voratun mail armour of temporal resistance (5 def, 10 armour) prismatic voratun mail armour of temporal resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Arcane While equipped: ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +12% Resists +28% temporal +12% light +15% darkness A suit of armour made of mail. |
voratun mail armour of the deep (5 def, 14 armour) voratun mail armour of the deep (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +14 Defense +5 (+5 eff.) Fatigue +12% Resists +11% acid +10% cold ---------- misc Breathe water A suit of armour made of mail. |
Barublek (0 def, 24 armour) Barublek (0 def, 24 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Mag +10 Con ----- def ----- Armour +24 Fatigue +22% Resists +12% acid +8% physical +13% cold +13% fire +13% lightning Crit.chn- 15.00% Max.HP +176.00 HP.reg +8.00 Heal.mod +18% ---------- misc Infravis +3 A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
searing voratun plate armour of fire resistance (0 def, 16 armour) searing voratun plate armour of fire resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 19 acid 15 fire Melee Ret 10 acid 11 fire ----- def ----- Armour +16 Fatigue +22% Resists +16% acid +48% fire A suit of armour made of metal plates. |
voratun plate armour of implacability (0 def, 26 armour) voratun plate armour of implacability (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master While equipped: ----- def ----- Armour +26 Fatigue +16% Phys.save +10 (+3 eff.) A suit of armour made of metal plates. |
Burnspawner the pair of hardened leather boots (0 def, 3 armour) Burnspawner the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Dex +5 Wil +11 Lck dps ---------- Mind.crit +2% Mind.pwr +30 (+6 eff.) Melee Ret 10 mind ----- def ----- Armour +3 Resists +6% fire Stealth +8 A pair of boots made of leather. |
pair of drakeskin leather boots 'Arira' (0 def, 19 armour) pair of drakeskin leather boots 'Arira' (0 def, 19 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +3 Str +8 Dex +2 Wil +13 Lck dps ---------- Res.pen +15% blight ----- def ----- Armour +19 Stealth +12 ---------- misc Mana/turn +0.12 Max.mana +40.00 Infravis +4 A pair of boots made of leather. |
Lightninghunt the pair of voratun boots (0 def, 5 armour) Lightninghunt the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Dmg.mod +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 42 ----- def ----- Armour +5 Fatigue +4% Resists +15% lightning Max.HP +100.00 Disease- +20% Disarm- +20% ---------- misc Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
spellstreaming drakeskin leather gloves of magic (+5) (0 def, 3 armour) spellstreaming drakeskin leather gloves of magic (+5) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +9% Spell.pwr +13 (+6 eff.) Dmg.mod +3% arcane ----- def ----- Armour +3 ---------- misc Mana/turn +0.14 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
warlord's drakeskin leather cap of absorption (0 def, 5 armour) warlord's drakeskin leather cap of absorption (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +11% physical Phys.save +7 (+2 eff.) ---------- misc Stam/ret +1.40 Equi/ret +1.70 A cap made of leather. |
13 agate 13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
315 alchemist agate 315 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(159 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Halarefast the Shiverrage [power 45] (22 cooldown) Halarefast the Shiverrage [power 45] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Str +4 Mag +2 Cun dps ---------- Res.pen +20% cold ---------- misc See.Invis +6 Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Sulfurpulverizer the ash totem of healing [power 170] (13 cooldown) Sulfurpulverizer the ash totem of healing [power 170] (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% mind Res.pen +5% nature Melee Ret 2 mind Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 13 cooldown 100% to heal for 30. 100% to reduce fatigue by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem The Guardian's Totem2.0 T5 totem charm Reqs Level 35 [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) On Melee Ret: * 18% chance to slow global speed by 71% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. This item has been sent to the Item's Vault. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By SummyCorn the Cornac Summoner level 26
8th Regrowth 123rd year of Ascendancy at 17:00 see stats
By SummyCorn the Cornac Summoner level 19
52nd Haze 122nd year of Ascendancy at 08:43 see stats
By SummyCorn the Cornac Summoner level 19
23rd Haze 122nd year of Ascendancy at 16:59 see stats
By SummyCorn the Cornac Summoner level 32
17th Pyre 123rd year of Ascendancy at 14:26 see stats
By SummyCorn the Cornac Summoner level 21
63rd Haze 122nd year of Ascendancy at 08:40 see stats
By SummyCorn the Cornac Summoner level 28
56th Regrowth 123rd year of Ascendancy at 04:34 see stats
By SummyCorn the Cornac Summoner level 30
6th Pyre 123rd year of Ascendancy at 16:02 see stats
By SummyCorn the Cornac Summoner level 26
8th Regrowth 123rd year of Ascendancy at 16:26 see stats
By SummyCorn the Cornac Summoner level 10
9th Mirth 122nd year of Ascendancy at 22:04 see stats
By SummyCorn the Cornac Summoner level 20
57th Haze 122nd year of Ascendancy at 11:50 see stats
By SummyCorn the Cornac Summoner level 30
6th Pyre 123rd year of Ascendancy at 06:19 see stats
By SummyCorn the Cornac Summoner level 18
41st Dusk 122nd year of Ascendancy at 04:01 see stats
By SummyCorn the Cornac Summoner level 9
8th Mirth 122nd year of Ascendancy at 13:23 see stats
By SummyCorn the Cornac Summoner level 26
8th Regrowth 123rd year of Ascendancy at 17:00 see stats
By SummyCorn the Cornac Summoner level 29
67th Regrowth 123rd year of Ascendancy at 02:15 see stats
By SummyCorn the Cornac Summoner level 13
7th Flare 122nd year of Ascendancy at 17:32 see stats
By SummyCorn the Cornac Summoner level 22
76th Haze 122nd year of Ascendancy at 05:55 see stats
By SummyCorn the Cornac Summoner level 16
9th Dusk 122nd year of Ascendancy at 07:21 see stats
Log
SummyCorn's manaburn arcane area effect hits Fire drake hatchling for 0 arcane damage.
SummyCorn's manaburn arcane area effect hits Skeleton master archer for 0 arcane damage.
Fire drake's devouring flames area effect hits Armoured skeleton warrior for 2 fire damage.
Fire drake's devouring flames area effect hits Minotaur (wild summon) for 7 fire damage.
Fire drake's devouring flames area effect hits SummyCorn for 5 fire damage.
Fire drake's devouring flames area effect hits Malyu for (6 absorbed), 0 fire (0 total damage).
Fire drake's devouring flames area effect hits Bethetha the corrupted plasmic disruptor for 5 fire damage.
Fire drake's devouring flames area effect hits Armoured skeleton warrior for (7 blocked), 0 fire (0 total damage).
Fire drake's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Fire drake's devouring flames area effect hits Skeleton master archer for (10 absorbed), 0 fire (0 total damage).
Armoured skeleton warrior hits Fire drake for 115 cold damage.
Armoured skeleton warrior hits Malyu for (68 absorbed), 0 cold (0 total damage).
Armoured skeleton warrior hits Fire drake hatchling for 115 cold damage.
Armoured skeleton warrior hits SummyCorn for 46 cold damage.
Fire drake receives 1 healing from Minotaur (wild summon).
Skeleton master archer hits SummyCorn for 18 physical damage.
SummyCorn attacks Malyu in a fit of paranoia.
SummyCorn misses Malyu.
SummyCorn hits Malyu for (27 absorbed), 0 mind (0 total damage).
Melee retaliation hits SummyCorn for 4 acid, 5 fire (9 total damage).
Something hits Fire drake for 723 physical damage.
Bethetha the corrupted plasmic disruptor stops burning.
Something killed Fire drake!
Haunted from Bethetha the corrupted plasmic disruptor hits SummyCorn for 36 mind, 17 darkness (53 total damage).
Burning from Malyu hits SummyCorn for 25 fire damage.
Deep Wound from Skeleton master archer hits SummyCorn for 36 physical damage.
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Skeleton master archer speeds up.
Bethetha the corrupted plasmic disruptor casts Rigor Mortis.