ItBY the level 2 Cornac Grove Keeper by BenzDoraemon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassGrove Keeper
Level / Exp2 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 17)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower14 (base 14)
Cunning13 (base 13)

Resources

Life159/159
Equilibrium20
Healing Factor1
Regeneration1.6420802392816

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth19.433042497527
See Invisible19.433042497527

Offense: Mainhand

Damage7
Accuracy23
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy23
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save9
Spell Save8
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Wild-gift / Botany1.30
1/5
0/5
0/5
0/5
Wild-gift / Treekin1.30
1/5
0/5
0/5
0/5
Wild-gift / Nature's Ward1.30
0/5
0/5
0/5
0/5
Wild-gift / Mud Slinger1.30
0/5
0/5
0/5
0/5
Wild-gift / Symbiosis1.30
2/5
0/5
0/5
0/5
Wild-gift / Moss1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Wild-gift / Bark1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 15.5-18.6 power, 1 apr).
You gain 0.10 gold from the transmogrification of
timeworn solar battery(18/18, 14.5-17.4 power, 1 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.21 gold from the transmogrification of
cruel elm vilestaff (10-12 power, 2 apr, fire element).
You gain 1.32 gold from the transmogrification of
steady rough leather sling.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron ritual blade (8-10.4 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron mace (11.5-16.1 power, 2 apr).
You gain 0.95 gold from the transmogrification of
acidic iron longsword of massacre (17-23.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-25.6 power, 1 apr).
You gain 1.21 gold from the transmogrification of
iron dagger of erosion (10-13 power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 19%; mental; dur 4; cd 11).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)