











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 All lanterns provide 10 lite baseline 1.7.4Makes all lanterns provide 10 lite baseline because the mechanic is annoying Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Stats uncapper for Infinite Dungeon 1.7.4 Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Master world 1.7.4This mod is designed to complete the game at the highest difficulty level. The mod does not affect the game experience of battles with monsters, it only adds the opportunity to become stronger for money. Every merchant in the world offers the player to learn new talent mastery, undergo special training, or create powerful artifacts. Each trader has their own requirements for the level of the player and pricing policy. Mod features Talents manipulation: Special training: Artifactors: Travel in world: Other: Somehow :) Disable Challenge 1.7.6Disable Pacifist and Headhunter challenges. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Race: Thug 1.7.6Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield. Stat modifiers: +2 Constitution and +2 Willpower Also big thanks to Shad3 for the help. ---Changelog Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) Adventurer Buff Addon 1.7.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) No Talent Stat Requirements 1.7.6Removes talent stat requirements Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Yeeks Forever 1.7.6With this, the die-or-die situation is avoided when yeeks win the game, nothing else. Only sure to work with exact versions (see below), since the final chat is just replaced, checking for "NoMoreYeekSacrifice" instead of "Yeek". The Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Unlock Adventurer Class 1.5.5Unlock the Adventurer class category (internally T-Engine calls them"classes"). This allows the Weekly Adventurer class to be selected.It does not unlock anything else, not even the titular Adventurer class(called a "subclass" by the engine). White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. No unique artifacts transmografication 1.7.6Blocks transmografication of unique artifacts so we won't destroy them by mistake(or NEVER! >;-) ) v.1.0.3 FIX aka. MY PRECIOUS edition: sometimes awarded uniques spawn in inventory and avoid loadList -> added check when using transmo chest/APE to be 100% sure our unique artifacts are safe and no chest hobbits can touch them! More Ammo 1.7.6Sets ammo capacity to 99 (v1) or 999 (v2). Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Long Range Bows 1.7.6Increase range of all Bows to 11 grids. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Berserker gets thuggery 1.7.6Berserker starts with the thuggery category. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Long Range Slings 1.7.6Makes all sling ranges longer. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Steel Monk Evolution for Brawler (Cider Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Possessor Bonus Class 1.7.4Donators/Buyers bonus! No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Battleborn |
Class | White Monk (Way of the Flying Arrow) |
Level / Exp | 5000 / 0% |
Size | big |
Lifes / Deaths | Killed by Brokwal the halfling at level 5000 on the 30th Dusk 122nd year of Ascendancy at 03:08 / 1 |
Primary Stats
Strength | 1272 (base 717) |
Dexterity | 764 (base 721) |
Constitution | 1593 (base 724) |
Magic | 218 (base 196) |
Willpower | 712 (base 700) |
Cunning | 755 (base 714) |
Resources
Life | -226712264/4535152 |
Mana | 78/33684 |
Stamina | 3952/16720 |
Equilibrium | 44 |
Healing Factor | 2.5 |
Regeneration | 802.12621472019 |
Speed
Mental | +393.283432592% |
Attack | +15% |
Movement | +2197.3255582616% |
Spell | +15% |
Global | +188.03544676046% |
Vision
Sight | 10 |
Lite | 10003 |
Infravision | 54 |
See Stealth | 123.78095787677 |
See Invisible | 147.78095787677 |
Offense: Mainhand
Damage | 2828 |
Accuracy | 226 |
Crit Chance | 988% |
APR | 889 |
Speed | 0.20 |
Offense: Barehand
Damage | 2004 |
Accuracy | 227 |
Crit Chance | 979% |
APR | 854 |
Speed | 0.16 |
Offense: Spell
Spellpower | 0 |
Crit Chance | 100% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 0 |
Crit Chance | 100% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Acid | +165% |
Arcane | +210% |
Cold | +163% |
All | +114% |
Physical | +139% |
Darkness | +150% |
Light | +123% |
Temporal | +144% |
Mind | +127% |
Lightning | +174% |
Fire | +211% |
Nature | +153% |
Offense: Damage Penetration
Darkness | +34% |
Temporal | +20% |
Physical | +735% |
Fire | +10% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 1332.2536666746 (100%) |
Defense | 199 |
Ranged Defense | 199 |
Fatigue | 0 |
Physical Save | 239 |
Spell Save | 180 |
Mental Save | 483 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Physical | + 70%( 70%) |
Cold | + 70%( 70%) |
All | +328%( 70%) |
Darkness | + 70%( 70%) |
Temporal | + 70%( 70%) |
Lightning | + 70%( 70%) |
Mind | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 37% |
Silence Resistance | 100% |
Pinning Resistance | 100% |
Disarm Resistance | 87% |
Instadeath Resistance | 100% |
Knockback Resistance | 80% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Archery - bows | 8.20 |
| 25 |
| 25 |
| 25 |
| 25 |
Technique / Sniper | 8.20 |
| 25 |
| 25 |
| 25 |
| 25 |
Cunning / Stealth | 2.60 |
| 10 |
| 10 |
| 10 |
| 10 |
Technique / Throwing knives | 2.60 |
| 50 |
| 50 |
| 50 |
| 50 |
Technique / Martial Arts | 2.50 |
| 200 |
| 200 |
| 200 |
| 200 |
Wild-gift / Sand drake aspect | 8.20 |
| 25 |
| 25 |
| 25 |
| 25 |
Technique / Mending | 2.50 |
| 200 |
| 0 |
| 0 |
| 0 |
Technique / Munitions | 8.20 |
| 25 |
| 25 |
| 25 |
| 25 |
Technique / Archery training | 8.20 |
| 25 |
| 25 |
| 25 |
| 25 |
Technique / Pugilism | 8.20 |
| 25 |
| 25 |
| 25 |
| 25 |
Technique / Rending | 2.50 |
| 200 |
| 200 |
| 200 |
| 200 |
Technique / Archery excellence | 8.20 |
| 25 |
| 25 |
| 25 |
| 25 |
Cunning / Tactical | 2.50 |
| 200 |
| 200 |
| 0 |
| 0 |
Technique / Agile Combatant | 2.50 |
| 1 |
| 200 |
| 200 |
| 200 |
Technique / Archery prowess | 8.20 |
| 25 |
| 25 |
| 25 |
| 25 |
Technique / Marksmanship | 8.20 |
| 25 |
| 25 |
| 25 |
| 25 |
Generic Talents
Cunning / Survival | 2.60 |
| 100 |
| 100 |
| 100 |
| 100 |
Technique / Fending | 2.50 |
| 1 |
| 200 |
| 200 |
| 0 |
Technique / Combat training | 2.50 |
| 150 |
| 1 |
| 150 |
| 500 |
| 0 |
| 0 |
| 500 |
Technique / Thuggery | 1.00 |
| 100 |
| 100 |
| 100 |
| 100 |
Wild-gift / Harmony | 5.00 |
| 1 |
| 25 |
| 0 |
| 0 |
Spell / Stone alchemy | 1.00 |
| 5 |
| 5 |
| 0 |
| 0 |
Cunning / Scoundrel | 5.30 |
| 100 |
| 100 |
| 100 |
| 100 |
Race / Battleborn | 2.60 |
| 100 |
| 100 |
| 100 |
| 100 |
Technique / Unarmed training | 3.00 |
| 100 |
| 100 |
| 0 |
| 0 |
Cunning / Lethality | 1.00 |
| 100 |
| 100 |
| 100 |
| 100 |
Effects
talent | Quickdraw |
talent | Blade Flurry |
talent | Intuitive Shots |
talent | Measured Blows |
talent | Piercing Ammunition |
talent | Elemental Harmony |
talent | Striking Stance |
talent | Total Thuggery |
beneficial effect | Healing factor increased by 764%, movement speed increased by 1374%, and base amount healed by Lifefont when moving increased by 100%. Lifefont |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 237.9 and stamina regeneration by 32.1. Soothing Darkness |
detrimental effect | Your body is cauterizing, burning for 515906.30 damage each turn. Cauterize |
beneficial effect | The target has adopted an offensive posture. Each unarmed attack they make will trigger two follow-up attacks for 827% damage each, up to once per target, per turn. These strikes will never be critical. Pummel |
detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 5690. Intimidated |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | Increases defense by 252. Mobile Defense |
beneficial effect | The target's spellpower has been increased by 54. Spellsurge |
beneficial effect | Has 22 throwing knives prepared: 22 KnivesRange: 9 Net Damage: 339 - 474 Accuracy: 245 (knife) APR: 912 Crit Chance: +1107% Crit mult: 781% Uses Stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun |
beneficial effect | Increases attack speed by 40%, grants infinite ammo, and causes all marking shots to have a 100% increased chance to mark. Trueshot |
beneficial effect | The target's critical strike damage bonus is increased by 73%. Shadowstrike |
beneficial effect | Increases armour by 284. Elemental Harmony |
detrimental effect | The target is lit up by a flare, reducing its stealth and invisibility power by 19177, defense by 19177 and removing all evasion bonus from being unseen. Flare |
beneficial effect | The target's mind has been warded, increasing mind save by 4993. Warded Mind |
beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (5.4 counters remaining) Counter Attacking |
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by clay_2_whitemonk. Escort: lost defiler (level 2 of Trollmire) | failed |
You abandoned repented thief, to death. Escort: repented thief (level 2 of Norgos Lair) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 88. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+0 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 1 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Quiver | ![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 72.5 - 101.5 Uses stats: 65% Wil, 50% Mag, 95% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +14.0% Capacity: 19 Travel speed: +652% Damage (Ranged): +45 physical Damage (radius 1) on hit: +32 blight / +40 physical Damage (radius 2) on crit: +44 temporal When wielded/worn: Ammo reloads per turn: +9 Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +6 Dex / +2 Mag / +2 Cun Changes resistances penetration: +10% lightning Changes damage: +9% lightning Physical save: +7 (+1 eff.) Light radius: +3 See invisible: +6 Healing mod.: +11% When carried: Light radius: +9999 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +5 (+0 eff.) Armour: +4 Defense: +2 (+0 eff.) Changes stats: +5 Cun Changes resistances: +31% cold / +7% fire / +9% temporal / +1% physical Changes resistances penetration: +20% temporal Changes damage: +15% cold Mental save: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +14 Damage when hit (Melee): 2 cold Changes stats: +9 Str / +7 Mag Changes resistances: +12% fire Changes resistances penetration: +10% fire Changes damage: +13% mind / +13% fire Reduces incoming crit damage: 15.00% Mental save: +15 (+1 eff.) Maximum life: +36.00 Maximum stamina: +25.00 Infravision radius: +1 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 1 cooldown : Effective talent level: 3.5 Power cost: 1 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +80 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Physical power: +40 (+0 eff.) Armour: +6 Defense: +30 (+0 eff.) Effects on melee hit: * 27% chance to reduce armor by 5% Changes stats: +8 Str Changes resistances: +9% lightning Changes damage: +21% lightning / +15% physical / +15% acid Critical mult.: +20.00% Stun/Freeze immunity: +35% Life regen: +5.00 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 27% chance to slow global speed by 10% Damage when hit (Melee): 10 darkness Changes resistances penetration: +34% darkness Changes damage: +15% acid / +30% temporal / +39% nature / +36% darkness Stun/Freeze immunity: +43% Life regen: +7.00 Rings make your fingers look great! |
Around waist | ![]() Requires: - Level 35 Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +35 (+0 eff.) Damage when hit (Melee): 18 darkness Changes stats: +6 Mag Changes resistances: +15% lightning / +11% temporal / +18% nature Changes damage: +18% arcane Spell save: +33 (+3 eff.) Poison immunity: +37% Silence immunity: +37% Disarm immunity: +37% Pinning immunity: +37% Maximum life: +184.93 Maximum vim: +60.00 Spellpower: +50 (+0 eff.) A belt that goes around your waist. This item has been sent to the Item's Vault. |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag, 0% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +600% Damage Shield penetration (this weapon only): +10% Damage (Ranged): +26 cold When wielded/worn: Accuracy: +15 (+1 eff.) Changes stats: +14 Cun / +3 Dex Changes resistances: +3% temporal Changes damage: +24% cold Maximum stamina: +10.00 Combat speed: +20% Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
On hands | ![]() Requires: - Level 25 Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour: +19 Defense: +30 (+0 eff.) Changes resistances: +27% acid / +8% physical / +24% blight / +27% nature / +18% mind Changes resistances penetration: +45% physical Changes damage: +51% arcane Physical save: +8 (+1 eff.) Mental save: +10 (+1 eff.) Disarm immunity: +50% Confusion immunity: +45% Stamina each turn: +6.00 Only die when reaching: -160.00 life See invisible: +18 Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% When used to modify unarmed attacks: Base power: 28.0 - 30.8 Uses stats: 100% Wil, 60% Dex, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Perfect Control (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Main armor | ![]() |
Cloak | ![]() Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +23 Defense: +38 (+0 eff.) Damage when hit (Melee): 23 arcane / 18 acid Changes stats: +8 Cun / +8 Dex Changes resistances: +21% blight / +51% cold / +30% mind / +27% temporal Changes damage: +21% acid / +27% arcane / +20% lightning Damage affinity(heal): +20% lightning Critical mult.: +30.00% Silence immunity: +47% Pinning immunity: +47% Mana when firing critical spell: +4.66 Spellpower on spell critical (stacks up to 3 times): +18 Only die when reaching: -180.00 life Spell crit. chance: +7% Movement speed: +15% Chance to avoid any damage: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Around neck | ![]() Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+0 eff.) Fatigue: -10% Changes stats: +19 Dex / +10 Cun / +9 Con Changes resistances: +12% acid / +6% darkness / +12% mind / +6% nature Changes damage: +10% physical / +9% light / +30% fire Disease immunity: +20% Pinning immunity: +40% Life regen: +4.00 Stamina each turn: +1.50 Movement speed: +10% Combat speed: +10% Healing mod.: +5% Amulets make your neck look great! This item has been sent to the Item's Vault. |
Inventory
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +5 (+1 eff.) Confusion immunity: +25% Rings make your fingers look great! |
![]() Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 100% Wil, 50% Mag, 60% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage (Melee): +10 acid Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
![]() Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+0 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 1 power out of 10/10) : Effective talent level: 4.5 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 44.13 mind damage and cripples the target's higher mental functions, reducing cunning by 2 and confusing (11% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 3 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 1 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 1 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Bhawa the human attunes to the damage.
Clay_2_whitemonk shrugs off the effect 'Deadly Poison'!
Clay_2_whitemonk redirects the effect 'Deadly Poison'!
Brokwal the halfling uses Pyrokinesis.
Brokwal the halfling's mind surges with critical power!
Clay_2_whitemonk resists the searing flame!
Melee retaliation hits Bhawa the human for (46 antimagic), 0 acid, (71 antimagic), 0 darkness, (5 antimagic), 0 cold, (23 antimagic), 0 arcane, 2 mind (2 total damage).
Automatic use of talent Air Render skipped: cooldown too low (1).
Clay_2_whitemonk raises their leg and snaps it downward in a devastating axe kick.
clay_2_whitemonk misses Bhawa the human.
Automatic use of talent Air Render skipped: cooldown too low (1).
Clay_2_whitemonk lashes out with a flurry of fists.
Bhawa the human repels an attack from clay_2_whitemonk.
Bhawa the human repels an attack from clay_2_whitemonk.
clay_2_whitemonk misses Bhawa the human.
clay_2_whitemonk misses Bhawa the human.
clay_2_whitemonk misses Bhawa the human.
clay_2_whitemonk misses Bhawa the human.
Brokwal the halfling activates Thermal Aura.
Automatic use of talent Air Render skipped: cooldown too low (1).
Clay_2_whitemonk uses Skullcracker.
clay_2_whitemonk misses Brokwal the halfling.
Brokwal the halfling resists the bloody wave!
Bhawa the human is knocked back!
Clay_2_whitemonk's bloodspring area effect hits Bhawa the human for (10161 antimagic), 0 blight (0 total damage).
Clay_2_whitemonk's bloodspring area effect hits Brokwal the halfling for (4247 to psi shield), (6371 antimagic), 0 blight (0 total damage).
Brokwal the halfling uses Thermal Strike.
Brokwal the halfling's mind surges with critical power!
Brokwal the halfling performs a melee critical strike against clay_2_whitemonk!