Melvin the level 5 Ogre Deathknight by dollarhide

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassDeathknight
Level / Exp5 / 20%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower8 (base 10)
Cunning14 (base 10)

Resources

Life176/176
Mana88/88
Soul10/10
Healing Factor1.1000003099961
Regeneration0.27500007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage14
Accuracy20
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Cold+3%

Offense: Damage Penetration

Blight+3%
All0%

Defense: Base

Armour (hardiness)9 (30%)
Defense3
Ranged Defense3
Fatigue20
Physical Save10
Spell Save9
Mental Save7

Defense: Resistances

Acid+ 5%( 70%)
Light+ 41%( 70%)
Darkness+ 10%( 70%)
Cold+ 5%( 70%)
Fire+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Squire1.30
1/5
0/5
0/5
0/5
Spell / Soul1.30
1/5
0/5
0/5
0/5
Spell / Dread1.30
1/5
0/5
0/5
0/5
Spell / Desecration1.30
1/5
0/5
0/5
0/5
Spell / Necrotic might1.30
1/5
0/5
0/5
0/5
Spell / Undeath1.30
1/5
0/5
0/5
0/5

Generic Talents

Adventure / Partner1.00
0/18
0/40
0/3
0/2
0/2
0/2
Spell / Soulforge1.30
1/5
0/5
0/5
0/5
Spell / Reaping1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

On hands
On head
Tool
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


Resting starts...

Talent Block is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


Melvin wears:
iron helm (0 def, 3 armour).

Melvin wears (replacing
rejuvenating rough leather armour (3 def, 2 armour)): prismatic rough leather armour of fire resistance (3 def, 2 armour).

You gain 5.00 gold from the transmogrification of
elm totem of summon tentacle [power 105] (25 cooldown).
You gain 4.00 gold from the transmogrification of
citrine.
You gain 1.52 gold from the transmogrification of
sanctified rough leather armour of cold resistance (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 2.23 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, fire element).
You gain 3.00 gold from the transmogrification of
cruel elm magestaff of fate (10-12 power, 2 apr, fire element).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.