Shar the level 10 Doomelf Necromancer by ShrikeAbyssal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDoomelf
ClassNecromancer
Level / Exp10 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity18 (base 10)
Constitution35 (base 34)
Magic38 (base 34)
Willpower38 (base 28)
Cunning27 (base 11)

Resources

Life172/172
Mana303/303
Soul19/19
Healing Factor1.3916660017318
Regeneration0.34791650043295

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision9
See Stealth50.401056917127
See Invisible52.401056917127
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage18
Accuracy12
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower32
Crit Chance17%
Speed1

Offense: Mind

Mindpower28
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+12%
Blight+10%
Darkness+10%
Fire+10%
Acid+22%

Defense: Base

Armour (hardiness)14 (30%)
Defense6
Ranged Defense6
Fatigue1
Physical Save19
Spell Save27
Mental Save21

Defense: Resistances

Nature+ 15%( 70%)
Acid+ 24%( 70%)
Light+ 10%( 70%)
Temporal+ 13%( 70%)
Cold+ 16%( 70%)
Lightning+ 29%( 70%)
Fire+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
5/5
2/5
0/5
0/5
Spell / Nightfall1.50
5/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.50
5/5
3/5
0/5
0/5
Spell / Master of flesh1.30
5/5
0/5
0/5
0/5
Spell / Animus1.50
5/5
5/5
0/5
0/5
Spell / Master necromancer1.30
1/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
5/5
3/5
0/5
0/5
Spell / Spectre1.30
5/5
2/5
0/5
0/5
Spell / Stone alchemy1.00
0/5
0/5
0/5
0/5
Race / Doomelf1.00
5/5
3/5
0/5
0/5
Spell / Necrosis1.30
1/5
5/5
1/5
0/5

Effects

talent

Quests

done
active
done
done
done
active

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In main hand
Cloak
Around neck

Inventory

Achievements

Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty) Escaped the Searing Halls.
By Shar the Doomelf Necromancer level 6
77th Pyre 122nd year of Ascendancy at 20:45
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Shar the Doomelf Necromancer level 10
3rd Mirth 122nd year of Ascendancy at 08:41
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Shar the Doomelf Necromancer level 1
74th Pyre 122nd year of Ascendancy at 16:52
see stats

Log

Your summoned ghoul disappears.
Rested for 5 turns (stop reason: all resources and life at maximum).


Shar picks up (i.):
thought-forged iron greatmaul (20-30 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Shar wears:
Tuluromidin the rough leather cap (0 def, 1 armour).

You gain 5.25 gold from the transmogrification of
evasive iron torque of gale force [power 110] (11 cooldown).
You gain 0.49 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 2.74 gold from the transmogrification of
elm vilestaff of illumination (10-12 power, 2 apr, blight element).
You gain 4.36 gold from the transmogrification of
balanced iron mace of vileness (13-18 power, 2 apr).
You gain 2.15 gold from the transmogrification of
thought-forged iron greatmaul (20-30 power, 1 apr).
You gain 2.81 gold from the transmogrification of
acidic iron greatmaul of vileness (18-28 power, 1 apr).
You gain 2.19 gold from the transmogrification of
hateful steel dagger of massacre (19-25 power, 6 apr).
You gain 2.55 gold from the transmogrification of
balanced iron dagger (10-13 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.80 gold from the transmogrification of
starlit copper amulet of magic (+2).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...