










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Allow Respec Anywhere 1.2.3Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 6 / 14% |
Size | 中等 |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 17 (base 12) |
Dexterity | 11 (base 10) |
Constitution | 15 (base 10) |
Magic | 17 (base 19) |
Willpower | 20 (base 17) |
Cunning | 10 (base 10) |
Resources
Life | 226/226 |
Mana | 180/180 |
Equilibrium | 15 |
Healing Factor | 1.0460311219418 |
Regeneration | 0.26150778048544 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +26% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
Offense: Mainhand
Damage | 22 |
Accuracy | 19 |
Crit Chance | 2% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 19 |
Crit Chance | 2% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
寒冷 | +10% |
Offense: Damage Penetration
寒冷 | +8% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 17 |
Ranged Defense | 17 |
Fatigue | 21 |
Physical Save | 11 |
Spell Save | 12 |
Mental Save | 10 |
Defense: Resistances
寒冷 | + 27%( 70%) |
All | + 7%( 70%) |
火焰 | + 12%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | 有效技能等級:1.0 紋身:回覆使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:10 飛行速度:瞬間 使用速度:標準(100%回合) 是:自然力量 介紹:激活紋身治療你自己 100 生命值,持續 5 回合。 |
Infusions | 有效技能等級:1.0 紋身:狂暴使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:14 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:自然力量 介紹:激活紋身解除你隨機一個 物理 效果並減少所有傷害 14% 持續 4 回合。 同時除去對應類型的越層效果(失去平衡、法術衝擊和思維封鎖)。 |
Infusions | 有效技能等級:1.0 紋身:治療使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:12 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:自然力量 介紹:激活紋身立即治療你 50 生命值,然後去除一個流血、毒素和疾病效果。 |
Class Talents
自然 / 大地力量 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法術 / 土 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法術 / 魔力盾牌 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
自然 / 矮人之自然力量 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
自然 / 岩石藤蔓 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
靈巧 / 生存 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格鬥 / 戰鬥訓練 | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
自然 / 自然召喚 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
種族技能 / 矮人 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | 岩石藤蔓 |
Quests
你從瑞庫納逃了出來,你覺得你的心臟狂跳不止,你對財富和力量的渴望增加了十倍~ 地下吞噬者也許是你開始冒險生涯的時候了,在鋼鐵王座山脈的深處有個無盡深淵地下城。 那裏已被塵封已久,但是還是不斷有冒險者前去尋找財寶。 據你所知沒有一個人能活着回來,不過你從瑞庫納倖存了下來,你比較牛 X。 | 正在進行 |
你是被指派到瑞庫納王國去調查情況的一個矮人小分隊的一員。 瑞庫納淪陷了!當你到達那裏時,你受到了大量有組織的強力獸人的阻擊。 你隊伍中大多數人被殺死,現在你和諾爾甘 ( 除你以外的唯一倖存者 ) 必須趕緊突圍回到鋼鐵議會去彙報這裏的情況。 不惜一切代價衝出去。 | 結束 |
是時候去一些新的地方探索一下了——那些黑暗、被遺忘和危險的地方。 進入黑暗在德斯鎮東南方向是古老森林。 在德斯鎮西面是迷宮。 在德斯鎮遠一點的西面,靠近海岸的地方是沙蟲巢穴。 在自然精靈樹林的東部邊境那裏是岱卡拉。 * 你應當探索古老森林,查清那裏潛伏的危險,並獲得那裏的寶藏! * 你應當探索迷宮,查清那裏潛伏的危險,並獲得那裏的寶藏! * 你應當探索沙蟲洞穴,查清那裏潛伏的危險,並獲得那裏的寶藏! * 你應當探索岱卡拉,查清那裏潛伏的危險,並獲得那裏的寶藏! | 正在進行 |
Equipment
在腳上 | ![]() 裝備製造者 某位大師 2.00 負重。 類型:護甲/腳部 ; 材質等級 1 當使用或裝備時: 護甲值:+2 閃避:+4(+3有效值) 夜視範圍:+2 移動速度:+11% 它可以用於觸發技能後跳,將所有其他物品置入30回合冷卻: 有效技能等級:2.0 能量消耗:30,總計30/30. 使用範圍:7 飛行速度:瞬間 介紹:指定目標,向後跳躍 3 格,可以躍過途中所有生物。 你必須選擇可見目標,必須以近乎直線的軌跡後跳。 落地後,你獲得 3 回合 101% 移動速度加成,採取除移動外的行動會提前終止。 移動速度和跳躍距離會受疲勞值影響。 一雙用皮做的靴子。 |
在主手 | ![]() 裝備需求: - 盾牌使用訓練 - 力量 11 7.00 負重。 類型:護甲/盾牌 ; 材質等級 1 使用技能攻擊時: 傷害: 96% 範圍:1.2x 使用屬性: 100%力量 傷害類型:物理 武器精通類型:岩石堅盾 命中加成:+2.0% 觸發傷害(最大200%) 暴擊率:+2.5% 格擋值:+22 當使用或裝備時: 護甲值:+2 疲勞值:+8% 獲得技能: +1 格擋 手持防護裝備。 |
在頭上 | ![]() 裝備需求: - 重甲訓練 裝備製造者 某位大師 3.00 負重。 類型:護甲/頭部 ; 材質等級 1 當使用或裝備時: 護甲值:+3 疲勞值:+5% 屬性變化:+3敏捷 抗性改變:+5%火焰/+6%寒冷 一頂巨大的頭盔可以保護你的整個頭部。不過,空氣流通和較差的視野是一個問題。 |
光源 | ![]() 2.00 負重。 類型:光照/光照 ; 材質等級 1 當使用或裝備時: 光照範圍:+3 一個有引線的黃銅容器,上面覆蓋有一張紙防止燈油濺出來。它有一隻把手,可以提着。 |
斗篷 | ![]() 裝備製造者 某位大師 2.00 負重。 類型:護甲/斗篷 ; 材質等級 1 當使用或裝備時: 閃避:+1(+1有效值) 屬性變化:+1力量/+2體質 可以當做外衣穿的寬鬆布外套,它甚至允許你在裏面穿上厚重的金屬盔甲。 |
在副手 | ![]() 裝備需求: - 盾牌使用訓練 - 力量 11 7.00 負重。 類型:護甲/盾牌 ; 材質等級 1 使用技能攻擊時: 傷害: 99% 範圍:1.2x 使用屬性: 100%力量 傷害類型:物理 武器精通類型:岩石堅盾 命中加成:+2.0% 觸發傷害(最大200%) 暴擊率:+2.5% 格擋值:+18 當使用或裝備時: 護甲值:+2 疲勞值:+8% 獲得技能: +1 格擋 手持防護裝備。 |
主護甲 | ![]() 裝備力量來源 奧術力量 2.00 負重。 [史詩級物品] 類型:護甲/長袍 ; 材質等級 1 當使用或裝備時: 閃避:+12(+7有效值) 近戰反擊傷害:10寒冷 抗性改變:+7%所有/+15%寒冷 抗性穿透改變:+8%寒冷 傷害加成:+10%寒冷 技能精通: +0.30 法術/冰封大地 +0.30 法術/遠古冰魂 +0.30 法術/水 +0.30 法術/冰霜鍊金 +0.30 法術/墳墓 +0.30 法術/寒冰 法術強度:+5(+2有效值) 移動速度:+15% 技能(法術)命中後釋放:水之噴射 (5% 機率等級 1). 這件深藍色的法袍蕩起漣漪,彷彿有一股看不見的浪潮在涌動。 |
Inventory
![]() 裝備力量來源 自然力量 0.10 負重。 類型:卷軸/紋身 當銘刻在你的皮膚上時: 有效技能等級:1.0 使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:16 飛行速度:瞬間 使用速度:標準(100%回合) 是:自然力量 介紹:激活紋身治療你自己 111 生命值,持續 5 回合。 效果隨你的體質屬性提升。 它可以用於紋刻到你的身上。 自然紋身可以印在你的身上,給予你必要的技能。 Press to compare to your current inscriptions |
![]() 裝備需求: - 靈巧 16 裝備力量來源 奧術力量 1.00 負重。 [史詩級物品] 類型:武器/匕首 ; 材質等級 1 傷害:111% 範圍:1.3x 使用屬性: 45%力量, 55%敏捷 傷害類型:物理 命中加成:+0.2% 暴擊率(最大25%) 護甲穿透:+25 攻擊速度:100% 傷害護盾穿透(僅該武器):+50% 當使用或裝備時: 命中:+20(+10有效值) 心眼: 該物品允許你在攻擊不可見單位時不受任何懲罰。 這把解剖刀曾經被可怕的巫師卡·普爾在黃昏紀剛開始學習死靈法術時使用。許多人,生物和屍體都成爲了他那可怕實驗的犧牲品。 |
![]() 裝備需求: - 重甲訓練 - 力量 14 14.00 負重。 類型:護甲/重甲 ; 材質等級 1 當使用或裝備時: 護甲值:+4 閃避:+2(+2有效值) 疲勞值:+12% 一套由金屬環扣做成的鎖甲。 |
![]() 裝備力量來源 未知力量 1.00 負重。 [劇情物品] 類型:水晶球/水晶球 當攜帶時: 這個球是半身人先知埃莉薩給你的,它會自動爲你鑑定裝備。 |
![]() 裝備力量來源 未知力量 2.00 負重。 [劇情物品] 類型:盒子/夏·圖爾 當攜帶時: 它可以用於立即轉化盒子中的所有物品(當你切換地圖時也會自動轉化) 激活消耗0能量,總計1000/1000。 這隻寶箱是某個夏·圖爾古代建築的延伸,任何扔在裏面的物品會被自動傳送到那個地方,進行處理並摧毀,從裏面提取能量。 這個過程的副產物是黃金,因爲沒有用,所以被自動傳送給你。 當你有這隻箱子時,所有你經過地面上的物品會被自動撿起,並且當你離開地下城時會自動交易成金幣。 如果你想保留物品,只需要從寶箱裏把它移到包裹中。在寶箱中的物品不會增加你的負重。 |
![]() 裝備力量來源 未知力量 2.00 負重。 [劇情物品] 類型:護符/魔杖 它可以用於傳送至世界地圖(等待40回合) 激活消耗202能量,總計400/400。 這個法杖通體用沃瑞鉭打造,充滿了可以撕裂空間的奧術能量。你以前曾聽說過此類物品。它們對於冒險者的快速旅行非常有幫助。 |
Achievements
Log
諾爾甘 受到了閃光石的影響。
Nalyavet拾取了(a):泰坦的回覆紋身 (治療 111; 冷卻 16)
Nalyavet拾取了(g):屠殺之鐵匕首 (112% 傷害, 5 護甲穿透)
Nalyavet拾取了(j):強酸的風之一袋鐵製子彈 (21/21, 110% 傷害, 1 護甲穿透)
Nalyavet拾取了(n):黃水晶
今天是馬基·埃亞爾卓越紀20年,沃瑞鉭月 122 。
當前時間 00:00。
Nalyavet拾取了(b):潛行的回覆紋身 (治療 107; 冷卻 14)
這裏有一個鋼鐵議會(矮人帝國的主城)(按 '' 或右鍵使用)。
自動探索了39回合(中斷原因:at exit)
PAI_STATE_EXPLORE
AI stopping: level change found
你獲得了4.00金幣,轉化了黃水晶。
你獲得了4.00金幣,轉化了紫黃晶。
你獲得了1.38金幣,轉化了枯萎之 (+11%)法力編織的羊絨長袍 (0 閃避, 0 護甲)。
你獲得了1.90金幣,轉化了強酸的風之一袋鐵製子彈 (21/21, 110% 傷害, 1 護甲穿透)。
你獲得了0.10金幣,轉化了一袋鐵製子彈 (18/18, 109% 傷害, 1 護甲穿透)。
你獲得了0.10金幣,轉化了一袋榆木箭矢 (21/21, 108% 傷害, 5 護甲穿透)。
你獲得了0.45金幣,轉化了屠殺之鐵匕首 (112% 傷害, 5 護甲穿透)。
你獲得了2.81金幣,轉化了法力燃燒之鐵質大劍 (115% 傷害, 1 護甲穿透)。
你獲得了1.89金幣,轉化了閃爍的榆木元素法杖 (100% 傷害, 2 護甲穿透, 閃電 傷害)。
你獲得了0.25金幣,轉化了榆木元素法杖 (100% 傷害, 2 護甲穿透, 奧術 傷害)。
你獲得了1.73金幣,轉化了潛行的護盾符文 (吸收 109; 持續 3; 冷卻 14)。
你獲得了1.21金幣,轉化了潛行的回覆紋身 (治療 107; 冷卻 14)。
任務“瑞庫納淪陷了!”狀態已經更新!(按下“j”查看任務日誌)
任務“瑞庫納淪陷了!”完成!(按下“j”查看任務日誌)
接受了任務“地下吞噬者”!(按下“j”查看任務日誌)
接受了任務“進入黑暗”!(按下“j”查看任務日誌)
任務“瑞庫納淪陷了!”完成!(按下“j”查看任務日誌)
這裏有一個瑞庫納逃生之路(按 '' 或右鍵使用)。