











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Allow Respec Anywhere 1.2.3Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Semi-Roguelike (mild) |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 9 / 16% |
| Size | 較小 |
| Lifes / Deaths | Killed by 海藍水晶體 瑰麗的空瓶 at level 9 on the 7 輝耀月 122 year of Ascendancy at 12:38 / 1 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 29 (base 19) |
| Constitution | 16 (base 15) |
| Magic | 13 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 30 (base 26) |
Resources
| Life | 0/265 |
| Stamina | 65/126 |
| Healing Factor | 1.1545771506545 |
| Regeneration | 0.28864428766363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 31 |
| Crit Chance | 21% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 31 |
| Crit Chance | 21% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| 閃電 | +10% |
| 奧術 | +4% |
| 寒冷 | +10% |
| 光系 | +10% |
| 時空 | +5% |
| 酸性 | +4% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 6 |
| Physical Save | 9 |
| Spell Save | 18 |
| Mental Save | 20 |
Defense: Resistances
| 閃電 | + 10%( 70%) |
| 精神 | + 12%( 70%) |
| 酸性 | + 6%( 70%) |
| 枯萎 | + 11%( 70%) |
| 寒冷 | + 22%( 70%) |
| 光系 | + 36%( 70%) |
| 自然 | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Infusions | 有效技能等級:1.0 紋身:回覆使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:16 飛行速度:瞬間 使用速度:標準(100%回合) 不會打破潛行:100% 是:自然力量 介紹:激活紋身治療你自己 192 生命值,持續 5 回合。 效果隨你的靈巧屬性提升。 |
| Infusions | 有效技能等級:1.0 紋身:狂暴使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:14 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:自然力量 介紹:激活紋身解除你隨機一個 物理 效果並減少所有傷害 17% 持續 3 回合。 同時除去對應類型的越層效果(失去平衡、法術衝擊和思維封鎖)。 效果隨你的力量屬性提升。 |
| Infusions | 有效技能等級:1.0 紋身:治療使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:15 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:自然力量 介紹:激活紋身立即治療你 101 生命值,然後去除一個流血、毒素和疾病效果。 效果隨你的靈巧屬性提升。 |
Class Talents
| 格鬥 / 飛刀 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 靈巧 / 毒素 | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 格鬥 / 決鬥專家 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 靈巧 / 潛行 | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 格鬥 / 雙持戰技 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 靈巧 / 卑劣攻擊 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 靈巧 / 陷阱製作 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 靈巧 / 致命攻擊 | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 格鬥 / 戰鬥訓練 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 種族技能 / 半身人 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 靈巧 / 生存 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格鬥 / 移動 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
很多馬基埃亞爾的煉金術士想競爭加入強大的煉金術士兄弟會,其中有一個或者幾個人請求你的幫助。 煉金術士兄弟會德斯鎮的斯泰爾 需要你幫忙製作 狡詐藥劑 。他給了你一張寫着配方的小紙條: * '需要:一個一瓶火龍涎。 把這個瓶子離你的篝火遠一些,我可不想明天重新找一個活的冒險家。' * '需要:一個大惡魔的膽汁。 不要去喝它,即使它誘惑着你…… ' * 你找到了所需要的沙蟲之牙。 | 正在進行 |
你被一個盜賊邀請,證明你作爲一個鬥士的能力,以獲得進入競技場的資格。 競技場代理人 | 結束 |
你成功地將落單的鍊金術師護送到了卡·普爾廢墟的第1層的召回傳送門。 護送:落單的鍊金術師 (卡·普爾廢墟的第1層)作爲獎勵,你提升 敏捷 +5. | 結束 |
是時候去一些新的地方探索一下了——那些黑暗、被遺忘和危險的地方。 進入黑暗在德斯鎮東南方向是古老森林。 在德斯鎮西面是迷宮。 在德斯鎮遠一點的西面,靠近海岸的地方是沙蟲巢穴。 在自然精靈樹林的東部邊境那裏是岱卡拉。 * 你應當探索古老森林,查清那裏潛伏的危險,並獲得那裏的寶藏! * 你應當探索迷宮,查清那裏潛伏的危險,並獲得那裏的寶藏! * 你應當探索沙蟲洞穴,查清那裏潛伏的危險,並獲得那裏的寶藏! * 你應當探索岱卡拉,查清那裏潛伏的危險,並獲得那裏的寶藏! | 正在進行 |
你已經找到了所有有關祕密財寶的線索,在食人魔沼澤第三層應該能找到一條通往那裏的路。 隱藏的財寶注意:看樣子那裏非常危險。 你已經幹掉了比爾,他的財寶現在歸你了。 | 結束 |
到卡·普爾廢墟和食人魔沼澤的地下城去發現寶藏和榮耀! 食人魔巢穴* 你已經探索了食人魔巢穴並擊敗了食人魔普洛克斯。 * 你探索了卡·普爾廢墟並擊敗了暗影骷髏。 | 結束 |
Equipment
| 在手上 | 腐蝕的魔法之 (+3)粗製手套 (0 閃避, 1 護甲)裝備力量來源 奧術力量 裝備力量來源 自然力量 1.00 負重。 類型:護甲/手部 ; 材質等級 1 當使用或裝備時: 護甲值:+1 近戰附加傷害:5酸性 屬性變化:+3魔力 抗性改變:+6%酸性 傷害加成:+4%奧術/+4%酸性 學習空手攻擊技能,或者開啓 '強制顯示手套戰鬥數據' 選項來查看戰鬥數據 輕便的手套不僅不影響手指的活動,還會多多少少保護手的安全。 |
| 在頭上 | 喚雲者 (0 閃避, 0 護甲)裝備力量來源 自然力量 2.00 負重。 [史詩級物品] 類型:護甲/頭部 ; 材質等級 1 當使用或裝備時: 抗性改變:+10%閃電/+10%寒冷 傷害加成:+10%閃電/+10%寒冷 一團小小的風暴包圍着你,每回合對周圍3碼內的敵人造成15閃電傷害。 它可以用於觸發技能召喚閃電 (消耗15能量,總計3/30): 有效技能等級:1.0 能量消耗:15,總計3/30. 使用範圍:10 飛行速度:瞬間 是:自然力量 介紹:召喚一股強烈的閃電束造成 24.66 至 73.97 傷害(平均 49.31 )。 傷害受精神強度加成。 這頂帽子寬闊的帽檐保護您免受呼嘯的寒風和突如其來的暴風雨. |
| 主護甲 | 清除的恢復之粗製皮甲 (3 閃避, 2 護甲)裝備需求: - 力量 10 裝備力量來源 自然力量 裝備力量來源 反魔法力量 9.00 負重。 類型:護甲/輕甲 ; 材質等級 1 當使用或裝備時: 護甲值:+2 閃避:+3(+1有效值) 疲勞值:+6% 抗性改變:+10%自然/+11%枯萎 生命上限:+22.00 一套用皮革製成的皮甲。 |
| 在腳上 | 粗製皮靴 目盲凡人 (3 閃避, 1 護甲)裝備製造者 某位大師 2.00 負重。 類型:護甲/腳部 ; 材質等級 1 當使用或裝備時: 護甲值:+1 閃避:+3(+1有效值) 近戰附加特效: * 20%機率降低38%整體速度 近戰反擊傷害:4暗影 抗性改變:+6%光系 法術豁免加成:+3(+2有效值) 使用該物品不需要時間。 它可以用於觸發技能閃避,將所有其他物品置入30回合冷卻: 有效技能等級:2.6 能量消耗:30,總計30/30. 使用範圍:近戰/單體 飛行速度:瞬間 介紹:你的戰鬥技巧和反射神經讓你能迅速躲閃攻擊,獲得 22% 機率躲閃近戰與遠程攻擊,閃避值增加 13 ,持續 4 回合。 躲閃機率和閃避加成受敏捷加成。 一雙用皮做的靴子。 |
| 在主手 | 屠殺之time-lost 鐵匕首 (114% 傷害, 5 護甲穿透)裝備需求: - 敏捷 11 裝備力量來源 奧術力量 裝備製造者 某位大師 1.00 負重。 類型:武器/匕首 ; 材質等級 1 傷害:114% 範圍:1.3x 使用屬性: 50%靈巧, 50%敏捷 傷害類型:物理 武器精通類型:匕首掌握 命中加成:+0.2% 暴擊率(最大25%) 護甲穿透:+5 暴擊率:+4.0% 攻擊速度:100% 武器擊中時: * 25% chance to afflict the target with Wasting, causing 19 Temporal damage over 5 turns. 當使用或裝備時: 傷害加成:+5%時空 法術強度:+3(+2有效值) 鋒利、短而致命。 |
| 工具 | 撫慰的毒刺之榆木圖騰 [能量 110] (14/15 冷卻)裝備力量來源 自然力量 2.00 負重。 類型:護符/圖騰 ; 材質等級 1 它可以用於毒刺攻擊一個敵人,在7回合內造成110自然傷害,並使目標治療係數降低50% 激活會將所有護符置入冷卻狀態15回合。 當使用時: * 治療35生命值. 自然圖騰是由自然守護者們製造,用以儲存自然能量的。 |
| 光源 | 夏日之殤裝備力量來源 自然力量 1.00 負重。 [史詩級物品] 類型:光照/光照 ; 材質等級 1 當使用或裝備時: 近戰附加傷害:15光照爆發(範圍 1) 抗性改變:+30%光系 傷害加成:+10%光系 光照範圍:+5 治療加成:+10% 近戰攻擊時,在1碼半徑內造成15光系傷害並照亮區域。 它可以用於召喚陽光,驅除黑暗並照亮20格內的地面。 (52強度,基於意志 ) 激活消耗10能量,總計15/15。 一個小水晶瓶裏捕獲了夏日的陽光。 |
| 斗篷 | 保護之厚的亞麻斗篷 (1 閃避, 5 護甲)裝備力量來源 奧術力量 裝備製造者 某位大師 2.00 負重。 類型:護甲/斗篷 ; 材質等級 1 當使用或裝備時: 護甲值:+5 閃避:+1(+0有效值) 抗性改變:+12%寒冷 法術豁免加成:+6(+4有效值) 精神豁免加成:+6(+3有效值) 可以當做外衣穿的寬鬆布外套,它甚至允許你在裏面穿上厚重的金屬盔甲。 |
| 在副手 | 黎明之思維鍛造的鐵匕首 (100% 傷害, 5 護甲穿透)裝備需求: - 敏捷 11 裝備力量來源 奧術力量 裝備力量來源 靈能 1.00 負重。 類型:武器/匕首 ; 材質等級 1 傷害:100% 範圍:1.3x 使用屬性: 50%靈巧, 50%敏捷 傷害類型:物理 武器精通類型:匕首掌握 命中加成:+0.2% 暴擊率(最大25%) 護甲穿透:+5 暴擊率:+4.0% 攻擊速度:100% 武器擊中時: * 11%機率降低13閃避和豁免 近戰附加傷害:+5精神/+5光系 對特定類型增傷:+5% 亡靈 當使用或裝備時: 屬性變化:+1靈巧/+1意志 鋒利、短而致命。 |
| 在脖子上 | 敏捷之 (+2)清晰的銅項鍊裝備力量來源 自然力量 0.10 負重。 類型:首飾/項鍊 ; 材質等級 1 當使用或裝備時: 屬性變化:+2敏捷 抗性改變:+12%精神 混亂免疫:+22% 項鍊讓你的脖子更加美麗! |
Inventory
星光的銅項鍊裝備力量來源 自然力量 0.10 負重。 類型:首飾/項鍊 ; 材質等級 1 當使用或裝備時: 抗性改變:+11%光系/+11%暗影 致盲免疫:+20% 項鍊讓你的脖子更加美麗! |
鐵匕首 (101% 傷害, 5 護甲穿透)裝備需求: - 敏捷 11 1.00 負重。 類型:武器/匕首 ; 材質等級 1 傷害:101% 範圍:1.3x 使用屬性: 50%靈巧, 50%敏捷 傷害類型:物理 武器精通類型:匕首掌握 命中加成:+0.2% 暴擊率(最大25%) 護甲穿透:+5 暴擊率:+4.0% 攻擊速度:100% 鋒利、短而致命。 |
鐵匕首 (97% 傷害, 5 護甲穿透)裝備需求: - 敏捷 11 1.00 負重。 類型:武器/匕首 ; 材質等級 1 傷害: 97% 範圍:1.3x 使用屬性: 50%靈巧, 50%敏捷 傷害類型:物理 武器精通類型:匕首掌握 命中加成:+0.2% 暴擊率(最大25%) 護甲穿透:+5 暴擊率:+4.0% 攻擊速度:100% 鋒利、短而致命。 |
粗製皮甲 (3 閃避, 2 護甲)裝備需求: - 力量 10 9.00 負重。 類型:護甲/輕甲 ; 材質等級 1 當使用或裝備時: 護甲值:+2 閃避:+3(+1有效值) 疲勞值:+6% 一套用皮革製成的皮甲。 |
永恆精靈之亞麻斗篷 (1 閃避, 0 護甲)裝備力量來源 奧術力量 2.00 負重。 類型:護甲/斗篷 ; 材質等級 1 當使用或裝備時: 閃避:+1(+0有效值) 屬性變化:+1魔力/+1意志 可以當做外衣穿的寬鬆布外套,它甚至允許你在裏面穿上厚重的金屬盔甲。 |
魔法狩獵遺物 (1 閃避, 2 護甲)裝備需求: - 重甲訓練 裝備力量來源 反魔法力量 裝備製造者 某位大師 1.50 負重。 [史詩級物品] 類型:護甲/手部 ; 材質等級 1 當使用或裝備時: 護甲值:+2 閃避:+1(+0有效值) 屬性變化:+2靈巧/+2意志 抗性穿透改變:+5%自然 傷害加成:+5%自然 法術豁免加成:+4(+3有效值) 生命上限:+20.00 精神強度:+4(+2有效值) 精神暴擊率:+3% 學習空手攻擊技能,或者開啓 '強制顯示手套戰鬥數據' 選項來查看戰鬥數據 使用奧術力量的人無法穿戴。 它可以用於摧毀一件奧術裝備(比臂鎧材質級別高) 激活消耗1能量,總計150/150。 你從這副鏽跡斑斑的臂鎧上勉強能看出其曾經的輝煌。它起源於魔法狩獵時期,用於摧毀奧術類裝備,以懲罰法師們對這個世界的暴行。 |
灼燒戈爾 懦弱之淚水 (1 閃避, 0 護甲)裝備力量來源 靈能 2.00 負重。 類型:護甲/頭部 ; 材質等級 1 當使用或裝備時: 閃避:+1(+0有效值) 屬性變化:+3靈巧/+3體質 傷害加成:+3%火焰 精神豁免加成:+6(+3有效值) 法術暴擊時回覆法力:+2.00 光照範圍:+1 一頂法師風格的尖帽子…… |
隔熱的 of the slayer粗製皮帽 (0 閃避, 1 護甲)裝備製造者 某位大師 2.00 負重。 類型:護甲/頭部 ; 材質等級 1 當使用或裝備時: 護甲值:+1 疲勞值:+1% 抗性改變:+6%火焰/+5%寒冷 獲得技能: +1 Slayer Slayer: Passive - Increase Physcrit by 2% per each enemy you can see in a radius of 2. 一頂皮帽。 |
黃銅燈籠2.00 負重。 類型:光照/光照 ; 材質等級 1 當使用或裝備時: 光照範圍:+3 一個有引線的黃銅容器,上面覆蓋有一張紙防止燈油濺出來。它有一隻把手,可以提着。 |
清晰之gravemist 黃銅燈籠裝備力量來源 奧術力量 裝備力量來源 靈能 2.00 負重。 類型:光照/光照 ; 材質等級 1 當使用或裝備時: 屬性變化:+4力量 傷害吸收(治療):+4%枯萎/+3%寒冷 精神豁免加成:+5(+3有效值) 光照範圍:+3 偵測潛行:+5 偵測隱形:+6 一個有引線的黃銅容器,上面覆蓋有一張紙防止燈油濺出來。它有一隻把手,可以提着。 |
普洛克斯的幸運半身人腳裝備力量來源 自然力量 2.00 負重。 [史詩級物品] 類型:工具/雜項 ; 材質等級 1 當使用或裝備時: 閃避:+5(+2有效值) 屬性變化:+5幸運 拆除陷阱加成:+5 偵查陷阱。 25%機率解除至多3個震懾、定身或眩暈效果。 一隻用細線串起來的巨大毛腳,很顯然這是一位半身人的。目前的狀態,很難講它多久以前被割了下來,但是從腳踝處的齒痕來看,應該不是出於自願。 它的外面有一層鹽和粘土,被很好的保護着,儘管如此,大自然還是剝奪了它的活力,它已經成爲了一塊死肉。有人說,半身人的腳可以帶來好運,但是現在唯一可確認的是——它臭死了! |
鑑定水晶球裝備力量來源 未知力量 1.00 負重。 [劇情物品] 類型:水晶球/水晶球 當攜帶時: 這個球是半身人先知埃莉薩給你的,它會自動爲你鑑定裝備。 |
轉化之盒裝備力量來源 未知力量 2.00 負重。 [劇情物品] 類型:盒子/夏·圖爾 當攜帶時: 它可以用於立即轉化盒子中的所有物品(當你切換地圖時也會自動轉化) 激活消耗0能量,總計1000/1000。 這隻寶箱是某個夏·圖爾古代建築的延伸,任何扔在裏面的物品會被自動傳送到那個地方,進行處理並摧毀,從裏面提取能量。 這個過程的副產物是黃金,因爲沒有用,所以被自動傳送給你。 當你有這隻箱子時,所有你經過地面上的物品會被自動撿起,並且當你離開地下城時會自動交易成金幣。 如果你想保留物品,只需要從寶箱裏把它移到包裹中。在寶箱中的物品不會增加你的負重。 |
迴歸之杖 (1/1)裝備力量來源 未知力量 2.00 負重。 [劇情物品] 類型:護符/魔杖 它可以用於傳送至世界地圖(等待40回合) 激活消耗202能量,總計400/400。 這個法杖通體用沃瑞鉭打造,充滿了可以撕裂空間的奧術能量。你以前曾聽說過此類物品。它們對於冒險者的快速旅行非常有幫助。 |
Achievements
Log
Sayumi Lo的刀扇擊中彩虹水晶體造成0 光系傷害。
Sayumi Lo的刀扇擊中銅頭蛇造成30 物理, 5 酸性, 16 光系 (52合計傷害).
Sayumi Lo的刀扇擊中銅頭蛇造成14 物理傷害。
Sayumi Lo的刀扇擊中彩虹水晶體造成0 光系傷害。
Sayumi Lo的刀扇擊中銅頭蛇造成14 物理, 5 酸性, 16 光系 (36合計傷害).
Sayumi Lo的刀扇擊中彩虹水晶體造成0 光系傷害。
Sayumi Lo的刀扇擊中銅頭蛇造成12 物理, 5 酸性, 16 光系 (34合計傷害).
Sayumi Lo的刀扇擊殺了銅頭蛇!
PAI_STATE_FIGHT
Sayumi Lo激活了她的喚雲者!
Sayumi Lo朝海藍水晶體 瑰麗的空瓶召喚閃電!
Sayumi Lo擊中海藍水晶體 瑰麗的空瓶造成49 閃電傷害。
彩虹水晶體釋放了元素彈!
白色水晶體施放了寒冰箭.
PAI_STATE_FIGHT
Sayumi Lo擊中灰熊造成16 閃電傷害。
Sayumi Lo擊中彩虹水晶體造成16 閃電傷害。
Sayumi Lo停止了快速回復生命值。
PAI_STATE_FIGHT
Sayumi Lo嘗試躲閃攻擊。
白色水晶體的寒冰箭擊中Sayumi Lo造成52 寒冷傷害。
Sayumi Lo擊中灰熊造成16 閃電傷害。
Sayumi Lo擊中食屍鬼造成16 閃電傷害。
彩虹水晶體釋放了元素彈!
深紅水晶體施放了鮮血支配.
海藍水晶體 瑰麗的空瓶施放了黑夜降臨.
海藍水晶體 瑰麗的空瓶的法術造成了致命一擊!
海藍水晶體 瑰麗的空瓶擊中Sayumi Lo造成89 暗影傷害。
彩虹水晶體的元素彈擊中Sayumi Lo造成124 暗影傷害。
玩家Sayumi Lo等級9半身人盜賊被黑暗吞噬而死,殺死他(她)的是海藍水晶體 瑰麗的空瓶,死在第3層,閃光洞穴。








































































