







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.7.6GodMode for T.O.M.E version 1.7.6
BECOME A GOD! Unlock ALL Talents, Increase Health & Mana! Add Stat, Generic, Category, & Prodigy Points! Add Extra Lives, increase Levels, Gold and Carry Weight! Toggle Invulnerability and Insta Kill! Imbue Any Item! Custom Shops! All Available in the main campaign, Orc: Embers of Rage, and Infinite DungeonOpen inventory (Press 'i') and Left click to open the [GodMode] menu and have FUN! I wanted to make a customizable GodMode so you can set your character's power: From just learning new talents to increasing various character stat points and sub stats to full blown invulnerability and insta kill! *Doesn't disable achievements*
1. Please note you will need to start a new game for the [GodMode] menu to appear in the players inventory.2. Since this is an item, it can only be used where a typical item could be used. Cant be used on the world map, must be in a \"zone\" [town or dungeon] For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Class: Corrupted Summoner 1.7.6Notice: This addon requires Ashes of Urh'Rok DLC. Class talents: Generic talents: Additionally you can summon some unique demons that you have defeated. All new icons were made by https://game-icons.net/ . ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Items Vault 1.7.6Donators/Buyers bonus! Master world 1.7.4This mod is designed to complete the game at the highest difficulty level. The mod does not affect the game experience of battles with monsters, it only adds the opportunity to become stronger for money. Every merchant in the world offers the player to learn new talent mastery, undergo special training, or create powerful artifacts. Each trader has their own requirements for the level of the player and pricing policy. Mod features Talents manipulation: Special training: Artifactors: Travel in world: Other: Changes in Artworld I (v2.1) — A lot of minor changes: added lost properties for shards, fixed the price formula for primary stats, fix negative greed of some merchants, fixed a bug with the scrollbar in notes, added lost ru-locale strings, and something else.. Somehow :) Steam-Fu 1.7.6Adds a new Tinker subclass and a brawler evolution. --- Steam-Fu Master is a class that combines steamsaw and steamgun to fight in close range. This class revolves around melee range combat, wreaking havoc, and throwing oneself into the fray. Shoot enemies multiple times at the cost of high ammo cost that you feel your ammo pouch has a hole. And do not forget your saw shreds through your foes. Don't worry about surrounded by enemies as you have decent survivability and steam generation, as long as you strategically utilize our injector and steam generator. But don't get cocky, choose your fight wisely as getting over your head is sure way to your demise. Master the way of the Steam-Fu through lead and bloodshed. Attain your glory by any means necessary. --- Steam-Fu Adept is a Class Evolution of Brawler enhancing their martial styles with steamtech. Crush your foes faster with novel techniques born by the blessing of steam. Enjoy! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Outsiders 1.7.6The Sher'tul wiped out all the gods. All the gods of Eyal in any case, and only the ones that mattered, and not the ones that escapes, and some of them left fragments, and even then there are so many excpetions. Your are a minor god, either from beyond Eyal, or missed by the purge. Beneath the notice of the godkillers. But the Sher'tul are gone, and compared to the mortals you stand well above. This is a continuation of Godling which I published previously and contains the Engineered from that. The three races are: Engineered: a made godlike entity, grows with level (grows: Stats/resources/speed) Lost god: a fallen god from before the godhunt, can spend gold to 'spread faith' gaining abilities (stats/resources/speed/durability/resistances) True Demon: Inspiration for Malrokian modifications. Able to manipulate souls they have captured. Grows with time and kills (stats/resources/speed/durability/affinities) Todo: True demons are supposed to use a dialog to select which 'garden' your using your souls in. True demons should either be using addtemporary for stat gains, or I need to create a superload, as the existing method of pushing an absolute difference is considered 'not best practice' (due to the need to recalculate where stats are applied). Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Weekly Adventurer 1.5.7Adds the Weekly Adventurer class, used in the Weekly Adventurer Challenge. Featuring talent trees generously submitted by the following authors: minmay == Harbinger == ( https://te4.org/games/addons/tome/harbinger )
Wild Gift / Blaze
Wild Gift / Blizzard
Wild Gift / Cyclone
Wild Gift / Endurance
Wild Gift / Rain
Wild Gift / Supercell
Wild Gift / Thunder
== Zephyr == ( https://te4.org/games/addons/tome/zephyr-class )
Spell / Air Archery
Spell / Storm Archery
Spell / Swiftness
Spell / Wild Magic
nsrr == White Monk == ( https://te4.org/games/addons/tome/whitemonk )
Technique / Agile Combatant
Technique / Black Belt
Technique / Fending
Technique / Martial Arts
Technique / Mending
Technique / Transcending
Changelog1.0.2: 1.0.0: Race: Android and Addonroid 1.7.6Adds the Android and Addonroid subraces to the Human race. Androids are machines that closely resemble humans in appearance. Addonroids are lifeforms born from abandoned addons. All new icons were made by https://game-icons.net/ . Class: Harvester 1.7.6Adds Harvester class as a wilder subclass. Class talents: Generic talents: All icons were made by https://game-icons.net/ . Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Unlock Adventurer Class 1.5.5Unlock the Adventurer class category (internally T-Engine calls them"classes"). This allows the Weekly Adventurer class to be selected.It does not unlock anything else, not even the titular Adventurer class(called a "subclass" by the engine). Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Rider Evolutions 1.7.6Adds an annihilator evolution to ride on your mecharachnid forever, unlocking new talents. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Creep |
| Level / Exp | 5 / 83% |
| Size | 中等 |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 20 (base 20) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 14 (base 14) |
| Cunning | 20 (base 20) |
Resources
| Life | 152/152 |
| Hate | 88/100 |
| Stamina | 112/112 |
| Healing Factor | 1.041595147215 |
| Regeneration | 0.26039878680376 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -995 |
| Infravision | 5 |
| See Stealth | 24.602579952692 |
| See Invisible | 24.602579952692 |
| Stealth | 23 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 26 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 7 |
| Accuracy | 23 |
| Crit Chance | 10% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| 自然 | +10% |
| 光系 | +10% |
Defense: Base
| Armour (hardiness) | 3 (38.594633868923%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 8 |
| Mental Save | 16 |
Defense: Resistances
| 暗影 | + 16%( 70%) |
| 寒冷 | + 16%( 70%) |
| 光系 | + 30%( 70%) |
| 自然 | + 10%( 70%) |
| 物理 | + 16%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 不会打破潜行:100% 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Class Talents
| 诅咒 / 暗影 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 诅咒 / 黑暗光环 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / 毒素 | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 诅咒 / Sins | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 诅咒 / 无尽狩猎 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / 潜行 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 格斗 / 双持战技 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 灵巧 / 生存 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 诅咒 / 诅咒形态 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / Voidwalker | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | 潜行 |
| talent | 黑暗光环 |
| talent | 涂毒 |
| talent | 跟踪 |
Quests
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 | 正在进行 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你已经探索了食人魔巢穴并击败了食人魔普洛克斯。 * 你必须进入卡·普尔废墟去调查那里潜伏着什么怪物并找到那里的宝藏! | 正在进行 |
Equipment
| 在头上 | 力量之 (+2)粗制皮帽 (0 闪避, 1 护甲)装备制造者 某位大师 2.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 护甲值:+1 疲劳值:+1% 属性变化:+2力量 一顶皮帽。 |
| 在主手 | 屠杀之强酸的铁斧 (16-23 伤害, 2 护甲穿透)装备需求: - 力量 11 装备力量来源 奥术力量 装备制造者 某位大师 3.00 负重。 类型:武器/战斧 ; 材质等级 1 基础伤害:16.5-23.1 使用属性: 100%力量 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+2 暴击率:+3.5% 攻击速度:100% 武器暴击时: * 用酸液溅射对方,在5回合内造成15酸性伤害,并降低目标护甲和命中2 单手战斧。 |
| 主护甲 | 粗制皮甲 (3 闪避, 2 护甲)装备需求: - 力量 10 9.00 负重。 类型:护甲/轻甲 ; 材质等级 1 当使用或装备时: 护甲值:+2 闪避:+3(+2有效值) 疲劳值:+6% 一套用皮革制成的皮甲。 |
| 在手指上 | 清晰之骡的铜戒指装备制造者 某位大师 装备力量来源 灵能 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 疲劳值:-4% 负重上限加成:+21 精神豁免加成:+5(+4有效值) 混乱免疫:+20% 戒指让你的手指更加美丽! |
| 在副手 | 蛇灵怒视 (7-8 伤害, 15 护甲穿透, 自然 伤害)装备需求: - 意志 12 装备力量来源 自然力量 3.00 负重。 [史诗级物品] 类型:武器/灵晶 ; 材质等级 1 基础伤害:7.0-7.7 使用属性: 50%意志, 30%灵巧 伤害类型:自然 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+15 暴击率:+7.0% 攻击速度:100% 伤害类型转换:30%毒素 当使用或装备时: 抗性改变:+10%自然 伤害加成:+10%自然 毒素免疫:+50% 精神强度:+4(+2有效值) 精神暴击率:+2% 它可以用于触发技能毒性喷吐 (消耗7能量,总计8/8): 有效技能等级:2.0 能量消耗:7,总计8/8. 使用范围:10 飞行速度:瞬间 是:自然力量 介绍:向目标喷射毒液造成共计 133.14 毒素伤害,持续 6 回合。 伤害受力量或敏捷(取较高值)加成。 凝厚的毒液不断地从这个灵晶上滴落。 |
| 光源 | 夏日之殇装备力量来源 自然力量 1.00 负重。 [史诗级物品] 类型:光照/光照 ; 材质等级 1 当使用或装备时: 近战附加伤害:15光照爆发(范围 1) 抗性改变:+30%光系 伤害加成:+10%光系 光照范围:+5 治疗加成:+10% 近战攻击时,在1码半径内造成15光系伤害并照亮区域。 它可以用于召唤阳光,驱除黑暗并照亮20格内的地面。 (58强度,基于意志 ) 激活消耗9能量,总计15/15。 一个小水晶瓶里捕获了夏日的阳光。 |
Inventory
这一物品会在你离开地图的时候自动被转化。粉碎痛苦符文 (吸收 20; 冷却 22) 装备力量来源 奥术力量 0.10 负重。 类型:卷轴/符文 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 冷却时间:22 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 20 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 它可以用于将纹身铭刻在你的皮肤上。 魔法符文会被铭刻在你身上,给予你必要的技能。 |
这一物品会在你离开地图的时候自动被转化。大地的榆木邪恶法杖 (10-12 伤害, 2 护甲穿透, 枯萎 伤害) 装备需求: - 魔力 11 装备力量来源 奥术力量 5.00 负重。 类型:武器/法杖 ; 材质等级 1 你必须使用双手装备。 基础伤害:10.0-12.0 使用属性: 80%魔力 伤害类型:物理 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+2 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 护甲值:+3 护甲强度:+2% 伤害加成:+10%枯萎 获得技能: +1 法杖掌控 物理豁免加成:+2(+1有效值) 法术强度:+3(+3有效值) 法术暴击率:+1% 法杖经过精细的加工,被法师所使用。 |
这一物品会在你离开地图的时候自动被转化。闪烁的强化之榆木元素法杖 (10-12 伤害, 2 护甲穿透, 闪电 伤害) 装备需求: - 魔力 11 装备力量来源 奥术力量 5.00 负重。 类型:武器/法杖 ; 材质等级 1 你必须使用双手装备。 基础伤害:10.0-12.0 使用属性: 80%魔力 伤害类型:物理 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+2 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 伤害加成:+10%闪电 获得技能: +1 法杖掌控 每回合法力回复:+0.13 法力上限:+31.00 法术强度:+3(+3有效值) 法术暴击率:+7% 法杖经过精细的加工,被法师所使用。 |
这一物品会在你离开地图的时候自动被转化。屠杀之强化史莱姆之铁质大剑 (25-40 伤害, 1 护甲穿透) 装备需求: - 力量 11 装备力量来源 反魔法力量 装备制造者 某位大师 3.00 负重。 类型:武器/大剑 ; 材质等级 1 你必须使用双手装备。 基础伤害:25.0-40.0 使用属性: 120%力量 伤害类型:物理 命中加成:+0.4% 暴击伤害(最大40%) 护甲穿透:+1 暴击率:+2.5% 攻击速度:100% 武器击中时: * 9%几率降低40%整体速度 沉重的双手大剑。 |
这一物品会在你离开地图的时候自动被转化。大容量的一袋铁制子弹 (39/39, 17-20 伤害, 1 护甲穿透) 装备需求: - 敏捷 11 装备制造者 某位大师 3.00 负重。 类型:弹药/子弹 ; 材质等级 1 基础伤害:17.0-20.4 使用属性: 50%灵巧, 70%敏捷 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+1 暴击率:+4.0% 弹仓容量:39 当使用或装备时: 每回合装载弹药数:+2 子弹是配合投石索投掷敌人用的。 |
这一物品会在你离开地图的时候自动被转化。时间之 (+11%)稳定的亚麻法师帽 (1 闪避, 0 护甲) 装备力量来源 奥术力量 装备制造者 某位大师 2.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 闪避:+1(+1有效值) 属性变化:+3意志 抗性改变:+11%时空 伤害加成:+11%时空 物理豁免加成:+6(+3有效值) 一顶法师风格的尖帽子…… |
这一物品会在你离开地图的时候自动被转化。铁盔 (0 闪避, 3 护甲) 装备需求: - 重甲训练 3.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 护甲值:+3 疲劳值:+5% 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
尖晶石0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 1 当使用或装备时: 闪避:+2(+1有效值) 物理豁免加成:+2(+1有效值) 法术豁免加成:+2(+2有效值) 精神豁免加成:+2(+2有效值) 当被用来强化装备时: 闪避:+2(+1有效值) 物理豁免加成:+2(+1有效值) 法术豁免加成:+2(+2有效值) 精神豁免加成:+2(+2有效值) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
鉴定水晶球装备力量来源 未知力量 1.00 负重。 [剧情物品] 类型:水晶球/水晶球 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
转化之盒装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
回归之杖 (2/2)装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:护符/魔杖 它可以用于传送至世界地图(等待40回合) 激活消耗166能量,总计400/400。 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
Achievements
Log
森林巨魔中毒了!
森林巨魔中毒了!
097击中森林巨魔造成6 物理, 16 光系, 0 自然, 6 自然, 16 光系 (46合计伤害).
097的致命毒素击中森林巨魔造成15 自然伤害。
097的毒素击中森林巨魔造成0 自然伤害。
097向森林巨魔发起一次近战暴击!
森林巨魔被097追踪!
097击中森林巨魔造成6 物理, 16 光系, 1 自然, 8 自然, 16 光系 (48合计伤害).
森林巨魔未命中097。
097的致命毒素击中森林巨魔造成15 自然伤害。
097的毒素击中森林巨魔造成1 自然伤害。
森林巨魔不再被097追踪。
毒素从森林巨魔的尸体中爆发出来!
你搜集了一个新的材料:较长的巨魔肠子(1).
097击中森林巨魔造成11 物理, 16 光系 (27合计伤害).
097击杀了森林巨魔!
097受到来自诅咒之体的7 治疗。
休息开始了...
休息了0回合 (停止原因:所有资源和生命值已恢复满)。
097拾取了(e):大容量的一袋铁制子弹 (39/39, 17-20 伤害, 1 护甲穿透)
你拾取了 0.50 金币。
097受到来自诅咒之体的2 治疗。
097启用了潜行。
白狼 发现了你的踪迹!
白狼发出嚎叫。
自动探索了2回合(中断原因:在东面有敌对目标(白狼))



























































