Flash the level 10 Higher Primitive by teorn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceHigher
ClassPrimitive
Level / Exp10 / 47%
Sizebig
Lifes / Deaths

Primary Stats

Strength100 (base 34)
Dexterity100 (base 34)
Constitution102 (base 34)
Magic37 (base 34)
Willpower37 (base 34)
Cunning43 (base 34)

Resources

Life927/927
Stamina245/245
Healing Factor1.6073484249332
Regeneration27.758860753358

Speed

Mental0%
Attack0%
Movement+55.211342722655%
Spell0%
Global+100%

Vision

Sight14
Lite5
Infravision11
See Stealth66.835141487146
See Invisible66.835141487146

Offense: Mainhand

Damage152
Accuracy77
Crit Chance32%
APR26
Speed1.00

Offense: Spell

Spellpower30
Crit Chance11%
Speed1

Offense: Mind

Mindpower31
Crit Chance11%
Speed1

Offense: Damage Bonus

Nature+3%
Physical+27%
Light+19%
All0%

Offense: Damage Penetration

Physical+21%

Defense: Base

Armour (hardiness)29.878807500952 (73.607947236566%)
Defense64
Ranged Defense64
Fatigue0
Physical Save45
Spell Save41
Mental Save24

Defense: Resistances

Acid+ 36%( 70%)
Blight+ 36%( 70%)
Arcane+ 36%( 70%)
Cold+ 36%( 70%)
All+ 17%( 70%)
Physical+ 36%( 70%)
Lightning+ 41%( 70%)
Light+ 65%( 70%)
Temporal+ 31%( 70%)
Mind+ 41%( 70%)
Darkness+ 35%( 70%)
Fire+ 36%( 70%)
Nature+ 36%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance100%
Bleed Resistance100%
Confusion Resistance42%
Stun Resistance42%
Pinning Resistance100%
Poison Resistance100%
Blind Resistance42%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Primal Agility1.50
5/5
5/5
3/5
0/5
Technique / Basic combat1.50
5/5
5/5
3/5
0/5
Technique / Primal Might1.50
5/5
5/5
3/5
0/5
Technique / Primal Grit1.50
5/5
5/5
3/5
0/5

Generic Talents

Cunning / Survival1.20
5/5
5/5
3/5
0/5
Technique / Inoculation1.50
5/5
5/5
3/5
0/5
Race / Higher1.20
5/5
3/5
0/5
0/5
Technique / Conditioning1.20
5/5
5/5
3/5
0/5
Technique / Combat training1.50
5/5
5/5
5/5
3/5
5/5
5/5
5/5

Effects

Quests

done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Flash the Higher Primitive level 10
3rd Mirth 122nd year of Ascendancy at 05:12
see stats
Size matters (Madness (Adventure) difficulty) Did over 600 damage in one attack.
By Flash the Higher Primitive level 8
2nd Mirth 122nd year of Ascendancy at 01:41
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Flash the Higher Primitive level 6
79th Pyre 122nd year of Ascendancy at 01:47
see stats

Log

You gain 0.25 gold from the transmogrification of iron waraxe (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 2.25 gold from the transmogrification of
iron longsword of the mystic (13-18 power, 2 apr).
You gain 2.45 gold from the transmogrification of
thought-forged iron battleaxe (13-20 power, 1 apr).
You gain 1.65 gold from the transmogrification of
biting gale rune of the warrior (damage 250; dur 4; cd 16).
You gain 25.00 gold from the transmogrification of
Blood of Life.
There is a next level here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Saving game...

Saving done.